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				<title>Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ Hi there,<br /> <br /> I currently have a massive <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> army, but I feel the urge to paint, and play something else on the side. I really love the new Primaris models,and even though I haven't decided what chapter to play yet (will most likely paint a custom paintjob) - I have no idea on where to start (other than the Dark Imperium box and the new Vanguard Started Box).<br /> <br /> If you got to start a brand new Primaris army, what would you buy in order to fill up a 2000pts list (with a couple of options for customization)?<br /> <br /> Any help here to allow me to spend money is much appreciated!]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2020 12:58:43]]> GMT</pubDate>
				<author><![CDATA[ MrNibbles]]></author>
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				<title>Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ Hi Nibbles! Definitely go with a custom paiont job, it will be more Your Dudes© and most importantly will let you run your marines as so many different factions.<br /> <br /> I would recommend 20 Intercessors as a base, evenutally going to 30, because <span class="glossaryitem" onmouseover='gp(119);'>SM</span> need those double batallion <span class="glossaryitem" onmouseover='gp(707);'>CPs</span>.<br /> <br /> Impulsors are very good in certain lists, but not so relevant in others, so you'll have a decision to make there. Personally I recommend 3 or 0!<br /> <br /> Contemptor and Leviathan dreads remain legit, and while not strictly primaris, don't mess with the scale or aesthetic of your army. <br /> <br /> As far as named characters go, you'll probabyl want all of them in the end! As a custome paint job you can run them as blood angels, whitescars, ultramarines, you name it, just paint up those named characters in your chapter colours and you're good to go.<br /> <br /> You'll need a smash captain too, which isn't really primaris, but you can use a primaris body as your base to convert, and add a jumppack, different weapons, helmet, flourishes, etc. <br /> <br /> Next your top-tier heavy support: a thunderfire cannon and, really, if we're being honest, probably 3x3 eliminators. Those guys are so good. <br /> <br /> From that base you're free to branch out in different directions. Good luck!]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2020 13:26:37]]> GMT</pubDate>
				<author><![CDATA[ grouchoben]]></author>
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				<title>Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ Thanks for the post, will see what I can do about getting some things now while everything is on a lock down - though almost every retailer is out of stock :(]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2020 13:53:13]]> GMT</pubDate>
				<author><![CDATA[ MrNibbles]]></author>
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				<title>Re:Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ I started a Primaris only army last year based on the Shadowspear box.  I say that because I wanted to go with a mostly and sometimes an all Phobos armor army.  I just want to point that out upfront.  There really isn't that much of a reason (some of the Phobos <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> have focused abilities for Phobos troops) to field heavily toward any one kind of armor if you don't want to.<br /> <br /> <span style="font-size: 18px; line-height: normal;"><span class="glossaryitem" onmouseover='gp(56);'>HQs</span>:</span><br /> <br /> I a[m going to be brief with <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.  I think the Tactius Capt/Lt. are good all-rounders.  I think the Phobos Capt/Lts are better suited for Phobo armies, but not to the point I can ignore that Tactius ones would work just as well.  The Gravis Captain is a beast, but at least in my collection, could use better support to make use of him.  I don't have Tactius Librarian, but I really like the Phobos Librarian if for nothing else than a distraction carnifex.  The Primaris Chaplain is nice, but I would wait until you have a soild army list and a few games before deciding to pick him up.<br /> <br /> <span style="font-size: 18px; line-height: normal;">Troops:</span><br /> <br /> You really can't go wrong with <b>Intercessors</b>.  Even their weapon options are pretty solid.  Starting out I would suggest 10 Bolt Rifles and it isn't a bad idea to include a Grenade Launcher in there. Bolt Rifles are more flexible compared to the other variants so if you haven't decided what direction you want to go with your army they'll give the ability to play a few games and get an idea which way you want to go.  