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		<title><![CDATA[Latest posts for the thread "[1000] - Genestealer Cult - First play around with the new Codex."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1000] - Genestealer Cult - First play around with the new Codex."]]></description>
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				<title>[1000] - Genestealer Cult - First play around with the new Codex.</title>
				<description><![CDATA[ How do!<br /> <br /> So as part of my commitment to getting ‘match fit’ and attending Tournaments and that, I’ve pretty much hashed our what I want the core of my nascent <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> to be. Rather than a 1,000 point list, it’s just a list of what I feel are must haves for my cunning (probably crap) plan.<br /> <br /> Comes in a smidge under 1,000, but gives me an idea of what the core of my larger army will look like. Figure if I can get good with the core, the rest will fall into place. <br /> <br /> Ready? <br /> <br /> Abominant <br /> Warlord, with Biomorph Adaptation and Amulet of the Voidwyrm <br /> <br /> Magus <br /> 2 x Familiars, Autopistol and Force Stave (really not sure if I need to be declaring powers at this stage? I think I am?) <br /> <br /> 15 Neophytes with shotguns <br /> <br /> 15 Neophytes with shotguns <br /> <br /> 15 Neophytes, Autoguns, 2 Grenade Launchers, 2 Mining Lasers <br /> <br /> 10 Acolytes, Handflamers <br /> <br /> 10 Acolytes, Handflamers <br /> <br /> 10 Acolytes, Handflamers <br /> <br /> Kelermorph <br /> <br /> Sanctus, Silencer Sniper Rifle <br /> <br /> 5 Aberrants, Hypermorph, 5 Power Hammers <br /> <br /> 5 Aberrants, Hypermorph, 5 Power Hammers <br /> <br /> Concept is as I’ve intended all along. Use the Troops to flood and hold objectives. Acolytes pop up from the sewers, Neophytes are Bliptastic (Autogun unit intended to go up high if possible, and try to plink stuff) <br /> <br /> Kelermorph and Sanctus just Do Their Job, and try to force enemy characters to keep their heads down <br /> <br /> Aberrants and Abominant are of course the <span class="glossaryitem" onmouseover='gp(111);'>raw</span> muscle, there to wade into whatever needs a good shoeing and give them said good shoeing. Also to attract enemy firepower away from the Troops. <br /> <br /> Cult wise, I’m going Rusted Claw. Whilst I’ve no Jackals, their armour boost is most welcome on the Hybrids, who, in theory, will be hugging cover as much as possible. Against AP0, I go from a piddling 5+ armour to a far more tasty 3+, meaning my opponent better bring some Big Dakka against them, or face frustration.]]></description>
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				<pubDate><![CDATA[Sun, 17 Feb 2019 13:31:40]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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