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		<title><![CDATA[Latest posts for the thread "People's Thoughts on Rules without Models"]]></title>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Hey everyone,<br /> <br /> So in the thread next door people are talking about some frustrations with the release of new codecies in quick succession, and one of the concerns is losing unique units. It has been a point of frustration for a while that older editions had a lot more options, both in terms of individual units and wargear loadouts, that were not represented by bespoke models. As far as I am aware these have largely been removed from most of the codecies.<br /> <br /> I personally always loved converting models, even when I lacked the skill/parts. I always saw converting as an integral part of wargaming, one of the areas where hobby and gameplay interact. Sure, my combi-bolter was two bolters glued together, and I hadn't filed either one so the fit wasn't flush, one was belt-fed and one was magazine fed, and the second handle was still attached, but it was uniquely mine, and my aspiring champion had a combi-bolter.<br /> <br /> But it's been pointed out many times that some players may be discouraged or frustrated when they put together a kit using all the special weapons only to be told it's not legal to play (which to me seems more an issue with the gaming group, no reason they couldn't proxy as regular troops, but that's me editorializing). And if the more competitive options are those that you have to convert (i.e., sorcerers with a jumppack), if you are gaming on a budget or feel that such a conversion is beyond you then I can see people getting a case of the feel-bads.<br /> <br /> I would hate for the hobby part of the hobby to be a gatekeeper for people; I have no problems with unpainted plastic, or with (consistent, intuitive) proxies, but there are a lot of ways to reduce the barrier to entry that is painting (Contrast paints or Vallejo dips). I always saw converting as something that made certain options more accessible, not less. It might take a bit of creativity, but with access to the online wargaming community there's no shortage of inspiration. I take seriously the concern that it may not be financially viable for everyone, but I know when I was in middle and high school myself and my friends would punch-up our line troops to turn them into elites or other special characters. I still do that today - my jumppack sorcerer is just a raptor champion with a head-swap.<br /> <br /> Obviously what's appropriate will vary from dining room table gaming to tournament tables; but I hate the idea that a tournament organizer would look at my re-based Draznight and say "you cannot use that as a Dark Apostle; that is an altered Draznight model. It is not a Dark Apostle model. Also, you cannot use those spiky Cadians as chaos cultists, even though you modified all of their lasguns to autoguns; those are Cadians with autoguns, they are not cultists."<br /> <br /> Grains of salt, context is key, does conversion count as a proxy, "<span class="glossaryitem" onmouseover='gp(50);'>GW</span> are model designers first and game designers second," etc. Thoughts and feelings?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 04:36:42]]> GMT</pubDate>
				<author><![CDATA[ Don Qui Hotep]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Long ago when i started in 3rd we used to have wargear tables you could draw from and really customize out your <span class="glossaryitem" onmouseover='gp(56);'>hq</span>'s.. plenty of characters that didnt exist but had rules, etc etc.<br /> <br /> these days now you have a very conviluded mess of you can take this Or take this but you can only take X if you are armed with Y but not Z, and can only take Z if you are armed with D, hell <span class="glossaryitem" onmouseover='gp(50);'>gw</span> was so confused by it they couldnt even get the <span class="glossaryitem" onmouseover='gp(121);'>SoB</span> canoness options right and had to <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> an option away and replace it because the special model in the limited box was armed with an illegal configuration...<br /> <br /> sadly we will never see the character/unit wargear table how it used to be again, and no model no rules since <span class="glossaryitem" onmouseover='gp(50);'>gw</span> got shafted by the third party market when they decided to release rules for models or wargear option and then not make said model or wargear for years on end until someone else stepped in. so goodbye 90% of the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> characters, and various units and characters among all other factions.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 05:00:13]]> GMT</pubDate>
				<author><![CDATA[ warmaster21]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Conversions are not proxies, and as long as model size is over correct there is absolutely 0% wrong with proxies. With <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s gak rules writing you should expect a lot of test games before you invest into buying a model. That's just being smart with your money. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 05:01:34]]> GMT</pubDate>
				<author><![CDATA[ Slayer-Fan123]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Still waiting on Doomrider.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 05:14:40]]> GMT</pubDate>
				<author><![CDATA[ Fluid_Fox]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Well ChapterHouse case is to blame for all this... or at least <span class="glossaryitem" onmouseover='gp(50);'>GW</span>’s response when it was apparently legal to fill <span class="glossaryitem" onmouseover='gp(50);'>GW</span>’s model gaps they left for years. I honestly love the idea of converting and kit bashing too. I also doubt any gaming table is going to have a problem with any of those examples and as far as I know generally <span class="glossaryitem" onmouseover='gp(421);'>TO</span>’s agree to a requirement that 75% of the model has to be <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. As for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> yeeting  models with no rules or putting them in legends, that has been incredibly annoying and has evoked much anger and frustration from me. Especially since the <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>’s I lost were in my opinion vital to my army to not having cookie cutter lists (<span class="glossaryitem" onmouseover='gp(22);'>CSM</span>). Losing more war gear options between editions also hurt... I completely agree with you though. Chapterhouse happened because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did bad business and it’s incredibly wrong and unethical to make their customers pay for it.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 05:27:56]]> GMT</pubDate>
				<author><![CDATA[ macluvin]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ The CHS debacle was basically the tag line from the Aliens vs Predator movie: <i>"Whoever wins, we lose."</i><br /> <br /> We had hoped that this would mean <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would make models for all the units that had languished without one. Instead we got the opposite, with them just dumping the things that didn't have miniatures. And this has of course led to the stupid Adjective Nounverb naming conventions, the increasingly obnoxious wargear limitations, and the less customisation and more-monopose miniature design. <br /> <br /> CHS may not exist anymore, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s customers were the ones that lost out in that legal battle.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 05:36:52]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879089.page"><b>H.B.M.C. wrote:</b></a><br/>The CHS debacle was basically the tag line from the Aliens vs Predator movie: <i>"Whoever wins, we lose."</i><br /> <br /> We had hoped that this would mean <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would make models for all the units that had languished without one. Instead we got the opposite, with them just dumping the things that didn't have miniatures. And this has of course led to the stupid Adjective Nounverb naming conventions, the increasingly obnoxious wargear limitations, and the less customisation and more-monopose miniature design. <br /> <br /> CHS may not exist anymore, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s customers were the ones that lost out in that legal battle.<br /> <br /> </div></blockquote><br /> <br /> And yet it changed nothing in regards to 3rd party products. There is now more 3rd party than ever before. The 3d printing arena has exploded.<br /> <br /> All <span class="glossaryitem" onmouseover='gp(50);'>GW</span> have done is actually force 3rd party to compete with them directly rather than indirectly. So now we just get actual equivalent models rather than stand ins for stuff that doesn't exist.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 05:53:08]]> GMT</pubDate>
