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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ Which slots does your codex skimp and splurge on?<br /> <br /> For example, Marines have a lot of good elites, and few good Fast Attack choices.  Its very easy to find four different Elites I want to include.  Its hard to find even 3 different <span class="glossaryitem" onmouseover='gp(35);'>FA</span> I want to include.<br /> <br /> What are your Armies like?]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 06:22:13]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ Well, not all codices are balanced in terms of the quantity and quality of Elite and <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots.<br /> In view of the actual discussion, Necrons have quite useful choice in the Elite and <span class="glossaryitem" onmouseover='gp(35);'>FA</span> department, notably Wraiths, Scarabs and Tomb Blades on one side, and Lychguard and Praetorians on the other.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 06:42:38]]> GMT</pubDate>
				<author><![CDATA[ wuestenfux]]></author>
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				<title>Re:How many good FA choices do you have?</title>
				<description><![CDATA[ admech: and elite skitarii choice, unless you go forge world.<br /> <br /> our default elites are either the sciarin sevitors which come in stabby and sneaky flavours (though both are conventionally throught to be sub-par), and the electro-priests, who come in stabby and shocky flavours. but in the regular codex, we dont really have a "conventional" elite infantry choice, something equivalent to the 1st company veterans, or the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> veterans/stormtroopers, etc. Forge would do have the secutarii which fill the gap nicely, but thier not in the regular codex or any of the <span class="glossaryitem" onmouseover='gp(333);'>PA</span> books (though we got quite a few nice units in <span class="glossaryitem" onmouseover='gp(333);'>PA</span>: engine war. jet pack troops, a tank, APC, plane AND cavalry? yhea, we did pretty good out of that).<br /> <br /> its also worth noting that while you might only be able to name 3 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices for marines that you'd play, the Admech codex only has two....period. both versions of the ironstrider. <span class="glossaryitem" onmouseover='gp(333);'>PA</span> have us flying infanty and the robo-cav, which added some nice options, but still, we dont really have more than about 7 datasheets in any category (and thats elites, counting forge world)]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 06:45:11]]> GMT</pubDate>
				<author><![CDATA[ xerxeskingofking]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792188/10931810.page"><b>wuestenfux wrote:</b></a><br/>Well, not all codices are balanced in terms of the quantity and quality of Elite and <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots.<br /> In view of the actual discussion, Necrons have quite useful choice in the Elite and <span class="glossaryitem" onmouseover='gp(35);'>FA</span> department, notably Wraiths, Scarabs and Tomb Blades on one side, and Lychguard and Praetorians on the other.</div></blockquote><br /> <br /> That's what I was wondering.  If you were making a list with the Rule of 1 instead of the Rule of 3 (So obviously exempting Troops) which slots will you have a harder time finding something to fill than finding something to cut?   Now some lists just have more datasheets so lets make it a fair comparison.  How many sheets do you want, and how many are left?  You just listed two Necron Sheets, how many <span class="glossaryitem" onmouseover='gp(35);'>FA</span> sheets do they have?  2 out of how many are good?   And not counting <span class="glossaryitem" onmouseover='gp(39);'>FW</span>.  Not that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> doesn't count but it's not widespread and frequently aimed for these holes when it wasn't a giant monster machine or a cosmetic resculpt.<br /> <br /> For example in Marines, I've got 9 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> sheets, Only 1 is currently good (Inceptors).  After the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> changes and a standalone kit a few more MAY be good. <br /> <br /> Move Reivers to <span class="glossaryitem" onmouseover='gp(35);'>FA</span> and make Grapnel+Chutes the same as Jump Packs (in price and effect), and they could be good there too. <br /> <br /> But right now, there's no way I can find three different <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices I want to use out of 9.<br /> <br /> I've got about 17 <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choices  6 or 7 I could easily field, 2 or 3 would be a nice points fill on the borderline. <br /> <br /> I've got about 27 Elite sheets.  Just doing a quick count, not checking it twice.  And most of them are likely where the flavor of the army is coming from so most of them can be taken if they fit in your theme.  <br /> <br /> Reivers would probably switch to good if both Grapnel+Chute=Jump Pack in cost and effect along with a move to <span class="glossaryitem" onmouseover='gp(35);'>FA</span>. But they're really not right now. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931813.page"><b>xerxeskingofking wrote:</b></a><br/><br /> <br /> its also worth noting that while you might only be able to name 3 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices for marines that you'd play, the Admech codex only has two....period.</div></blockquote><br /> <br /> I can only name 1, but I did add the out of X to the question as you were writing this because I agree context matters too.  ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 07:00:33]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ 0 and all.<br /> <br /> no that isn't a joke, welcome to the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dex.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 07:19:45]]> GMT</pubDate>
