<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "What about partially covered (Dense cover, light cover) unit by Obstacle, Area terrain?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "What about partially covered (Dense cover, light cover) unit by Obstacle, Area terrain?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>What about partially covered (Dense cover, light cover) unit by Obstacle, Area terrain?</title>
				<description><![CDATA[ Hey guys.<br />  If just some models of a unit, not all models, are on (or within) Area Terrain or are within 3inches of an Obstacle, the hole models of the unit can get light cover or dense cover?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/790055/10868731.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/790055/10868731.page</link>
				<pubDate><![CDATA[Thu, 16 Jul 2020 23:38:11]]> GMT</pubDate>
				<author><![CDATA[ Wildweasle]]></author>
			</item>
			<item>
				<title>What about partially covered (Dense cover, light cover) unit by Obstacle, Area terrain?</title>
				<description><![CDATA[ <b>For Light or Heavy cover... </b> Only models within the terrain get the benefit of cover.  So hits allocated to models in cover apply the terrain modifiers; hits allocated to models outside the cover do not.  Different models within the same unit can have different cover bonuses applied to them.<br /> <br /> <b>For Dense cover, </b> the entire unit loses the benefit of Dense cover if even one model is fully exposed.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/790055/10869368.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/790055/10869368.page</link>
				<pubDate><![CDATA[Fri, 17 Jul 2020 16:29:23]]> GMT</pubDate>
				<author><![CDATA[ Hankovitch]]></author>
			</item>
			<item>
				<title>What about partially covered (Dense cover, light cover) unit by Obstacle, Area terrain?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/790055/10869368.page"><b>Hankovitch wrote:</b></a><br/><b>For Light or Heavy cover... </b> Only models within the terrain get the benefit of cover.  So hits allocated to models in cover apply the terrain modifiers; hits allocated to models outside the cover do not.  Different models within the same unit can have different cover bonuses applied to them.<br /> <br /> <b>For Dense cover, </b> the entire unit loses the benefit of Dense cover if even one model is fully exposed.</div></blockquote><br /> <br /> To put it this way: dense cover depends on the shooter, other cover on the target. <br /> <br /> If gusrdsman 1 and 2 are shooting some orks, and guardsman one sees an ork exposed while guardsman 2 can only draw <span class="glossaryitem" onmouseover='gp(85);'>los</span> through the dense over, guardsman 1 hits on a 4 and guardsman 2 hits on a 5. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/790055/10869436.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/790055/10869436.page</link>
				<pubDate><![CDATA[Fri, 17 Jul 2020 17:28:23]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
			</item>
			<item>
				<title>What about partially covered (Dense cover, light cover) unit by Obstacle, Area terrain?</title>
				<description><![CDATA[ Yeah, that's the better way to put it.<br /> <br /> Light cover is resolved model by model, based on whether the defending model is within cover.<br /> <br /> Dense cover is resolved model by model, based on whether the attacking model can "see" the defending model without going through/over the terrain feature.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/790055/10869530.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/790055/10869530.page</link>
				<pubDate><![CDATA[Fri, 17 Jul 2020 19:02:57]]> GMT</pubDate>
				<author><![CDATA[ Hankovitch]]></author>
			</item>
			<item>
				<title>Re:What about partially covered (Dense cover, light cover) unit by Obstacle, Area terrain?</title>
				<description><![CDATA[ Thank you guys!! It is more clear now. Model by model.....]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/790055/10871575.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/790055/10871575.page</link>
				<pubDate><![CDATA[Mon, 20 Jul 2020 07:53:08]]> GMT</pubDate>
				<author><![CDATA[ Wildweasle]]></author>
			</item>
	</channel>
</rss>