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		<title><![CDATA[Latest posts for the thread "40K/Kill team overlap"]]></title>
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				<title>40K/Kill team overlap</title>
				<description><![CDATA[ Reading about the changes to kill team, there will be totally different stat range and rules for minis in the new kill team.<br /> <br /> So ideas this mean that in order to play kill team you will need to buy specific boxes of minis to create your kill team rather than using you <span class="glossaryitem" onmouseover='gp(3);'>40K</span> models, which I believe is currently allowed.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jul 2021 12:58:48]]> GMT</pubDate>
				<author><![CDATA[ mrFickle]]></author>
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				<title>40K/Kill team overlap</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and kill team already had stat discrepancies between individual models in the two system. This is no different.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jul 2021 13:00:25]]> GMT</pubDate>
				<author><![CDATA[ Sterling191]]></author>
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				<title>40K/Kill team overlap</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/799690/11172070.page"><b>mrFickle wrote:</b></a><br/>So ideas this mean that in order to play kill team you will need to buy specific boxes of minis to create your kill team rather than using you <span class="glossaryitem" onmouseover='gp(3);'>40K</span> models, which I believe is currently allowed.</div></blockquote>I doubt it - all the new kits are doing is making it more obvious who the Specialists (Medic, Sniper, etc.) are.  You can either convert them or just make a note on your roster.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jul 2021 13:01:24]]> GMT</pubDate>
				<author><![CDATA[ beast_gts]]></author>
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				<title>40K/Kill team overlap</title>
				<description><![CDATA[ It'll be exactly like Warcry.<br /> <br /> They'll release book(s) with stats for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> models in them, so you can use normal <span class="glossaryitem" onmouseover='gp(3);'>40k</span> models. <br /> <br /> They'll also release dedicated Killteam boxes which will come with rules for Killteam, these may or may not have rules for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.<br /> This upcoming boxset will have two such dedicated killteams (Veteran Guardsmen and Kommandos are separate factions to Imperial Guard and Orks)]]></description>
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				<pubDate><![CDATA[Wed, 14 Jul 2021 13:02:59]]> GMT</pubDate>
				<author><![CDATA[ kirotheavenger]]></author>
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				<title>40K/Kill team overlap</title>
				<description><![CDATA[ past editions did not have a lot of crossover, i think  they use kill teams to try a few rules they are debating for the next edition. hoping forcing wingding measurements on us is not in the plans. having to bring the dodecahedrane measuring stick for long range weapons would be a pain  ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jul 2021 15:33:27]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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				<title>40K/Kill team overlap</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85c644998a088ef71342ca7b09f6657b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/799690/11172266.page"><b>G00fySmiley wrote:</b></a><br/>past editions did not have a lot of crossover, i think  they use kill teams to try a few rules they are debating for the next edition. hoping forcing wingding measurements on us is not in the plans. having to bring the dodecahedrane measuring stick for long range weapons would be a pain  </div></blockquote><br /> <br /> Naw, there was HUGE crossover from Kill Team 1 and <span class="glossaryitem" onmouseover='gp(3);'>40K</span>- that's why there are <span class="glossaryitem" onmouseover='gp(3);'>40k</span> codexes complete with strats for the Euclidian Starstriders and the Gellerpox infected, complete with bespoke strats. It's also why the Technoarcheologist made it into the 9th ED Admech dex, and why the Missionary/Preacher profiles in the Sororitas dex were updated to accommodate Daedalosus, Taddeus the Purifier and Pious Vorne, though of course, those were <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>.<br /> <br /> I don't think you have to worry about rules from the <span class="glossaryitem" onmouseover='gp(809);'>KT</span> 2.0 game finding their way into <span class="glossaryitem" onmouseover='gp(3);'>40k</span>- unless the <span class="glossaryitem" onmouseover='gp(809);'>KT</span> progression system crosses over to Crusade play. That is unless <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> rules for the new edition have been modified for compatibility with Warcry/ Underworlds.<br /> <br /> But I do think it is safe to assume that any models that come out for <span class="glossaryitem" onmouseover='gp(809);'>KT</span> 2.0 will also have <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules- historically, that's how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> handles crossover.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jul 2021 15:56:51]]> GMT</pubDate>
				<author><![CDATA[ PenitentJake]]></author>
