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		<title><![CDATA[Latest posts for the thread "Succubus loadout"]]></title>
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				<title>Succubus loadout</title>
				<description><![CDATA[ I was wondering what the most popular / effective loadouts for succubii are out there? Which cult, be it one from the codex or a custom cult from <span class="glossaryitem" onmouseover='gp(333);'>PA</span>, weaponry and combat drugs do you guys normally take?<br /> <br /> I'm considering running a wych cult battallion (succubus, drazhar and 3 units of wyches) in a 2k points list. ITC format most likely. Any of the three cults from the codex seem OK. I've also seen people take berserk fugue (every unmodified 6+ to hit scores an additional hit)+ test of skill (+1 to wound against monsters / vehicles with a wound characteristic of 10+). This last cult combos really well wit disintegrator cannons, so I may fit a couple razorwings with those if I go down this route. None of the cult-specific stratagems appear to be particularly good in my opinion. <br /> <br /> And don't answer wych cults aren't competitive because I've seen quite a few successful lists out there having them...<br /> <br /> I would be using venoms to increase their survability and deliver them to combat... is it worth considering a raider? I may even put them in the webway occassionally, although there appears to be no way to increase their chances or making a successful charge other than <span class="glossaryitem" onmouseover='gp(469);'>PfP</span> and tactical re-rolls.<br /> <br /> I'm still quite amateur and I am not aiming to come up with a list that wins me a tournament or anything, just sth fun to play and reasonably competitive.<br /> <br /> I almost forget to mention the cult that increases save rolls by one when in melee (3++ save in melee effectively). I would also be running kabalites and covens and an archon will be my warlord, so I will be using alliance of agony in every battle... which warlord trait would be best for the succubus? ]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2020 14:23:44]]> GMT</pubDate>
				<author><![CDATA[ eparedes0785]]></author>
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				<title>Succubus loadout</title>
				<description><![CDATA[ A few different succubus loadouts I've used in the past...<br /> <br /> Stuckubus: Shardnet+Impaler, Traitor's Embrace Relic, Cursed Blade cult, usually no warlord trait for obvious reasons, +Move drugs.<br /> <br /> I run this one pretty commonly as my off-<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> in a cursed blade battalion (the warlord trait generally goes on a pretty standard glaive+Blast Pistol succubus who runs with the troops to buff them). She'll win against a surprising number of targets in melee thanks to S4 and D2, but when she doesn't win, well, she usually wins the points trade anyway <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Punchubus: Bezerk Fugue+Test of Skill, +A drugs, Precision Blows trait, Hydra Gaunts. Solid choice for Test of Skill wych cult <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> choice.<br /> <br /> Cccccombo attack succubus: Cult of Strife, Triptch Whip relic, <span class="glossaryitem" onmouseover='gp(260);'>BP</span> optional, Blood Dancer trait, +move or +A drugs. Often this one gets +move because +A is really good on bigger wych units, but I use this one as my off-<span class="glossaryitem" onmouseover='gp(56);'>HQ</span> when i want to bring Lelith to the table. Come turn 3, she gets really silly because blood dancer triggers on a 5+, so she makes many many many attacks.<br /> <br /> Blood Glaive Succubus: I mean this one is obvious. The blood glaive is just really good. Don't bother with a blast pistol since it's Pistol 1 and you'll be advancing and charging with this gal.3++ is also very good with the <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait.]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2020 15:23:50]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>Succubus loadout</title>
				<description><![CDATA[ Thanks for your answer. I think I like the first option the most. Prob is I'm not convinced I want to spend <span class="glossaryitem" onmouseover='gp(707);'>CP</span> to buy her a relic, as the free one will be the vexator mask for my haemonculus]]></description>
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				<pubDate><![CDATA[Fri, 17 Apr 2020 21:39:26]]> GMT</pubDate>
				<author><![CDATA[ eparedes0785]]></author>
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				<title>Succubus loadout</title>
				<description><![CDATA[ I literally just take my 2 as Shardnet and nothing else unless i do have an Archon then i pay 1CP to give her a <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait. But after playing them many times, they are very lack luster in almost everything they do. So i go cheap and use them as tools, like holding an objective, charging from out of <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> before my Wyches charge, etc..]]></description>
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				<pubDate><![CDATA[Thu, 23 Apr 2020 14:16:30]]> GMT</pubDate>
				<author><![CDATA[ Amishprn86]]></author>
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				<title>Succubus loadout</title>
				<description><![CDATA[ I run Cursed Blade with a net, and I really enjoy Traitor's Embrace. If she gets the charge on a character she can normally chip a point or two off before she dies, and then her opponent follows her down. It's a lot of fun.]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2020 18:12:47]]> GMT</pubDate>
				<author><![CDATA[ grouchoben]]></author>
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				<title>Succubus loadout</title>
				<description><![CDATA[ It really sucks to see that a Succubus is relegated to being a cheap <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot filler more often than not, rather than a combat monster along the lines of a Solitaire. I think if they just made the baseline archite glaive Sx2 and give it a flat 2 damage with no neg hit mod that they would at least have something good as a baseline without having to tack on several relics and traits to make them competent in melee. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Apr 2020 19:31:37]]> GMT</pubDate>
				<author><![CDATA[ Grimskul]]></author>
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				<title>Succubus loadout</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e27273b86cadc80f5df667dad365665f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/787473/10782489.page"><b>Grimskul wrote:</b></a><br/>It really sucks to see that a Succubus is relegated to being a cheap <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slot filler more often than not, rather than a combat monster along the lines of a Solitaire. I think if they just made the baseline archite glaive Sx2 and give it a flat 2 damage with no neg hit mod that they would at least have something good as a baseline without having to tack on several relics and traits to make them competent in melee. </div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(27);'>DE</span> was pretty much gutted in every way. What do you expect when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does that? ]]></description>
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				<pubDate><![CDATA[Tue, 28 Apr 2020 23:59:34]]> GMT</pubDate>
				<author><![CDATA[ Amishprn86]]></author>
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