				<author><![CDATA[ Hellebore]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ But <span class="glossaryitem" onmouseover='gp(50);'>gw</span> gets actual model in first. That's the goal for <span class="glossaryitem" onmouseover='gp(50);'>gw</span>. Ensure 3rd party doesn't flood market with alternative first]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 05:56:57]]> GMT</pubDate>
				<author><![CDATA[ tneva82]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/790393/10879099.page"><b>tneva82 wrote:</b></a><br/>But <span class="glossaryitem" onmouseover='gp(50);'>gw</span> gets actual model in first. That's the goal for <span class="glossaryitem" onmouseover='gp(50);'>gw</span>. Ensure 3rd party doesn't flood market with alternative first</div></blockquote><br /> <br /> <br /> Sure, but the market is sustaining competition for basic stuff, like guardsmen and Eldar aspect warriors.<br /> <br /> Being able to pivot quickly to sell a model that doesn't exist is fine, but unless preventing this puts them out of business it's not doing much. That very narrow business model wasn't the life blood of the 3rd party sector]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 06:04:02]]> GMT</pubDate>
				<author><![CDATA[ Hellebore]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ I play more rulesets that don't even have a bespoke miniatures line than I play <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. From the outside, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s player base's need for official handholding is bizarre.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 06:10:00]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5a1b93e45f6a82fb4c00a59c5cff15e7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879103.page"><b>Hellebore wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/790393/10879099.page"><b>tneva82 wrote:</b></a><br/>But <span class="glossaryitem" onmouseover='gp(50);'>gw</span> gets actual model in first. That's the goal for <span class="glossaryitem" onmouseover='gp(50);'>gw</span>. Ensure 3rd party doesn't flood market with alternative first</div></blockquote><br /> <br /> <br /> Sure, but the market is sustaining competition for basic stuff, like guardsmen and Eldar aspect warriors.<br /> <br /> Being able to pivot quickly to sell a model that doesn't exist is fine, but unless preventing this puts them out of business it's not doing much. That very narrow business model wasn't the life blood of the 3rd party sector</div></blockquote><br /> <br /> 90% of the third party market are upgrade bits etc. salamander shoulder pads, space wolf capes etc. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 06:23:43]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/790393/10879110.page"><b>BrianDavion wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5a1b93e45f6a82fb4c00a59c5cff15e7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879103.page"><b>Hellebore wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/790393/10879099.page"><b>tneva82 wrote:</b></a><br/>But <span class="glossaryitem" onmouseover='gp(50);'>gw</span> gets actual model in first. That's the goal for <span class="glossaryitem" onmouseover='gp(50);'>gw</span>. Ensure 3rd party doesn't flood market with alternative first</div></blockquote><br /> <br /> <br /> Sure, but the market is sustaining competition for basic stuff, like guardsmen and Eldar aspect warriors.<br /> <br /> Being able to pivot quickly to sell a model that doesn't exist is fine, but unless preventing this puts them out of business it's not doing much. That very narrow business model wasn't the life blood of the 3rd party sector</div></blockquote><br /> <br /> 90% of the third party market are upgrade bits etc. salamander shoulder pads, space wolf capes etc. </div></blockquote><br /> <br /> i honestly dont think so, and now with 3d printing becoming more normal. The full minis category is exploding, as well as a lot of company that are doing bits will do a full kit along with those bits anyway.  ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 06:34:06]]> GMT</pubDate>
				<author><![CDATA[ Apple fox]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ I play Orks, me.<br /> <br /> We make the models and them make the rules fit. Ork Wartrike and Gun Trukks (counts as <span class="glossaryitem" onmouseover='gp(777);'>KBB</span>)<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 06:38:50]]> GMT</pubDate>
				<author><![CDATA[ Moriarty]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ I loved it, and still do. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> seems to be this aberration now, with hobbyists needing their hands held for every little thing (which in turn bleeds into other games when they realise they are on their own and the entitled rants come along...), even down to whether their paints are "official".  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"> <br /> <br /> Back when I joined this hobby back in 1997, converting was not exactly expected, but it was a core of the hobby. It was (and still is, before anyone jumps on this) a mark of levelling up in the hobby. It's a small mark of pride knowing you a have a miniature that potentially no one else in the world has. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> leaned into this heavily with their massive back catalogues and characters that did not (or ever did) get minis. They were there for you to convert, for you to put your own spin on what that character looked like based only on either a small boxout of art and/or a descriptive paragraph. There were reams and reams of material to show some outlandish conversions, those John Blanche pages from the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> and SOB codexes are like seminal pieces of conversion history. <br /> <br /> So, yeah. I got bit by the converting bug early on. I find it one of the biggest tragedies that new hobbyists are handcuffed by <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s ecosystem and are ignorant of the massive library of bits and the customisation potential of these minis being one of the <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s biggest selling points for their games over their competition. It's a strange irony where <span class="glossaryitem" onmouseover='gp(50);'>GW</span> still wants to push this to an extent by being very inconsistent with their "no model, no rules" has no back catalogue of individual parts to customise from, yet <span class="glossaryitem" onmouseover='gp(194);'>PP</span> with a game that kinda stymies conversions a little has a full catalogue of their parts, because reasons. <br /> <br /> Then, if they break out into other games it goes one of two ways. Either they moan that it's "not like <span class="glossaryitem" onmouseover='gp(50);'>GW</span>" and they have to do some modelling in a modelling hobby (oh noes!) or they put on their big boy pants and see what a miniature agnostic game system can truly be like. <br /> <br /> On a related note, the same goes for terrain a little bit too. Everything is out of the box and homogenised. I'm glad for the existence of channels like BlackMagicCraft, Bard's Craft, TheDMsCraft, Wyloch, Tabletop Engineer, Franky D Crafter, Tabletop Witchcraft (the list goes on) that are still pushing the idea that making your own terrain is fun, easy and perfectly okay to do. <span class="glossaryitem" onmouseover='gp(325);'>TBH</span>, those (and others) are the guys that are where my converting energy tends to go more frequently. Hopefully it will catch on with minis too and channels like Scratch Bashing will grow and people will see that converting and bashing things together are quite normal and encouraged. <br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 07:09:32]]> GMT</pubDate>
