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		<title><![CDATA[Latest posts for the thread "Death Guard at 1000pts "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Death Guard at 1000pts "]]></description>
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				<title>Death Guard at 1000pts </title>
				<description><![CDATA[ Howdy Dakka,<br /> <br /> Playing some games next week at the 1000 point level. I'll be bringing my Death Guard, and the environment is what I would call semi-competitive. I haven't played much 8th ed at this level and I'm struggling a bit. Has anyone run their <span class="glossaryitem" onmouseover='gp(528);'>DG</span> at 1000? Can you give me some advice? Currently, the list is centered around Typhus, Plague Marines and Poxwalkers/cultists. I've also tried using a detachment of the Gellerpox Infected (which are not great at high point levels, but seem to fill some gaps at this level). <br /> <br /> What have you all done for your Death Guard at 1000?]]></description>
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				<pubDate><![CDATA[Fri, 28 Feb 2020 14:14:11]]> GMT</pubDate>
				<author><![CDATA[ Tycho]]></author>
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				<title>Re:Death Guard at 1000pts </title>
				<description><![CDATA[ In my experience with 1.000 point games (also in a semi competitive environment), <span class="glossaryitem" onmouseover='gp(528);'>DG</span> can can actually still somewhat play to their intended strenghs. Meaning I try to make profit on our resilience. I usually field a Prince, a <span class="glossaryitem" onmouseover='gp(775);'>PBC</span>, a FBD and a <span class="glossaryitem" onmouseover='gp(776);'>MBH</span> and then fill up to a batallion.<br /> I play the <span class="glossaryitem" onmouseover='gp(775);'>PBC</span> rather agressively and push him (obv. with spewers) up the middle of the board or onto a central objective or something. the rest plays for objevtives or tries to make its points back.<br /> Usually the enemy either focusses the <span class="glossaryitem" onmouseover='gp(775);'>PBC</span>, which, at 1.000 points and miasmad can take a while - or, if he ignores it, I keep on pushing it forward right in his face and try to shut down his shooting with it and play for objectives with my other, more mobile units.<br /> At higher point levels against a (semi) competitve enemy that approach is much harder, as with more points the enemy usually gets a lot more lethal and is usually equiped to rid either a pbc (even with miasma) or all my mobile units too quickly for me to really load up on <span class="glossaryitem" onmouseover='gp(140);'>VP</span> before.<br /> But in smaller games I've found this rather effective considering DGs otherwise rather tough spot in the current meta...<br /> <br /> If you dont have a <span class="glossaryitem" onmouseover='gp(775);'>PBC</span> (if playing <span class="glossaryitem" onmouseover='gp(528);'>DG</span> you should) or dont want to field it, an arch-contaminator Prince with +2 or even 3 FBDs can be quite mobile, annoying and even dish out some hurt.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 29 Feb 2020 11:29:45]]> GMT</pubDate>
				<author><![CDATA[ Cradle.of.chaos]]></author>
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				<title>Death Guard at 1000pts </title>
				<description><![CDATA[ Agree, <span class="glossaryitem" onmouseover='gp(528);'>DG</span> power comes from daemon engines and princes, sit pox walkers or cultists on objectives. <span class="glossaryitem" onmouseover='gp(776);'>MBH</span> only work well in threes though.]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2020 15:10:33]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Re:Death Guard at 1000pts </title>
				<description><![CDATA[ Thanks everyone! Gonna try the FBD/Demon Prince combo. Haven't actually broken that out at 1000pts so it should be interesting.]]></description>
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				<pubDate><![CDATA[Tue, 3 Mar 2020 17:29:00]]> GMT</pubDate>
				<author><![CDATA[ Tycho]]></author>
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