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		<title><![CDATA[Latest posts for the thread "Getting back in to 40K, how viable are things like regular marines and IG armor lists?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Getting back in to 40K, how viable are things like regular marines and IG armor lists?"]]></description>
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				<title>Getting back in to 40K, how viable are things like regular marines and IG armor lists?</title>
				<description><![CDATA[ I stopped playing right after 7th dropped.  Now looking to get back into playing that life has stabilized, but questioning how viable my old list/play styles will be in the new edition.<br /> <br /> I do not have any Primaris models, I have a fully customized Iron Hands army, <b><i>EVERY</i></b> model has some bionics done to them, so I am loath to shelve them after so much work, but I'm wondering if going no Primaris is going to be an auto loss.<br /> <br /> My <span class="glossaryitem" onmouseover='gp(69);'>IG</span> was also heavy mech (lots of <span class="glossaryitem" onmouseover='gp(39);'>FW</span> tanks with custom models features) but from when I have read, it seems that tanks die super quick and are not worth putting on the table.<br /> <br /> My only hope is I have my <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> that I have been playing since 3rd will be usable when their new codex finally drops.  <br /> <br /> <br /> I have not seen (or missed) any mention of different armies riding in other transports.  I ask as I have a Landraider (<span class="glossaryitem" onmouseover='gp(39);'>FW</span> MkIIB) that I modeled up with <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> doors and such that I used to carry my Sisters Repenta.  I allied it in with a scout squad and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> capt using arbites models to maintain the theme.  Can this still be done in 8th, I have read the rulebook section on transports and I didn't see any mention about restrictions.]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2019 13:43:43]]> GMT</pubDate>
				<author><![CDATA[ Salted Diamond]]></author>
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				<title>Getting back in to 40K, how viable are things like regular marines and IG armor lists?</title>
				<description><![CDATA[ Not really viable sorry. Iron Hands Primaris are so crazy good compared to Oldmarines that a single 6+++ can literally waste a multidamage wound on your Primaris if they happen to make it whilst a single wound model (with inferiori loadout AND stats) wouldn't even see it working.<br /> <br /> Guard on the other hand can work a bit better but at the end of the day you still need 80+ guardmens to have your vehicles not immediately shut down by any melee unit as soon as they see them]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2019 14:05:26]]> GMT</pubDate>
				<author><![CDATA[ KurtAngle2]]></author>
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				<title>Getting back in to 40K, how viable are things like regular marines and IG armor lists?</title>
				<description><![CDATA[ I’m not familiar with the current <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex and sub codices.<br /> <br /> Regarding Guard, tanks are particularly vulnerable to Knight lists, as they have weapons that can delete a tank in a single shot. Chimeras are mechanically “worthless” as they’re just too expensive compared to either running more ground infantry, or deep striking Scions where you want them to be.<br /> <br /> I tend to run combined arms lists, and against non-knight lists the tanks tend to do well, with a wrap of guardsmen to run interference for them. As always, the meat shields act as melee protection / deep strike protection to ensure the more valuable tanks can blast things for as long as possible (win by attrition).<br /> <br /> As a baseline, I’d suggest on unit of Guardsmen per Russ. 2 units per 3 artillery. You can substitute Sentinels, but I find you need more points of sentinels than you need of Guardsmen to accomplish the same idea. I also find that you’d want to run said Sentinels in a “Tallarn” detachment so that you don’t suffer for moving and shooting. In fact, if you run sponsons in your Russ you’ll probably want to call them “Tallarn” as well. <br /> <br /> On that note, running Russes as “Commander Tanks” in the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot (you can have lots of <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots, don’t worry) is another no-brainer for the increased <span class="glossaryitem" onmouseover='gp(14);'>BS</span> and access to tank orders... and Tallarn have one of the better Tank orders in my opinion.<br /> <br /> If you’re facing off against Knights on a regular basis, it will be disheartening to lose tanks at the rate you will. Otherwise, you’ll likely have decent games with them. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2019 14:20:29]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>Getting back in to 40K, how viable are things like regular marines and IG armor lists?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69deb2eb7baca9540aa864b2c2a1da3c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/780549/10577424.page"><b>Salted Diamond wrote:</b></a><br/>I stopped playing right after 7th dropped.  Now looking to get back into playing that life has stabilized, but questioning how viable my old list/play styles will be in the new edition.<br /> <br /> I do not have any Primaris models, I have a fully customized Iron Hands army, <b><i>EVERY</i></b> model has some bionics done to them, so I am loath to shelve them after so much work, but I'm wondering if going no Primaris is going to be an auto loss.<br /> <br /> My <span class="glossaryitem" onmouseover='gp(69);'>IG</span> was also heavy mech (lots of <span class="glossaryitem" onmouseover='gp(39);'>FW</span> tanks with custom models features) but from when I have read, it seems that tanks die super quick and are not worth putting on the table.<br /> <br /> My only hope is I have my <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> that I have been playing since 3rd will be usable when their new codex finally drops.  <br /> <br /> <br /> I have not seen (or missed) any mention of different armies riding in other transports.  I ask as I have a Landraider (<span class="glossaryitem" onmouseover='gp(39);'>FW</span> MkIIB) that I modeled up with <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> doors and such that I used to carry my Sisters Repenta.  I allied it in with a scout squad and <span class="glossaryitem" onmouseover='gp(119);'>SM</span> capt using arbites models to maintain the theme.  Can this still be done in 8th, I have read the rulebook section on transports and I didn't see any mention about restrictions.</div></blockquote><br /> 8th is relatively balanced compared to 6th, you can have success with pretty much any list depending on your goals and how much training you want to put in. <br /> <br /> Primaris are good but Smol Marines got a pts reduction in the recently updated codex so it's not something I'd worry about unless you want to play competitive games an optimized Iron Hands list will most likely stomp a majority of casual gamers. One problem is that Iron Hands don't really jive with Tactical Squads, at all. You are sacrificing quite a bit of power here for every tactical squad you include in your army. 3x5 won't hurt you that much if you give each of them a heavy weapon, but ideally you'd use sniper Scouts or Primaris. Devastator Squads are an okay choice for Iron Hands, but I think we'll see a lot of vehicles in competitive <span class="glossaryitem" onmouseover='gp(445);'>IH</span> lists. <br /> <br /> Tanks are super tanky in 8th compared to 6th, especially Iron Hands vehicles are very tough. Fully-mechanized lists get countered by melee lists, for <span class="glossaryitem" onmouseover='gp(682);'>AM</span> you'll want around 6 Infantry Squads to hold off enemy melee units and deep striking threats from getting too close to your tanks. Chimeras aren't bad under all circumstances, they've featured in a number of top tournament lists. A lot of lists thought to be useless in 8th have later turned out to be just fine if not amazing, all lists and factions are not created equal but maybe a small list change and a different approach can make a whole new type of build viable for a faction.<br /> <br /> Transport restrictions are listed on the individual datasheet, no ride-sharing in 8th I'm afraid. Inquisitors can ignore restrictions but Iron Hands can only ride with other Iron Hands and no, Adepta Sororitas cannot be Iron Hands. ]]></description>
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				<pubDate><![CDATA[Sat, 21 Sep 2019 16:46:40]]> GMT</pubDate>
				<author><![CDATA[ vict0988]]></author>
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