I thought of this while mathhammering some vehicle profiles. ]]>

My first thought was probably one of the Psykers with a power that keeps rolling until you fail. Theoretical infinite power. But they're also limited to a single target - whereas something like a Phantom or Emperor Titan could do more damage than a single target could take.

Okay I meant for the shooting phase but we can go there as well. I ask because I know hardly anything about the other codices besides the ones I own.]]>

9 shots x 12 dmg = 108 max potential damage from the main cannon.

30 shots x 1 dmg = 30 damage from heavy bolters

4 shots x 6 dmg = 24 damage from lascannons

162 damage potential from a tricked out Shadowsword.]]>

Stompa

3x big shootas, assault 3 ap0 D1 (9)

skorcha assaul d6 str 5 ap-1 D1 (6)

supa gattler heavy 3d6 str 7 ap-2 D1 (can be shot 3 times per round if rolling well) (54)

supa rokkit heavy d6 str 8 ap-3 d D d6 (36)

twin big shoota assault 6 str 5 ap0 D1 (6)

deffcannon heavy 3d6 str 10 ap-4 D d6 (108)

theoredically risking the fireing 3 times on the sup gattler you could pump out 219 wounds per turn ]]>

So just lower than a stompa]]>

I think a castellan with headsman's mark would have a theoretical 214 wounds against a Titanic target

So just lower than a stompa

and for a bit less than 2/3rds the cost and significantly better average damage

Automatically Appended Next Post:

G00fySmiley wrote:

probably the worst unit in the game could take this crown (also explains why it is priced so bad, theoredically can do a lot in practice not so much)

Stompa

3x big shootas, assault 3 ap0 D1 (9)

skorcha assaul d6 str 5 ap-1 D1 (6)

supa gattler heavy 3d6 str 7 ap-2 D1 (can be shot 3 times per round if rolling well) (54)

supa rokkit heavy d6 str 8 ap-3 d D d6 (36)

twin big shoota assault 6 str 5 ap0 D1 (6)

deffcannon heavy 3d6 str 10 ap-4 D d6 (108)

theoredically risking the fireing 3 times on the sup gattler you could pump out 219 wounds per turn

I do like the fact that everyone admits that the Stompa is basically the worst unit in the game now though, I remember when the codex dropped and people were still playing up Reece's line that it was going to be great.]]>

DoomMouse wrote:

I think a castellan with headsman's mark would have a theoretical 214 wounds against a Titanic target

So just lower than a stompa

and for a bit less than 2/3rds the cost and significantly better average damage

Automatically Appended Next Post:

G00fySmiley wrote:

probably the worst unit in the game could take this crown (also explains why it is priced so bad, theoredically can do a lot in practice not so much)

Stompa

3x big shootas, assault 3 ap0 D1 (9)

skorcha assaul d6 str 5 ap-1 D1 (6)

supa gattler heavy 3d6 str 7 ap-2 D1 (can be shot 3 times per round if rolling well) (54)

supa rokkit heavy d6 str 8 ap-3 d D d6 (36)

twin big shoota assault 6 str 5 ap0 D1 (6)

deffcannon heavy 3d6 str 10 ap-4 D d6 (108)

theoredically risking the fireing 3 times on the sup gattler you could pump out 219 wounds per turn

I do like the fact that everyone admits that the Stompa is basically the worst unit in the game now though, I remember when the codex dropped and people were still playing up Reece's line that it was going to be great.

I think only resese actually believed that... which is fine, he is a nice dude who gets excited about the hobby. I enjoy signals from the front line every week and respect what they have doen for the community. He is just boundlessly positive abotu things. It may be a case where he needs to be to keep getting GW to work with them and allow them to have input though /shrug. either way its a almost 1k point model that lostes to some 300-400 point models. lack of an invunerable save plus haiving 40 wounds only matters when your damage table is not too bad, having 4 tiers means the last 1-10 wounds the stompa may as well be terrain. ]]>

DoomMouse wrote:

I think a castellan with headsman's mark would have a theoretical 214 wounds against a Titanic target

So just lower than a stompa

and for a bit less than 2/3rds the cost and significantly better average damage

Automatically Appended Next Post:

G00fySmiley wrote:

probably the worst unit in the game could take this crown (also explains why it is priced so bad, theoredically can do a lot in practice not so much)

