<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0">
	<channel>
		<title><![CDATA[Latest posts for the thread "How 40K has changed and why it doesn't matter..."]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "How 40K has changed and why it doesn't matter..."]]></description>
		<generator>JForum - http://www.jforum.net</generator>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ ...is the subject of my latest blog post on Warhammer-Tournaments.com<br /> <br /> <a href="https://www.warhammer-tournaments.com/post/there-will-always-be-chainswords" target="_new" rel="nofollow">There Will Always be Chainswords</a><br /> <br /> Now I've got back into it, I'll always be a fan of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, but I'll pick and choose the bits I like. Currently thats trying to get into the tournament scene. Normally I'd be talking about getting ready for my first <span class="glossaryitem" onmouseover='gp(48);'>GT</span> but I took a break to talk about the state of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, how it's changed, and how competitive play is only the most visible part of a much wider hobby. Please have a read. <br /> <br /> Ta]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218325.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218325.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 07:14:23]]> GMT</pubDate>
				<author><![CDATA[ PaddyMick]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ Yeah I'd say you're right about all of those changes, and also broadly right about why they don't "matter". I mean, ultimately the hobby is a trivial activity that we all do for fun, so none of it matters much.<br /> <br /> On your three major changes, for me two of them are pretty negative. <br /> I really dislike model driven rules, and especially the "no model, no rules" approach, as it limits creativity somewhat. Not a big deal, or a deal breaker, but I'm not a fan of the thinking behind it. Changes the game from a creative hobby to a product in my view, and that view is always a bad change. But as you say, it's easy for me to ignore that. There's a wealth of models to explore, far more than when I was younger, and lots of material for potential conversions if I feel like it. And especially in the wider hobby now, there's an incredible diversity of kits available to work with from various third parties. <br /> <br /> The scale increase I have mixed feelings about but mostly negative. I don't mind the big models, they're cool and people like them. I'm not a fan of games involving them on small boards, to me they're more suitable for big battlefields and special scenarios. But I get why they have to be core, because they're expensive and people want to be able to use them, so I'd not take them out of the games. And again, I can play larger scale games on larger battlefields. <br /> But I absolutely hate the change to 32mm bases. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> messing around with the bases is really annoying to those of us with large collections, and also for those of us who want to use our minis in other games, where 25mm is the standard for stuff like inch grids used in roleplaying games and so on. It has also lead to general scale creep, and this annoys me too. My solution is not to buy any scale-crept models, and to rebase stuff onto 25mm. This will of course mean people will complain, so I have to have some adapters if I ever want to play mainstream <span class="glossaryitem" onmouseover='gp(3);'>40K</span> I guess. But I'd need them for my old collection anyway so I don't care. <br /> <br /> And tournaments, yeah. Tournaments are cool. The game being balanced for tournaments is good for tournament players and no skin off the noses of casual or narrative players. So I'm cool with that. I think some of the culture of the tournament scene like standard terrain set ups is a bit weird compared to what I used to prefer, but hardly a big deal.<br /> <br /> But ultimately, when I look at the way the game works now, I'm not super enthusiastic about tournament play. I may give it a go, though I'll have to sort out adapters for my army first. <br /> <br /> But at the moment I'm much more interested in mini agnostic games like Stargrave or One Page Rules that allow me to use whatever minis I think are cool (which is like 80% <span class="glossaryitem" onmouseover='gp(50);'>GW</span> minis for Sci Fi) and don't mandate certain base sizes. These systems are usually a lot cheaper to buy the rules for too, allow for more creativity in modelling and scenery building. Since I don't have an established group, they are also easier to teach and have a small or negligible entry cost for newbies. <br /> <br /> But these games only really exist because <span class="glossaryitem" onmouseover='gp(3);'>40K</span> created the market for them by being such an absolute powerhouse. So I'm happy that <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is doing so well, and I'm always keeping an eye on it to see if it's going to be something I would enjoy again. I have the feeling that we're moving in opposite directions, but that doesn't mean I can't have games in the grimdark sci fi future, inspired by the coolest minis and ideas in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> and ignoring what I don't like.