<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Help me decide the way to go"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/8.page</link>
		<description><![CDATA[Latest messages posted in the thread "Help me decide the way to go"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Help me decide the way to go</title>
				<description><![CDATA[ Hello everyone<br /> <br /> I'm about to start making scratch-built rhino equivalent out of foam-board, card-board and paper (and house-hold (s)craps).<br /> While I already have a general picture in mind, I can't decide on 2 points :<br /> - should I go true-scale or should i respect, as much as I can, the "standard" <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Rhino? Which leads to a sub-question : is a True-scale rhino as big as a "regular" Land Raider ?<br /> - should I do tracks, wheeled or anti-grav as for the locomotive parts ?<br /> (<span class="glossaryitem" onmouseover='gp(17);'>BTW</span>, I didn't have to chance to put my hands on the new rules yet, but does anti-grav vehicles, like land-speeder, have a minimum speed value ?<br /> I'm fond of anti-grav, but I don't want to "crash" all my transports because of unlucky dices. Or does anti-grav have something to compensate this handicap (like further moves) ?)<br /> <br /> What are your thoughts ?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10385768.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10385768.page</link>
				<pubDate><![CDATA[Tue, 19 Mar 2019 15:55:40]]> GMT</pubDate>
				<author><![CDATA[ Rahmnus]]></author>
			</item>
			<item>
				<title>Re:Help me decide the way to go</title>
				<description><![CDATA[ If you're planning to have the widest range of people accept your scratchbuilt model in a game, I'd suggest trying to stay as close as possible to the original. That way you aren't "modeling for advantage."<br /> <br /> If you aren't true-scaling everything in your army, I wouldn't bother having one model truescale and the rest not. That would look weird, especially if you're trying to maintain in-game rules. Otherwise, if it looks the size of a land raider it would make sense to in-game treat it as a land raider.<br /> <br /> Anti-Grav would likely be the easiest to model, I would think. I don't know if that's an issue for you.<br /> <br /> Skimmers dont' have a minimum speed, but "Flyers" do. That said, if you're emulating a Rhino, it's rules would not have the skimmer-type rule.<br /> <br /> <br /> If you're planning to make your own rules for your vehicle, the only limit is your opponent's acceptance and your imagination. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10385816.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10385816.page</link>
				<pubDate><![CDATA[Tue, 19 Mar 2019 16:25:13]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
			</item>
			<item>
				<title>Re:Help me decide the way to go</title>
				<description><![CDATA[ <blockquote class="uncited"><div>If you aren't true-scaling everything in your army, I wouldn't bother having one model truescale and the rest not.</div></blockquote><br /> I already have a custom drop pod that can really hold 10 Space Marines.<br /> Bikes and land-speeder already seems "on scale" to me, so they are/will be untouched.<br /> <br /> How can it be my advantage on the table  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> If my rhino is bigger, it's a bigger target for my opponents  <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> .<br /> <blockquote class="uncited"><div>Anti-Grav would likely be the easiest to model, I would think. I don't know if that's an issue for you. </div></blockquote><br /> I agree, it should be easier. Plus, that'd mean I could convert the tracks space to more "cargo" room.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10386785.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10386785.page</link>
				<pubDate><![CDATA[Wed, 20 Mar 2019 10:02:52]]> GMT</pubDate>
				<author><![CDATA[ Rahmnus]]></author>
			</item>
			<item>
				<title>Help me decide the way to go</title>