				<author><![CDATA[ Not Online!!!]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931825.page"><b>Not Online!!! wrote:</b></a><br/><br /> no that isn't a joke, welcome to the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dex.</div></blockquote><br /> <br /> I didn't think it was.  I was just looking through a couple codexes and noticed <span class="glossaryitem" onmouseover='gp(35);'>FA</span> was often the smallest non-troop section and the suckiest.  Figured I'd ask other people who play other armies if they had the same experience.  It seems like the good <span class="glossaryitem" onmouseover='gp(35);'>FA</span> when into the Elite section because they were more Elite than they were <span class="glossaryitem" onmouseover='gp(35);'>FA</span>.  Or Something. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 07:23:20]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ One of the "fastest" factions of the game, and I have 6 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> options.<br /> <br /> - 5 of them locked behind a subfaction, just one open to all the army<br /> - 3 of them are beasts, I'm not really sure what to tell about them, birds are fine I guess.<br /> <br /> Reavers and Scourges are cool I guess, with their problems.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 07:44:22]]> GMT</pubDate>
				<author><![CDATA[ Denegaar]]></author>
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				<title>Re:How many good FA choices do you have?</title>
				<description><![CDATA[ Well, the armies I currently have handy to play are all Marine types (<span class="glossaryitem" onmouseover='gp(124);'>SW</span>, <span class="glossaryitem" onmouseover='gp(25);'>DA</span>, & all Dreads).  <br /> So in theory, Codex wise I'm quite good in the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot.<br /> My actual armies though:<br /> <span class="glossaryitem" onmouseover='gp(25);'>DA</span> - I only run 1 Jump Pack Assault Squad.<br /> <span class="glossaryitem" onmouseover='gp(124);'>SW</span> - I run 2 jump squads & there's 3 speeders (all magnetized).<br /> The Dreads - hmm, not so much....  Sure, I could take some sort of <span class="glossaryitem" onmouseover='gp(35);'>FA</span>.  But then it wouldn't be all Dreads....<br /> <br /> I'm currently building a small <span class="glossaryitem" onmouseover='gp(722);'>GSC</span> force.  So I've got a Ridge Runner & two squads of Jackals on the desk.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 08:09:10]]> GMT</pubDate>
				<author><![CDATA[ ccs]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c02f443b96f5d33e54ab99e33788d160.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792188/10931831.page"><b>Denegaar wrote:</b></a><br/>One of the "fastest" factions of the game, and I have 6 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> options.<br /> <br /> - 5 of them locked behind a subfaction, just one open to all the army<br /> - 3 of them are beasts, I'm not really sure what to tell about them, birds are fine I guess.<br /> <br /> Reavers and Scourges are cool I guess, with their problems.</div></blockquote><br /> <br /> Agree. The Fast Attack section of the fast attack faction, is massively underwhelming:<br /> <br /> Kabal<br /> - None<br /> <br /> Wych Cult<br /> - Hellions (pretty bad)<br /> - Reaver Jetbikes (very mediocre)<br /> <br /> Coven<br /> - None<br /> <br /> Blades For Hire<br /> - Scourges (expensive glass cannon, without the cannon)<br /> <br /> Beast Packs<br /> - Clawed Fiends (meh)<br /> - Khymerae (poor)<br /> - Razorwing Flocks (kind of ok....maybe)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 08:11:48]]> GMT</pubDate>
				<author><![CDATA[ harlokin]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ I'm thinking <span class="glossaryitem" onmouseover='gp(50);'>GW</span> put too many <span class="glossaryitem" onmouseover='gp(35);'>FA</span> units in the Elite slot because they're good even if they are fast. <br /> <br /> How many of your borderline Elite units become somewhat good if they're in the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot?<br /> <br /> If they're in the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot with a minor tweak?]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 08:15:41]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931805.page"><b>Breton wrote:</b></a><br/>Which slots does your codex skimp and splurge on?</div></blockquote>The new sisters:<br /> - Troops: one unit, almost always 5 models bare with occasional special weapons<br /> - Fast: two units, the first bodies to carry four deepstriking melta or flame pistols (and decent enough at it), the other a mechanised scout unit that can't scout while mechanised<br /> - Heavy: four units, a big shooty missile predator type thing, two variants on fragile close combat dreadnoughts, and heavy bolter/multimelta infantry<br /> - Elites: all the units. Twelve in all. A mix of aura givers, assault units, and redundant units.<br /> - <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>: two, one good/economic but immobile, the other making up the numbers<br /> <br /> If the dominions could still scout in their vehicles i'd say the sisters would go 2 for 2 with their fast attack. On foot not so much.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 09:13:05]]> GMT</pubDate>
				<author><![CDATA[ A.T.]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931846.page"><b>Breton wrote:</b></a><br/>I'm thinking <span class="glossaryitem" onmouseover='gp(50);'>GW</span> put too many <span class="glossaryitem" onmouseover='gp(35);'>FA</span> units in the Elite slot because they're good even if they are fast. <br /> <br /> How many of your borderline Elite units become somewhat good if they're in the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot?<br /> <br /> If they're in the <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slot with a minor tweak?</div></blockquote><br /> <br /> None, I would say. <br /> <br /> Our Elites consist of The Court of the Archon, Incubi, Mandrakes, Grotesques, and Beastmasters. Of those, only Beastmasters are fast enough to be <span class="glossaryitem" onmouseover='gp(35);'>FA</span> candidates, but they are arguably the worst unit in the codex.<br /> <br /> The Drukhari codex is lacking in Heavy Support Options:<br /> <br /> Kabal - Ravager<br /> Wych Cult - None<br /> Covens - Talos & Cronos]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 09:19:16]]> GMT</pubDate>
				<author><![CDATA[ harlokin]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931860.page"><b>A.T. wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931805.page"><b>Breton wrote:</b></a><br/>Which slots does your codex skimp and splurge on?</div></blockquote>The new sisters:<br /> - Troops: one unit, almost always 5 models bare with occasional special weapons<br /> - Fast: two units, the first bodies to carry four deepstriking melta or flame pistols (and decent enough at it), the other a mechanised scout unit that can't scout while mechanised<br /> - Heavy: four units, a big shooty missile predator type thing, two variants on fragile close combat dreadnoughts, and heavy bolter/multimelta infantry<br /> - Elites: all the units. Twelve in all. A mix of aura givers, assault units, and redundant units.<br /> - <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>: two, one good/economic but immobile, the other making up the numbers<br /> <br /> If the dominions could still scout in their vehicles i'd say the sisters would go 2 for 2 with their fast attack. On foot not so much.</div></blockquote><br /> Dominions might be better again in a meta with mass 2 wound marines, if only because they make a better target for Blessed Bolts.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 09:23:48]]> GMT</pubDate>