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218342.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218342.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 08:08:52]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ Is this <span class="glossaryitem" onmouseover='gp(280);'>OP</span> a metaphor for modern <span class="glossaryitem" onmouseover='gp(3);'>40k</span>? As it is devoid of content.  ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218380.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218380.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 09:51:59]]> GMT</pubDate>
				<author><![CDATA[ Grimtuff]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1fc66c8ad9be681dc3fa3066553b0b50.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218380.page"><b>Grimtuff wrote:</b></a><br/>Is this <span class="glossaryitem" onmouseover='gp(280);'>OP</span> a metaphor for modern <span class="glossaryitem" onmouseover='gp(3);'>40k</span>? As it is devoid of content.  </div></blockquote><br /> <br /> There's a link to a blog post. Modern <span class="glossaryitem" onmouseover='gp(3);'>40K</span> has tons of content, amittedly of varying quality.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> @Da Boss<br /> <br /> Thanks for your thoughts. I reckon we are coming at the thing from roughly the same place. <br /> <br /> Although I am interested in alternate rules (and definatley use third party models) my rough idea for the future is to go back and tweak 1st ed, for a <span class="glossaryitem" onmouseover='gp(524);'>GM</span>'d campaign, and maybe try and host a 2nd ed tourney too. So staying within <span class="glossaryitem" onmouseover='gp(3);'>40K</span>, but persuading people to play the editions that were most fun for me. That could be just nostalgia on my part nothing wrong with inulging that if it's fun. I may even give 5th ed a go, I heard it's the best of the rest. <br /> <br /> Didn't realise that about the inch grids and 25mm. <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218406.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218406.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 10:55:19]]> GMT</pubDate>
				<author><![CDATA[ PaddyMick]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ My impression is that I'm in the vast minority about the 32mm bases to be fair!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218415.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218415.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 11:06:47]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ I agree with your first point on the overall lack of imagination in the army-building stage and how the creativity has been sacrificed in favour of simplicity. <br /> <br /> Take an Archon; you have a fellow of incalculable age with some pretty unimaginable tech and tricks up his sleeve. <br /> His options? Oh he can replace his sword for a different sword, and his Splinter Pistol for a Blast Pistol. Don't worry though as he can take his personal bodyguard, the Trueborn...who are just regular Kabalites with a <span class="glossaryitem" onmouseover='gp(14);'>BS</span> boost...<br /> <br /> Overall the increasing emphasis on simplicity is something I'm not happy with as a whole, and Mortal Wounds are up there as my main grief. It's boring and unimaginative. The huge variety of psychic powers, Relics and environmental effects have just been lazily rehashed as "if this happens, do a Mortal Wound". Right now a Guardsman is more vulnerable to a Sentinel exploding than the Volcano Cannon which just destroyed it. It makes no sense and is an overused, lazy and terribly boring mechanic. <br /> <br /> Size creep I'm not too fussed about as it does seem a bit inevitable given the advances in design and manufacturing. The tables scaling down however is a bugger. I've seen quite a few reports where one player is easily able to bog down the opponent with T1 charges. Even if the charging unit is pretty crap, the opponent is still forced to huddle up as small as possible in a corner to avoid being shut down instantly.<br /> <br /> Tournaments I'm not too fused about given I don't do tournaments; tried one once and the overall experience was awful. While I do read the occasional competitive batrep I phase out quickly. Lists are often copy/pasted units and the same predictable tactics.<br /> Same with the maths side; I cannot be arsed to discuss with someone the merits of taking a unit because *Clarkson's adenoid voice* "ooh it does 3.65 wounds to <span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> compare to 3.29..."]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218421.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218421.