				<author><![CDATA[ Grimtuff]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fc66c8ad9be681dc3fa3066553b0b50.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879132.page"><b>Grimtuff wrote:</b></a><br/>I loved it, and still do. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> seems to be this aberration now, with hobbyists needing their hands held for every little thing (which in turn bleeds into other games when they realise they are on their own and the entitled rants come along...), even down to whether their paints are "official".  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"></div></blockquote>I don't think calling it hand-holding is fair.<br /> <br /> I can shove a Thunderhammer on my Outrider Sergeant right now. It wouldn't take any effort at all beyond removing the part from the sprue and cleaning the mould lines off. But the rules for Outriders don't allow Sergeants with Thunderhammers (yet... or ever - we don't know!). So I don't need to be hand-held and told what I can and cannot use. I need <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to be freer with their rules and let me make what I want to make.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 07:29:56]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879140.page"><b>H.B.M.C. wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fc66c8ad9be681dc3fa3066553b0b50.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879132.page"><b>Grimtuff wrote:</b></a><br/>I loved it, and still do. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> seems to be this aberration now, with hobbyists needing their hands held for every little thing (which in turn bleeds into other games when they realise they are on their own and the entitled rants come along...), even down to whether their paints are "official".  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"></div></blockquote>I don't think calling it hand-holding is fair.<br /> <br /> I can shove a Thunderhammer on my Outrider Sergeant right now. It wouldn't take any effort at all beyond removing the part from the sprue and cleaning the mould lines off. But the rules for Outriders don't allow Sergeants with Thunderhammers (yet... or ever - we don't know!). So I don't need to be hand-held and told what I can and cannot use. I need <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to be freer with their rules and let me make what I want to make.</div></blockquote><br /> <br /> Sorry, should have clarified a bit. I'm not referring to you or I, that have been in this hobby for a while and know this stuff and what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> frankly should be doing and playing to their strengths. I'm referring to how a newer hobbyist perceives the hobby and how it colours their whole perception going forward of how "things should be" (yes yes, given my previous sentence. But it's true) in the greater hobby. Converting and scracthbuilding are like alien concepts to them (so much so the latter term is frequently misused by someone kitbashing something), because no one taught them it was a thing when in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sphere. I've seen it too many times on places like Reddit etc. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 07:37:51]]> GMT</pubDate>
				<author><![CDATA[ Grimtuff]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fc66c8ad9be681dc3fa3066553b0b50.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879142.page"><b>Grimtuff wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879140.page"><b>H.B.M.C. wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fc66c8ad9be681dc3fa3066553b0b50.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879132.page"><b>Grimtuff wrote:</b></a><br/>I loved it, and still do. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> seems to be this aberration now, with hobbyists needing their hands held for every little thing (which in turn bleeds into other games when they realise they are on their own and the entitled rants come along...), even down to whether their paints are "official".  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"></div></blockquote>I don't think calling it hand-holding is fair.<br /> <br /> I can shove a Thunderhammer on my Outrider Sergeant right now. It wouldn't take any effort at all beyond removing the part from the sprue and cleaning the mould lines off. But the rules for Outriders don't allow Sergeants with Thunderhammers (yet... or ever - we don't know!). So I don't need to be hand-held and told what I can and cannot use. I need <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to be freer with their rules and let me make what I want to make.</div></blockquote><br /> <br /> Sorry, should have clarified a bit. I'm not referring to you or I, that have been in this hobby for a while and know this stuff and what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> frankly should be doing and playing to their strengths. I'm referring to how a newer hobbyist perceives the hobby and how it colours their whole perception going forward of how "things should be" (yes yes, given my previous sentence. But it's true) in the greater hobby. Converting and scracthbuilding are like alien concepts to them (so much so the latter term is frequently misused by someone kitbashing something), because no one taught them it was a thing when in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sphere. I've seen it too many times on places like Reddit etc. </div></blockquote><br /> <br /> One thing i had thought was how often people said they hated Warmachine for not having custmizability on units, And yet now here we stand with <span class="glossaryitem" onmouseover='gp(3);'>40k</span> going full force into basically the same style and its being embraced as the new norm.  Its just a funny thing, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> really just gets its lower standard i think.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 08:26:41]]> GMT</pubDate>
				<author><![CDATA[ Apple fox]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ To me <span class="glossaryitem" onmouseover='gp(3);'>40k</span> without scratch building, converting and kitbashing doesn't even exist. And I'm very pissed that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> removed options that didn't have an official model or bitz. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 08:54:02]]> GMT</pubDate>
				<author><![CDATA[ Blackie]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879140.page"><b>H.B.M.C. wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fc66c8ad9be681dc3fa3066553b0b50.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879132.page"><b>Grimtuff wrote:</b></a><br/>I loved it, and still do. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> seems to be this aberration now, with hobbyists needing their hands held for every little thing (which in turn bleeds into other games when they realise they are on their own and the entitled rants come along...), even down to whether their paints are "official".  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"></div></blockquote>I don't think calling it hand-holding is fair.<br /> <br /> I can shove a Thunderhammer on my Outrider Sergeant right now. It wouldn't take any effort at all beyond removing the part from the sprue and cleaning the mould lines off. But the rules for Outriders don't allow Sergeants with Thunderhammers (yet... or ever - we don't know!). So I don't need to be hand-held and told what I can and cannot use. I need <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to be freer with their rules and let me make what I want to make.</div></blockquote><br /> <br /> I believe Grimtuff is talking about things like the thread in Painting right now where a newer player is complaining how the Nobz box only comes with 4 choppas when the rules allow for 5 and there is a chorus or people agreeing that this is an insurmountable obstacle.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 09:57:25]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ I reckon that the majority of Drukhari players who use Grotesques, do so with kitbashed models. The only alternative being a monopose finecast kit costing £15 per model helps encourage that creativity.  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">   ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 10:03:58]]> GMT</pubDate>
