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		<title><![CDATA[Latest posts for the thread "Good imperial knight house for armigers"]]></title>
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				<title>Good imperial knight house for armigers</title>
				<description><![CDATA[ I am adding a small detachment of armigers (2 warglaive, 1 helvrin) to my catachan list.<br /> <br /> What household traits do you find work best for these small knights?]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2021 17:45:35]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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				<title>Good imperial knight house for armigers</title>
				<description><![CDATA[ House Krast is both Mechanicus and grants full re-rolls to hit in melee.  As most of your Armigers are doing most of their work in close combat, that is the house I would pick.<br /> <br /> Honorable mention goes to Taranis for the 6+++ and just making all three tougher.  The Helverin could also benefit from a custom house with a +1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> if 12'' or less and a fall-back-and-shoot ability.  This would not help the Warglaives much though.  You could also look at House Griffith for +1 Attack in the first round of combat and the ability to heroically intervene 3''.  This would let you hold objectives with them a little better.<br /> <br /> It would also be worth looking at trading out the Helverin for a 3rd Warglaive, as they benefit more from their pack attack strategim and could focus the house choice to work more on all of your dudes.  I understand that there are a lot of things that go into that choice however, including model availability!]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2021 17:52:05]]> GMT</pubDate>
				<author><![CDATA[ bmsattler]]></author>
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				<title>Good imperial knight house for armigers</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/795936/11048179.page"><b>bmsattler wrote:</b></a><br/>House Krast is both Mechanicus and grants full re-rolls to hit in melee.  As most of your Armigers are doing most of their work in close combat, that is the house I would pick.<br /> <br /> Honorable mention goes to Taranis for the 6+++ and just making all three tougher.  The Helverin could also benefit from a custom house with a +1 <span class="glossaryitem" onmouseover='gp(6);'>AP</span> if 12'' or less and a fall-back-and-shoot ability.  This would not help the Warglaives much though.  You could also look at House Griffith for +1 Attack in the first round of combat and the ability to heroically intervene 3''.  This would let you hold objectives with them a little better.<br /> <br /> It would also be worth looking at trading out the Helverin for a 3rd Warglaive, as they benefit more from their pack attack strategim and could focus the house choice to work more on all of your dudes.  I understand that there are a lot of things that go into that choice however, including model availability!</div></blockquote><br /> <br /> Yeah, my catachan list is a pretty melee heavy list with a couple units sitting in the backfield... so and extra more durable backfield ranged was what I was looking for... also my frontline may be a little crowded. That said... I have them magnetized to be both so I could go to a 3rd warglaive as well if I wanted.]]></description>
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				<pubDate><![CDATA[Thu, 4 Feb 2021 18:55:37]]> GMT</pubDate>
				<author><![CDATA[ Smotejob]]></author>
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