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		<title><![CDATA[Latest posts for the thread "Fluff Chapter Fleet help needed please"]]></title>
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				<title>Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ Hi all,<br /> <br /> I need help figuring out the fleet for my custom <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Chapter. I don’t know where to begin or how to setup a fleet to accommodate a Chapter.<br /> <br /> Any advice please?<br /> <br /> Thanks]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 16:12:49]]> GMT</pubDate>
				<author><![CDATA[ Azkallean]]></author>
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				<title>Re:Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ For starters - a <a href="https://wh40k.lexicanum.com/wiki/Battle_Barge" target="_new" rel="nofollow">Battle Barge</a> can carry 3 Companies and a <a href="https://wh40k.lexicanum.com/wiki/Strike_Cruiser" target="_new" rel="nofollow">Strike Cruiser</a> a single Company.<br /> <br /> A fleet based Chapter will obviously have more ships than a planet based one, and some older Chapters will have a <a href="https://wh40k.lexicanum.com/wiki/Space_Station" target="_new" rel="nofollow">Star Fort</a> or <a href="https://wh40k.lexicanum.com/wiki/Battleship" target="_new" rel="nofollow">Battleships</a>.  The Minotaurs Chapter have the <a href="https://wh40k.lexicanum.com/wiki/Daedelos_Krata" target="_new" rel="nofollow">Daedelos Krata, a relic-ship classed as a Heavy Assault Carrier</a>.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 16:22:50]]> GMT</pubDate>
				<author><![CDATA[ beast_gts]]></author>
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				<title>Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ Of course realistically even the smallest escort could easily carry the full chapter. So none of it makes any sense.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 16:28:57]]> GMT</pubDate>
				<author><![CDATA[ Crimson]]></author>
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				<title>Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ The 3rd edition <span class="glossaryitem" onmouseover='gp(119);'>SM</span> codex, when it lists the total assets of the chapter, has the fleet command for the Ultramarines as this:<br /> <br /> 48 pilots, gunnery officers, and command crews<br /> 18 navigators<br /> 8 strike cruisers<br /> 3 battle barges<br /> 12 rapid strike vessels<br /> 32 thunderhawks.<br /> <br /> (<span class="glossaryitem" onmouseover='gp(168);'>BFG</span> recommends using destroyer/frigate rules for the rapid strike vessels)]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 16:51:27]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ Ultramarines might not be the best example though, as there is a good chance that they have more assets than an average chapter.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 16:56:15]]> GMT</pubDate>
				<author><![CDATA[ Crimson]]></author>
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				<title>Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ec4ac689a1e4b2e052240cf26c10c855.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/783969/10674427.page"><b>Crimson wrote:</b></a><br/>Ultramarines might not be the best example though, as there is a good chance that they have more assets than an average chapter.</div></blockquote><br /> <br /> I thought about putting that as a caveat, but decided to just toss the <span class="glossaryitem" onmouseover='gp(111);'>raw</span> data up there.  While the Ultras are an old, well established, and well equipped chapter, they are also a benchmark for others.  In this case, they are not particularly well known as a fleet-centered chapter.  Someone like the Black Templars, who probably took a chunk of the Imp. Fist’s fleet in their founding, probably has a better fleet than the Ultras.<br /> <br /> While the max size of a fleet could be quite large, I don’t think it would be too above (double?) what the Ultras have.<br /> “average” would probably be enough space-lift for the full 10 companies, with barges holding 3 and strike cruisers 1, plus a roughly equal number of light ships<br /> If you wanted to set a minimum size (barring post-disaster losses) I’d probably make sure you could lift 5 companies.  Plus a handful of RSVs/Escorts.  This would let you get the battle companies where they need to be.<br /> <br /> But that’s just my gut feeling, without any backing from the lore.  Which I know has some pretty big issues with scale and consistency.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 17:11:00]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/783969/10674380.page"><b>Azkallean wrote:</b></a><br/>Hi all,<br /> <br /> I need help figuring out the fleet for my custom <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Chapter. I don’t know where to begin or how to setup a fleet to accommodate a Chapter.<br /> <br /> Any advice please?<br /> <br /> Thanks</div></blockquote><br /> <br /> Are they fleet based or world based or something else?<br /> <br /> For your average Chapter I would go with:<br /> <br /> A Flagship/Command Ship (usually a Battlebarge but could be a Strike Cruiser or an Ex Imperial Cruiser or Battlecruiser or even Battleship )<br /> <br /> A second Battlebarge<br /> 2-3 Strike Cruisers<br /> about 5-7 escorts and support ships.<br /> <br /> Just don't go down the stupidity of one of the Wolf Codexes where they had hundreds of ships and several Ramilies class stations....]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 17:34:24]]> GMT</pubDate>
