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		<title><![CDATA[Latest posts for the thread "Converted Dreadknight "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Converted Dreadknight "]]></description>
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				<title>Converted Dreadknight </title>
				<description><![CDATA[ I didn’t really like the ‘baby carrier’ look of Dreadknights, so after hitting up eBay for about ten bucks worth of bits I put a venerable dreadnought chassis over the front of it. Used the bottom torso section of the dreadnought to lift his waist about an inch, and armored up the legs a bit. Still not sold on the little head on venerable dreads though, might replace it or just cover the whole thing with an armored visor.<br /> <br /> <img src="https://i.imgur.com/VkQTWRY.jpg" border="0" />]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2019 19:53:13]]> GMT</pubDate>
				<author><![CDATA[ Badablack]]></author>
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				<title>Converted Dreadknight </title>
				<description><![CDATA[ Looks good, it meshes the square angles of the dread bits with the curved plates of the rest of it really well.<br /> <br /> I think the head looks fine, my only critique would be the sort of U shaped pieces on the shoulders look kind of tacked on. They don't seem like they really fulfill a purpose.]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2019 20:07:51]]> GMT</pubDate>
				<author><![CDATA[ ScarletRose]]></author>
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				<title>Converted Dreadknight </title>
				<description><![CDATA[ The little U pieces are actually part of the original kit, they pop in with pegs and you can stick the little shields on them. I agree they kinda stick out and I’ll prolly just pull them out and put something else there. ]]></description>
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				<pubDate><![CDATA[Sat, 7 Sep 2019 20:22:27]]> GMT</pubDate>
				<author><![CDATA[ Badablack]]></author>
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				<title>Converted Dreadknight </title>
				<description><![CDATA[ Well, damn. That's what it *should* look like, if you ask me...]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2019 08:40:22]]> GMT</pubDate>
				<author><![CDATA[ Crispy78]]></author>
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				<title>Converted Dreadknight </title>
				<description><![CDATA[ I like it!]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2019 12:13:05]]> GMT</pubDate>
				<author><![CDATA[ Soul Samurai]]></author>
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				<title>Converted Dreadknight </title>
				<description><![CDATA[ I also like it. I’ve never really understood <span class="glossaryitem" onmouseover='gp(50);'>GW</span>’s insistence on exposed pilots. Even by <span class="glossaryitem" onmouseover='gp(3);'>40k</span> standards, that’s just non-sense. I would also armour the pilot, if I owned one. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2019 13:23:19]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>Converted Dreadknight </title>
				<description><![CDATA[ Whilst it is greatly executed, I really do not like this spin on a Dreadknight. It's not a Dreadnought. The guy inside is not in a sarcophagus and only like a torso and head (seriously, where would the <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s limbs go in this?).<br /> <br /> There are other takes on making it look less baby carrier-ey, such as making it <a href="http://4.bp.blogspot.com/-VGtrmHnm1Uk/TzITNENTMeI/AAAAAAAAAXk/4XHWT2QDk0o/s1600/dreadknight.jpg" target="_new" rel="nofollow">match the artwork</a> but slapping a Dread sarcophagi on the front does not do it for me.]]></description>
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				<pubDate><![CDATA[Sun, 8 Sep 2019 19:07:39]]> GMT</pubDate>
				<author><![CDATA[ Grimtuff]]></author>
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