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		<title><![CDATA[Latest posts for the thread "Harlequins! "]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "Harlequins! "]]></description>
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				<title>Harlequins! </title>
				<description><![CDATA[ After some deliberation and information from people yesterday, I've decided to go with harlequins! If anyone has got some advice for a novice, I'd really appreciate it!<br /> <br /> Thank you! ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800206/11193776.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800206/11193776.page</link>
				<pubDate><![CDATA[Sun, 8 Aug 2021 09:19:21]]> GMT</pubDate>
				<author><![CDATA[ Andy140491]]></author>
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				<title>Re:Harlequins! </title>
				<description><![CDATA[ Get a copy of WD454 as that has the <span class="glossaryitem" onmouseover='gp(333);'>PA</span> / 9th(ish) rules updates with new tricks, relics and wotnot]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800206/11193817.page</link>
				<pubDate><![CDATA[Sun, 8 Aug 2021 10:57:18]]> GMT</pubDate>
				<author><![CDATA[ Turnip Jedi]]></author>
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				<title>Re:Harlequins! </title>
				<description><![CDATA[ Welcome to the Troupe!  <br /> <br /> Harlequins are a faction for more advanced players( basically you hit hard and fast,  and pray to Cegorach that no one survives to fight back ) but is a very afforable army that is also quick to get up and running.  I've not tried it myself but apparently players and skyweavers can pose a grave threat to knights.  I'm currently building some Armigers to try this out...<br /> <br /> Rules-wise they did very well in 8th edition as it was the cheapest codex( £20 ) and their Psychic Awakening rules were in a copy of White Dwarf,  meaning a total of £26 to maintain.  With the exception of the Deathwatch,  all other factions were £50 for a codex and <span class="glossaryitem" onmouseover='gp(333);'>PA</span> book!   Also those <span class="glossaryitem" onmouseover='gp(143);'>WD</span> rules were pretty good giving the main characters alternative roles to choose from,  the most notable adding extra range to the Deathjesters...<br /> <br /> I have a feeling that the new Harlequin Codex is drawing near,  as they released together with the Deathwatch in 8th edition along with their <span class="glossaryitem" onmouseover='gp(333);'>PA</span> rules being in White Dwarf and only in two issues apart.   The Deathwatch codex has already been released so I doubt it will be too much longer.<br /> <br /> Personally I started out with Kill Team,  because its only the cost of a single Troupe kit and one of the best performing factions.   With the new edition out next week,  why not give that a go first?<br /> <br /> EDIT:  Apparently Kill Team has seen a gigantic price hike in the basic rules and factions.  Its now not worth it.  Sorry to muck you about.   <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 8 Aug 2021 16:28:18]]> GMT</pubDate>
				<author><![CDATA[ SamusDrake]]></author>
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