				<author><![CDATA[ Matt.Kingsley]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(35);'>FA</span> is just bikes, jump troops and occasionally light vehicles.<br /> <br /> In *game* terms, it should probably be where you get your deep strike/infiltrate and any unit with movement above about 8". But that ship sailed many editions ago.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 09:25:09]]> GMT</pubDate>
				<author><![CDATA[ Tyel]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931826.page"><b>Breton wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931825.page"><b>Not Online!!! wrote:</b></a><br/><br /> no that isn't a joke, welcome to the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dex.</div></blockquote><br /> <br /> I didn't think it was.  I was just looking through a couple codexes and noticed <span class="glossaryitem" onmouseover='gp(35);'>FA</span> was often the smallest non-troop section and the suckiest.  Figured I'd ask other people who play other armies if they had the same experience.  It seems like the good <span class="glossaryitem" onmouseover='gp(35);'>FA</span> when into the Elite section because they were more Elite than they were <span class="glossaryitem" onmouseover='gp(35);'>FA</span>.  Or Something. </div></blockquote><br /> <br /> there are no fast <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> elits though, so no, Good <span class="glossaryitem" onmouseover='gp(35);'>FA</span> entering elites is a distinclty <span class="glossaryitem" onmouseover='gp(119);'>SM</span> phenomenon.<br /> <br /> Overall i guess we can't really complain about chaos spawn, for it's price, it's what it is and on average does what it should, even if a bit slow.<br /> The rest of the section either relies on specific subfactions and combos, like literally any other <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dex choice does, because feth you for wanting a unit working without psy, subfaction, stratagem combination.<br /> Bikers f.e. at the very least need if they want to melee Khorne, icon, and <span class="glossaryitem" onmouseover='gp(156);'>RC</span> or a psyker. If shooty some support char and slaanesh, but there are other units which take the strat for double shooting making shooty bikers a bit of a waste.<br /> Raptors, without Nightlords are either 3 x plasma in 5 mobile dudes, stuck at 1W, there's an argument to be made for purge for full rerolls, but ehh, to expensive, and if you want to use them as the intended role it's khorne nightlords with strat and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> support... (khorne beeing etremely unfluffy for nightlords anyways so think about that what you want)<br /> Warp talons, same story, but atleast daemons and usefull ability, either nightlords or any faction that can make good use of legion daemons. still for what they do way to overcosted.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 09:25:25]]> GMT</pubDate>
				<author><![CDATA[ Not Online!!!]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ Death Guard has 3 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices and they're all good (Drone, Spawn, Hauler). <br /> Where we lack is the heavy support section, there's basically only the <span class="glossaryitem" onmouseover='gp(775);'>PBC</span> that is strong. And the Defiler, but mine isn't fully painted yet.<br /> <br /> On the other hand my renegade <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> (which is made up of models I had to throw out of <span class="glossaryitem" onmouseover='gp(528);'>DG</span> with 8th edition) the Heavy support slot is pretty bloated with Oblits, Havocs, Rapiers and Vindicator.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 09:25:50]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ I play <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and very fast lists. 0 dedicated transports or <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices though. All the good infantry units are elite and even the invictors are elites. I can have 75% of my army charge turn 1 yet my <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices are too slow to keep up with my elites and characters.<br /> <br /> I am still waiting for my Indomitus boxes so I can get some outriders and eradicators but until then my lists will continue to be 90% <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and elites with the minimum amount of troops.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 10:10:42]]> GMT</pubDate>
				<author><![CDATA[ Klickor]]></author>
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				<title>Re:How many good FA choices do you have?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(69);'>IG</span>: can't really complain. Hellhounds, Scout- and armored Sentinels are all useful. Depending on if they move to legends I personally think Tauros Venator, flamer Tauros Assault cars, Salamander Scout tanks and Rough riders are all useable. Not powerful, but useable.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 10:12:15]]> GMT</pubDate>
				<author><![CDATA[ Pyroalchi]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ Interceptors with their sudo fly are okey. This is the only <span class="glossaryitem" onmouseover='gp(305);'>GK</span> <span class="glossaryitem" onmouseover='gp(35);'>FA</span> I ever tried out. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 10:32:19]]> GMT</pubDate>
				<author><![CDATA[ Karol]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ With <span class="glossaryitem" onmouseover='gp(124);'>SW</span> I only use <span class="glossaryitem" onmouseover='gp(504);'>TWC</span> and not even everytime. Which is a shame because they're basically the main reason why I started <span class="glossaryitem" onmouseover='gp(124);'>SW</span> <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> With orks I have Kustom Boosta Blasta, Shokkjump Dragsta, Megatrakk Scrapjet and Deff Kopta that are all good. Stormboyz and Warbikes not so, but they still have some use. I haven't played those two units since ages though. For orks Fast Attack it's the most crowded section in the codex, along with Heavy Support.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 10:47:37]]> GMT</pubDate>