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				<title>40K/Kill team overlap</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85c644998a088ef71342ca7b09f6657b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/799690/11172266.page"><b>G00fySmiley wrote:</b></a><br/>past editions did not have a lot of crossover, i think  they use kill teams to try a few rules they are debating for the next edition. hoping forcing wingding measurements on us is not in the plans. having to bring the dodecahedrane measuring stick for long range weapons would be a pain  </div></blockquote><br /> You did notice that each shape has a specific distance on it?...<br /> <br /> <div style="margin-top:5px; margin-bottom:10px;">
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</div><br /> You'll still be able to play the game using an old fashioned tape measure.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jul 2021 16:05:02]]> GMT</pubDate>
				<author><![CDATA[ Ghaz]]></author>
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				<title>40K/Kill team overlap</title>
				<description><![CDATA[ model wise yea, i meant rules wise the rules making it over to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, also had to joke abotu the shape based measuring system somehow <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Wed, 14 Jul 2021 16:05:10]]> GMT</pubDate>
				<author><![CDATA[ G00fySmiley]]></author>
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				<title>40K/Kill team overlap</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/799690/11172070.page"><b>mrFickle wrote:</b></a><br/>Reading about the changes to kill team, there will be totally different stat range and rules for minis in the new kill team.<br /> <br /> So ideas this mean that in order to play kill team you will need to buy specific boxes of minis to create your kill team rather than using you <span class="glossaryitem" onmouseover='gp(3);'>40K</span> models, which I believe is currently allowed.</div></blockquote><br /> <br /> No, we know the units that are availalbe for each faction for Kill Team, and most of them are standard <span class="glossaryitem" onmouseover='gp(3);'>40k</span> kits.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/799690/11172303.page"><b>PenitentJake wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/85c644998a088ef71342ca7b09f6657b.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/799690/11172266.page"><b>G00fySmiley wrote:</b></a><br/>past editions did not have a lot of crossover, i think  they use kill teams to try a few rules they are debating for the next edition. hoping forcing wingding measurements on us is not in the plans. having to bring the dodecahedrane measuring stick for long range weapons would be a pain  </div></blockquote><br /> <br /> Naw, there was HUGE crossover from Kill Team 1 and <span class="glossaryitem" onmouseover='gp(3);'>40K</span>- that's why there are <span class="glossaryitem" onmouseover='gp(3);'>40k</span> codexes complete with strats for the Euclidian Starstriders and the Gellerpox infected, complete with bespoke strats. It's also why the Technoarcheologist made it into the 9th ED Admech dex, and why the Missionary/Preacher profiles in the Sororitas dex were updated to accommodate Daedalosus, Taddeus the Purifier and Pious Vorne, though of course, those were <span class="glossaryitem" onmouseover='gp(655);'>BSF</span>.<br /> <br /> I don't think you have to worry about rules from the <span class="glossaryitem" onmouseover='gp(809);'>KT</span> 2.0 game finding their way into <span class="glossaryitem" onmouseover='gp(3);'>40k</span>- unless the <span class="glossaryitem" onmouseover='gp(809);'>KT</span> progression system crosses over to Crusade play. That is unless <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> rules for the new edition have been modified for compatibility with Warcry/ Underworlds.<br /> <br /> But I do think it is safe to assume that any models that come out for <span class="glossaryitem" onmouseover='gp(809);'>KT</span> 2.0 will also have <span class="glossaryitem" onmouseover='gp(3);'>40k</span> rules- historically, that's how <span class="glossaryitem" onmouseover='gp(50);'>GW</span> handles crossover.</div></blockquote><br /> <br /> Yeah, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> instantly ran into issues where they updated statlines for <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and didnt constantly want to be tweaking around with the <span class="glossaryitem" onmouseover='gp(809);'>KT</span> statlines to match.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jul 2021 16:14:36]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
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				<title>40K/Kill team overlap</title>
				<description><![CDATA[ I've spent a lot of time over the years playing around with the Mordheim/Necromunda rules, and I'm very happy <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s decided to go to a different stat structure for this system rather than trying to copy-paste the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> stats. Particularly in Mordheim there are a bunch of balance problems that exist because they copy-pasted <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> stats and resolution mechanics, but lower-stat armies often don't have the tools they'd use to overcome their stat disadvantages in <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> (artillery, flanking, heavy cavalry with good stats). In my own <span class="glossaryitem" onmouseover='gp(3);'>40k</span> skirmish homebrew project I've stuck to the core rules of Necromunda but rescaled a lot of S/T/<span class="glossaryitem" onmouseover='gp(6);'>AP</span>/D numbers to try and address the issue.]]></description>
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				<pubDate><![CDATA[Wed, 14 Jul 2021 16:43:09]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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