				<author><![CDATA[ Mr Morden]]></author>
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				<title>Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ec4ac689a1e4b2e052240cf26c10c855.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/783969/10674427.page"><b>Crimson wrote:</b></a><br/>Ultramarines might not be the best example though, as there is a good chance that they have more assets than an average chapter.</div></blockquote><br /> <br /> maybe on the other hand blood angels have a similer sized fleet, as do grey knights, dark angels are a little bit bigger (being a fleet based chapter that makes sense) and space wolves are stupidly large. <br /> <br /> So I find a good rule of thumb proably is for a marine chapter to have ~a dozen cruisers and battle barges. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 19:13:25]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ In old <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> fluff there are purpose-built Battle Barges/Strike Cruisers with their own hulls (the ones you see in Armada), but there are also more normal Navy ships (with the pointed prows) retrofitted for Astartes use.<br /> <br /> I'd expect 1-3 battleships, 2-6 cruisers, and 6-8 frigates depending on how the Chapter's expected to operate; a fleet-based Chapter or one with a remote fief is going to need a bigger fleet than a Chapter located more centrally that can expect Navy support, for instance. I'd also expect the fleet to be much larger than what's technically necessary to carry all the Astartes in the Chapter, because you might want to give a small Astartes deployment a lot of backup just to secure their lines of movement instead of risking your valuable assets getting cut off somewhere because you packed a Company into a frigate and then the frigate got ambushed and blown up.]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 19:16:48]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ec4ac689a1e4b2e052240cf26c10c855.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/783969/10674406.page"><b>Crimson wrote:</b></a><br/>Of course realistically even the smallest escort could easily carry the full chapter. So none of it makes any sense.</div></blockquote><br /> I've always assumed they're what they can combat drop simultaneously, rather than pure transport capacity (or <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't understand scale again).]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 19:20:47]]> GMT</pubDate>
				<author><![CDATA[ beast_gts]]></author>
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				<title>Re:Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ we also know <span class="glossaryitem" onmouseover='gp(17);'>BTW</span> that apparently stealth strike cruisers are a thing now. I'm guessing chapters each have 1 or 2 of those, <br /> <br /> my head canon is that they're more lightly armored, but are faster and harder to detect.  not as good for rushing troops to a target location under guard but great for ambushes. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 19:22:16]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>Fluff Chapter Fleet help needed please</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/783969/10674567.page"><b>beast_gts wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/ec4ac689a1e4b2e052240cf26c10c855.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/783969/10674406.page"><b>Crimson wrote:</b></a><br/>Of course realistically even the smallest escort could easily carry the full chapter. So none of it makes any sense.</div></blockquote><br /> I've always assumed they're what they can combat drop simultaneously, rather than pure transport capacity (or <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doesn't understand scale again).</div></blockquote><br /> <br /> No, the strike cruiser is supposed to carry a company. <br /> Obviously with 26000 crew, yes, 100 marines vanish into the noise.<br /> <br /> Where they actually matter is that a company brings 10 rhinos, a flight of thunderhawks, a flight of thunderhawks transporters, some battle tanks, pre-fab bastions, and several thousand helots (one quote I recall in white dwarf accompanying the fifth edition marine codex was that a chapter of 1000 marines has maybe 40000 support staff, so a company might have 4000 helots) along with practice halls for individual, squad and even company-scale training exercises. <br /> <br /> Essentially, carrying 100 marines is trivial. Carrying 100 marines combat-ready, provisioned, armed and trained, is not - especially since a strike cruiser does that without impacting it's combat power relative to a 'normal' light cruiser, so it's still carrying megatonnes of weaponry, gun crews (okay, largely servitors in this case), armour, and so forth. ]]></description>
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				<pubDate><![CDATA[Tue, 31 Dec 2019 22:11:55]]> GMT</pubDate>
				<author><![CDATA[ locarno24]]></author>
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