				<author><![CDATA[ Blackie]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931818.page"><b>Breton wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/907384cdd6e55447221a4729cc4653f1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792188/10931810.page"><b>wuestenfux wrote:</b></a><br/>Well, not all codices are balanced in terms of the quantity and quality of Elite and <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots.<br /> In view of the actual discussion, Necrons have quite useful choice in the Elite and <span class="glossaryitem" onmouseover='gp(35);'>FA</span> department, notably Wraiths, Scarabs and Tomb Blades on one side, and Lychguard and Praetorians on the other.</div></blockquote><br /> <br /> That's what I was wondering.  If you were making a list with the Rule of 1 instead of the Rule of 3 (So obviously exempting Troops) which slots will you have a harder time finding something to fill than finding something to cut?   Now some lists just have more datasheets so lets make it a fair comparison.  How many sheets do you want, and how many are left?  You just listed two Necron Sheets, how many <span class="glossaryitem" onmouseover='gp(35);'>FA</span> sheets do they have?  2 out of how many are good?   And not counting <span class="glossaryitem" onmouseover='gp(39);'>FW</span>.  Not that <span class="glossaryitem" onmouseover='gp(39);'>FW</span> doesn't count but it's not widespread and frequently aimed for these holes when it wasn't a giant monster machine or a cosmetic resculpt.<br /> <br /> For example in Marines, I've got 9 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> sheets, Only 1 is currently good (Inceptors).  After the <span class="glossaryitem" onmouseover='gp(330);'>MM</span> changes and a standalone kit a few more MAY be good. <br /> <br /> Move Reivers to <span class="glossaryitem" onmouseover='gp(35);'>FA</span> and make Grapnel+Chutes the same as Jump Packs (in price and effect), and they could be good there too. <br /> <br /> But right now, there's no way I can find three different <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices I want to use out of 9.<br /> <br /> I've got about 17 <span class="glossaryitem" onmouseover='gp(57);'>HS</span> choices  6 or 7 I could easily field, 2 or 3 would be a nice points fill on the borderline. <br /> <br /> I've got about 27 Elite sheets.  Just doing a quick count, not checking it twice.  And most of them are likely where the flavor of the army is coming from so most of them can be taken if they fit in your theme.  <br /> <br /> Reivers would probably switch to good if both Grapnel+Chute=Jump Pack in cost and effect along with a move to <span class="glossaryitem" onmouseover='gp(35);'>FA</span>. But they're really not right now. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931813.page"><b>xerxeskingofking wrote:</b></a><br/><br /> <br /> its also worth noting that while you might only be able to name 3 <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices for marines that you'd play, the Admech codex only has two....period.</div></blockquote><br /> <br /> I can only name 1, but I did add the out of X to the question as you were writing this because I agree context matters too.  </div></blockquote><br /> <br /> Umm Outriders are fast attack and they're pretty solid. <br /> fast attack is proably the weaker part of the marines codex yes (honestly thats more common then not with most codices) but I'd not complain about it, especially given 9th edition is giving Marines 3 new entries to fast attack (Outriders, the ATV and the Primaris Land Speeders) <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 10:50:51]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931919.page"><b>BrianDavion wrote:</b></a><br/><br /> <br /> Umm Outriders are fast attack and they're pretty solid. <br /> fast attack is proably the weaker part of the marines codex yes (honestly thats more common then not with most codices) but I'd not complain about it, especially given 9th edition is giving Marines 3 new entries to fast attack (Outriders, the ATV and the Primaris Land Speeders) <br /> <br /> </div></blockquote><br /> <br /> Outriders aren't really out.  They're the "when they get a kit they'll be good" I've been referring to.  They're also 3 and only 3.  I hate those units, but some of it is my 5/10 100, 1000 OCD. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 11:09:11]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931928.page"><b>Breton wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931919.page"><b>BrianDavion wrote:</b></a><br/><br /> <br /> Umm Outriders are fast attack and they're pretty solid. <br /> fast attack is proably the weaker part of the marines codex yes (honestly thats more common then not with most codices) but I'd not complain about it, especially given 9th edition is giving Marines 3 new entries to fast attack (Outriders, the ATV and the Primaris Land Speeders) <br /> <br /> </div></blockquote><br /> <br /> Outriders aren't really out.  They're the "when they get a kit they'll be good" I've been referring to.  They're also 3 and only 3.  I hate those units, but some of it is my 5/10 100, 1000 OCD. </div></blockquote><br /> <br /> given we've not seen a multipart kit breton I don't think they ARE getting a kit. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 11:10:59]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ I’ve not played my Eldar in 9th, but their <span class="glossaryitem" onmouseover='gp(35);'>FA</span> slots always seemed decent.<br /> <br /> Shining Spears and Vypers are probably the stand outs these days, but regular bikes and Hawks have generally served me well. (Spears are theoretical, I’ve not converted any personally)<br /> <br /> If Craftworlds need to shuffle slots around, it’s the heavy support slot that needs to be unpacked a little.  Although Banshees could move from elite to <span class="glossaryitem" onmouseover='gp(35);'>FA</span>, which would help give them some space from Scorpions.<br /> <br /> As an Ultramarine, I like to have one of every slot in my lists.  Makes it feel more like the well balanced <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> force they should be.  What I take depends a LOT on the theme of the list overall.  I’ve generally enjoyed Land Speeders.  <span class="glossaryitem" onmouseover='gp(330);'>MM</span> back in earlier editions when they could actually pop tanks (even just the threat of that could shape the battle) but more recently TML/<span class="glossaryitem" onmouseover='gp(51);'>HB</span> is my speeder of choice.