				<description><![CDATA[ In general for game use, you want to keep scratch builds and counts-as as close to the original size.  One of the main uses of rhinos, after they are done dropping off troops, is as a rolling <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> blocker.  While yes, a larger rhino is easier to shoot, you could also hide half your army behind it.<br /> <br /> I think everything that has anti-grav also has the FLY keyword, which doesn’t have any drawbacks (besides the things that specifically target it, the the rules on some <span class="glossaryitem" onmouseover='gp(805);'>AA</span> weapons).<br /> <br /> But if you want a marine grav tank, I’d look at the repulsor, not the rhino.  Although in old lore, the custodes had grav rhinos.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10386793.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10386793.page</link>
				<pubDate><![CDATA[Wed, 20 Mar 2019 10:19:17]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
			<item>
				<title>Help me decide the way to go</title>
				<description><![CDATA[ Oooww, good point, never thought about <span class="glossaryitem" onmouseover='gp(85);'>LoS</span>.<br /> I'll take that into consideration.<br /> <br /> Isn't the repulsor a whole tank, not just a chassis ? (And it seems i can't find it in "Index Imperium 1" rulebook…  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> )<br /> The main reason I gaze upon rhinos if for razorback/predator modulations.<br /> Plus, fluff-wise, my chapter would rather field unconventional/old <span class="glossaryitem" onmouseover='gp(179);'>STC</span> than brand new vehicles.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10386821.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10386821.page</link>
				<pubDate><![CDATA[Wed, 20 Mar 2019 10:51:52]]> GMT</pubDate>
				<author><![CDATA[ Rahmnus]]></author>
			</item>
			<item>
				<title>Help me decide the way to go</title>
				<description><![CDATA[ If you want a rhino chassis then why not paint the vehicle in your colours but have some blood angel bits stuck on then say it was recovered from a battle so you now possess overcharged engines]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10386896.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10386896.page</link>
				<pubDate><![CDATA[Wed, 20 Mar 2019 12:59:17]]> GMT</pubDate>
				<author><![CDATA[ Rybrook]]></author>
			</item>
			<item>
				<title>Re:Help me decide the way to go</title>
				<description><![CDATA[ I'm not quite sure what you mean  <img src="/s/i/a/8f7b3f87df347f2cf6c1e7d5e119a067.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10387058.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10387058.page</link>
				<pubDate><![CDATA[Wed, 20 Mar 2019 14:46:30]]> GMT</pubDate>
				<author><![CDATA[ Rahmnus]]></author>
			</item>
			<item>
				<title>Help me decide the way to go</title>
				<description><![CDATA[ Only blood angels get the overcharged engines, it gives the tank speed boost it’s not much but will go further<br /> <br /> But it would have to be a captured <span class="glossaryitem" onmouseover='gp(10);'>BA</span> tank so it would have to have the heraldry but in your colours]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10387096.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10387096.page</link>
				<pubDate><![CDATA[Wed, 20 Mar 2019 15:08:36]]> GMT</pubDate>
				<author><![CDATA[ Rybrook]]></author>
			</item>
			<item>
				<title>Help me decide the way to go</title>
				<description><![CDATA[ … I would pass on that unless you're using <span class="glossaryitem" onmouseover='gp(10);'>BA</span> chapter tactics.<br /> <br /> Have you decided on a Chapter's tactics for your models? That won't be in the Index, but the codex provides different buffs for different chapters, as do <span class="glossaryitem" onmouseover='gp(10);'>BA</span>, <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, <span class="glossaryitem" onmouseover='gp(412);'>DW</span> and <span class="glossaryitem" onmouseover='gp(124);'>SW</span>.<br /> <br /> Hypothetically, <span class="glossaryitem" onmouseover='gp(305);'>GK</span> also kind of have a trait, but I don't think that's your plan. This probably references rules you don't have *immediate* access to but could probably find.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10387629.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10387629.page</link>
				<pubDate><![CDATA[Wed, 20 Mar 2019 20:49:43]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
			</item>
			<item>
				<title>Re:Help me decide the way to go</title>