				<author><![CDATA[ harlokin]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879140.page"><b>H.B.M.C. wrote:</b></a><br/><br /> I can shove a Thunderhammer on my Outrider Sergeant right now. It wouldn't take any effort at all beyond removing the part from the sprue and cleaning the mould lines off. But the rules for Outriders don't allow Sergeants with Thunderhammers (yet... or ever - we don't know!). So I don't need to be hand-held and told what I can and cannot use. I need <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to be freer with their rules and let me make what I want to make.</div></blockquote><br /> <br /> This basically sums up my feelings on the matter.<br /> <br /> I enjoy converting but I also want to be able to use my conversions on the table. Hence, I despise how many options and how much wargear has been removed outright, because it means there's really very little for me to meaningfully convert.<br /> <br /> In the past, as was said above, there were whole tables of wargear for <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>. Now it's a case of 'I guess my converted Archon will have a Huskblade and Blast Pistol, instead of the usual Huskblade and Splinter Pistol.' <br /> <br /> And if I want to use the Archon I converted to have wings, then I have to play a different army altogether.<br /> <br /> Get fethed, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 10:09:40]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/22c911076cab533e6705251b886057a7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879235.page"><b>lord_blackfang wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879140.page"><b>H.B.M.C. wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fc66c8ad9be681dc3fa3066553b0b50.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879132.page"><b>Grimtuff wrote:</b></a><br/>I loved it, and still do. <span class="glossaryitem" onmouseover='gp(3);'>40k</span> seems to be this aberration now, with hobbyists needing their hands held for every little thing (which in turn bleeds into other games when they realise they are on their own and the entitled rants come along...), even down to whether their paints are "official".  <img src="/s/i/a/813fd55ae283423385e2697b5fbde8c7.gif" border="0"></div></blockquote>I don't think calling it hand-holding is fair.<br /> <br /> I can shove a Thunderhammer on my Outrider Sergeant right now. It wouldn't take any effort at all beyond removing the part from the sprue and cleaning the mould lines off. But the rules for Outriders don't allow Sergeants with Thunderhammers (yet... or ever - we don't know!). So I don't need to be hand-held and told what I can and cannot use. I need <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to be freer with their rules and let me make what I want to make.</div></blockquote><br /> <br /> I believe Grimtuff is talking about things like the thread in Painting right now where a newer player is complaining how the Nobz box only comes with 4 choppas when the rules allow for 5 and there is a chorus or people agreeing that this is an insurmountable obstacle.</div></blockquote><br /> <br /> That thread was so bizarre. Axes, especially Ork and other bodged together or low-quality looking ones are super easy to convert. You don't even need a mythical deep bits box. Plastic rod and plasticard. Done. Even looking at the parts in the Nob kit in isolation, you can easily fashion a 5th Big Choppa out of the bits in that kit alone. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 10:16:49]]> GMT</pubDate>
				<author><![CDATA[ Grimtuff]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ I rant on this topic periodically when it comes up.  It’s my biggest gripe with the hobby today.  Yes, more than the prices.<br /> <br /> I also remember the heyday of supported conversions.  <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> it was a golden time of the hobby as a whole.  Great time to explore modeling and creativity.  Even if mostly in metal.<br /> <br /> One thing that bugs me about NMNR is that it’s so arbitrary.  <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captains are locked into very specific loadouts.  He can have a powerfist, but only if he takes a plasma pistol with it.  Or intercessor sarges can take options, but not hellblasters.  Despite the fact that the chapter upgrade sprues are 100% compatible.  That isn’t even a “just what’s in the box” issue, or a game balance one.  I understand their twisted logic, but they don’t even follow it.<br /> <br /> And then there is the random legacy things.  Like sternguard sarges called out for not taking thunderhammers.  Because sticking one on a 3A base model would break the game &lt;glares at intercessors&gt;<br /> <br /> I hope they change it in the next codex. but I’m not holding my breath.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 10:42:48]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fc66c8ad9be681dc3fa3066553b0b50.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879142.page"><b>Grimtuff wrote:</b></a><br/>Sorry, should have clarified a bit. I'm not referring to you or I, that have been in this hobby for a while and know this stuff and what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> frankly should be doing and playing to their strengths. I'm referring to how a newer hobbyist perceives the hobby and how it colours their whole perception going forward of how "things should be" (yes yes, given my previous sentence. But it's true) in the greater hobby. Converting and scracthbuilding are like alien concepts to them (so much so the latter term is frequently misused by someone kitbashing something), because no one taught them it was a thing when in the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> sphere. I've seen it too many times on places like Reddit etc. </div></blockquote>Ok, right, I see where you're coming from now. And I agree.<br /> <br /> Thing is, as much as I apply Hanlon's Razor to the decisions <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes, the efforts to slowly weed out customisation, both form a rules and especially from a miniature perspective are, I suspect, 100% intentional. Minis didn't become less kitbashable (if that's a word) by accident.<br /> <br /> I think that's kinda why I like making terrain so much. I can do whatever I want, whatever the kits allow, and then see how far I can stretch the kits to make newer and more interesting things. And I don't have to worry about rules! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 11:54:19]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879304.page"><b>H.B.M.C. wrote:</b></a><br/>Thing is, as much as I apply Hanlon's Razor to the decisions <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes, the efforts to slowly weed out customisation, both form a rules and especially from a miniature perspective are, I suspect, 100% intentional. Minis didn't become less kitbashable (if that's a word) by accident.</div></blockquote><br /> <br /> NMNR is obviously a thing, but even I don't believe that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> goes out of their way to make models less convertible.  I think it's simply that kitbashability isn't something they consider at all, and it is simply naturally diminished as models become more detailed and cut up more efficiently (from a sense of fitting more on a sprue and holding more detail). That and still trying to imitate Warmachine by making bespoke rules and weapons for everything instead of having standardized wargear.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 13:15:27]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Wow, I didn't expect to get so many responses overnight! Thanks for your opinions, all. Seems like there's a lot of accord between the Dakkanauts, which in retrospect makes a lot of sense. @Lord_Blackfang - I agree - plastic monopose models offer the same challenges that pewter monopose models did, but they have the advantage of being easier to slice and dice. I'm not the first person to point this out but it's basically going full circle back to monopose pewter models, but the tradeoff is higher-quality sculpts and easier conversions. It took me a while to get on board with it but I think I've come around.<br /> <br /> I think the dialogue between Grimtuff and HBMC has done a good job of getting into some frustrations I feel. And to Nevelon's point about it being arbitrary - Reaper Chaincannon becomes the new hotness. You can take four - but there's only one in the box. So without ever buying the new havoc models (because I already have enough havocs, thank you, although I do love pretty much all of the new <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> releases) I was able to plop two chaincannons into my <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> squad, one by combining a heavy bolter with an extra Obliterator arm and another by combining an autocannon with the barrel from the heldrake's hades autocannon. Not trying to boast, just are trying to illustrate that even for specialty weapons (i.e., not just choppers) there are work-arounds.<br /> <br /> But when Games Workshop says that you can play with everything out of the box, the need to convert or find those workarounds becomes an unwritten rule; and that can create some feel-bads. When <span class="glossaryitem" onmouseover='gp(50);'>GW</span> encouraged conversions explicitly (we would spend hours flipping through those Bitz Catalogues), it didn't seem like an impossible challenge to overcome. So where I imagine new players get frustrated is that they're basically being lied to; they do in fact need to develop certain hobby skills, or else buy four boxes of havocs for four chaincannons.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 15:03:47]]> GMT</pubDate>