<br /> <br /> I will admit that <span class="glossaryitem" onmouseover='gp(35);'>FA</span> is a lot thinner than other slots.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 11:16:23]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931932.page"><b>BrianDavion wrote:</b></a><br/><br /> <br /> given we've not seen a multipart kit breton I don't think they ARE getting a kit. </div></blockquote><br /> <br /> We haven't actually seen any of the Indomitus Kits yet.  And I expect we will see Outrider kits, but not until the starter set sales peter out.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 12:22:33]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ As someone who plays Ryza AdMech, fast is amazing for me. Dragoons are brutal in <span class="glossaryitem" onmouseover='gp(19);'>CC</span>, Steriluzors are very good at clearing screens and killing units in cover.  My personal favorite though are sulphorhounds.  I put 2 units in a Rad-Saturated patrol for that sweet 3" debuff aura to support my dragoons and sicarians.  ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 12:51:04]]> GMT</pubDate>
				<author><![CDATA[ StarHunter25]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931967.page"><b>Breton wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931932.page"><b>BrianDavion wrote:</b></a><br/><br /> <br /> given we've not seen a multipart kit breton I don't think they ARE getting a kit. </div></blockquote><br /> <br /> We haven't actually seen any of the Indomitus Kits yet.  And I expect we will see Outrider kits, but not until the starter set sales peter out.</div></blockquote><br /> <br /> While not full sprue pics, we have some solid details (including official pictures) on the assault intercessors and bladeguard vets with new options.  So saying we’ve not seen and Indomitus kits is not entirely accurate.<br /> <br /> I think the outriders are fine bare-bones.  If they actually get options, they can only go up from there.  Even just a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> toy for the sarge will reap some pretty good rewards seeing how many attacks they put out.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 12:51:20]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ 2. Out of a total of 2.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 13:03:52]]> GMT</pubDate>
				<author><![CDATA[ ERJAK]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ Necron player here. Fast Attack is probably the strongest role in the codex pre 2.0. We still don't know how the new codex will play out, but currently we have Destroyers, Wraiths and Tomb Blades. These are probably some of the most competitive options in the codex as it stands right now.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 13:37:38]]> GMT</pubDate>
				<author><![CDATA[ Darsath]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931869.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931826.page"><b>Breton wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931825.page"><b>Not Online!!! wrote:</b></a><br/><br /> no that isn't a joke, welcome to the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dex.</div></blockquote><br /> <br /> I didn't think it was.  I was just looking through a couple codexes and noticed <span class="glossaryitem" onmouseover='gp(35);'>FA</span> was often the smallest non-troop section and the suckiest.  Figured I'd ask other people who play other armies if they had the same experience.  It seems like the good <span class="glossaryitem" onmouseover='gp(35);'>FA</span> when into the Elite section because they were more Elite than they were <span class="glossaryitem" onmouseover='gp(35);'>FA</span>.  Or Something. </div></blockquote><br /> <br /> there are no fast <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> elits though, so no, Good <span class="glossaryitem" onmouseover='gp(35);'>FA</span> entering elites is a distinclty <span class="glossaryitem" onmouseover='gp(119);'>SM</span> phenomenon.<br /> <br /> Overall i guess we can't really complain about chaos spawn, for it's price, it's what it is and on average does what it should, even if a bit slow.<br /> The rest of the section either relies on specific subfactions and combos, like literally any other <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dex choice does, because feth you for wanting a unit working without psy, subfaction, stratagem combination.<br /> Bikers f.e. at the very least need if they want to melee Khorne, icon, and <span class="glossaryitem" onmouseover='gp(156);'>RC</span> or a psyker. If shooty some support char and slaanesh, but there are other units which take the strat for double shooting making shooty bikers a bit of a waste.<br /> Raptors, without Nightlords are either 3 x plasma in 5 mobile dudes, stuck at 1W, there's an argument to be made for purge for full rerolls, but ehh, to expensive, and if you want to use them as the intended role it's khorne nightlords with strat and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> support... (khorne beeing etremely unfluffy for nightlords anyways so think about that what you want)<br /> Warp talons, same story, but atleast daemons and usefull ability, either nightlords or any faction that can make good use of legion daemons. still for what they do way to overcosted.<br /> </div></blockquote><br /> Once they go to 2W warp talons won't seem quite so overpriced, they'll be even better at taking objectives from enemy units and holding them, though you are correct that it will only be for Eighth Legion armies. Raptors will be in the same boat. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 13:45:53]]> GMT</pubDate>
				<author><![CDATA[ Gadzilla666]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dbec6fbbfea3621541b4300756693720.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792188/10931978.page"><b>Nevelon wrote:</b></a><br/><br /> <br /> While not full sprue pics, we have some solid details (including official pictures) on the assault intercessors and bladeguard vets with new options.  So saying we’ve not seen and Indomitus kits is not entirely accurate.<br /> <br /> I think the outriders are fine bare-bones.  If they actually get options, they can only go up from there.  Even just a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> toy for the sarge will reap some pretty good rewards seeing how many attacks they put out.</div></blockquote><br /> <br /> The melta gravis dudes were show too. With multi meltas and something that is probably a rapid fire melta. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 13:46:13]]> GMT</pubDate>
