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		<title><![CDATA[Latest posts for the thread "Bike Squads: Fielding them in 8th Edition with the new Codex. "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Bike Squads: Fielding them in 8th Edition with the new Codex. "]]></description>
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				<title>Bike Squads: Fielding them in 8th Edition with the new Codex. </title>
				<description><![CDATA[ Hey mates. Naturally being the White Scars, we will be taking Bike Units in our army and with the release of the new Codex, I have basically run down a few things I have noticed other White Scars players will be doing for their Biker units when it comes to their Sergeant, Special Weapon Options, and the Attack Bike option. Way I see it:<br /> <br /> * Sgt: With the new changes in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, along with the White Scars Devastating Charge, many have expressed desire to field their Sgts w/a <span class="glossaryitem" onmouseover='gp(224);'>TH</span> or a <span class="glossaryitem" onmouseover='gp(105);'>PF</span> for the extra damage potential in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>. Personally, I like the Power Axe as it is a cheap weapon that can dish out a ton of damage still, even more so with the Devestating Charge.<br /> <br /> * Special Weapons: Plasma remains a popular option for obvious reasons. However, I have heard many people expressing a desire to run a Tri-Melta Bike Squad considering all the Anti-Infantry Dakka we put out already with the Bikes themselves. Grav Guns I'm not sure about <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, but I can see the potential with all the Space Marine armies that will be popping up <span class="glossaryitem" onmouseover='gp(258);'>atm</span>.<br /> <br /> * Bikers: Chainswords are the obvious choice for obvious reasons <span class="glossaryitem" onmouseover='gp(84);'>lol</span>. <span class="glossaryitem" onmouseover='gp(260);'>BPs</span> are solid but with our <span class="glossaryitem" onmouseover='gp(19);'>CC</span> potential a Chainsword is the far better option and far more Mongolian. <br /> <br /> * Attack Bike: Multi-Melta is a popular choice <span class="glossaryitem" onmouseover='gp(258);'>atm</span> with the point decrease and the fact we can hide one in our Bike Squads without being targetted. Add it with 2x Melta Guns for the Tri-Melta build and you have a nasty unit that can dish out a ton of Dakka on top of providing much needed Anti-Tank. Hvy. Bolters are a decent option still but only for their added Dakka and being cheaper.<br /> <br /> Those are my thoughts but feel free to add your thoughts on the Bike Squad and how you plan on fielding yours going forward. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2019 08:33:22]]> GMT</pubDate>
				<author><![CDATA[ Ironwolf45]]></author>
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				<title>Re:Bike Squads: Fielding them in 8th Edition with the new Codex. </title>
				<description><![CDATA[ I'm not sold on melta. You have to get within 6" of whatever you want to shoot to get the melta bonus, fully exposing them to a counterstrike. Besides that, melta is EXPENSIVE. Now I must say that I don't have any practical experience with bikers but from reading and theorycrafting I'd say keep them as cheap as possible with a chainsword and the default double bolter on the bike. Give a Lightning Claw to the sarge (can he also take a combibolter in his other hand?) to make maximum use of the -3 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> D2 White Scars get from T3 and call it a day. <br /> <br /> Harass chaff T1-2, make sure you survive and then it's SKULLS FOR THE GOLDEN THRONE from T3 onwards. An additional advantage of keeping it cheap in this case is that you'll paint less of a SHOOT ME target on yourself increasing the chances you'll survive till T3+.]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2019 12:43:42]]> GMT</pubDate>
				<author><![CDATA[ Pandabeer]]></author>
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				<title>Bike Squads: Fielding them in 8th Edition with the new Codex. </title>
				<description><![CDATA[ Don’t discount the humble power maul. Cheap as they come S6+ Ap2 D2 for <span class="glossaryitem" onmouseover='gp(149);'>WS</span>. Can even do them up as lances if you’re keen on something other than the smash smash. <br /> <br /> I do think the <span class="glossaryitem" onmouseover='gp(80);'>LC</span> is a big winner against everything under T8 though, especially after the points drop. ]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2019 12:47:18]]> GMT</pubDate>
				<author><![CDATA[ Sterling191]]></author>
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				<title>Bike Squads: Fielding them in 8th Edition with the new Codex. </title>
				<description><![CDATA[ I believe one of the <span class="glossaryitem" onmouseover='gp(149);'>WS</span> strats allows you to shoots heavies without penalty. That plus the <span class="glossaryitem" onmouseover='gp(436);'>CT</span> has me thinking about triple <span class="glossaryitem" onmouseover='gp(330);'>MM</span> attack bikes, or maybe <span class="glossaryitem" onmouseover='gp(336);'>HF</span>/<span class="glossaryitem" onmouseover='gp(5);'>AC</span> Landspeeders.<br /> <br /> Adding melee to melta bike squads is an interesting option... I was going to run 2x3 melta bikers with a captain between them, probably with THSS to finish whatever the meltas start.<br /> <br /> I'm bummed there aren't vets or other <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> on bikes... I might run index bikers to get those even though the new rules won't carry over. Maybe big units with chainswords are just as good.]]></description>
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				<pubDate><![CDATA[Tue, 20 Aug 2019 13:01:19]]> GMT</pubDate>
				<author><![CDATA[ MacPhail]]></author>
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				<title>Bike Squads: Fielding them in 8th Edition with the new Codex. </title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(149);'>WS</span> has a strat that lets you treat heavy/rapid fire weapons as though they were Assault if you Advanced.  Their <span class="glossaryitem" onmouseover='gp(436);'>CT</span> lets BIKER models ignore the to-hit penalties for firing Heavy and Assault weapons while moving.<br /> <br /> Not sure what to to for a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> list though.  My current list is really based around a couple of squads of Aggressors and they don't mesh into a <span class="glossaryitem" onmouseover='gp(149);'>WS</span> list nearly as well as they do into a UM list.]]></description>
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				<pubDate><![CDATA[Wed, 21 Aug 2019 00:48:47]]> GMT</pubDate>
				<author><![CDATA[ The Newman]]></author>
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