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		<title><![CDATA[Latest posts for the thread "Returning player needs some help regarding forge world rules and minis."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Returning player needs some help regarding forge world rules and minis."]]></description>
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				<title>Returning player needs some help regarding forge world rules and minis.</title>
				<description><![CDATA[ Howdy, I recently got back into the hobby a few years ago but had to stop due to work but after a short stint away I’m back into the hobby once again. I remember when I was a kid looking at forge world minis and I’m looking into getting a few minis ordered for my Guard army, I was curious about the rules for the death korps rules as in how to deploy or use them in games, can they be used along side a regular guard army or is there separate rules etc that must be followed. Thanks in advance <br /> Cheers Mike ]]></description>
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				<pubDate><![CDATA[Fri, 26 Apr 2019 15:42:48]]> GMT</pubDate>
				<author><![CDATA[ Rheumatoid]]></author>
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				<title>Returning player needs some help regarding forge world rules and minis.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/774663/10426788.page"><b>Rheumatoid wrote:</b></a><br/>Howdy, I recently got back into the hobby a few years ago but had to stop due to work but after a short stint away I’m back into the hobby once again. I remember when I was a kid looking at forge world minis and I’m looking into getting a few minis ordered for my Guard army, I was curious about the rules for the death korps rules as in how to deploy or use them in games, can they be used along side a regular guard army or is there separate rules etc that must be followed. Thanks in advance <br /> Cheers Mike </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> does have rules for its stuff in the forgeworld Index: Astra Militarum. They can be freely used alongside a regular guard army, and can be in a keyword: Astra Militarum detachment with other units from that codex.<br /> <br /> However, codex Astra Militarum has several special detachment benefits for having all of your models unified under the same regiment keyword. <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> units don't have a Regiment keyword you can choose, so they remove that rule from your army. You can't get a benefit for being all, say, Cadian if your army includes 1 squad of <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span>. <br /> <br /> So theoretically, yes, you can use the two together in the same detachment. But practically you should design your purchases such that you have a full detachment of <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> to run alongside your regular guards.]]></description>
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				<pubDate><![CDATA[Fri, 26 Apr 2019 15:56:48]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Returning player needs some help regarding forge world rules and minis.</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/774663/10426820.page"><b>the_scotsman wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/774663/10426788.page"><b>Rheumatoid wrote:</b></a><br/>Howdy, I recently got back into the hobby a few years ago but had to stop due to work but after a short stint away I’m back into the hobby once again. I remember when I was a kid looking at forge world minis and I’m looking into getting a few minis ordered for my Guard army, I was curious about the rules for the death korps rules as in how to deploy or use them in games, can they be used along side a regular guard army or is there separate rules etc that must be followed. Thanks in advance <br /> Cheers Mike </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> does have rules for its stuff in the forgeworld Index: Astra Militarum. They can be freely used alongside a regular guard army, and can be in a keyword: Astra Militarum detachment with other units from that codex.<br /> <br /> However, codex Astra Militarum has several special detachment benefits for having all of your models unified under the same regiment keyword. <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> units don't have a Regiment keyword you can choose, so they remove that rule from your army. You can't get a benefit for being all, say, Cadian if your army includes 1 squad of <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span>. <br /> <br /> So theoretically, yes, you can use the two together in the same detachment. But practically you should design your purchases such that you have a full detachment of <span class="glossaryitem" onmouseover='gp(312);'>DKOK</span> to run alongside your regular guards.</div></blockquote><br /> <br /> Adding on to this, while they are <span class="glossaryitem" onmouseover='gp(312);'>DKoK</span> riders, there is nothing stopping you from running them as Rough Rider squads if desired. Of course this is the means that they are a proxy, but to be honest, you will hardly ever find any complaint if you field them like this, to keep your regiment bonus.<br /> <br /> Only the most anal of That guys or <span class="glossaryitem" onmouseover='gp(323);'>WAAC</span> bellends would take offense. ]]></description>
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				<pubDate><![CDATA[Sat, 27 Apr 2019 07:25:18]]> GMT</pubDate>
				<author><![CDATA[ Dr. Mills]]></author>
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