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 11:17:05]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ Part of the problem about no models no rules is also the development towards overly detailed weapon rules and bespoken weapons for single infantry models. Why does the beast Snagga Boss need his own power klaw no other Ork has? Why do Plague Marines need 17 weapon options with their own Manual to tell you how many you can use of each? Let's go further, why is there a difference between a power Sword and a power axe in the first place, when there are titans in this game? And why do loyalists have 20 kinds of bolters? <br /> But why did my sorcerer forget to ride a Bike or a Palanquin of Nurgle? <br /> This really bugs me as someone who otherwize likes the current rules. That being said, <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is right and I have a gaming group where I can still use my Palanquin and my Nurgle Lord with a jump Pack.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218423.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218423.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 11:27:16]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ I disagree about simplicity, in fact I think old codex were simpler. It's the single datasheets that are simpler but roster are may more complex or bloated with countless choices. <br /> <br /> I mean an ork warboss can choose from very few options compared to previous codexes but there are several independent alternatives to that unit and each weapon has several amost identical alternatives. Buggies have 5 different profiles, planes have 4 different profiles, even battlewagons have 3 different profiles (4 if we include the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> one, which is in fact just a regular BW with a resin added cannon), etc... even regular bolters from <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies have several varitations. <br /> <br /> So overall, army wise, we have way more options than before and that's not even considering the chapters/klans/obsessions/etc bonuses. <br /> <br /> In fact what I miss about older codexes is the lack of countless options. Less units/datasheets and weapons to chose from but maybe more options to customize a single datasheet. <br /> <br /> I love the current rules, both generic core and army specific ones. I definitely prefer to customize my army by switching a few klan related rules, and thereforce the list's style of playing, rather than having the possibility of equipping my dudes with whatever I like. But I can't stand having 100+ datasheets and a thousand weapons, with tons of stuff that do the exact same thing but has tiny and insignificant variations to remember. Is this an emphasis on simplicity? It looks like the opposite. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218432.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218432.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 11:49:46]]> GMT</pubDate>
				<author><![CDATA[ Blackie]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4c1ffcfef7c819fb1c6f7daf71bce72.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218415.page"><b>Da Boss wrote:</b></a><br/>My impression is that I'm in the vast minority about the 32mm bases to be fair!</div></blockquote><br /> <br /> 28.35mm Banshee bases.<br /> <br /> Noooope. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218434.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218434.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 11:50:19]]> GMT</pubDate>
				<author><![CDATA[ Catulle]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b6f053da2e28e016b55d11c8fb768e1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218432.page"><b>Blackie wrote:</b></a><br/>I disagree about simplicity, in fact I think old codex were simpler. It's the single datasheets that are simpler but roster are may more complex or bloated with countless choices. <br /> <br /> I mean an ork warboss can choose from very few options compared to previous codexes but there are several independent alternatives to that unit and each weapon has several amost identical alternatives. Buggies have 5 different profiles, planes have 4 different profiles, even battlewagons have 3 different profiles (4 if we include the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> one, which is in fact just a regular BW with a resin added cannon), etc... even regular bolters from <span class="glossaryitem" onmouseover='gp(119);'>SM</span> armies have several varitations. <br /> <br /> So overall, army wise, we have way more options than before and that's not even considering the chapters/klans/obsessions/etc bonuses. <br /> <br /> In fact what I miss about older codexes is the lack of countless options. Less units/datasheets and weapons to chose from but maybe more options to customize a single datasheet. <br /> <br /> I love the current rules, both generic core and army specific ones. I definitely prefer to customize my army by switching a few klan related rules, and thereforce the list's style of playing, rather than having the possibility of equipping my