Auto Bolt RIfles are my personal favorite as I like more of a run 'n gun army. They also work pretty good at clearing chaff screens to allow better deep strikes.  I haven't really used Stalker Bolt Rifles.  My gut says they work well against heavy infantry/light vehicles, and at least during the Devastator Doctrine, almost work as well as Hellblasters.<br /> <br /> I want to like <b>Infiltrators</b> more than I do.  I find them a little too points intensive for what I get out of them.  I really can only make use of their Concealed Positions or Scrambers and rarely both at the same time.  Their carbines aren't all that great compared to an Intercessor Bolt Rifle.  <br /> <br /> I haven't fielded <b>Incursors</b> yet as I haven't finished painting them.  I suspect I will find them a little better used moving forward with conceal positions over Infiltrators, but not by much to make them a better choice of any kind of Intercessor.  I do want to try out having them hold and drop mines on an objective with Reivers deep striking in to fortify/take over hold that objective.  <br /> <br /> <span style="font-size: 18px; line-height: normal;">Elites:</span><br /> <br /> The <b>Primaris Apothecary</b> has been disappointing when I fielded him.  I yet to make back the points the unit cost.  So for now, I see it better to just take more points in the thing I wanted to try and keep alive with an Apothecary. <br /> <br /> I am told the the <b>Primaris Ancient</b> is good.  I don't have one.  The Astartes Banner looks good though.<br /> <br /> The <b>Invictor Tactical Warsuit</b> seems really good.  I see it in a lot of more optimized space marine army lists.  Again, not a unit I have in my collection to give firsthand knowledge about.<br /> <br /> I absolutely love <b>Reivers</b>, but they are pretty bad.  There is an argument to that the carbine ones have a place in an army.  The combat knife ones aren't very good lacking an inherent way to charge out of Deep Strike and not having any power (sword, fist, thunderhammer, etc.) weapons available to them.<br /> <br /> <b>Agressors</b> seem pretty good but really lack a means to get to where you want them. The Bolterstorm guantlets are generally considered better than the firestorm ones if for nothing else you minimize the lack of mobility with them.<br /> <br /> <b>Redemptor Dreadnought</b> seems decent.  I am not much for dreadnoughts but did pick up the easy-to-build one.  Which I personally think is the better of the two since it is less points and a whole lot of dakka.  The Plasma Incinerator seems like it would better just to take Hellblasters, but maybe that's just me.  When I field dreadnoughts, I usually want them stomping toward the enemy to eventually  wreck something in melee.  Probably too much time using hellbrutes on my end.<br /> <br /> <span style="font-size: 18px; line-height: normal;">Fast Attack:</span><br /> <br /> I haven't really made use of my <b>Inceptors</b>.  I only have the bolter variant but they don't offer me much more than Reivers except maybe being a little better.  Still, I am always going to field Rievers so I don't know if I need that much deep strike power.  Plus, the stands the models come with are an absolute pain to keep the model on them.  So I tend to leave them out of my army lists to avoid transporting headaches.<br /> <br /> <b>Suppressors</b> are pretty good.  They really only have 2 flaws.  One, you can only have 3 man squads.  Two, they don't have their own kit yet. Otherwise, they work well for what they do.  Primaris really do need a dedicated melee option to exploit their ability better though.<br /> <br /> <span style="font-size: 18px; line-height: normal;">Heavy Support:</span><br /> <br /> <b>Eliminators</b> are also pretty good.  I have a set of bolt rifle ones and las fusils ones.  I think the bolt rifle ones are better.  I do wonder if having the Sgt with a carbine is the better way to go.  The las fusils are okay.  They seem better in a Primaris only army I think because Primaris kinda lack varied tools at the moement to deal with heavy armor.<br /> <br /> I don't know about <b>Hellblasters</b>.  I have 5 man squads of each weapon variant, and I am kinda unimpressed by each to varying degrees.  I think the standard Plasma Incinerator is probably the best followed closely by the Heavy version especially if you can move without penalty or have easy access to re-roll ones.  I haven't really found a use for Assault Plasma Incinerators though.<br /> <br /> The <b>Repulsor Executioner</b> is the Primaris's best answer to heavy armor.  