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		<title><![CDATA[Latest posts for the thread "Need help..."]]></title>
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				<title>Need help...</title>
				<description><![CDATA[ Hi! I really need some help, I have a game coming up and looking at my list compared to the other list I think I've lost even before I start!<br /> <br /> Seriously, its really hard to see how I could even stand a chance. I mean in theory both list are 2000 points, battle forged and match play valid so if we both play well it shouldn't be a whitewash... but looking at the lists.. man I feel like I'll be lucky not to have been tabled by turn 2.<br /> <br /> I can change small things about my list like the heavy weapons, but going out and buying new models isn't really an option at the moment. I'm really looking for advice on what tactics I should employ to at least make it to turn 3 with something left on the table.<br /> <br /> My list:<br /> <br /> --------------------------------------------------------------------------------------<br /> <br /> <li>++ Total: [110 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 10CP, 1,998pts] ++<br /> <br /> ++ Battalion Detachment +5CP (Aeldari - Craftworlds) [72 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 8CP, 1,233pts] ++<br /> <br /> + No Force Org Slot +<br /> <br /> Battle-forged <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [3CP]<br /> <br /> Craftworld Attribute: Alaitoc: Fieldcraft<br /> <br /> Detachment <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [5CP]<br /> <br /> The Path of War<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> Farseer [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 110pts]: 2. Doom, 4. Executioner, Shuriken Pistol, Witchblade<br /> <br /> Illic Nightspear [4 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 80pts]<br /> <br /> + Troops +<br /> <br /> Dire Avengers [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 56pts]<br /> . 4x Dire Avenger: 4x Avenger Shuriken Catapult<br /> . Dire Avenger Exarch: Shuriken Pistol & Power Glaive<br /> <br /> Dire Avengers [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 56pts]<br /> . 4x Dire Avenger: 4x Avenger Shuriken Catapult<br /> . Dire Avenger Exarch: Shuriken Pistol & Power Glaive<br /> <br /> Dire Avengers [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 58pts]<br /> . 4x Dire Avenger: 4x Avenger Shuriken Catapult<br /> . Dire Avenger Exarch: Two Avenger Shuriken Catapults<br /> <br /> + Elites +<br /> <br /> Fire Dragons [12 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 144pts]<br /> . 6x Fire Dragon: 6x Fusion Gun<br /> <br /> Wraithguard [11 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 215pts]: D-scythe, 5x Wraithguard<br /> <br /> + Heavy Support +<br /> <br /> Falcon [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 157pts]: Bright Lance, Crystal Targeting Matrix, Spirit Stones, Star Engines, Twin Shuriken Catapult<br /> <br /> War Walkers [12 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 198pts]<br /> . War Walker: Starcannon, Starcannon<br /> . War Walker: Starcannon, Starcannon<br /> . War Walker: Starcannon, Starcannon<br /> <br /> + Dedicated Transport +<br /> <br /> Wave Serpent [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 159pts]: Spirit Stones, Star Engines, Twin Shuriken Cannon, Twin Shuriken Catapult<br /> <br /> ++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [17 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1CP, 326pts] ++<br /> <br /> + No Force Org Slot +<br /> <br /> Craftworld Attribute: Alaitoc: Fieldcraft<br /> <br /> Detachment <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [1CP]<br /> <br /> The Path of War<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> Autarch Skyrunner [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 127pts]: 5: Mark of the Incomparable Hunter, Banshee Mask, Craftworlds Warlord, Laser Lance, Reaper Launcher, Shuriken Pistol, Twin Shuriken Catapult<br /> <br /> Farseer Skyrunner [7 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 132pts]: 1. Guide, 3. Fortune, Shuriken Pistol, Twin Shuriken Catapult, Witchblade<br /> <br /> Warlock Skyrunner [4 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 67pts]: 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade<br /> <br /> ++ Outrider Detachment +1CP (Aeldari - Craftworlds) [21 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1CP, 439pts] ++<br /> <br /> + No Force Org Slot +<br /> <br /> Craftworld Attribute: Saim-Hann: Wild Host<br /> <br /> Detachment <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [1CP]<br /> <br /> The Path of War<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> Autarch Skyrunner [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 127pts]: Banshee Mask, Reaper Launcher, Shuriken Pistol, Twin Shuriken Catapult<br /> . The Novalance of Saim-Hann<br /> <br /> + Fast Attack +<br /> <br /> Shining Spears [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 104pts]<br /> . 