Stompa

3x big shootas, assault 3 ap0 D1 (9)

skorcha assaul d6 str 5 ap-1 D1 (6)

supa gattler heavy 3d6 str 7 ap-2 D1 (can be shot 3 times per round if rolling well) (54)

supa rokkit heavy d6 str 8 ap-3 d D d6 (36)

twin big shoota assault 6 str 5 ap0 D1 (6)

deffcannon heavy 3d6 str 10 ap-4 D d6 (108)

theoredically risking the fireing 3 times on the sup gattler you could pump out 219 wounds per turn

I do like the fact that everyone admits that the Stompa is basically the worst unit in the game now though, I remember when the codex dropped and people were still playing up Reece's line that it was going to be great.

well no one was buying the model so they had to push sales somehow.]]>

]]>

Warlord with twin sunfury and twin dual turbo lasers can max out 474 wounds. Vs non-titanics. Vs titanics doubling quite a huge chunk of those so approaching like 900. Also units nearby original target can take out wounds as well.

Pretty much knew the warlord would be in there which is why i didn't want to count FW.]]>

DoomMouse wrote:

I think a castellan with headsman's mark would have a theoretical 214 wounds against a Titanic target

So just lower than a stompa

and for a bit less than 2/3rds the cost and significantly better average damage

Automatically Appended Next Post:

G00fySmiley wrote:

probably the worst unit in the game could take this crown (also explains why it is priced so bad, theoredically can do a lot in practice not so much)

Stompa

3x big shootas, assault 3 ap0 D1 (9)

skorcha assaul d6 str 5 ap-1 D1 (6)

supa gattler heavy 3d6 str 7 ap-2 D1 (can be shot 3 times per round if rolling well) (54)

supa rokkit heavy d6 str 8 ap-3 d D d6 (36)

twin big shoota assault 6 str 5 ap0 D1 (6)

deffcannon heavy 3d6 str 10 ap-4 D d6 (108)

theoredically risking the fireing 3 times on the sup gattler you could pump out 219 wounds per turn

I do like the fact that everyone admits that the Stompa is basically the worst unit in the game now though, I remember when the codex dropped and people were still playing up Reece's line that it was going to be great.

The Geminae Superia are the worst units in the game. The stomp is massively overpriced, but if they dropped it enough it would be useful. The Geminae Superia you wouldn't take if they were

mhalko1 774626 death null wrote:Big Mek with relic shokk attack gun = 108

That's normal shook attack gun (looks like you forgot ddakkadakkadakka doubling your shots with perfect rolls). 216 wounds for80ish pts must be best potential wounds per point ]]>

mhalko1 774626 death null wrote:Big Mek with relic shokk attack gun = 108

That's normal shook attack gun (looks like you forgot ddakkadakkadakka doubling your shots with perfect rolls). 216 wounds for80ish pts must be best potential wounds per point

oh gak... forgot dakka dakka... stompa =

tneva82 wrote:

Warlord with twin sunfury and twin dual turbo lasers can max out 474 wounds. Vs non-titanics. Vs titanics doubling quite a huge chunk of those so approaching like 900. Also units nearby original target can take out wounds as well.

Pretty much knew the warlord would be in there which is why i didn't want to count FW.

You might leave full-size Titans off the list but it's hard to justify ruling out all of FW, if only because the Baneblade chassis is in the Guard book these days. With a cap of 1,000pts/PL 50 a Scorpion can theoretically put down 288 wounds but you need to roll 76 6s during that attack so it's wildly unlikely.

If you restrict it further to "nothing Titanic" a Y'Vahra in nova reactor mode can do 114 wounds to a vehicle (3d3 3+d3 damage shots, 3d6 3-damage shots, and d6 1-damage shots), though you need to get within 6" to do that.

I'd think the greatest potential would come out of something Orky due to the lack of BS. If you load a Grot Mega-Tank (despite the name it only has 9 Wounds) up with Grotzookas you can fire 69 one-damage shots once (it has two single-use 2d6-shot guns).

]]>

12 str 10 (potentially 20) ap-2 2d6 dmg. Macro guns

2d6 str 5 ap-2 d1 pistol shots that auto hit.

6 attacks str 10 in melee

Lashwhip pods str user ap-1 d1 3 attacks per attack with this weapon (up to 18)

Monstrous scytal str x2 ap-5 d 2d6

]]>

mhalko1 wrote:

well no one was buying the model so they had to push sales somehow.

