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		<title><![CDATA[Latest posts for the thread "Looking for advice on my army I'm working on"]]></title>
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				<title>Looking for advice on my army I'm working on</title>
				<description><![CDATA[ I'm working on a solid 500pt Ork army list. I have it pretty much nailed down but am having 2 issues specifically - First, here is my army:<br /> <br /> <b>Deathskulls - DREAD WAAGH! DETACHMENT<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>:<br /> 1 Weirdboy<br /> 1 Big Mek with <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> w/ grot oiler)<br /> 1 Big Mek (Warlord) with SSAG w/ grot oiler<br /> <br /> TROOPS:<br /> 30 Boyz (type ???)<br /> 10 Gretchen <br /> 10 Gretchen </b><br /> <br /> Where I'm getting stuck is 1. Do I go Sluggas and Shootas or just Shoota pistols for the Boyz? I'm thinking Slugga and Shoota pisol so I have diversity in ranged attack and melee attack (so I can Da Jump/charge or be a wall for my Meks) but would love feedback here. Keep in mind I'll primarily be playing against my friends' space marines/imperial fists.<br /> <br /> and 2. As far as Nobz go how/if I should incorporate them to take the place of a boy(z) and if so how many Boyz should I replace with a Nob? Still trying to figure out the dynamic between Boyz and Nobz when army building. <br /> <br /> Thank you in advance for the feedback and help!!<br /> <br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/789042/10823153.page</link>
				<pubDate><![CDATA[Sun, 7 Jun 2020 20:38:37]]> GMT</pubDate>
				<author><![CDATA[ Apollo39]]></author>
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				<title>Looking for advice on my army I'm working on</title>
				<description><![CDATA[ If you're going <span class="glossaryitem" onmouseover='gp(471);'>DS</span>. Deff Dreads are worth considering - when they deploy, they become separate units, so each has the <span class="glossaryitem" onmouseover='gp(471);'>DS</span> re-rolls.<br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/789042/10823179.page</link>
				<pubDate><![CDATA[Sun, 7 Jun 2020 21:03:40]]> GMT</pubDate>
				<author><![CDATA[ Moriarty]]></author>
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				<title>Re:Looking for advice on my army I'm working on</title>
				<description><![CDATA[ If I did a Deff Dread I would have to lose a <span class="glossaryitem" onmouseover='gp(164);'>SAG</span> and Weirdboy and I honestly don't want to do that. The real only question I need help answering is which type of Boyz to pick and how many to replace with a Nob and just how that dynamic works in general because if a unit has 20 boyz (in my case 30) if you replace them with a Nob it takes away a Boy. Just trying to understand that aspect fully in context to using Boyz and their traits to build an army list. ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/789042/10823256.page</link>
				<pubDate><![CDATA[Sun, 7 Jun 2020 22:22:46]]> GMT</pubDate>
				<author><![CDATA[ Apollo39]]></author>
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				<title>Looking for advice on my army I'm working on</title>
				<description><![CDATA[ Normaly mixed squads are en vogue nowadays i heart because of the fact that rarely all boys can get into melee range so that the gunners still can do something and also as ablative wounds.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/789042/10823257.page</link>
				<pubDate><![CDATA[Sun, 7 Jun 2020 22:24:10]]> GMT</pubDate>
				<author><![CDATA[ Not Online!!!]]></author>
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