				<author><![CDATA[ Don Qui Hotep]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ One of the issues is there is no happy medium that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can choose. On on hand, people are unhappy because they can’t do easy kitbashes/conversions because the rules don’t support them. On the other hand, please lose their <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> because there is only one chaincannon in the Havock kit and there are not enough chainswords in the Chaos Terminator box to are the whole squad. I can’t imagine an easier conversion in all of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> than making a random melee weapon are into a chainsword, but people complain about that whenever a ‘what is in the kit’ discussion happens. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 15:40:34]]> GMT</pubDate>
				<author><![CDATA[ alextroy]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Aren't <span class="glossaryitem" onmouseover='gp(22);'>csm</span> players irked by the fact that if they take a havock chaingun guy to put in to a <span class="glossaryitem" onmouseover='gp(22);'>csm</span> unit, then he has a different base?<br /> <br /> Asking because stuff like that would drive me wild. ]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 15:46:13]]> GMT</pubDate>
				<author><![CDATA[ Karol]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ I think units that can be made easily using <span class="glossaryitem" onmouseover='gp(50);'>GW</span> miniatures should be printed in a codex, something like an Ork Warboss on bike conversion or Necron Overlord with voidblade are okay, but something like a brand new model or set of models like Necron Night Scythes or Space Marines Primaris Outriders are too much, you can interpret one or two pieces of art of a model in a lot of different ways and I don't think that's ideal. While some armies do lend themselves to <br /> <br /> Most units shouldn't even get a proper datasheet when they get a model, they should get a beta datasheet for at least a few months before it gets put into a codex <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> and if a unit remains in beta for 3 years then that's fine in my book. Codexes are weird because they contain fluff, crunch and art. Most art isn't worth redoing every 3 years, maybe every 9-12 years 90% of art needs to be shifted out, but most art can last a good while. Fluff has gotten more important to update now that the story has gotten moving since 7th edition, but crunch is what <span class="glossaryitem" onmouseover='gp(72);'>IMO</span> is pushing the update schedule of codexes. For me the logical conclusion is to seperate the crunch into indexes and chapter approved books and move the fluff and narrative stuff from Chapter Approved into codexes. <br /> <br /> Codexes and campaigns for narrative, indexes for everyone, Chapter Approved for matched play. Update indexes every 3-5 years, <span class="glossaryitem" onmouseover='gp(18);'>CA</span> once a year, codexes and campaigns as the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> writing teams have time to push them out, no rush.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 15:54:27]]> GMT</pubDate>
				<author><![CDATA[ vict0988]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0586e1df0737820f710e037a1221e6a5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879611.page"><b>alextroy wrote:</b></a><br/>One of the issues is there is no happy medium that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can choose. On on hand, people are unhappy because they can’t do easy kitbashes/conversions because the rules don’t support them. On the other hand, please lose their <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> because there is only one chaincannon in the Havock kit and there are not enough chainswords in the Chaos Terminator box to are the whole squad. I can’t imagine an easier conversion in all of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> than making a random melee weapon are into a chainsword, but people complain about that whenever a ‘what is in the kit’ discussion happens. </div></blockquote><br /> <br /> I think it was chainaxes, not chainswords, that was the problem for <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Terminators - their basic melee weapon only comes one to a box is a bit weird, and a chainaxe is a [i]bit[/u] rarer than a chainsword.<br /> <br /> Mind you, this is the sort of thing where a direct-only sprue of chainaxes could be a thing, for a couple of quid (or actually including the parts for the default basic loadout int he box, but who'd do that sort of thing?)]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 16:08:30]]> GMT</pubDate>
				<author><![CDATA[ Dysartes]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Last I checked, Tempestus Scions have a relic which replaces a boltgun... but Scions can't take boltguns, despite them being available to regular Guard infantry sergeants, because there isn't one in the Scion kit. I find NMNR quite annoying.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0586e1df0737820f710e037a1221e6a5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879611.page"><b>alextroy wrote:</b></a><br/>One of the issues is there is no happy medium that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can choose. On on hand, people are unhappy because they can’t do easy kitbashes/conversions because the rules don’t support them. On the other hand, please lose their <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> because there is only one chaincannon in the Havock kit and there are not enough chainswords in the Chaos Terminator box to are the whole squad. I can’t imagine an easier conversion in all of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> than making a random melee weapon are into a chainsword, but people complain about that whenever a ‘what is in the kit’ discussion happens. </div></blockquote><br /> <br /> Those seem like two related but different things to me. What people generally lament with NMNR is the loss of options that could be used to characterize an army, are present on older versions of a model (a bunch of my Stormtrooper sergeants have boltguns), or are thematically fitting and logical but not supported in the rules. These aren't things that the units outright <i>need</i>, but give them potential secondary roles (eg Drukhari Archons with Blasters) or just add character.<br /> <br /> What you're describing with Havocs is when a kit doesn't allow a simple, basic loadout, requiring either significant conversion, buying an excessive number of kits (4!), or buying bits. The rules strongly encourage you to have consistent loadouts, but the kit doesn't allow it. That's frustrating.<br /> <br /> The happy medium as I see it is needing to buy no more than two of the same kit to get a consistent, basic loadout, but not including bits for some of the more atypical weapon options. <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> Neophytes are a good example and not something I see people complain about- they come with enough shotguns and autoguns to equip the whole squad with one or the other, and they include one of each special and heavy weapon (you can take up to two of each). Buy two boxes and you can double up whichever specials/heavies you want in each squad, and both squads can be wholly equipped with whichever primary you want.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 16:13:30]]> GMT</pubDate>
