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				<title>Looking for a good complementary color (basing)</title>
				<description><![CDATA[ Hey folks, I'm a little stuck on my basing for Age of Sigmar and would appreciate some opinions.<br /> <br /> I've decided to do red dirt and bone as the unifying colors on my bases, as seen on the skeleton below, because those two things will feature on every model.. The thing is, with so many models coming with scenic bases these days I get all manner of additional stuff on bases, the most prominent of which are rocks and stonework. The problem is, I don't have a clue what to do with these.<br /> <br /> Anybody got any suggestions?<br /> <br /> <a href="https://www.dakkadakka.com/gallery/1003640-Skeleton.html" target="_new" rel="nofollow"><img src="https://images.dakkadakka.com/gallery/2019/3/22/1003640_sm-Skeleton.jpg" border="0" /></a>]]></description>
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				<pubDate><![CDATA[Tue, 23 Apr 2019 07:37:11]]> GMT</pubDate>
				<author><![CDATA[ Geifer]]></author>
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				<title>Looking for a good complementary color (basing)</title>
				<description><![CDATA[ I think the red dirt looks great with the model (nice paint job on him too), and I'd try and keep that colour in the bases where possible. You could get yourself some dry pigment that's a similar colour, and add it as a layer of red dust over anything on the base, with a strong focus in the recesses.<br /> <br /> That way you could pick out the rocks and stonework in grey/ beige or whatever, and still have that red colour be the unifying feature.]]></description>
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				<pubDate><![CDATA[Tue, 23 Apr 2019 09:18:28]]> GMT</pubDate>
				<author><![CDATA[ shmvo]]></author>
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				<title>Looking for a good complementary color (basing)</title>
				<description><![CDATA[ The base should be a contrast to the model. That means different colour, sheen, surface texture than the model. <br /> <br /> Your mini has cold, light colours and is smooth. Your base has warm colours and is darker. It is however almost as smooth as the model since your grit is very rough compared to the model. Yet, with two out of three you get good separation.<br /> <br /> Things you can have a look at are basing kits (from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> or others) with static grass clumps or decorative elements. You may also consider material meant for model train setups as base deco, for example their plant offering.<br /> <br /> A very popular option are texture rolling pins from Greenstuffworld, available in many themes. These can shape expensive model clay (Sculpy) or cheap air-drying modelling clay from Discounters sich as Action in patterns that suit your army's theme. The resulting plates are then broken into shards and glued to the base as decoration. Tip,  make sure they are thin and sand them at an angle to avoid them all being parallel to the ground.<br /> <br /> Finally, there are many kits out there that are offering different themes of base deco, suitable for larger bases.]]></description>
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				<pubDate><![CDATA[Tue, 23 Apr 2019 11:44:48]]> GMT</pubDate>
				<author><![CDATA[ Stephanius]]></author>
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				<title>Re:Looking for a good complementary color (basing)</title>
				<description><![CDATA[ Thanks, guys!<br /> <br /> Red dust on top and in recesses sounds like an excellent idea. I'll give that a try immediately. That may just be what I've been looking for.<br /> <br /> Aside from the seven Shadespire skeletons I'm only planning to paint characters for the next while, which have a variety of bases. I'll try to get some of those painted before I look into adding static grass. If they appear coherent enough, I may not want to overload their bases with more stuff, but if they need more common elements, I may give static grass a try.<br /> <br /> Greenstuffworld has leaf making tools, yes? Has anybody tried these? Are they any good? A couple of fallen leaves might add a nice touch to the models. I could sculpt them by hand, but that might get tedious in the long run.<br /> <br /> Side note: I forgot to oxidize his bracer. <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0">  Right then, that's fixed now.]]></description>
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				<pubDate><![CDATA[Wed, 24 Apr 2019 10:06:19]]> GMT</pubDate>
				<author><![CDATA[ Geifer]]></author>
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