The thing is expensive (both points and money), but does some work.  If he model wasn't so expensive, I probably pick up a secound one.  I favor the Heavy Laser Destroyer and I probably included too many of the weapon options than warrented.<br /> <br /> <span style="font-size: 18px; line-height: normal;">Dedicated Transport</span><br /> <br /> The <b>Repulsor</b> has kinda been replaced by the Executioner as a stop gap for a Primaris main battle tank, and the Impulsor for a transport.  I mean it still does things those two vehicles can't.  However, at the points cost it commands, I find it a tough sell.  Still, I have one so I often field it with my Executioner to lend extra fire support and run interference.<br /> <br /> I almost forgot about <b>Impulsors</b>.  They are fantastic transport, with nothing really to transport at the moment.  At least for me.  I only have the one Impulsor (which I suspect is a unit that is better with 2 to 3) and most my army being Phobos already has deployment options not really requiring a transport.  The only thing I would want to move is my Agressors which can't.  I could see in a more Intercessor heavy army Impuslors working out well though.<br /> <br /> In closing, I think a Primaris only army can work.  Mine is probably the strongest of the three armies I have.  I do need to mention that I am pretty much a casual player and don't play often enough to believe that the above is all that firm.  It is just the impression I have from the games I have played with my army.  Which I will fully admit has not been nearly enough games to shake out dice luck spikes which could color my impression of various units.  ]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2020 14:20:06]]> GMT</pubDate>
				<author><![CDATA[ Saturmorn Carvilli]]></author>
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				<title>Re:Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ Hellblasters in an impulsor is a pretty easy to spot little combo. Couple that with a supporting character and you can put a hurt on most things regardless of the chapter you play. That being said it can be predictable and repetitive.<br /> <br /> I also wouldn't bother with double battalions if you're going with Primaris, especially if you're playing Ultramarines. Intercessors are the cheapest option and 6 squads will run you 510 which eats up a fair amount and they can't foot slog everywhere and then you have no anti tank. Right now Primaris' weakness in my opinion is no long range <span class="glossaryitem" onmouseover='gp(482);'>AT</span> so you need to get you men up the field and in position. <br /> <br /> I'd say with marines, unless you're in a competitive area/meta you can pretty much take whatever you want]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2020 16:05:13]]> GMT</pubDate>
				<author><![CDATA[ fraser1191]]></author>
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				<title>Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ Saturmorn's comment pretty much sums up my feelings.<br /> <br /> Custom scheme is always a nice pick, <span class="glossaryitem" onmouseover='gp(72);'>IMO</span>. Gives you more creative and in-game freedom.<br /> <br /> Boltstorm Aggressors, supported by an Ancient, Apothecary and Gravis Captain are fun.<br /> I'm keen on plasma Inceptors, myself, and both heavy and regular plasma incinerators.<br /> Eliminators actually make a great early kit to pick up, if you go for the multi-part kit, as you can use spare bits from it on some of the easy-to-build Reivers and make more squads from the single box. I like las-fusils as anti-tank, myself, alongside a laser destroyer Repulsor Executioner.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2020 16:18:11]]> GMT</pubDate>
				<author><![CDATA[ Sgt_Smudge]]></author>
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				<title>Re:Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ in terms of what to buy, I'd start with dark imperium. it's a good place to get a solid army core]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2020 16:36:13]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>Re:Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ Wow guys, that pretty much hit the nail on the head!<br /> <br /> After writing everything below, I would suggest getting this:<br /> <br /> ***List Start***<br /> Dark Imperium and possibly split/sell off the Chaos side to someone?, contains:<br />  - 2x5 Intercessors<br /> - 1 x 5 Hellblasters "proper" rapid fire guns.<br /> - 2 x Lieutenants<br /> - 1 Captain<br /> - 1 Ancient <br /> - 1 x 3 Inceptors Assault Bolters<br /> <br /> 2 x 10man Intercessor box kits.