				<author><![CDATA[ catbarf]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879670.page"><b>catbarf wrote:</b></a><br/>Last I checked, Tempestus Scions have a relic which replaces a boltgun... but Scions can't take boltguns, despite them being available to regular Guard infantry sergeants, because there isn't one in the Scion kit. I find NMNR quite annoying.</div></blockquote>Isn't that for a Commissar, who can take a Bolter?]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 16:25:46]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879689.page"><b>H.B.M.C. wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879670.page"><b>catbarf wrote:</b></a><br/>Last I checked, Tempestus Scions have a relic which replaces a boltgun... but Scions can't take boltguns, despite them being available to regular Guard infantry sergeants, because there isn't one in the Scion kit. I find NMNR quite annoying.</div></blockquote>Isn't that for a Commissar, who can take a Bolter?</div></blockquote><br /> <br /> It was regiment-specific, so couldn't be taken by Commissars. Although it looks like it got <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>'d into a bolt pistol, so now at least it's usable.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 16:39:24]]> GMT</pubDate>
				<author><![CDATA[ catbarf]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879670.page"><b>catbarf wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0586e1df0737820f710e037a1221e6a5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879611.page"><b>alextroy wrote:</b></a><br/>One of the issues is there is no happy medium that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can choose. On on hand, people are unhappy because they can’t do easy kitbashes/conversions because the rules don’t support them. On the other hand, please lose their <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> because there is only one chaincannon in the Havock kit and there are not enough chainswords in the Chaos Terminator box to are the whole squad. I can’t imagine an easier conversion in all of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> than making a random melee weapon are into a chainsword, but people complain about that whenever a ‘what is in the kit’ discussion happens. </div></blockquote><br /> <br /> Those seem like two related but different things to me. What people generally lament with NMNR is the loss of options that could be used to characterize an army, are present on older versions of a model (a bunch of my Stormtrooper sergeants have boltguns), or are thematically fitting and logical but not supported in the rules. These aren't things that the units outright <i>need</i>, but give them potential secondary roles (eg Drukhari Archons with Blasters) or just add character.</div></blockquote><br /> <br /> This is a really good point, and I'm glad you made the distinction, catbarf. It is best practice to have a unit specialize and have a consistent loadout. If a unit comes pre-equipped with chainaxe and combi-plasma, you had better have five chain-axes and five combi-plasmas. Otherwise, just say "this unit comes pre-equipped with one chainaxe, one combi-plasma, one pair of lightning claws, two multi-meltas, one power-sword," etc. etc. I don't think the increased granularity with power-weapon options was particularly useful - my unit of pewter terminators went from having all the same power weapons to suddenly a power maul, a power axe, a power sword, etc. etc.<br /> <br /> A further point is that characters often come pre-equipped with pretty terrible options. Special pistols are not particularly useful. Having three or four pre-arranged weapon options reduces the opportunity for you to make "your guys"; it's like selecting from a few character options in a video game.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 18:10:00]]> GMT</pubDate>
				<author><![CDATA[ Don Qui Hotep]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0586e1df0737820f710e037a1221e6a5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879611.page"><b>alextroy wrote:</b></a><br/>One of the issues is there is no happy medium that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can choose. On on hand, people are unhappy because they can’t do easy kitbashes/conversions because the rules don’t support them. On the other hand, please lose their <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> because there is only one chaincannon in the Havock kit and there are not enough chainswords in the Chaos Terminator box to are the whole squad. I can’t imagine an easier conversion in all of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> than making a random melee weapon are into a chainsword, but people complain about that whenever a ‘what is in the kit’ discussion happens. </div></blockquote><br /> <br /> And don't forget the third faction, people who will with a straight face say "why am I paying for all these bitz I won't use, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should only put 1 option in the box"]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 20:42:44]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/22c911076cab533e6705251b886057a7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10880008.page"><b>lord_blackfang wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0586e1df0737820f710e037a1221e6a5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879611.page"><b>alextroy wrote:</b></a><br/>One of the issues is there is no happy medium that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can choose. On on hand, people are unhappy because they can’t do easy kitbashes/conversions because the rules don’t support them. On the other hand, please lose their <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> because there is only one chaincannon in the Havock kit and there are not enough chainswords in the Chaos Terminator box to are the whole squad. I can’t imagine an easier conversion in all of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> than making a random melee weapon are into a chainsword, but people complain about that whenever a ‘what is in the kit’ discussion happens. </div></blockquote><br /> <br /> And don't forget the third faction, people who will with a straight face say "why am I paying for all these bitz I won't use, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should only put 1 option in the box"</div></blockquote><br /> <br /> Well I usually see that applied towards dual kits, where the extra bitz are half of a completely different (and often comparatively underpowered) unit, rather than an upgrade sprue that has all the wargear options.<br /> <br /> Happy medium? How about designing sprues so that all the bodies were on one and all the wargear options on another. 10 marines come with a sprue of 10 bolters, a sprue of 10 chainswords and bolt pistols, and a sprue of each special weapon. For something like Devestators or Havocs, sell the bodies separately (at reduced cost!) from the wargear completely; have online bundles (Havocs with 4 missile launchers and champion upgrade sprue; havocs with four lascannons and champion upgrade sprue; etc. etc.).]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 22:32:01]]> GMT</pubDate>
				<author><![CDATA[ Don Qui Hotep]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Half the "weird" stuff <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does is to reduce SKUs and shelf space. 80% of the range is already Direct Only because stores can't carry that much stock. Wanting individual guns is pure madness.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 22:43:49]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Fair enough; I suppose I was wishing out loud. Certainly there must be necessary compromises for concerns of physical space, shipping costs, and similar.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 22:47:38]]> GMT</pubDate>
				<author><![CDATA[ Don Qui Hotep]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dbec6fbbfea3621541b4300756693720.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879256.page"><b>Nevelon wrote:</b></a><br/>He can have a powerfist, but only if he takes a plasma pistol with it. .</div></blockquote><br /> <br /> Or if he's a Dark Angel.]]></description>
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				<pubDate><![CDATA[Mon, 27 Jul 2020 22:50:29]]> GMT</pubDate>
				<author><![CDATA[ Platuan4th]]></author>