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult<br /> . Shining Spear Exarch: Star Lance, Twin Shuriken Catapult<br /> <br /> Shining Spears [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 104pts]<br /> . 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult<br /> . Shining Spear Exarch: Star Lance, Twin Shuriken Catapult<br /> <br /> Shining Spears [5 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 104pts]<br /> . 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult<br /> . Shining Spear Exarch: Star Lance, Twin Shuriken Catapult</li><br /> <br /> --------------------------------------------------------------------------------------<br /> <br /> And then my opponent.....<br /> <br /> --------------------------------------------------------------------------------------<br /> <br /> <li>++ Total: [114 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 15CP, 2,000pts] ++<br /> <br /> ++ Super-Heavy Detachment +6CP (Imperium - Imperial Knights) [67 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1,243pts, 7CP] ++<br /> <br /> + No Force Org Slot +<br /> <br /> Battle-forged <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [3CP]<br /> <br /> Detachment <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [6CP]<br /> <br /> Exalted Court [-1CP]: Exalted Court: 1 Extra Warlord Trait<br /> <br /> Heirlooms of the Household [-1CP]: Heirlooms of the Household: 1 Extra Heirloom<br /> <br /> Household Choice: Questor Mechanicus<br /> . House Krast<br /> <br /> + Lord of War +<br /> <br /> Knight Crusader [25 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 498pts]: Character (Knight Lance), Heavy Stubber, Heirloom: Endless Fury, Twin Icarus Autocannon, Warlord, Warlord Trait (Krast): First Knight<br /> . Avenger Gatling Cannon w/ Heavy Flamer: Avenger Gatling Cannon, Heavy Flamer<br /> . Rapid-Fire Battle Cannon w/ Heavy Stubber: Heavy Stubber, Rapid-Fire Battle Cannon<br /> <br /> Knight Errant [22 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 393pts]: Character (Exalted Court), Heavy Stubber, Reaper Chainsword, Thermal Cannon, Warlord Trait: Ion Bulwark<br /> <br /> Knight Gallant [20 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 352pts]: Character (Heirloom of the House), Heavy Stubber, Heirloom: Armour of the Sainted Ion, Reaper Chainsword, Thunderstrike gauntlet<br /> <br /> ++ Battalion Detachment +5CP (Imperium - Astra Militarum) [24 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 421pts, 3CP] ++<br /> <br /> + No Force Org Slot +<br /> <br /> Detachment <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [5CP]<br /> <br /> Operative Requisition Sanctioned [85pts, -2CP]<br /> <br /> Regimental Doctrine: Regiment: Catachan<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> Company Commander [2 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 30pts]: Chainsword, Laspistol<br /> <br /> Company Commander [2 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 30pts]: Chainsword, Laspistol<br /> <br /> + Troops +<br /> <br /> Infantry Squad [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 40pts]<br /> . 9x Guardsman<br /> . Sergeant: Laspistol<br /> <br /> Infantry Squad [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 40pts]<br /> . 9x Guardsman<br /> . Sergeant: Laspistol<br /> <br /> Militarum Tempestus Scions [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 52pts]<br /> . 3x Scion<br /> . Scion w/ Special Weapon: Hot-shot Volley Gun<br /> . Tempestor: Chainsword, Hot-shot Laspistol<br /> <br /> + Elites +<br /> <br /> Ratlings [2 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 45pts]<br /> . 5x Ratling: 5x Sniper Rifle<br /> <br /> + Heavy Support +<br /> <br /> Heavy Weapons Squad [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 33pts]<br /> . Heavy Weapon Team: Mortar<br /> . Heavy Weapon Team: Mortar<br /> . Heavy Weapon Team: Mortar<br /> <br /> Heavy Weapons Squad [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 33pts]<br /> . Heavy Weapon Team: Mortar<br /> . Heavy Weapon Team: Mortar<br /> . Heavy Weapon Team: Mortar<br /> <br /> Heavy Weapons Squad [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 33pts]<br /> . Heavy Weapon Team: Mortar<br /> . Heavy Weapon Team: Mortar<br /> . Heavy Weapon Team: Mortar<br /> <br /> ++ Battalion Detachment +5CP (Imperium - Astra Militarum) [23 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 336pts, 5CP] ++<br /> <br /> + No Force Org Slot +<br /> <br /> Detachment <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [5CP]<br /> <br /> Regimental Doctrine: Regiment: Catachan<br /> <br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +<br /> <br /> Primaris Psyker [2 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 46pts]: Force Stave<br /> <br /> Tank Commander [12 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 170pts]: Heavy Bolter, Turret-mounted Punisher Gatling Cannon<br /> <br /> + Troops +<br /> <br /> Infantry Squad [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 40pts]<br /> . 9x Guardsman<br /> . Sergeant: Laspistol<br /> <br /> Infantry Squad [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 40pts]<br /> . 9x Guardsman<br /> . Sergeant: Laspistol<br /> <br /> Infantry Squad [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 40pts]<br /> . 9x Guardsman<br /> . Sergeant: Laspistol</li><br /> <br /> --------------------------------------------------------------------------------------<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2019 19:32:48]]> GMT</pubDate>