<br /> 1 x 3man Intercessor kit. (see later below the reasoning) <br /> <br /> 1 x 3man Eliminators (See what you think, you may want more).<br /> <br /> 1 x Invictor<br /> <br /> 1 x Impulsor (Get 2 more later when / if you get a 10 man Hellblaster kit).<br /> <br /> 1 x Executioner<br /> <br /> ***Optional or later purchase***<br /> <br /> 1 x Shadowspear you may want to add for more infiltration flexibility, this is optional for starting but will get you another Eliminator group and some Suppressors.<br /> <br /> ***List Done***<br /> <br /> I started late last year in an all-Primaris Ultramarine army, I decided I would keep all my "old marines" Black Templar.<br /> <br /> I had been debating on converting a "Smash Captain" to be a proxy looking like Primaris, the new fancy grav-chute like backpacks the Suppressors in the Shadowspear box have would be the way to go.<br /> I am tempted to modify an Inceptor somehow with a hammer.  <br /> <br /> The Impulsors I am undecided between the ironhail or missile array (not easily magnetized to swap) with magnets the shield is an easy pick but I figure I will have 2 of those for my Hellblasters.<br /> <br /> Eliminators appear to be a "must have" for the sniper not talons, for the flexibility.<br /> <br /> The Invictor I am impressed with the volume of mid-grade shooting power: good for normal to heavy targets and points are not bad.<br /> <br /> I agree the Repulsor appeared to be a stop-gap, the Executioner has a bit more punch, just go with minimal upgrades to it, the cost is insane.<br /> <br /> I have kitted out my main troops where each "squad" has 2 sgts, 2 grenades, 1 "spare" guy (11 models total).<br /> You can then field 6 x 5 man squads or 3 x 10 man squads just sub-out the sgt for a trooper.<br /> Get the 3 x 10 intercessor kits and buy 2 x 3 guy intercessor kits.<br /> <br /> I would go with a Librarian as a character to start.  ]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2020 17:45:43]]> GMT</pubDate>
				<author><![CDATA[ Talizvar]]></author>
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				<title>Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ Thank you everyone for the awesome posts! This has given me a couple of options to start with!]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2020 18:14:03]]> GMT</pubDate>
				<author><![CDATA[ MrNibbles]]></author>
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				<title>Re:Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ if for some reason you don't get dark imperium and instead get know no fear, the intercessor ETB kit is also worth snagging, buy it and a 10 man intercessor squad kit,. you can then use some of the intercessors in the full kit to make a pair of leuitenants]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2020 18:19:14]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ Saturnsmom did do.a good job summarizing but there's a thing or two I want to expand on.<br /> <br /> Before Marine Codex 2.0 and Psychic Awakening started hogging all the attention there was a recurring complaint about mid-strength, low <span class="glossaryitem" onmouseover='gp(6);'>AP</span>, multi-shot, flat damage weapons being better at killing tanks than actual anti-tank guns, because A) most vehicles are sitting at T7 and B) most <i>good</i> vehicles have an invuln save so past <span class="glossaryitem" onmouseover='gp(6);'>AP</span> 2 you're paying for a stat you don't get much use out of.  Suppressors are smack in the middle of that range (which makes their lack of a stand-alone kit <i>perplexing</i>) and so is the Invictor.  <br /> <br /> I also want to ask the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> how committed he is to "Primaris Only", because there are some pieces in the old range that feel like something that would be on the Primaris side if they were introduced now.]]></description>
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				<pubDate><![CDATA[Mon, 20 Apr 2020 19:44:11]]> GMT</pubDate>
				<author><![CDATA[ The Newman]]></author>
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				<title>Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/787548/10776790.page"><b>The Newman wrote:</b></a><br/>I also want to ask the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> how committed he is to "Primaris Only", because there are some pieces in the old range that feel like something that would be on the Primaris side if they were introduced now.</div></blockquote><br /> <br /> When I say Primaris only - I tend to mostly think infantry here, as old marines I have literally no interest in mostly from an aesthetic point of view. I have less issues when it comes to vechicles, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> dreads etc.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2020 16:41:17]]> GMT</pubDate>