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				<title>Re:People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1bc3dc71589626f94458e7f40c42a14c.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10880142.page"><b>Don Qui Hotep wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/22c911076cab533e6705251b886057a7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10880008.page"><b>lord_blackfang wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0586e1df0737820f710e037a1221e6a5.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10879611.page"><b>alextroy wrote:</b></a><br/>One of the issues is there is no happy medium that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> can choose. On on hand, people are unhappy because they can’t do easy kitbashes/conversions because the rules don’t support them. On the other hand, please lose their <img src="/s/i/a/7ae18ba11c7ba79f6898e876a4b8ba4a.gif" border="0"> because there is only one chaincannon in the Havock kit and there are not enough chainswords in the Chaos Terminator box to are the whole squad. I can’t imagine an easier conversion in all of <span class="glossaryitem" onmouseover='gp(3);'>40K</span> than making a random melee weapon are into a chainsword, but people complain about that whenever a ‘what is in the kit’ discussion happens. </div></blockquote><br /> <br /> And don't forget the third faction, people who will with a straight face say "why am I paying for all these bitz I won't use, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> should only put 1 option in the box"</div></blockquote><br /> <br /> Well I usually see that applied towards dual kits, where the extra bitz are half of a completely different (and often comparatively underpowered) unit, rather than an upgrade sprue that has all the wargear options.<br /> <br /> Happy medium? How about designing sprues so that all the bodies were on one and all the wargear options on another. 10 marines come with a sprue of 10 bolters, a sprue of 10 chainswords and bolt pistols, and a sprue of each special weapon. For something like Devestators or Havocs, sell the bodies separately (at reduced cost!) from the wargear completely; have online bundles (Havocs with 4 missile launchers and champion upgrade sprue; havocs with four lascannons and champion upgrade sprue; etc. etc.).</div></blockquote><br /> <br /> That’s basically what forge world does. I would have taken a chassis of a unit, like space marine, and sold the basic <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad body and legs. Then sell sprues of <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad kits (bolters and backpack and heads) and <span class="glossaryitem" onmouseover='gp(29);'>dev</span> kits (sprues of 4 homogenous but maybe differently sculpted heavy weapons, back pack and heads for more shoots looking marines) and Assault marine upgrade kits, along with a champion/seargent/lieutenant/banner kit that comes with alternate chest swaps, purity seals, heads, combiweapons, banner...) and a vet kit that comes with special weapons, combiweapons, Storm bolters, purity seals... etc etc. Keep a centralized kit but sell upgrade kits to turn that one kit into several, rather than a specific kit for every occasion then some...<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Obviously things that are too specialized like termis can’t do that.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Also totally wouldn’t try that with something that is supposed to look very different from the original template, like plague marines. *shivers at the abomination. That is the noise marine upgrade pack*]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 05:36:36]]> GMT</pubDate>
				<author><![CDATA[ macluvin]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ I miss the rules without models. I can get them cutting full-on units that did not have models but there were a lot of options that feel like glaring holes in the army. I can't put my <span class="glossaryitem" onmouseover='gp(578);'>HoN</span> on a Palanquin anymore, <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Captains cannot go on bikes, Warboses cannot have Mega Armor, and countless more. These were miniatures people were commonly converting out of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models, and if there were third party miniatures involved they were often upgrade parts for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models. It feels like everyone has lost by their removal, especially the players. At the very LEAST they could have grandfathered in options that previously existed.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 05:56:55]]> GMT</pubDate>
				<author><![CDATA[ NinthMusketeer]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Space marines still have captains on bike... chaos doesn’t have their bike lord...]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 06:42:44]]> GMT</pubDate>
				<author><![CDATA[ macluvin]]></author>
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			<item>
				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ I loathe the stifling of creative freedom. In general, the cool thing would be to have general rules for different types of units that could then be modelled by the customers as specifically as they please, instead of shoving out everything that isn't already represented by hyperspecific Adjective NounVerber models. Ruleswriters should write lists and factions with gameplay in mind, keeping each faction distinct with strengths and weaknesses, putting up categories to which models can then be slotted in as they come. Most of those should just come through upgrade lists (say, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Raptors as base and Warp Talons as an upgrade for them). Proper lists, with lots of options and funky combinations to make your armies actually Your Dudes.<br /> <br /> Same applies to the relation between models and art. Artists should interpret the background as they wish (under the studio leader's general vision), from which the sculptors and hobbyists could then take inspiration from, not the other way round.<br /> <br /> Basically, bring everything to the style and level of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 3.5 and let the players benefit from the huge range of bits and bobs <span class="glossaryitem" onmouseover='gp(50);'>GW</span> produces. Throw wild concepts out there.<br /> <br /> Convert everything, if you can. Have fun and revel in the fact that this is your art, this is your game, no-one on Earth has exactly the same as what you have done.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 09:04:03]]> GMT</pubDate>
				<author><![CDATA[ Sherrypie]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/790393/10880382.page"><b>macluvin wrote:</b></a><br/>Space marines still have captains on bike... chaos doesn’t have their bike lord...</div></blockquote><br /> <br /> I think this is another issue in that the NMNR policy is not enforced equally. <span class="glossaryitem" onmouseover='gp(305);'>GKs</span> are allowed to convert models to create a unit that wouldn't otherwise exist, but this option isn't extended to other armies who could easily convert <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> to have wings/bikes/jetbikes/jump packs or the like, using other kits in the same range.<br /> <br /> Why is converting fine for one army but not others?<br /> <br /> On top of that, you have the further issue that not all armies get the same treatment with regard to models. At the end of 5th, <span class="glossaryitem" onmouseover='gp(27);'>DE</span> and Necrons both had 5 characters each that lacked models. So what was the result? Necrons were given 5 new character models and got to keep each of their characters, whilst <span class="glossaryitem" onmouseover='gp(27);'>DE</span> were given 0 new character models and had all of them removed from the codex.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 09:36:25]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
			</item>
			<item>
