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		<title><![CDATA[Latest posts for the thread "Hunter-killer missiles"]]></title>
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				<title>Hunter-killer missiles</title>
				<description><![CDATA[ Does anyone use hunter-killer missiles on their Astartes vehicles?<br /> <br /> I know they're only single use, but are they worth putting on, say, a Rhino?<br /> <br /> Was thinking it could be fired during the first round to soften a target/enemy vehicle...]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2020 12:58:36]]> GMT</pubDate>
				<author><![CDATA[ Darian Aarush]]></author>
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				<title>Hunter-killer missiles</title>
				<description><![CDATA[ As there is no more penalty for moving and shooting them, they are much more appealing now. If you have vehicles and some spare points they are certainly not bad.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2020 15:01:20]]> GMT</pubDate>
				<author><![CDATA[ Ragnar69]]></author>
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				<title>Hunter-killer missiles</title>
				<description><![CDATA[ I’m not aware of the exact points, but I consider upgrades like that in the context of what would an additional unit cost?<br /> <br /> For example, if 3 HKM cost 60 points, how close am I to a <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad with 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, that could fire every turn?<br /> <br /> Sometimes it’s a good deal, but normally the more of these upgrades you want to add, the better off you are getting another unit that could fire all game, need to be attacked separately, that can hold objectives separately, that sort of thing.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2020 16:41:21]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>Hunter-killer missiles</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/87efa277e53f0d6766d3f3839460bcfe.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/790479/10882130.page"><b>greatbigtree wrote:</b></a><br/>I’m not aware of the exact points, but I consider upgrades like that in the context of what would an additional unit cost?<br /> <br /> For example, if 3 HKM cost 60 points, how close am I to a <span class="glossaryitem" onmouseover='gp(29);'>Dev</span> squad with 2 <span class="glossaryitem" onmouseover='gp(328);'>ML</span>, that could fire every turn?<br /> <br /> Sometimes it’s a good deal, but normally the more of these upgrades you want to add, the better off you are getting another unit that could fire all game, need to be attacked separately, that can hold objectives separately, that sort of thing.</div></blockquote><br /> <br /> It's only +5 pts, but I understand what you're saying.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/790479/10881997.page"><b>Ragnar69 wrote:</b></a><br/>As there is no more penalty for moving and shooting them, they are much more appealing now. If you have vehicles and some spare points they are certainly not bad.</div></blockquote><br /> <br /> Excellent! Thanks for the advice.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2020 19:53:53]]> GMT</pubDate>
				<author><![CDATA[ Darian Aarush]]></author>
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				<title>Hunter-killer missiles</title>
				<description><![CDATA[ Oh, yeah, for 5 points (Say 15 for 3) that's a pair of hits, probably damage against a tough target for a few wounds... you're only really sacrificing a single grunt at that point, so yeah, I'd go for it myself. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2020 20:15:56]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>Hunter-killer missiles</title>
				<description><![CDATA[ Would you pay 25 points for a <span class="glossaryitem" onmouseover='gp(328);'>ML</span> that could shoot once a turn, for 5 turns?<br /> Would you love it if it could dump its entire payload in one round?<br /> <br /> Being dispersed across multiple tanks is a blessing and a curse.  It can be hard to get them all things to shoot at, but one killed model will not remove them all<br /> One of the big drawbacks about guns on vehicles is gone, the move penalty.  The number of guns you can fire is gone (and has been for a while)<br /> <br /> Honestly, the reason I don’t field more is that I don’t have them modeled.  And not every chassis these days can take them.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2020 20:29:13]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:Hunter-killer missiles</title>
				<description><![CDATA[ Primary selling (and thus costing) point of HKMs and similar weapons:<br /> Front-loaded damage by your units prevents later damage to your units<br /> <br /> <br /> Just think how absurdly expensive a Deathstrike would have to be if you could just up and fire it first turn and not have to roll to check if the thing is armed turn after turn]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2020 20:42:11]]> GMT</pubDate>
				<author><![CDATA[ Maethbalnane]]></author>
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				<title>Hunter-killer missiles</title>
				<description><![CDATA[ I like them as insurance policies for my big guns (namely Exorcists of the Adepta Sororitas). I use them to (hopefully) add the final wound when the Exo comes up short, allowing the next tank to start in on a fresh target. Since I used to deploy Exos in a nice defensive castle with good <span class="glossaryitem" onmouseover='gp(85);'>LOS</span> and all the aura buffs, it made sense to put the <span class="glossaryitem" onmouseover='gp(55);'>HKs</span> there. Now that they can move and shoot freely, I may shift them to Rhinos to disperse the threats more evenly across my army and also to free me to save them for late in the Shooting phase to play the same role as "closers"... because nobody likes a Plagueburst Crawler with two wounds left!]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2020 20:50:18]]> GMT</pubDate>
				<author><![CDATA[ MacPhail]]></author>
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				<title>Hunter-killer missiles</title>
				<description><![CDATA[ They are also useful for soaking weapon destroyed results on the damage table.<br /> <br /> Wait, what edition are we in?  Hold on, the nurse is telling me it’s time for my meds and a nap.  You kids keep having fun.]]></description>
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				<pubDate><![CDATA[Wed, 29 Jul 2020 23:56:22]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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