SemperMortis wrote:DoomMouse wrote:

I think a castellan with headsman's mark would have a theoretical 214 wounds against a Titanic target

So just lower than a stompa

and for a bit less than 2/3rds the cost and significantly better average damage

Automatically Appended Next Post:

G00fySmiley wrote:

probably the worst unit in the game could take this crown (also explains why it is priced so bad, theoredically can do a lot in practice not so much)

Stompa

3x big shootas, assault 3 ap0 D1 (9)

skorcha assaul d6 str 5 ap-1 D1 (6)

supa gattler heavy 3d6 str 7 ap-2 D1 (can be shot 3 times per round if rolling well) (54)

supa rokkit heavy d6 str 8 ap-3 d D d6 (36)

twin big shoota assault 6 str 5 ap0 D1 (6)

deffcannon heavy 3d6 str 10 ap-4 D d6 (108)

theoredically risking the fireing 3 times on the sup gattler you could pump out 219 wounds per turn

I do like the fact that everyone admits that the Stompa is basically the worst unit in the game now though, I remember when the codex dropped and people were still playing up Reece's line that it was going to be great.

well no one was buying the model so they had to push sales somehow.

this crazy theory just reached new levels of nonsense I guess, rather than writing good rules for it, let's encourage an unassociated third party to convince people it's good!

]]>

Quake = 18 x 24 (vs Titanics) x2 = 864

Laser = 9x 24 (vs Titanics) x2 +54MW = 468

Total = 1350 Damage ]]>

Thermal Cannon 6*6*2

Rapid Fire Cannon 12*3*2

Blessed battlecannon +24mw

Stubber 3*2

Melta 6*2

Stormspear 3*6*2

]]>

Where do you get the extra 18 wounds from?

I made a mistake on the MWs from the Laser Blasters.]]>

If my maths is correct, the highest I can get is a Warlord with 2x Quake Cannons and 2x Laser Blasters

Quake = 18 x 24 (vs Titanics) x2 = 864

Laser = 9x 24 (vs Titanics) x2 +54MW = 468

Total = 1350 Damage

Don't they also have some smaller weapons? Some kind of lascannon and heavy bolterish things.]]>

wouldn't there be a better rubric if you divided by the points of the model?

In that case you should look at the average dmg output divided by points]]>

4 D6 shots will get you 48 hits assuming all 6es.

That makes 288 damage + 144 mortal wounds which adds up to 432.

]]>

If we count in Relics and Strategems the Relic SAG makes the non-titanic race.

4 D6 shots will get you 48 hits assuming all 6es.

That makes 288 damage + 144 mortal wounds which adds up to 432.

I think you're counting something incorrectly.

It's 2d6 shots. plus since DDD it would be a total of 24 hits. 24 hits and wounds at 6 damage each = 144. then the same 24 hits generate d3 MW each which = 216 total damage.

Unless you're counting firing twice stratagem. but I didn't want to do that initially.]]>

Lolz. Just had to say it...]]>

If we cap the game at 2k points and a single Aux detachment, it would be a Chimera with 321 Hunter Killer Missiles, for a maximum damage of 1926 damage, plus 3 from the Heavy Bolter, plus 12 from the Lasgun Arrays, plus 3 from the Multi-laser, for a total of 1944 damage.]]>

Since Chimeras (among other vehicles) can take an unlimited amount of Hunter-Killer Missiles, the answer is the Chimera with an Infinite amount of damage.

If we cap the game at 2k points and a single Aux detachment, it would be a Chimera with 321 Hunter Killer Missiles, for a maximum damage of 1926 damage, plus 3 from the Heavy Bolter, plus 12 from the Lasgun Arrays, plus 3 from the Multi-laser, for a total of 1944 damage.

Wait, how does the Chimera fire all those? I thought it was 1 per turn? What am I missing?]]>

BaconCatBug wrote:

Since Chimeras (among other vehicles) can take an unlimited amount of Hunter-Killer Missiles, the answer is the Chimera with an Infinite amount of damage.

If we cap the game at 2k points and a single Aux detachment, it would be a Chimera with 321 Hunter Killer Missiles, for a maximum damage of 1926 damage, plus 3 from the Heavy Bolter, plus 12 from the Lasgun Arrays, plus 3 from the Multi-laser, for a total of 1944 damage.

Wait, how does the Chimera fire all those? I thought it was 1 per turn? What am I missing?[/quote

H-K Missiles are one use only, but if you have three, you can fire all three in a turn.]]>

Shadowsword w/ sponsons.

9 shots x 12 dmg = 108 max potential damage from the main cannon.

30 shots x 1 dmg = 30 damage from heavy bolters

4 shots x 6 dmg = 24 damage from lascannons

162 damage potential from a tricked out Shadowsword.

Don't you mean a falchion, they well out perform shadowswords.]]>