dudes with whatever I like. But I can't stand having 100+ datasheets and a thousand weapons, with tons of stuff that do the exact same thing but has tiny and insignificant variations to remember. Is this an emphasis on simplicity? It looks like the opposite. </div></blockquote><br /> <br /> I meant more simple in terms of choices rather than the actual datasheet. I agree with you however that it's just banal much the variety has slimmed down in some cases. I posted in another thread not so long ago how much you could upgrade your <span class="glossaryitem" onmouseover='gp(69);'>IG</span> commander:<br /> <br /> I had 3 ranks of Company Commander to choose from, I could then add:<br /> - Power Sword<br /> - Plasma Pistol<br /> - Let's make the Power Sword Mastercrafted<br /> - Chuck some Bionics on (6+ <span class="glossaryitem" onmouseover='gp(265);'>FNP</span>) as well as Carapace Armour <br /> - He's very strategic so we'll give him the Medallion Crimson and the Macharian Cross<br /> - Because he's the best of the best in my force, let's give him the Honorifica Imperalis<br /> - To finish him off, why not give him a Trademark Item<br /> <br /> The upgrades themselves aren't groundbreaking, but they added flavour to the character. Now it's:<br /> <br /> - Power Sword<br /> - Plasma Pistol<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218472.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218472.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 12:42:36]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ Yes, you're right about that specific model but not all <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> have actually lost options. Take <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captains: there are countless versions of them now even if they're split into multiple datasheets. So overall possible combinations are in fact much higher than before.<br /> <br /> Same with ork warbosses. They lost a few minor options but gained other things, and the split into multiple datasheets (warboss, warboss in megarmour, warboss on bike, beast boss) gave them more special rules to choose from as well. <br /> <br /> Relics are also additional items to customize the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and they didn't exist in 3rd-5th. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218484.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218484.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 13:09:52]]> GMT</pubDate>
				<author><![CDATA[ Blackie]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b6f053da2e28e016b55d11c8fb768e1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218484.page"><b>Blackie wrote:</b></a><br/>Yes, you're right about that specific model but not all <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> have actually lost options. Take <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captains: there are countless versions of them now even if they're split into multiple datasheets. So overall possible combinations are in fact much higher than before.<br /> <br /> Same with ork warbosses. They lost a few minor options but gained other things, and the split into multiple datasheets (warboss, warboss in megarmour, warboss on bike, beast boss) gave them more special rules to choose from as well. <br /> <br /> Relics are also additional items to customize the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and they didn't exist in 3rd-5th. </div></blockquote><br /> <br /> Relics did exist in some books back in 4th. <span class="glossaryitem" onmouseover='gp(119);'>SM</span> Captains could still take Bikes, Terminator Armour and Jump Packs back then. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218488.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218488.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 13:16:29]]> GMT</pubDate>
				<author><![CDATA[ Valkyrie]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b6f053da2e28e016b55d11c8fb768e1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218484.page"><b>Blackie wrote:</b></a><br/>Yes, you're right about that specific model but not all <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> have actually lost options. Take <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captains: there are countless versions of them now even if they're split into multiple datasheets. So overall possible combinations are in fact much higher than before.<br /> <br /> Same with ork warbosses. They lost a few minor options but gained other things, and the split into multiple datasheets (warboss, warboss in megarmour, warboss on bike, beast boss) gave them more special rules to choose from as well. <br /> <br /> Relics are also additional items to customize the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and they didn't exist in 3rd-5th. </div></blockquote><br /> <br /> So if we take all the optional boltgun types and distill them down to "boltgun"*, how many new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captain options are there relative to, say, the 4th edition codex?<br /> <br /> *I am unconcerned with the difference between an Auto Bolt Stubber, a Bolt Auto Stubber, a Heavy Stubber Bolt Auto, a Fragstorm Bolt Auto Stubber, a Icarus-Pattern AutoStubber Bolter, or a StubberStalker Bolt Stalk Auto Rifle]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218497.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218497.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 13:26:52]]> GMT</pubDate>