				<author><![CDATA[ Karol]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dbec6fbbfea3621541b4300756693720.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792188/10931978.page"><b>Nevelon wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931967.page"><b>Breton wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931932.page"><b>BrianDavion wrote:</b></a><br/><br /> <br /> given we've not seen a multipart kit breton I don't think they ARE getting a kit. </div></blockquote><br /> <br /> We haven't actually seen any of the Indomitus Kits yet.  And I expect we will see Outrider kits, but not until the starter set sales peter out.</div></blockquote><br /> <br /> While not full sprue pics, we have some solid details (including official pictures) on the assault intercessors and bladeguard vets with new options.  So saying we’ve not seen and Indomitus kits is not entirely accurate.<br /> <br /> I think the outriders are fine bare-bones.  If they actually get options, they can only go up from there.  Even just a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> toy for the sarge will reap some pretty good rewards seeing how many attacks they put out.</div></blockquote><br /> <br /> Yeah, I've already said I don't see them getting a complicated kit.  So much of their model is already pretty much fixed.  They have to sit in the saddle, they pretty much have to have both feet on the pedals, and one hand on the handlebars.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 13:50:08]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d3b020fe81ea1623f0b92b9015c421ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792188/10932003.page"><b>Gadzilla666 wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931869.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931826.page"><b>Breton wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931825.page"><b>Not Online!!! wrote:</b></a><br/><br /> no that isn't a joke, welcome to the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dex.</div></blockquote><br /> <br /> I didn't think it was.  I was just looking through a couple codexes and noticed <span class="glossaryitem" onmouseover='gp(35);'>FA</span> was often the smallest non-troop section and the suckiest.  Figured I'd ask other people who play other armies if they had the same experience.  It seems like the good <span class="glossaryitem" onmouseover='gp(35);'>FA</span> when into the Elite section because they were more Elite than they were <span class="glossaryitem" onmouseover='gp(35);'>FA</span>.  Or Something. </div></blockquote><br /> <br /> there are no fast <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> elits though, so no, Good <span class="glossaryitem" onmouseover='gp(35);'>FA</span> entering elites is a distinclty <span class="glossaryitem" onmouseover='gp(119);'>SM</span> phenomenon.<br /> <br /> Overall i guess we can't really complain about chaos spawn, for it's price, it's what it is and on average does what it should, even if a bit slow.<br /> The rest of the section either relies on specific subfactions and combos, like literally any other <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dex choice does, because feth you for wanting a unit working without psy, subfaction, stratagem combination.<br /> Bikers f.e. at the very least need if they want to melee Khorne, icon, and <span class="glossaryitem" onmouseover='gp(156);'>RC</span> or a psyker. If shooty some support char and slaanesh, but there are other units which take the strat for double shooting making shooty bikers a bit of a waste.<br /> Raptors, without Nightlords are either 3 x plasma in 5 mobile dudes, stuck at 1W, there's an argument to be made for purge for full rerolls, but ehh, to expensive, and if you want to use them as the intended role it's khorne nightlords with strat and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> support... (khorne beeing etremely unfluffy for nightlords anyways so think about that what you want)<br /> Warp talons, same story, but atleast daemons and usefull ability, either nightlords or any faction that can make good use of legion daemons. still for what they do way to overcosted.<br /> </div></blockquote><br /> Once they go to 2W warp talons won't seem quite so overpriced, they'll be even better at taking objectives from enemy units and holding them, though you are correct that it will only be for Eighth Legion armies. Raptors will be in the same boat. </div></blockquote><br /> <br /> 1 slight issue, though, the prices <span class="glossaryitem" onmouseover='gp(258);'>ATM</span> are for 1 W models, chances are someone at <span class="glossaryitem" onmouseover='gp(50);'>gw</span> thought their price was too low and hiked it, and we get then another hike for the "upgrade " for 2 w.<br /> which is <span class="glossaryitem" onmouseover='gp(258);'>atm</span> the more likely scenario, sadly.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 14:09:43]]> GMT</pubDate>
				<author><![CDATA[ Not Online!!!]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><cite>Breton wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/dbec6fbbfea3621541b4300756693720.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792188/10931978.page"><b>Nevelon wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931967.page"><b>Breton wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931932.page"><b>BrianDavion wrote:</b></a><br/><br /> <br /> given we've not seen a multipart kit breton I don't think they ARE getting a kit. </div></blockquote><br /> <br /> We haven't actually seen any of the Indomitus Kits yet.  And I expect we will see Outrider kits, but not until the starter set sales peter out.</div></blockquote><br /> <br /> While not full sprue pics, we have some solid details (including official pictures) on the assault intercessors and bladeguard vets with new options.  So saying we’ve not seen and Indomitus kits is not entirely accurate.<br /> <br /> I think the outriders are fine bare-bones.  If they actually get options, they can only go up from there.  Even just a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> toy for the sarge will reap some pretty good rewards seeing how many attacks they put out.</div></blockquote><br /> <br /> Yeah, I've already said I don't see them getting a complicated kit.  So much of their model is already pretty much fixed.  They have to sit in the saddle, they pretty much have to have both feet on the pedals, and one hand on the handlebars.</div></blockquote><br /> The same modeling restrictions are on the old bikes, and they get plenty of options.<br /> Sarge options are the most likely.  Just make the non-handlebar arm on him a flat shoulder, and either include options in the kit, or just let them pull off of the intercessor sarge list and use the upgrade kits.