				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f8ff50af1a39416680231d8f993053eb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10880462.page"><b>Sherrypie wrote:</b></a><br/>I loathe the stifling of creative freedom. In general, the cool thing would be to have general rules for different types of units that could then be modelled by the customers as specifically as they please, instead of shoving out everything that isn't already represented by hyperspecific Adjective NounVerber models. Ruleswriters should write lists and factions with gameplay in mind, keeping each faction distinct with strengths and weaknesses, putting up categories to which models can then be slotted in as they come. Most of those should just come through upgrade lists (say, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Raptors as base and Warp Talons as an upgrade for them). Proper lists, with lots of options and funky combinations to make your armies actually Your Dudes.<br /> <br /> Same applies to the relation between models and art. Artists should interpret the background as they wish (under the studio leader's general vision), from which the sculptors and hobbyists could then take inspiration from, not the other way round.<br /> <br /> Basically, bring everything to the style and level of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 3.5 and let the players benefit from the huge range of bits and bobs <span class="glossaryitem" onmouseover='gp(50);'>GW</span> produces. Throw wild concepts out there.<br /> <br /> Convert everything, if you can. Have fun and revel in the fact that this is your art, this is your game, no-one on Earth has exactly the same as what you have done.</div></blockquote><br /> <br /> I wholeheartedly agree with this. Reading comments in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> <span class="glossaryitem" onmouseover='gp(153);'>FB</span> groups though I get the feeling many members of the community would be overwhelmed by that approach. There seem to be a lot of people that only want to build what's in the box and never look outside of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. And then there's me who's like: Dude, did you really buy the same ork boys box 10 times when you can get alternatives from at least 5 sources (one of them even being <span class="glossaryitem" onmouseover='gp(50);'>GW</span> themselves with <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>)? ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 10:21:31]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ You know what really stifles creative freedom?<br /> <br /> So called true line of sight. An abstract <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> allows for conversions free if 'modelling for advantage'.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 10:42:25]]> GMT</pubDate>
				<author><![CDATA[ Hellebore]]></author>
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			<item>
				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5a1b93e45f6a82fb4c00a59c5cff15e7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10880517.page"><b>Hellebore wrote:</b></a><br/>You know what really stifles creative freedom?<br /> <br /> So called true line of sight. An abstract <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> allows for conversions free if 'modelling for advantage'.</div></blockquote>Well yeah. <span class="glossaryitem" onmouseover='gp(317);'>TLOS</span> is a joke and probably the laziest way to handle that. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 11:33:18]]> GMT</pubDate>
				<author><![CDATA[ Wayniac]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ And yet, with the NMNR they are doing in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>,<br /> in <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> they are going the complete opposite route with the Anvil of Apotheosis character builder. Intended only for casual play, mind you, but a character builder nonetheless.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 12:49:33]]> GMT</pubDate>
				<author><![CDATA[ Forthewolftime]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/790393/10880622.page"><b>Forthewolftime wrote:</b></a><br/>And yet, with the NMNR they are doing in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>,<br /> in <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> they are going the complete opposite route with the Anvil of Apotheosis character builder. Intended only for casual play, mind you, but a character builder nonetheless.</div></blockquote><br /> <br /> But that's a single thing that will last 1 year tops. Outside that, NMNR applies far more heavyhandedly to <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> than it does to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I'm not sure there is even one upgrade option in the whole game that doesn't come in the box, to the point that even model count is hard locked to what comes in the box or multiples of the box.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 13:17:58]]> GMT</pubDate>
				<author><![CDATA[ lord_blackfang]]></author>
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			<item>
				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/22c911076cab533e6705251b886057a7.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10880652.page"><b>lord_blackfang wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/790393/10880622.page"><b>Forthewolftime wrote:</b></a><br/>And yet, with the NMNR they are doing in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>,<br /> in <span class="glossaryitem" onmouseover='gp(694);'>AOS</span> they are going the complete opposite route with the Anvil of Apotheosis character builder. Intended only for casual play, mind you, but a character builder nonetheless.</div></blockquote><br /> <br /> But that's a single thing that will last 1 year tops. Outside that, NMNR applies far more heavyhandedly to <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> than it does to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. I'm not sure there is even one upgrade option in the whole game that doesn't come in the box, to the point that even model count is hard locked to what comes in the box or multiples of the box.</div></blockquote><br /> <br /> Didn't <span class="glossaryitem" onmouseover='gp(50);'>GW</span> mess up the rules and load outs on the scout primaris Lt? The one with the gun and no melee options has the jump pack to get closer, while the one that buffs reavers and is melee centric has to slog from his deployment.   <br /> <br /> So NMNR sometimes has its fun moments too. ]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 14:12:01]]> GMT</pubDate>
				<author><![CDATA[ Karol]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Yep, it's the thematic opposite of drive me closer so I can hit them with my sword. I have a jump pack so I can fly away faster while shooting my enemy.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 14:30:25]]> GMT</pubDate>
				<author><![CDATA[ Zustiur]]></author>
			</item>
			<item>
				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f8ff50af1a39416680231d8f993053eb.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790393/10880462.page"><b>Sherrypie wrote:</b></a><br/>I loathe the stifling of creative freedom. In general, the cool thing would be to have general rules for different types of units that could then be modelled by the customers as specifically as they please, instead of shoving out everything that isn't already represented by hyperspecific Adjective NounVerber models. Ruleswriters should write lists and factions with gameplay in mind, keeping each faction distinct with strengths and weaknesses, putting up categories to which models can then be slotted in as they come. Most of those should just come through upgrade lists (say, <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> Raptors as base and Warp Talons as an upgrade for them). Proper lists, with lots of options and funky combinations to make your armies actually Your Dudes.<br /> <br /> Same applies to the relation between models and art. Artists should interpret the background as they wish (under the studio leader's general vision), from which the sculptors and hobbyists could then take inspiration from, not the other way round.<br /> <br /> Basically, bring everything to the style and level of <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> 3.5 and let the players benefit from the huge range of bits and bobs <span class="glossaryitem" onmouseover='gp(50);'>GW</span> produces. Throw wild concepts out there.<br /> <br /> Convert everything, if you can. Have fun and revel in the fact that this is your art, this is your game, no-one on Earth has exactly the same as what you have done.</div></blockquote><br /> <br /> Another great example would be Codex: Eye of Terror. All those Lost and Damned armies made out of everything on the cutting room floor. "You're asking how you make a Big Mutant? Ehm... does it fit on a 40 <span class="glossaryitem" onmouseover='gp(330);'>mm</span> base? Then go for it!"]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 17:27:02]]> GMT</pubDate>
				<author><![CDATA[ Don Qui Hotep]]></author>
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				<title>People's Thoughts on Rules without Models</title>
				<description><![CDATA[ Yes, Eye of Terror is another piece that has a fond place on my shelf. Succint to the point with rules, terse and evocative with its fiction. Make mutants and zombies, get your whiteshields out, scratch yourself a whole 13th company of werewolves. That is how a good rules pamphlet does it.]]></description>
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				<pubDate><![CDATA[Tue, 28 Jul 2020 18:38:16]]> GMT</pubDate>
				<author><![CDATA[ Sherrypie]]></author>
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