				<author><![CDATA[ Unit1126PLL]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ Terminator Captain, Bike Captain, Power Armour Captain, Gravis Captain, Primaris Captain. If you want to distill it further then Firstborn Captain and Primaris Captain. Barring the random double profile for the Gravis Captain, I think that having each larger wargear option (i.e. Terminator/Bike) as a separate profile is better. It might inflate the options but it's much clearer when it comes to Keywords and Abilities.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218504.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218504.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 13:36:01]]> GMT</pubDate>
				<author><![CDATA[ Gert]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ It's interesting to me that in any discussion of customization options, people focus excessively on equipment options and tend to ignore other options.<br /> <br /> I think it's because equipment options are visible on the table-top, and the add a fun element to modelling. So I get it... I just tend to consider all options when I talk about customizability.<br /> <br /> It's been long enough since I played 3rd-5th, but if I recall, in those editions, it didn't make a difference whether you were Black Heart or Poisoned Tongue.<br /> <br /> Profiles existed for both Archons and Dracons, so while there was no option to be a Master Archon, there was an equivalent mechanism for demonstrating rank.<br /> <br /> I forget the options that were available as Warlord traits in previous editions, but they are numerous now, and because they come from different sources, which one you pick says more about your character than just giving it an ability. Did you pick the <span class="glossaryitem" onmouseover='gp(227);'>WL</span> Trait associated with your Master upgrade? That would mean your character is focused on their role as a leader (regardless of what the power actually is). Did you pick your Kabal's bespoke <span class="glossaryitem" onmouseover='gp(227);'>WL</span> trait? That means it is important to the character to be perceived as an exemplar of their Kabal. Did you pick a generic trait? That would mean your character has an interest in developing a particular skill.<br /> <br /> That might actually tell me more about a character than whether they are equipped with an autopistol or a laspistol (although not necessarily).<br /> <br /> And then you have requisition strats. Those available for the <span class="glossaryitem" onmouseover='gp(27);'>DE</span> aren't particularly flavourful, though they do allow non-warlords to participate in the Warlord trait customization game, and they unlock relics for characters who might otherwise not have them.<br /> <br /> Don't get me wrong: I too would prefer to have lost equipment options back. Very important to say this. They did add something to the game, and I do want back the thing they added, so I don't disagree with the point... I just don't regard what I've lost without also considering what I've gained. <br /> <br /> And of course, the place where options REALLY pile on for me is Crusade. By now, I'm sure Dakka is sick of me turning every complaint thread into a discussion about Crusade, so I will spare you all the argument- you've all heard it before anyway.<br /> <br /> I'll just say that choosing an Ascendant Lord for a <span class="glossaryitem" onmouseover='gp(27);'>DE</span> force totally changes the game, making <span class="glossaryitem" onmouseover='gp(3);'>40k</span> feel more like Necromunda. It's freakin awesome.<br /> <br /> As to <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s blog post, I would add bespoke rules as a real game changer post 8th. What I mean by that is that Space Marines are the only army that's had bespoke Chapter content since 2nd ed. It is true that in other editions, SOME factions have received this treatment. There were noticeable rules differences for Tallarns and Vostrians or Saim-Hann and Biel Tan Eldar in SOME editions.<br /> <br /> But marines have been the only faction to get that treatment in ALL editions (with the possible exception of Rogue Trader).<br /> <br /> Unlike some, whose solution to the problem would be to balance out entitlement by TAKING THIS  AWAY from Marines, my solution would always be to extend the same courtesy to every other faction. And that's what 8th did, and 9th continued. It's why they are my two favourite editions.<br /> <br /> No more will the choice to be a Space Wolf or a Blood Angel mean more than the choice to be Argent Shroud or Bloody Rose, as it did from 2nd to 7th. And for me, that is HUGE. I could never go back now. So I'd add that to <span class="glossaryitem" onmouseover='gp(280);'>OP</span>'s list of HUGE changes.