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		<title><![CDATA[Latest posts for the thread "Imperial knight Conversion ideas to make them more unique with Admech touches?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/8.page</link>
		<description><![CDATA[Latest messages posted in the thread "Imperial knight Conversion ideas to make them more unique with Admech touches?"]]></description>
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				<title>Imperial knight Conversion ideas to make them more unique with Admech touches?</title>
				<description><![CDATA[ Anything to make them look a bit more personalized and better than the fleshbags variants ? For example to make the weapons/armor look more powerful.<br /> <br /> Current Ideas:<br /> <br /> Usage of twinphosphor and Stabilization feet from dunecrawler and glueing tons of cables and incense from the backpacks]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/771837/10354496.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/771837/10354496.page</link>
				<pubDate><![CDATA[Wed, 20 Feb 2019 22:34:24]]> GMT</pubDate>
				<author><![CDATA[ 0XFallen]]></author>
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				<title>Imperial knight Conversion ideas to make them more unique with Admech touches?</title>
				<description><![CDATA[ Theres always the most obvious, more cog shaped things.<br /> <br /> Compare the normal knight variants with the most obviously mechanicus ones, the Styrix and Magaera, they have "cog" shapes on the shoulders and shins.<br /> <br /> Careful cutting of plasticard or greenstuff should probably take care of those.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/771837/10355029.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/771837/10355029.page</link>
				<pubDate><![CDATA[Thu, 21 Feb 2019 12:15:41]]> GMT</pubDate>
				<author><![CDATA[ Fictional]]></author>
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