				<author><![CDATA[ Lythos_Miralbar]]></author>
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				<title>Need help...</title>
				<description><![CDATA[ Okay, so you got a classy and personalized collection going up against a tourney list. However, there's some stuff you can do. His list does have some weaknesses!<br /> <br /> #1 - Outside his Knights, he doesn't have much. Each Knight you kill will almost be as good as killing 30% of his army. Focus down Knights one at a time.<br /> <br /> #2 - He only has 1 shooty Knight. The other knights aren't very shooty. That's the Knight to kill. Once down, you can take the other Knights on at your leisure. Keep the combat Knights at arm's reach and just keep backing up and jumping back.<br /> <br /> #3 - He has to declare what each weapon on his Knight will be targeting before he shoots anything. Be sure to use Lightning Reflexes often! At -2 to hit, a model becomes very hard to kill!<br /> <br /> #4 - Your anti-Knight stuff are the Wraithguard, supported a bit by the Fire Dragons. Together those two should be able to ground a Knight down. Whatever's left will have to work alongside psychic powers and weight of fire to take down another Knight. Those are the units you want in your transports. Keep the shields up on the Wave Serpent to help reduce the damage you will take! An Alaitoc Wave Serpent with shields up and Lightning Reflexes should be just about impossible to be taken down.<br /> <br /> #5 - Pin his guardsmen in place! Use the Shining Spears to kill one unit that's close to another, then use your pile-ins to tri-point another unit of guardsmen that you're in combat with but that you didn't charge (so you can't accidentally kill them). That unit now can't leave combat. This can help protect you from his meanest guns, while you should be able to kill the infantry squad in combat on their combat turn.<br /> <br /> #6 - Ask to play ITC so that the first level of the ruins blocks Line of Sight. If he can't see you, he can't shoot you.]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2019 20:23:53]]> GMT</pubDate>
				<author><![CDATA[ Yarium]]></author>
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				<title>Need help...</title>
				<description><![CDATA[ Exception to the mortars #6]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2019 20:50:43]]> GMT</pubDate>
				<author><![CDATA[ Not Online!!!]]></author>
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				<title>Re:Need help...</title>
				<description><![CDATA[ Thank you SO much! I really appreciate the advice!<br /> <br /> Luckily I'm ok on the <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking scenery front, we didn't have much <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> blocking stuff at my local club until recently so I built four 12"x12" multi level ruins with fallen concrete blocking the first floor and have a bunch of other stuff too. I'll make sure I take it all with me  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> <br /> <br /> <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 25 Sep 2019 21:03:05]]> GMT</pubDate>
				<author><![CDATA[ Lythos_Miralbar]]></author>
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				<title>Re:Need help...</title>
				<description><![CDATA[ Ok, so I've done some kit bashing, purchased a couple more Warlocks and scraped through all my spares and come up with the following.<br /> <br /> What do you think? It feels like it will be a bit more of an even fight now.<br /> <br /> The Farseer skyrunner with the Phoenix gem is going to go on a one way trip (helped by the warlock with quicken) to punch the Assasin he's bound to bring (strongly suspect a vindicare) in the face with a metric ton of mortal wounds. the Farseer can get a 44&quot; move with quicken which should hopefully be enough to land him right next to the assassin and he can then smite (Probably D3 mortal wounds), executioner (probably another D3 mortal wounds) and then mid war him (another 0 -&gt; 5 mortal wounds. If he's not dead the farseer can charge in and  if the vindicare kills him that's another d3 mortal wounds on a 2+ he'll have to take before the Farseer comes back alive for another round of assasin punching.<br /> <br /> Should be fun, god I hate Vindicares...<br /> <br /> All the psychers are going to buff the **** out of the Shining spears. In cover with lightning reflexes they'll be -3 to hit, have a 1+ armour save, 3+ invun and a 5+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> plus get +1 on their wound rolls in the fight phase. Combine them with a Doom and re-roll hit rolls of 1 from the Autarch, and if I have the maths right they should be able to at least completely cripple (if not out right destroy) even a knight Crusader in 1 turn with a combination of shooting and <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> <br /> The fire dragons are going in the wave serpent and if I get the chance I'll pop them out and quicken them towards a target of opportunity. If it works they'll have a 28&quot; threat range, should be a nasty surprise...