<br /> <br /> A final note: sometimes a situation has different ways of looking at it- talking here specifically about no model, no rules. These are the words most often used to describe the current state of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s rules and range policy.<br /> <br /> But it's also true to describe the policy by saying "Now there actually are models for every datacard."<br /> <br /> Both are ways the situation can be described, but you'll note the differences in tone. The former puts a negative spin on the policy, while the latter puts a positive spin on it. But both statements are basically true. I say basically, because people will point out (correctly) that the policy isn't universally applied to all ranges, and that the negative statement feels more appropriate when you're talking about faction (like <span class="glossaryitem" onmouseover='gp(27);'>DE</span>) who have lost datacards as a result of the policy rather than gaining them.<br /> <br /> While I agree with these caveats to the point, I still think the point has some validity.<br /> <br /> Just my two cents- your mileage may vary.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218509.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218509.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 13:41:16]]> GMT</pubDate>
				<author><![CDATA[ PenitentJake]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/604995843f08c5193c065506be89918e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218497.page"><b>Unit1126PLL wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b6f053da2e28e016b55d11c8fb768e1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218484.page"><b>Blackie wrote:</b></a><br/>Yes, you're right about that specific model but not all <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> have actually lost options. Take <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captains: there are countless versions of them now even if they're split into multiple datasheets. So overall possible combinations are in fact much higher than before.<br /> <br /> Same with ork warbosses. They lost a few minor options but gained other things, and the split into multiple datasheets (warboss, warboss in megarmour, warboss on bike, beast boss) gave them more special rules to choose from as well. <br /> <br /> Relics are also additional items to customize the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and they didn't exist in 3rd-5th. </div></blockquote><br /> <br /> So if we take all the optional boltgun types and distill them down to "boltgun"*, how many new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captain options are there relative to, say, the 4th edition codex?<br /> <br /> *I am unconcerned with the difference between an Auto Bolt Stubber, a Bolt Auto Stubber, a Heavy Stubber Bolt Auto, a Fragstorm Bolt Auto Stubber, a Icarus-Pattern AutoStubber Bolter, or a StubberStalker Bolt Stalk Auto Rifle</div></blockquote><br /> <br /> Um... a fething gak ton. Like you've basically got everything that you had before (bolt pistol/plasma pistol/thunder hammer/lightning claws/power weapon (now 3, but I assume we're discounting that for the same reason we dont care about different bolters) combiweapon/powerfist/relic blade, plus Terminator Armor/Power Armor/Jump pack/bike, but now you also have<br /> <br /> -effectively Scout Armor captain, which unlocks a sniper rifle weapon<br /> -new Tough Fat Boy armor captain with a powerfist+power sword or Heavy Bolter<br /> -hand flamer, melta pistol, grav weaponry<br /> -deathwatch get a special invuln-ignoring power sword<br /> -space wolves get a captain on a wolf<br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218504.page"><b>Gert wrote:</b></a><br/>Terminator Captain, Bike Captain, Power Armour Captain, Gravis Captain, Primaris Captain. If you want to distill it further then Firstborn Captain and Primaris Captain. Barring the random double profile for the Gravis Captain, I think that having each larger wargear option (i.e. Terminator/Bike) as a separate profile is better. It might inflate the options but it's much clearer when it comes to Keywords and Abilities.</div></blockquote><br /> <br /> ^and it avoids what were always dumb, dumb combos in previous editions, like being able to give an autarch a heavy rocket launcher AND ALSO have him driving around on a bike.<br /> <br /> I am glad for 'heavy weapons guy commander' and 'fast biker guy commander' to have separate datasheets.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218515.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218515.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 13:45:30]]> GMT</pubDate>