<br /> <br /> Special weapons are harder.  It’s not like they are going to give them access to the classics.  That’s not the primaris way.  So due to NMNR, it will be whatever option they add to the kit.  I could see them getting some of the plasma options from the hellblasters.  Which would also feed into the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> Ravenwing thing.  If I had to make a guess, we’ll see the full kit when the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> supplement drops.<br /> <br /> <blockquote><div><cite>Karol wrote:</cite>The melta gravis dudes were show too. With multi meltas and something that is probably a rapid fire melta. </div></blockquote><br /> I forgot about them.  Mostly because the basic guys from the starter are so fine and overkill against most things, I don’t see the need to buy a box for more options.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 14:18:28]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10932027.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/d3b020fe81ea1623f0b92b9015c421ab.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/792188/10932003.page"><b>Gadzilla666 wrote:</b></a><br/><div style="margin-top:5px; margin-bottom:10px;">
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<blockquote><div><a href="/dakkaforum/posts/preList/792188/10931869.page"><b>Not Online!!! wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931826.page"><b>Breton wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10931825.page"><b>Not Online!!! wrote:</b></a><br/><br /> no that isn't a joke, welcome to the <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dex.</div></blockquote><br /> <br /> I didn't think it was.  I was just looking through a couple codexes and noticed <span class="glossaryitem" onmouseover='gp(35);'>FA</span> was often the smallest non-troop section and the suckiest.  Figured I'd ask other people who play other armies if they had the same experience.  It seems like the good <span class="glossaryitem" onmouseover='gp(35);'>FA</span> when into the Elite section because they were more Elite than they were <span class="glossaryitem" onmouseover='gp(35);'>FA</span>.  Or Something. </div></blockquote><br /> <br /> there are no fast <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> elits though, so no, Good <span class="glossaryitem" onmouseover='gp(35);'>FA</span> entering elites is a distinclty <span class="glossaryitem" onmouseover='gp(119);'>SM</span> phenomenon.<br /> <br /> Overall i guess we can't really complain about chaos spawn, for it's price, it's what it is and on average does what it should, even if a bit slow.<br /> The rest of the section either relies on specific subfactions and combos, like literally any other <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> dex choice does, because feth you for wanting a unit working without psy, subfaction, stratagem combination.<br /> Bikers f.e. at the very least need if they want to melee Khorne, icon, and <span class="glossaryitem" onmouseover='gp(156);'>RC</span> or a psyker. If shooty some support char and slaanesh, but there are other units which take the strat for double shooting making shooty bikers a bit of a waste.<br /> Raptors, without Nightlords are either 3 x plasma in 5 mobile dudes, stuck at 1W, there's an argument to be made for purge for full rerolls, but ehh, to expensive, and if you want to use them as the intended role it's khorne nightlords with strat and <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> support... (khorne beeing etremely unfluffy for nightlords anyways so think about that what you want)<br /> Warp talons, same story, but atleast daemons and usefull ability, either nightlords or any faction that can make good use of legion daemons. still for what they do way to overcosted.<br /> </div></blockquote>
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</div><br /> Once they go to 2W warp talons won't seem quite so overpriced, they'll be even better at taking objectives from enemy units and holding them, though you are correct that it will only be for Eighth Legion armies. Raptors will be in the same boat. </div></blockquote><br /> <br /> 1 slight issue, though, the prices <span class="glossaryitem" onmouseover='gp(258);'>ATM</span> are for 1 W models, chances are someone at <span class="glossaryitem" onmouseover='gp(50);'>gw</span> thought their price was too low and hiked it, and we get then another hike for the "upgrade " for 2 w.<br /> which is <span class="glossaryitem" onmouseover='gp(258);'>atm</span> the more likely scenario, sadly.<br /> </div></blockquote><br /> Yes, I fear you could be right, at which point they would be almost useless. ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 14:29:25]]> GMT</pubDate>
				<author><![CDATA[ Gadzilla666]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ From the Guard, we have Evil Mutt tanks (Hellhounds, Banewolves, and Devildogs) that are Ok. Sentinels and Armoured Sentinels are almost ok... I had some rough riders that were my preferred <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choice, but they’re now legendary.<br /> <br /> I will take a Hellhound and a squad of Sentinels if I’m playing big points and am not really invested in the outcome, just to put them on the table, but nothing I’d go out of my way to include.]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 15:05:18]]> GMT</pubDate>
				<author><![CDATA[ greatbigtree]]></author>
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				<title>Re:How many good FA choices do you have?</title>
				<description><![CDATA[ Orks have the Shokkjump Dragstas and Megatrakk Scrapjets as very good choices, Kustom Boosta-blastas and Deffkoptas are decent, storm boyz and warbikers are meh but playable, the other two buggies suck.<br /> <br /> From reading through this thread, orks might have the best <span class="glossaryitem" onmouseover='gp(35);'>FA</span> choices right now. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 16:26:15]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Re:How many good FA choices do you have?</title>
				<description><![CDATA[ The only <span class="glossaryitem" onmouseover='gp(35);'>FA</span> units that I run are:<br /> Salamanders - Bikes(both flavours), Land Speeders & Inceptors(when I feel like it). Dont like the new speeder models<br /> Bloody Rose - Seraphim & Dominions (every list). they need a speeder or something with mechanized speed, ya know BIKES!!!!!<br /> Flawless Host - none currently but adding a bunch of Raptors & Warptalons<br /> Ynarri - Scourges, Hellions, Jetbikes galore (need more Harli & Asuryani stuff)<br /> Metalica - none (need Sulphurhounds)<br /> House Ktulu - Do Armigers count??]]></description>
