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		<title><![CDATA[Latest posts for the thread "Help rearrange my DW KTs?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Help rearrange my DW KTs?"]]></description>
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				<title>Help rearrange my DW KTs?</title>
				<description><![CDATA[ So the <span class="glossaryitem" onmouseover='gp(412);'>DW</span> KTs arent the same as they were and i need some help rearrange my army, the purpose is to have everything in KTs for a fun casual list (my friend already hate me enough just for playing marines <img src="/s/i/a/2d02b2a257db456c87907c8cd3a46cc0.gif" border="0"> ).<br /> <br /> What i have,<br /> <br /> 31 Intercessors (Sell off 10?)<br /> 10 Reivers (Putting aside for a later date)<br /> 10 Hellblasters<br /> 6 Aggressors<br /> 3 Inceptors<br /> <br /> Thinking about adding,<br /> <br /> 10 Heavy Int<br /> 10 Assault Int<br /> 3 Eradicators<br /> <br /> Non <span class="glossaryitem" onmouseover='gp(809);'>KT</span> units,<br /> 4 <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> (Captain, Chaplin, Librarian and Techmarine)<br /> 2 Redemptors<br /> 1 Apothecary<br /> 1 Ancient<br /> + Knights Inquisitors and Assassins<br /> <br /> Making four fortis and two indomitor KTs. Any opinions, suggestions and or advice?]]></description>
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				<pubDate><![CDATA[Wed, 11 Nov 2020 23:17:37]]> GMT</pubDate>
				<author><![CDATA[ Gaen]]></author>
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				<title>Re:Help rearrange my DW KTs?</title>
				<description><![CDATA[ Tough position to be in with those options.<br /> I would definitely start my first <span class="glossaryitem" onmouseover='gp(809);'>KT</span> with 6 intercessors and 4 Hellblasters. Combat squad to 3 Intercessors and 2 <span class="glossaryitem" onmouseover='gp(51);'>HBs</span>.<br /> You could repeat that a second time.<br /> <br /> As for Indomitor kill teams, 5 heavy intercessors, 3 eradicators, 1 aggressor and 1 inceptor works. Gives fall back and shoot option, plus decent melee with aggressor <br /> <br /> 2nd team just 5 hvy intercessors, 3 Aggressors and and 2 inceptors.<br /> <br /> I would pass on the assault intercessors unless you already have them.<br /> <br /> However, the coolest <span class="glossaryitem" onmouseover='gp(809);'>KT</span> <span class="glossaryitem" onmouseover='gp(71);'>IMHO</span> is the spectrus one with infiltratirs and Eliminators.]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2020 13:45:55]]> GMT</pubDate>
				<author><![CDATA[ bullyboy]]></author>
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				<title>Help rearrange my DW KTs?</title>
				<description><![CDATA[ My 8th army looked a lot like yours and I'll also have a lot of Intercessors and Aggressors and 2 Redemptors left over.<br /> <br /> <br /> I think upgrading the Techmarine and putting it with the 2 Redemptors might be pretty good. Other than the Inceptors and the teleport strat you don't have much mobility for objectives which may be a problem. You don't want to spread yourself too thin with strategic reserves either. For Assault Intercessors, maybe don't put them into a <span class="glossaryitem" onmouseover='gp(809);'>KT</span> at all if you field them, so you can tool up the sergeant.<br /> <br /> <br /> This is what I'm building for now, but I haven't played a single game of 9th and likely won't for the rest of the year, so my advice really isn't worth much!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-Watch Master (converted P. Captain) Undecided on <span class="glossaryitem" onmouseover='gp(772);'>WT</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-Chaplain on Bike <br /> <br /> T-Spectrus Kill Team - 5 Infiltrator/5 Eliminator = combat squads split evenly<br /> <br /> T-Fortis Kill Team (Furor Spec) - 5 Intercessor, Power Sword/5 Outrider = combat squads split evenly<br /> <br /> T-Fortis Kill Team - 5 Intercessor, Power Sword/5 Hellblaster = mixed combat squads or stay as one big squad<br /> <br /> T-Indomitor Kill Team - 5 Hvy Intercessor, 2 Boltstorm Aggressor, 3 Eradicator = variable combat squads<br /> <br /> "Kill Team 6" For the non Troops slots<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-Primaris Techmarine w/Artificer Bolt Cache (Iron Hands "Sarge")<br /> <br /> E-Bladeguard Veterans x3<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>-Plasma Inceptors x3<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>-Eradicators x3]]></description>
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				<pubDate><![CDATA[Thu, 12 Nov 2020 15:18:42]]> GMT</pubDate>
				<author><![CDATA[ Slowroll]]></author>
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				<title>Help rearrange my DW KTs?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/8c6998baf12562385933340235db47da.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/793827/10983320.page"><b>Slowroll wrote:</b></a><br/>My 8th army looked a lot like yours and I'll also have a lot of Intercessors and Aggressors and 2 Redemptors left over.<br /> <br /> <br /> I think upgrading the Techmarine and putting it with the 2 Redemptors might be pretty good. Other than the Inceptors and the teleport strat you don't have much mobility for objectives which may be a problem. You don't want to spread yourself too thin with strategic reserves either. For Assault Intercessors, maybe don't put them into a <span class="glossaryitem" onmouseover='gp(809);'>KT</span> at all if you field them, so you can tool up the sergeant.<br /> <br /> <br /> This is what I'm building for now, but I haven't played a single game of 9th and likely won't for the rest of the year, so my advice really isn't worth much!<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-Watch Master (converted P. Captain) Undecided on <span class="glossaryitem" onmouseover='gp(772);'>WT</span><br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-Chaplain on Bike <br /> <br /> T-Spectrus Kill Team - 5 Infiltrator/5 Eliminator = combat squads split evenly<br /> <br /> T-Fortis Kill Team (Furor Spec) - 5 Intercessor, Power Sword/5 Outrider = combat squads split evenly<br /> <br /> T-Fortis Kill Team - 5 Intercessor, Power Sword/5 Hellblaster = mixed combat squads or stay as one big squad<br /> <br /> T-Indomitor Kill Team - 5 Hvy Intercessor, 2 Boltstorm Aggressor, 3 Eradicator = variable combat squads<br /> <br /> "Kill Team 6" For the non Troops slots<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>-Primaris Techmarine w/Artificer Bolt Cache (Iron Hands "Sarge")<br /> <br /> E-Bladeguard Veterans x3<br /> <br /> <span class="glossaryitem" onmouseover='gp(35);'>FA</span>-Plasma Inceptors x3<br /> <br /> <span class="glossaryitem" onmouseover='gp(57);'>HS</span>-Eradicators x3</div></blockquote><br /> <br /> Was thinking for assault int make one a regular intercessors with some spare bits and go 6 int 4 assault and squad the sarge with the assaults maybe?]]></description>
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				<pubDate><![CDATA[Fri, 13 Nov 2020 20:30:27]]> GMT</pubDate>
				<author><![CDATA[ Gaen]]></author>
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