				<description><![CDATA[ Well, I never played, so I don't know what would be my tabletop tactics  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> If I refer to my "video games style", I prefer to keep my distance from enemies (sniper/archer)<br /> <br /> At this point hobby-wise, I'm at the end of the cleaning/stripping process and the beginning of scratch-building.<br /> I'm just looking for advice and insight (or pros and cons) about modelling my "own" rhinos.  <img src="/s/i/a/98211dee9c461fcb24c29d4004f43f7f.gif" border="0"><br /> <br /> <b>Hovering rhino</b><br /> <font color='green'>++<br /> More easy to assemble (to me);<br /> The "track space" can be converted to cargo room so, while I stay in the dimensions of a <span class="glossaryitem" onmouseover='gp(50);'>GW</span> rhino, I'm closer to true-scale;<br /> Can anticipate razorback/predator modulations, depending on my opponent's army race.</font><br /> <font color='red'>--<br /> Need bases;<br /> Need transparent holding piece.</font><br /> --------------------------------------------------------------------------------------------------------------------------------------------<br /> <b>Wheeled rhino</b><br /> <font color='green'>++<br /> No bases;<br /> Can anticipate razorback/predator modulations, depending on my adversary.</font><br /> <font color='red'>--<br /> Don't know how to model wheels with what I have;<br /> If i go true-scale, maybe nobody would play me;<br /> If i go true-scale, maybe I'll have to use the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> rules hence, the point cost too;<br /> If i go true-scale, maybe I'll have to set my own rules too, for which I'm a total noob.</font><br /> --------------------------------------------------------------------------------------------------------------------------------------------<br /> <b>Tracked rhino</b><br /> <font color='green'>++<br /> No bases;<br /> I have a bunch of stuff to model the tracks;<br /> Can anticipate simple/razorback/predator modulations, depending on my adversary.</font><br /> <font color='red'>--<br /> If i go true-scale, maybe nobody would play me;<br /> If i go true-scale, maybe I'll have to use the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> rules hence, the point cost too;<br /> If i go true-scale, maybe I'll have to set my own rules too, for which I'm a total noob.</font><br /> --------------------------------------------------------------------------------------------------------------------------------------------<br /> <b>Repulsor</b><br /> <font color='orange'>??<br /> Seems bigger, so closer to true-scale?<br /> Modulable ?</font><br /> <font color='red'>--<br /> Need bases;<br /> Need transparent holding piece;<br /> Can't find the rules;<br /> Too recent and mainstream for my fluff.</font>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10388174.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10388174.page</link>
				<pubDate><![CDATA[Thu, 21 Mar 2019 10:19:18]]> GMT</pubDate>
				<author><![CDATA[ Rahmnus]]></author>
			</item>
			<item>
				<title>Help me decide the way to go</title>
				<description><![CDATA[ There is a flying rhino in the gallery that pops up every now and again, will try to find it <br /> <br /> Even if it couldn’t be used, the look on your opponents face would be enough<br /> Courtesy of Captain Magpie<br /> <a href="https://www.dakkadakka.com/gallery/968141-Humor%2C%20Rhino%2C%20Space_balls%2C%20Winnebego.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2018/8/22/968141_sm-Humor%2C%20Rhino%2C%20Space_balls%2C%20Winnebego.jpg" border="0" /></a>]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10388176.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10388176.page</link>
				<pubDate><![CDATA[Thu, 21 Mar 2019 10:27:49]]> GMT</pubDate>
				<author><![CDATA[ Rybrook]]></author>
			</item>
			<item>
				<title>Help me decide the way to go</title>
				<description><![CDATA[ Hahaha, Lone Starr's Eagle 5.<br /> <img src="https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcQSxgs1q6BsodbuDdThY8qMJHMCC_IeogEJVYnm2Omu0ioLsuQIGw" border="0" /><br /> But I'll try to stay more <span class="glossaryitem" onmouseover='gp(3);'>40k</span> on mine ^^]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10388190.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/773031/10388190.page</link>
				<pubDate><![CDATA[Thu, 21 Mar 2019 10:44:17]]> GMT</pubDate>
				<author><![CDATA[ Rahmnus]]></author>
			</item>
	</channel>
</rss>