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		<title><![CDATA[Latest posts for the thread "SM Master artisan and other good traits? "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "SM Master artisan and other good traits? "]]></description>
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				<title>SM Master artisan and other good traits? </title>
				<description><![CDATA[ Looking through custom traits it struck me that master artisans would go really well with <span class="glossaryitem" onmouseover='gp(308);'>MSU</span> with special weapons. Once you reach a statistic consistency that you will fail, it is like getting an ekstra shot. A 2 bike squad with multimelta would essentially get a free shot. Even better would the hunter missile be. S10 in devestator doctrine sounds great! Re rooo to hit is welcome. <br /> <br /> What else is good custom traits? Bolter Fusilages seems great! Essentially only missing on a 2. Great with heavy bolters and bikes. Although a bit negated by a captain aura. <br /> <br /> Hungry for battle is great if you can advance and charge (like thunder wolf cavalry.) I do not think space wolves beasts get it sadly. Ta ticak withdrawal would also be good there! <br /> <br /> Stealthy is good for gun lines. Especially vehicles who usually do not get cover.<br /> <br /> What do you like? ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/794883/11014416.page</link>
				<pubDate><![CDATA[Fri, 25 Dec 2020 15:22:18]]> GMT</pubDate>
				<author><![CDATA[ Niiai]]></author>
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