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				<pubDate><![CDATA[Sat, 19 Sep 2020 17:28:41]]> GMT</pubDate>
				<author><![CDATA[ Racerguy180]]></author>
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				<title>Re:How many good FA choices do you have?</title>
				<description><![CDATA[ Khorne daemons get flesh hounds and Khorne-marked furies, neither of which are all that impressive.  Karanak is not <i>too</i> bad of a character if he's used right.  As for elites, bloodcrushers can be devastating if they reach their target, but a lot of times they don't.  Deepstriking can help, but those command points are best spent on bloodletter bombs and bloodthirsters.]]></description>
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				<pubDate><![CDATA[Sun, 20 Sep 2020 04:22:04]]> GMT</pubDate>
				<author><![CDATA[ ArcaneHorror]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ Orks have got exceptional fast attack and heavy support options. Definitely the best sections of the codex and our strongest units.<br /> <br /> Troops just doesn't have enough oomph any more, and elites just boils down to meganobs or kommandos unless you want a painboy if you're running Ghaz.]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2020 03:37:39]]> GMT</pubDate>
				<author><![CDATA[ Afrodactyl]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ Eldar jetbikes, Shining Spears, and Vypers are good. I've not used them but I think Swooping Hawks are okay, while Warp Spiders are not so good.<br /> <br /> The problem is not that Eldar Fast Attack choices are bad, but that our Heavy Support choices are so good (or essential for fielding a decent army) they tend to crowd out everything else.]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2020 04:17:42]]> GMT</pubDate>
				<author><![CDATA[ Saber]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ All Custodes <span class="glossaryitem" onmouseover='gp(35);'>FA</span> are at least decent, even if there's not much to recommend the Agamatus over the Vertus Praetors.<br /> <br /> My choices of elites are obviously excellent.]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2020 04:29:21]]> GMT</pubDate>
				<author><![CDATA[ Void__Dragon]]></author>
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				<title>How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10931805.page"><b>Breton wrote:</b></a><br/>Which slots does your codex skimp and splurge on?<br /> <br /> For example, Marines have a lot of good elites, and few good Fast Attack choices.  Its very easy to find four different Elites I want to include.  Its hard to find even 3 different <span class="glossaryitem" onmouseover='gp(35);'>FA</span> I want to include.<br /> <br /> What are your Armies like?</div></blockquote><br /> <br /> Uh... Marines have outriders [great], suppressors [decent], land speeders [were part of the <span class="glossaryitem" onmouseover='gp(445);'>IH</span> list], etc. So far, I haven't had a problem filling out the slots of my marine detachments with units I want.<br /> <br /> <br /> <br /> Anyway:<br /> <span class="glossaryitem" onmouseover='gp(69);'>IG</span>:<br /> Good Heavy Support [obviously]<br /> Hellhounds and Sentinels in fast attack, both of which have purpose in their own right, though I might not take them if I weren't filling out the Brigade.<br /> Bullgryns & Priests in elites<br /> <br /> Sisters:<br /> Exorcists and Rets in Heavy Support<br /> Seraphim and Dominions in Fast Attack<br /> Repentia, Zephyrim, and all the awesome in Elites<br /> <br /> Space Wolves<br /> Long Fangs, Eradicators, etc in heavy support<br /> Outriders and Suppressors in fast attack<br /> All the Cheese in elites<br /> <br /> Custodes<br /> Caladius in Heavy<br /> Jetbikes in Fast<br /> <span class="glossaryitem" onmouseover='gp(39);'>FW</span> Terminators, Stickman in Elites<br /> <br /> Grey Knights<br /> Honestly, not sure what I want in heavy support. Maybe Dreadknights or Purgation sections, but really not sure since I'm using GMNDK for my dreadknight.<br /> Interceptors in Fast Attack<br /> Paladins and Vendreads in Elites<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2020 04:31:02]]> GMT</pubDate>
				<author><![CDATA[ Inquisitor Lord Katherine]]></author>
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				<title>Re:How many good FA choices do you have?</title>
				<description><![CDATA[ hellhounds might get better once they extend the range on flamers. ]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2020 04:35:38]]> GMT</pubDate>
				<author><![CDATA[ BrianDavion]]></author>
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				<title>Re:How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10933218.page"><b>BrianDavion wrote:</b></a><br/>hellhounds might get better once they extend the range on flamers. </div></blockquote>Why?]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2020 05:43:30]]> GMT</pubDate>
				<author><![CDATA[ Lammia]]></author>
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				<title>Re:How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10933246.page"><b>Lammia wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10933218.page"><b>BrianDavion wrote:</b></a><br/>hellhounds might get better once they extend the range on flamers. </div></blockquote>Why?</div></blockquote><br /> <br /> The Flamers will be closer in range to the Inferno Cannon.]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2020 05:46:16]]> GMT</pubDate>
				<author><![CDATA[ Breton]]></author>
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				<title>Re:How many good FA choices do you have?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/792188/10933249.page"><b>Breton wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10933246.page"><b>Lammia wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/792188/10933218.page"><b>BrianDavion wrote:</b></a><br/>hellhounds might get better once they extend the range on flamers. </div></blockquote>Why?</div></blockquote><br /> <br /> The Flamers will be closer in range to the Inferno Cannon.</div></blockquote>I guess? I'm of the opinion that Hellhounds are the other vehicle that had it's non Melta variant go backwards with the vehicle changes in 9th, idk that slightly more flamer is going to change that]]></description>
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				<pubDate><![CDATA[Mon, 21 Sep 2020 05:57:30]]> GMT</pubDate>
				<author><![CDATA[ Lammia]]></author>
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