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		<title><![CDATA[Latest posts for the thread "Tetra's in 9th - are they turtle enough for the turtle club?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Tetra's in 9th - are they turtle enough for the turtle club?"]]></description>
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				<title>Tetra's in 9th - are they turtle enough for the turtle club?</title>
				<description><![CDATA[ I'm hoping to field them, but am considering using Pathfinders in place of their normal role I have for them...<br /> <br /> Pros:<br /> • 18" speed (not terrible, especially when using it to block/impede movement the way piranha's can typically do)<br /> • Sept rules let it have a good chance at hitting with those 36" High Intensity Markerlights<br /> • no longer being affected by the -1 to shoot when moving<br /> • T5 and their 36" weapons range (plus move) lets them mostly choose who may fire at them and set reasonable odds, *hopefully* they'll take shots over the truly valuable stuff<br /> • Infiltrator<br /> • @ 42pts they are 10.5pts per wound<br /> <br /> Cons:<br /> • Vehicle Squadron doesn't exist anymore (so far?), <br />   - the unit will share wounds (as the models will be plainly visible),<br />   - required to keep to the new 9th edition Unit Coherency. <br />   - Parking them in a tower may help a lot for keeping the tower (5" Engagement Zone vertically, as well as Coherency). <br /> • if misses shots, the obvious markerlight/cost-ratio doesn't compare to individual Pathfinders<br /> <br /> For the many other considerations, the question stands - is fielding a squadron of these guys worth it in 9th?<br /> <br /> Thank you <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/790082/10869617.page</link>
				<pubDate><![CDATA[Fri, 17 Jul 2020 20:22:23]]> GMT</pubDate>
				<author><![CDATA[ MekLeN]]></author>
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				<title>Tetra's in 9th - are they turtle enough for the turtle club?</title>
				<description><![CDATA[ Probably with the change to heavy]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/790082/10873109.page</link>
				<pubDate><![CDATA[Tue, 21 Jul 2020 17:58:37]]> GMT</pubDate>
				<author><![CDATA[ KRakarth]]></author>
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				<title>Tetra's in 9th - are they turtle enough for the turtle club?</title>
				<description><![CDATA[ Pathfinders arent really going to do much in 9th, they're just so damn squishy, so the better comparison is to things like Marker Drones, Stealth Teams and Characters packing <span class="glossaryitem" onmouseover='gp(328);'>MLs</span>.<br /> <br /> Their major achilles heel is that they cant be protected by Drones, and with only a T5 4+ defensive profile any kind of anti-vehicle fire is just going to make them evaporate.<br /> <br /> I think they really do have promise, but keep in mind that post-<span class="glossaryitem" onmouseover='gp(333);'>PA</span> Tau are considerably less reliant on walls of markerlights than used to be.]]></description>
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				<pubDate><![CDATA[Tue, 21 Jul 2020 18:10:52]]> GMT</pubDate>
				<author><![CDATA[ Sterling191]]></author>
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