<br /> <br /> I'll advance the wave serpent even if he doesn't move, that'll make him -2 to hit even without lightning reflex's thanks to the vectored engines.<br /> <br /> The two wasp assault walkers will go in for a deep strike to threaten his backfield units<br /> <br /> The walkers with the missile launchers are going to be kept back out of <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and I'll use them once the shining spears are fire dragons are in his face, then he'll have more than enough to worry about already rather than just popping them out, getting some shots off and having them die to return fire as they were the only viable target at the time.<br /> <br /> The small Dire Avenger units will be used to screen\grab objectives. Being small units of 5 they should be easy to hide amongst ruins.<br /> <br /> <b>++ Battalion Detachment +5CP (Aeldari - Craftworlds) [55 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 8CP, 1,079pts] ++</b><br /> <br /> <b>+ No Force Org Slot +</b><br /> <br /> <b>Battle-forged <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [3CP]</b><br /> <br /> <b>Craftworld Attribute:</b> Alaitoc: Fieldcraft<br /> <br /> <b>Detachment <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [5CP]</b><br /> <br /> <b>The Path of War</b><br /> <br /> <b>+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +</b><br /> <br /> <b>Farseer Skyrunner [7 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 132pts]:</b> 2. Doom, 3. Fortune, Shuriken Pistol, Twin Shuriken Catapult, Witchblade<br /> <br /> <b>Warlock [2 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 55pts]:</b> 5. Quicken/Restrain, Shuriken Pistol, Witchblade<br /> <br /> <b>+ Troops +</b><br /> <br /> <b>Dire Avengers [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 56pts]</b><br /> . 4x Dire Avenger: 4x Avenger Shuriken Catapult<br /> . Dire Avenger Exarch: Shuriken Pistol & Power Glaive<br /> <br /> <b>Dire Avengers [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 56pts]</b><br /> . 4x Dire Avenger: 4x Avenger Shuriken Catapult<br /> . Dire Avenger Exarch: Shuriken Pistol & Power Glaive<br /> <br /> <b>Dire Avengers [3 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 58pts]</b><br /> . 4x Dire Avenger: 4x Avenger Shuriken Catapult<br /> . Dire Avenger Exarch: Two Avenger Shuriken Catapults<br /> <br /> <b>+ Elites +</b><br /> <br /> <b>Fire Dragons [12 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 243pts]</b><br /> . 9x Fire Dragon: 9x Fusion Gun<br /> . Fire Dragon Exarch: Firepike<br /> <br /> <b>+ Heavy Support +</b><br /> <br /> <b>War Walkers [8 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 160pts]</b><br /> . War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher<br /> . War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher<br /> <br /> <b>War Walkers [8 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 160pts]</b><br /> . War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher<br /> . War Walker: Aeldari Missile Launcher, Aeldari Missile Launcher<br /> <br /> <b>+ Dedicated Transport +</b><br /> <br /> <b>Wave Serpent [9 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 159pts]:</b> Spirit Stones, Twin Shuriken Cannon, Twin Shuriken Catapult, Vectored Engines<br /> <br /> <b>++ Supreme Command Detachment +1CP (Aeldari - Craftworlds) [19 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1CP, 333pts] ++</b><br /> <br /> <b>+ No Force Org Slot +</b><br /> <br /> <b>Craftworld Attribute:</b> Ulthwe: Foresight of the Damned<br /> <br /> <b>Detachment <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [1CP]</b><br /> <br /> <b>The Path of War</b><br /> <br /> <b>+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +</b><br /> <br /> <b>Farseer Skyrunner [7 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 132pts]:</b> 4. Executioner, 6. Mind War, Shuriken Pistol, Twin Shuriken Catapult, Witchblade<br /> . The Phoenix Gem<br /> <br /> <b>Warlock Skyrunner [4 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 67pts]:</b> 4. Protect/Jinx, Shuriken Pistol, Twin Shuriken Catapult, Witchblade<br /> <br /> <b>Warlock Skyrunner [4 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 67pts]:</b> 1. Conceal/Reveal, Shuriken Pistol, Twin Shuriken Catapult, Witchblade<br /> <br /> <b>Warlock Skyrunner [4 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 67pts]:</b> 6. Empower/Enervate, Shuriken Pistol, Twin Shuriken Catapult, Witchblade<br /> <br /> <b>++ Outrider Detachment +1CP (Aeldari - Craftworlds) [32 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 1CP, 585pts] ++</b><br /> <br /> <b>+ No Force Org Slot +</b><br /> <br /> <b>Craftworld Attribute:</b> Alaitoc: Fieldcraft<br /> <br /> <b>Detachment <span class="glossaryitem" onmouseover='gp(707);'>CP</span> [1CP]</b><br /> <br /> <b>The Path of War</b><br /> <br /> <b>+ <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> +</b><br /> <br /> <b>Autarch Skyrunner [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 127pts]:</b> 5: Mark of the Incomparable Hunter, Banshee Mask, Craftworlds Warlord, Laser Lance, Reaper Launcher, Shuriken Pistol, Twin Shuriken Catapult<br /> <br /> <b>+ Fast Attack +</b><br /> <br /> <b>Shining Spears [14 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 308pts]</b><br /> . 