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		<title><![CDATA[Latest posts for the thread "[2000] - Khorne - OBJECTIVE list fighting tau"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[2000] - Khorne - OBJECTIVE list fighting tau"]]></description>
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				<title>[2000] - Khorne - OBJECTIVE list fighting tau</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Legion<br /> World Eaters<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Dark Apostle<br /> Abilities: Death to the False Emperor, Demagogue, Priest, Sigil of Corruption, Talisman of Burning Blood, <br /> Prayers: Dark Zealotry, Soultearer Portent, Wrathful Entreaty,<br /> Weapon: Accursed crozius, Bolt pistol, Frag grenade, Krak grenade<br /> <br /> Exalted Champion<br /> Abilities: Aspire to Glory, Death to the False Emperor, For the Dark Gods, <br /> Weapon: Chainsword, Frag grenade, Krak grenade, Thunder hammer<br /> <br /> TROOPS<br /> Cultist Champion, Weapon: Autogun<br /> 29x Chaos Cultist w/ Brutal assault weapon, Weapon: Autopistol, Brutal assault weapon<br /> <br /> Berzerker Champion<br /> Weapon: Chainaxe, Chainsword, Frag grenade, Krak grenade<br /> 17x Khorne Berzerkers<br /> Weapon: Chainaxe, Chainsword, Frag grenade, Krak grenade<br /> <br /> Berzerker Champion<br /> Weapon: Chainaxe, Chainsword, Frag grenade, Krak grenade<br /> 9x Khorne Berzerkers<br /> Weapon: Chainaxe, Chainsword, Frag grenade, Krak grenade<br /> <br /> Berzerker Champion<br /> Weapon: Chainaxe, Chainsword, Frag grenade, Krak grenade<br /> 9x Khorne Berzerkers<br /> Weapon: Chainaxe, Chainsword, Frag grenade, Krak grenade<br /> <br /> HEAVY<br /> Chaos Land Raider, <br /> Weapon: Havoc launcher, Twin heavy bolter, Twin lascannon<br /> Abilities: Daemonic Machine Spirit, Explodes, Smoke Launchers,<br /> <br /> TRANSPORT<br /> Chaos Rhino, <br /> Weapon: Combi-bolter<br /> Abilities: Explodes, Self-repair, Smoke Launchers,<br /> <br /> Chaos Rhino, <br /> Weapon: Combi-bolter<br /> Abilities: Explodes, Self-repair, Smoke Launchers,<br /> <br /> Chaos Daemons detachment<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> Daemon Prince of Chaos (Khorne, Wings)<br /> Weapon: Malefic talon, Warp bolter<br /> Abilities: Daemonic, Might over Magic, Prince of Chaos, Unstoppable Ferocity,<br /> <br /> TROOPS<br /> Bloodreaper<br /> 29x Bloodletter<br /> Abilities: Daemonic, Daemonic Icon, Instrument of Chaos, Murderous Tide, Unstoppable Ferocity<br /> <br /> FAST ATTACK<br /> 15x Flesh Hound<br /> Abilities: Collar of Khorne, Daemonic, Unstoppable Ferocity<br /> <br /> <br /> Idea is to have the prince fly in and call the bloodletters<br /> <br /> While i have the land raider drive in with 18 berzerkers and 2 <span class="glossaryitem" onmouseover='gp(56);'>hqs</span> to get ready to charge.<br /> <br /> The 2 rhinos will get in and take any objectives near him. And charge in if he get to close to taking<br /> <br /> the cultis and flesh hounds will stay back and jump between any obectives near me.<br /> <br /> <br /> Look for any other tips for my list.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2019 09:55:22]]> GMT</pubDate>
				<author><![CDATA[ justin12270]]></author>
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				<title>[2000] - Khorne - OBJECTIVE list fighting tau</title>
				<description><![CDATA[ You'll have to make some changes because the land raider only carries 10 models, sorry!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Coming back to this, your list throws up a couple of issues with Khorne. On the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> side, a land raider seems sensible because having three rhinos and of them containing the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/s means that one is the obvious target and dies first. Hence the land raider for those characters. The problem is, land raiders are too many points for that they do. <br /> <br /> Using flesh hounds to hold backfield objectives is another problem. Skull cannons are the only decent choice in a pure daemons list (soul grinders are a bit too pricey to sit back shooting), but with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> why not use a predator/vindicator/helbrute? ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2019 12:21:59]]> GMT</pubDate>
				<author><![CDATA[ Snake Tortoise]]></author>
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				<title>[2000] - Khorne - OBJECTIVE list fighting tau</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1817c8d2a54bd258832163fcbaba069f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/781349/10598128.page"><b>Snake Tortoise wrote:</b></a><br/>You'll have to make some changes because the land raider only carries 10 models, sorry!<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Coming back to this, your list throws up a couple of issues with Khorne. On the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> side, a land raider seems sensible because having three rhinos and of them containing the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>/s means that one is the obvious target and dies first. Hence the land raider for those characters. The problem is, land raiders are too many points for that they do. <br /> <br /> Using flesh hounds to hold backfield objectives is another problem. Skull cannons are the only decent choice in a pure daemons list (soul grinders are a bit too pricey to sit back shooting), but with <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> why not use a predator/vindicator/helbrute? </div></blockquote><br /> <br /> Argh I didn't realize that!!! There goes half my plan.<br /> <br /> Guess I will swap out the raider to some brutes.<br /> <br /> This is my 1st time using daemons part of the list so not sure how they play compared to 7th]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2019 19:23:10]]> GMT</pubDate>
				<author><![CDATA[ justin12270]]></author>
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				<title>[2000] - Khorne - OBJECTIVE list fighting tau</title>
				<description><![CDATA[ What do you mean with the <span class="glossaryitem" onmouseover='gp(262);'>DP</span> will “call” in the bloodletters? If you mean summon them, then you have a invalid detachment.<br /> <br /> Summoned units are not included in the detachment, you save your points and use the points depending on what you roll. <br /> <br /> Best option for letters is icon and use two stratagem on them before the battle, then they have a charge of <span class="glossaryitem" onmouseover='gp(2);'>3D6</span> and deep strike, if you have another 10 points over, give them instrument as well for +1 to advance and charge. <br /> <br /> If you take a <span class="glossaryitem" onmouseover='gp(262);'>DP</span> of Khorne, do take an axe an give him the relic axe “skullreaver”. It’s so good vs anything!!! Mine has so far never lost a battle and record damage I believe is 23D not counting all the <span class="glossaryitem" onmouseover='gp(494);'>MW</span> that would have been. ]]></description>
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				<pubDate><![CDATA[Mon, 14 Oct 2019 20:45:55]]> GMT</pubDate>
				<author><![CDATA[ Tazberry]]></author>
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				<title>[2000] - Khorne - OBJECTIVE list fighting tau</title>
				<description><![CDATA[ You could split the 17 zerkers into 2 smaller groups, drop the Raider and take two more Rhinos.<br /> That gives you decent target saturation.<br /> <br /> However I played a similar list several times and VS a decent gunline it is going to hurt. Once Rhinos get popped foot slogging Zerkers might as well be Grots.<br /> <br /> Agreed on the above of taking the Bloodletter banners/upgrades.<br /> If they can get a T2 charge off you have a chance. If you luck out though and they fail the charge its conceedin time.]]></description>
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				<pubDate><![CDATA[Tue, 15 Oct 2019 13:51:22]]> GMT</pubDate>
				<author><![CDATA[ Ratius]]></author>
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