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		<title><![CDATA[Latest posts for the thread "[2000] - Iron Hands"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/14.page</link>
		<description><![CDATA[Latest messages posted in the thread "[2000] - Iron Hands"]]></description>
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				<title>[2000] - Iron Hands</title>
				<description><![CDATA[ Vanguard Detachment<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Iron Father Feirros<br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>: Librarian w/ironstone<br /> <br /> Elite: Relic Whirldwind Scorpius<br /> Elite: Relic Whirldwind Scorpius<br /> Elite: 2x Company Vets<br /> Elite: 2x Company Vets<br /> <br /> Troops: 5x Scouts w/sniper rifles<br /> Troops: 5x Scouts w/sniper rifles<br /> Troops: 5x Scouts w/sniper rifles<br /> <br /> Spearhead Detachment<br /> Lieutenant w/tempered helm<br /> <br /> Elite: Relic Deredeo Dreadnought lascannon battery, automatic pavaise<br /> Elite: Invictor Tactical Warsuit<br /> <br /> Heavy: Repulsor Executioner<br /> Heavy: Eliminator Squad<br /> Heavy: Eliminator Squad<br /> Heavy: Thunderfire Cannon<br /> Heavy: Thunderfire Cannon<br /> <br /> <br /> so, yeah, not a lot of bodies and not a lot of <span class="glossaryitem" onmouseover='gp(707);'>CP</span>....4 to be exact :(  And I'll probably be spending those to keep the deredreo alive.<br /> <br /> Even with the nerf to the deredeo it's still capable of handing out 5+ invulns to my repulsor, warsuit and librarian...they're just clumped together.  My last list had 2xstormhawks and more bodies with no thunderfire cannons and only one Scorpius and no dreads and I flattened pretty much everyone.  When I lost it was because I wasn't paying attention to the time and got out of position for scoring at the end of the game.  So figure this should be much nastier.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/785922/10729133.page</guid>
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				<pubDate><![CDATA[Fri, 28 Feb 2020 17:59:11]]> GMT</pubDate>
				<author><![CDATA[ necron99]]></author>
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				<title>Re:[2000] - Iron Hands</title>
				<description><![CDATA[ Your first detachment qualifies for Battalion (2hq, 3 troop) so that's another 4cp on top of what you have. You might not even need the veterans, adding another <span class="glossaryitem" onmouseover='gp(56);'>hq</span> would let you move things around for a vanguard for another <span class="glossaryitem" onmouseover='gp(707);'>cp</span>. I think a chaplain would be handy to have to give the out +1 to wound buff. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/785922/10729151.page</guid>
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				<pubDate><![CDATA[Fri, 28 Feb 2020 18:37:29]]> GMT</pubDate>
				<author><![CDATA[ StrikerTommy]]></author>
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				<title>Re:[2000] - Iron Hands</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/785922/10729151.page"><b>StrikerTommy wrote:</b></a><br/>Your first detachment qualifies for Battalion (2hq, 3 troop) so that's another 4cp on top of what you have. You might not even need the veterans, adding another <span class="glossaryitem" onmouseover='gp(56);'>hq</span> would let you move things around for a vanguard for another <span class="glossaryitem" onmouseover='gp(707);'>cp</span>. I think a chaplain would be handy to have to give the out +1 to wound buff. </div></blockquote><br /> <br /> The Company Vets need to be there for the relic tax. ]]></description>
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				<pubDate><![CDATA[Mon, 2 Mar 2020 22:12:37]]> GMT</pubDate>
				<author><![CDATA[ FinkleLord]]></author>
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