<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "Crusade - Running Out of Things to Spend RP On?"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Crusade - Running Out of Things to Spend RP On?"]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>Crusade - Running Out of Things to Spend RP On?</title>
				<description><![CDATA[ I've been loving the new Crusade rules, but I do find myself not having much reason to spend <span class="glossaryitem" onmouseover='gp(293);'>RP</span>.  Maybe it's just because my craftworlder warlord traits and relics are mostly pretty meh, but the only thing I've spent <span class="glossaryitem" onmouseover='gp(707);'>CP</span> on so far is a higher supply limit. And I mostly only wanted that so that I could take lower level units to keep my army's Crusade Points low.  <br /> <br /> Anyone else running into this?  Do the new marine and 'cron books add a lot of ways to spend <span class="glossaryitem" onmouseover='gp(293);'>RP</span>? <br /> <br /> Would it be ridiculous of me to create an "add-on" to the crusade rules that forces me to swap out units between games and gives me more reason to spend <span class="glossaryitem" onmouseover='gp(293);'>RP</span>? ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/792639/10945954.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/792639/10945954.page</link>
				<pubDate><![CDATA[Mon, 5 Oct 2020 00:32:17]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
			</item>
			<item>
				<title>Crusade - Running Out of Things to Spend RP On?</title>
				<description><![CDATA[ I think the idea is that you might spend some points on unit upgrades, but you'd also spend some on getting new units for the combat roster - the idea being you have more choice of what to bring to a particular game than someone whose Crusade has just started out, but the game itself should have reasonably well matched forces.<br /> With that said:<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/792639/10945954.page"><b>Wyldhunt wrote:</b></a><br/>Would it be ridiculous of me to create an "add-on" to the crusade rules that forces me to swap out units between games and gives me more reason to spend <span class="glossaryitem" onmouseover='gp(293);'>RP</span>? </div></blockquote><br /> Not at all! It's narrative play, do what you want with it - <b>as long as you have your opponent's agreement</b>.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/792639/10945971.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/792639/10945971.page</link>
				<pubDate><![CDATA[Mon, 5 Oct 2020 00:58:47]]> GMT</pubDate>
				<author><![CDATA[ Super Ready]]></author>
			</item>
			<item>
				<title>Crusade - Running Out of Things to Spend RP On?</title>
				<description><![CDATA[ My crusade list is Marines, so I have a few more option (and presumably more in the new book)  And I’ve not done a lot of analysis for Eldat.<br /> <br /> Most of the uses do seem a little meh for Eldar.  Mostly changing decisions.  You can use them for pre-game buff abilities to units.  So you could use that to give your exarchs a second ability.<br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/792639/10945976.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/792639/10945976.page</link>
				<pubDate><![CDATA[Mon, 5 Oct 2020 01:03:13]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
			</item>
	</channel>
</rss>