				<author><![CDATA[ MrNibbles]]></author>
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				<title>Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/787548/10777513.page"><b>MrNibbles wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/787548/10776790.page"><b>The Newman wrote:</b></a><br/>I also want to ask the <span class="glossaryitem" onmouseover='gp(280);'>OP</span> how committed he is to "Primaris Only", because there are some pieces in the old range that feel like something that would be on the Primaris side if they were introduced now.</div></blockquote><br /> <br /> When I say Primaris only - I tend to mostly think infantry here, as old marines I have literally no interest in mostly from an aesthetic point of view. I have less issues when it comes to vechicles, <span class="glossaryitem" onmouseover='gp(39);'>FW</span> dreads etc.</div></blockquote><br /> In that case here are the things out of the classic line that I'd have bought anyway if I had it to do over:<br /> <br /> I play White Scars mostly so I use Chainsword Bikers a lot (because why wouldn't you?) and they feel a lot like Intercessors with a higher M stat.  Primaris are missing a real fast attack option and Bikers fill in there without feeling as fragile as the jump-pack marines.  Scout bikers are better equiped and don't have the old-marine look to get past, I'd have two squads of them as a stop-gap instead of the regular bikes and attack bikes and Assault Marines I have now.<br /> <br /> Centurions feel very much like a stealth proof-of-concept for the Primaris line.  They've got way too much iconography on them (I wish I'd though about filing some of that off <i>before</i> I'd had mine assembled and base coated), but take that away and they're heavily gunned multi-wound Hulkbuster suits.  That fits the "sci-fi super troops" remit of a lot of the Primaris line just about as well as anything else does. I have one min-squad of Centurion Devestators and one min-squad of Assault Centurions, I would probably own more of both if I hadn't bought any of the other classic Marine options.<br /> <br /> From a pure aesthetics perspective the Stormhawk and Storm Talon fit in with the "sci-fi super troops" thing as well.  Neither of them is particularly points efficient mind, and the AIRCRAFT rules are a bit daft, but they fit the look better than any of the Rhino-based tanks or the Land Speeders do.  I'd have probably bought two of the Storm Talons instead of any of the classic ground vehicles.  Maybe a Stormtalon too.  There's a very good chance I'd have cut the flying stands down by two thirds to make them easier to keep alive though, those super-tall stands are <i>dumb</i> in a game with true <span class="glossaryitem" onmouseover='gp(85);'>LoS</span> rules.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Disclaimer: the above post reflects the purchasing decisions I think I'd have made at the time if I'd know what Marines would look like today.  At the time, pre-codex 2.0, I made decisions based on Marines being in such a bad state that clawing for any and every advantage was the only sensible thing to do.  With foreknowledge of the interim states and how long they'd be in play I might have made entirely different decisions.]]></description>
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				<pubDate><![CDATA[Tue, 21 Apr 2020 18:21:10]]> GMT</pubDate>
				<author><![CDATA[ The Newman]]></author>
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				<title>Re:Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ One thing I've considered doing is buying a thunderfire canon, and then snagging the <span class="glossaryitem" onmouseover='gp(445);'>IH</span> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> and converting him into a Primaris Tech Marine to man it ]]></description>
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				<pubDate><![CDATA[Wed, 22 Apr 2020 01:34:22]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>Help me get started with a pure Primaris Army</title>
				<description><![CDATA[ I suppose I should point out that on reflection I'd have bought those aircraft, but probably regretted it after the Invictor came out.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/787548/10780189.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/787548/10780189.page</link>
				<pubDate><![CDATA[Fri, 24 Apr 2020 16:31:33]]> GMT</pubDate>
				<author><![CDATA[ The Newman]]></author>
			</item>
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