8x Shining Spear: 8x Laser Lance, 8x Twin Shuriken Catapult<br /> . Shining Spear Exarch: Star Lance, Twin Shuriken Catapult<br /> <br /> <b>Wasp Assault Walkers [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 75pts]</b><br /> . Wasp Assault Walker: Shuriken Cannon, Shuriken Cannon<br /> <br /> <b>Wasp Assault Walkers [6 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 75pts]</b><br /> . Wasp Assault Walker: Shuriken Cannon, Shuriken Cannon<br /> <br /> <b>++ Total: [106 <span class="glossaryitem" onmouseover='gp(398);'>PL</span>, 10CP, 1,997pts] ++</b><br /> <br /> Created with <a href="https://battlescribe.net" target="_new" rel="nofollow">BattleScribe</a><br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2019 11:08:18]]> GMT</pubDate>
				<author><![CDATA[ Lythos_Miralbar]]></author>
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				<title>Need help...</title>
				<description><![CDATA[ Basically, I see this going down with you being able to stack debuffs on and annihilate 1 knight, ideally the Crusader but probably the Gallant will make himself a necessity to kill, and then you just play Benny Hill with the rest of the opposing army while taking out the mortar teams whenever you get the chance. <br /> <br /> Personally I'd keep the Starcannons on the War Walkers myself, they wound knights on 5s but you can get Doom down on them and then they're more effective than Doomed <span class="glossaryitem" onmouseover='gp(461);'>EMLs</span>.]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2019 12:05:49]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Re:Need help...</title>
				<description><![CDATA[ Awesome, thank you!<br /> <br /> Great suggestion ref the star cannons, that saves me enough points to add in another warlock with protect\jinx. <br /> <br /> That now means I can keep the shining spears protected whilst double tapping a knight with doom AND jinx.]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2019 12:36:30]]> GMT</pubDate>
				<author><![CDATA[ Lythos_Miralbar]]></author>
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				<title>Re:Need help...</title>
				<description><![CDATA[ I am thinking that a set of Brightlances on the Wave Serpent might help a bit, just another "threat" to the knights that will be keeping you busy.<br /> Too many knight killing units need to get into melee reach so some stand-off shooting may be a necessity.<br /> <br /> I do like the missile launchers on the walkers for knight and grunt killing utility, expensive in points I think though (do you want to specialize between troop vs monster hunters with bright lances?).<br /> Deep strike for taking out those mortar teams is a must, so the other walkers should perform that nicely as you planned.<br /> <br /> Not sure what to say for the Starcannons on the other guys: overkill for guard, not quite nasty enough for knights.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2019 13:48:07]]> GMT</pubDate>
				<author><![CDATA[ Talizvar]]></author>
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				<title>Re:Need help...</title>
				<description><![CDATA[ Hi,<br /> <br /> Thank you for the input   <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> I thought about brightlances on the wave serpent but I'm planning to 'advance' it every turn, even i it doesn't move. That way it'll get the -1 to hit from the vectored engine in addition to the -1 for Alaitoc making it -2 to hit over 12" even before playing lightning fast reactions (which I want to use on the shining spears as much as possible) and If I advance it then it can't shoot brightlances even with crystal targeting matrix.<br /> <br /> I think I'm going to leave the starcannons on the walkers too, dropping back to them from missile launchers gives me enough point to include another warlock with protect\jinx. Starcannons + doom + jinx should out perform brightlances + doom on a big target especially if it has an invun, and they'll also be much better against infantry in cover. If this goes well I might make this my normal list from now on and it feels like the starcannons will just be better all round.<br /> <br /> I think I'm also going to drop a walker and have a squad of 3 instead of 2 squads of 2, then I can fire and fade them in and out of cover without risk of them getting shot up early on.]]></description>
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				<pubDate><![CDATA[Fri, 27 Sep 2019 14:41:32]]> GMT</pubDate>
				<author><![CDATA[ Lythos_Miralbar]]></author>
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