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		<title><![CDATA[Latest posts for the thread "First attempt at nmm and osl."]]></title>
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				<title>First attempt at nmm and osl.</title>
				<description><![CDATA[ Hi guys and girls.<br /> I started with my fourth mini and i wanted to try some <span class="glossaryitem" onmouseover='gp(335);'>nmm</span> and <span class="glossaryitem" onmouseover='gp(532);'>osl</span>. I am reasonably satisfied, but could definitely need some guidance or feedback. <br /> Thank you]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2020 10:45:13]]> GMT</pubDate>
				<author><![CDATA[ Wouterman81]]></author>
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				<title>First attempt at nmm and osl.</title>
				<description><![CDATA[ The <span class="glossaryitem" onmouseover='gp(532);'>osl</span> is pretty good. Not too much, and quite subtle. What I would advise is that if you want to do <span class="glossaryitem" onmouseover='gp(532);'>osl</span>, you need to darken the rest of the paint scheme, to draw attention to it. Otherwise it looks strange. You don't get bright lights in bright daylight. So here I'd darken his skin and clothes a lot. Start with a black base and layer up your tones from there, stopping a shade or two lower than your brightest highlights normally go to. <br /> <br /> The <span class="glossaryitem" onmouseover='gp(335);'>NMM</span> on the buckles looks good. You may find it harder initially when you move to bigger areas, but stick with it and you'll be ok.]]></description>
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				<pubDate><![CDATA[Wed, 25 Nov 2020 12:43:34]]> GMT</pubDate>
				<author><![CDATA[ queen_annes_revenge]]></author>
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				<title>First attempt at nmm and osl.</title>
				<description><![CDATA[ Thank you for your feedback. <br /> I get what you are saying. I have ditched the idea of the <span class="glossaryitem" onmouseover='gp(335);'>nmm</span>, i need to get a bit more brush experience to pull it off i think. I did darken up the facemask and allready helped a bit. I didnt darken the skin because i worked pretty hard on it and was actually pretty happy with it ]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2020 13:25:09]]> GMT</pubDate>
				<author><![CDATA[ Wouterman81]]></author>
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				<title>First attempt at nmm and osl.</title>
				<description><![CDATA[ What is <span class="glossaryitem" onmouseover='gp(532);'>OSL</span>]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2020 19:17:40]]> GMT</pubDate>
				<author><![CDATA[ mrFickle]]></author>
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				<title>First attempt at nmm and osl.</title>
				<description><![CDATA[ Object source lightning. Its the glowing effect around the eyes]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2020 19:59:27]]> GMT</pubDate>
				<author><![CDATA[ Wouterman81]]></author>
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				<title>First attempt at nmm and osl.</title>
				<description><![CDATA[ QAR is touching on it but there is a golden rule to <span class="glossaryitem" onmouseover='gp(532);'>OSL</span>:<br /> <br /> Light cannot make things darker.<br /> <br /> This means that your blue glow on the very light grey doesn't read correctly. <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> typically works best over darker base colours (avoid using it where possible over metallics or light colours).<br /> <br /> So, how to fix? First, brighten the source - bring that up toward white some more. Use the current lightest blue to highlight the grey - looks like its just a touch lighter. <br /> <br /> Alternatively, glaze over the body of the goggles with a darker grey to darken everything else. You need a strong light/dark contrast to make <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> read correctly, hence the suggestion to avoid it on light colours. Metallics are a special case; they're just *difficult* to do convincing <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> on - it's very hard to get a colour tint going while maintaining a metallic finish (one reason why many <span class="glossaryitem" onmouseover='gp(532);'>OSL</span> pieces go full <span class="glossaryitem" onmouseover='gp(335);'>NMM</span>).]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2020 20:28:18]]> GMT</pubDate>
				<author><![CDATA[ winterdyne]]></author>
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				<title>First attempt at nmm and osl.</title>
				<description><![CDATA[ Thank you for explaining more. I allready darkened the goggles with a darker grey and will revisit the lights themselves with your suggestions. Thank you very much]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2020 20:48:43]]> GMT</pubDate>
				<author><![CDATA[ Wouterman81]]></author>
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				<title>Re:First attempt at nmm and osl.</title>
				<description><![CDATA[ Good start and some good advise so far, winterdyne makes a good point about <span class="glossaryitem" onmouseover='gp(532);'>osl</span> and metallics, I do a bit of a TMM <span class="glossaryitem" onmouseover='gp(335);'>NMM</span> hybride like the spent shells in the picture, they are painted metallic as normal with the apparent <span class="glossaryitem" onmouseover='gp(532);'>osl</span> effect picked out. Saves time rather than going full <span class="glossaryitem" onmouseover='gp(335);'>NMM</span>.<br /> <br /> You should look in to glazes, you could tone down the flesh in 5 mins with ease.]]></description>
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				<pubDate><![CDATA[Thu, 26 Nov 2020 21:33:11]]> GMT</pubDate>
				<author><![CDATA[ maxwin]]></author>
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				<title>First attempt at nmm and osl.</title>
				<description><![CDATA[ Thanks for the advice guys. I have tried to incorporate it into the finished mini]]></description>
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				<pubDate><![CDATA[Sun, 6 Dec 2020 20:11:22]]> GMT</pubDate>
				<author><![CDATA[ Wouterman81]]></author>
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