				<author><![CDATA[ the_scotsman]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1a056666fa52a6ac5b7c4697ac273358.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218515.page"><b>the_scotsman wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/604995843f08c5193c065506be89918e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218497.page"><b>Unit1126PLL wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b6f053da2e28e016b55d11c8fb768e1.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218484.page"><b>Blackie wrote:</b></a><br/>Yes, you're right about that specific model but not all <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> have actually lost options. Take <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captains: there are countless versions of them now even if they're split into multiple datasheets. So overall possible combinations are in fact much higher than before.<br /> <br /> Same with ork warbosses. They lost a few minor options but gained other things, and the split into multiple datasheets (warboss, warboss in megarmour, warboss on bike, beast boss) gave them more special rules to choose from as well. <br /> <br /> Relics are also additional items to customize the <span class="glossaryitem" onmouseover='gp(56);'>HQs</span> and they didn't exist in 3rd-5th. </div></blockquote><br /> <br /> So if we take all the optional boltgun types and distill them down to "boltgun"*, how many new <span class="glossaryitem" onmouseover='gp(119);'>SM</span> captain options are there relative to, say, the 4th edition codex?<br /> <br /> *I am unconcerned with the difference between an Auto Bolt Stubber, a Bolt Auto Stubber, a Heavy Stubber Bolt Auto, a Fragstorm Bolt Auto Stubber, a Icarus-Pattern AutoStubber Bolter, or a StubberStalker Bolt Stalk Auto Rifle</div></blockquote><br /> <br /> Um... a fething gak ton. Like you've basically got everything that you had before (bolt pistol/plasma pistol/thunder hammer/lightning claws/power weapon (now 3, but I assume we're discounting that for the same reason we dont care about different bolters) combiweapon/powerfist/relic blade, plus Terminator Armor/Power Armor/Jump pack/bike, but now you also have<br /> <br /> -effectively Scout Armor captain, which unlocks a sniper rifle weapon<br /> -new Tough Fat Boy armor captain with a powerfist+power sword or Heavy Bolter<br /> -hand flamer, melta pistol, grav weaponry<br /> -deathwatch get a special invuln-ignoring power sword<br /> -space wolves get a captain on a wolf<br /> </div></blockquote><br /> So the actual new ones are:<br /> Captain in scout armor<br /> Terminator with heavy bolter in addition to other weapons<br /> some stuff for the special snowflake chapters<br /> <br /> nice. So if I went back to 4th and put "Heavy Bolter <i>(Captain in Terminator Armor only)</i>" and "Scout Armor" on the Armory list. I'd've captured everything new that's available.<br /> <br /> Oh, and backport Grav Weapons from 5th and open up hand flamers and inferno pistols from just Blood Angels to everyone, because you can't have flanderization without Flanders.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218517.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218517.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 13:51:48]]> GMT</pubDate>
				<author><![CDATA[ Unit1126PLL]]></author>
			</item>
			<item>
				<title>Re:How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ Good points Valkyrie, now you mention it, mortal wounds are a bit lame. I'm taking the Warded chapter tactic for my custom chapter 'cos it fits their fluff to be resistant to psykers, not exploding tanks.<br /> <br /> I was tempted to point out here that the reason we have 20 types of bolt gun is that it's models before rules. Surely no-one writing the rules for a game would make so many weapons profiles unless they felt they had to 'cos thats what the models guns looked different to the last lot? Then I realised that back in the day we made do with one profile, even though a marine's bolter looked different to an ork's bolter which was different again to a chaos bolter. <br /> <br /> It's a game design choice then, and I can understand why people think it's a bad one given how much looking up different profiles slows the game down. I used to play whole games of 2nd ed without ever referring to a rulebook, which is handy since only 1 in 10 people at my games club seemed to own one (you had to buy a whole box of crap minis and cardboard terrain to get the ruleset). <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218526.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218526.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 14:03:14]]> GMT</pubDate>
				<author><![CDATA[ PaddyMick]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/604995843f08c5193c065506be89918e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218517.page"><b>Unit1126PLL wrote:</b></a><br/><br /> So the actual new ones are:<br /> Captain in scout armor<br /> Terminator with heavy bolter in addition to other weapons<br /> some stuff for the special snowflake chapters<br /> <br /> <br /> nice. So if I went back to 4th and put "Heavy Bolter <i>(Captain in Terminator Armor only)</i>" and "Scout Armor" on the Armory list. I'd've captured everything new that's available.</div></blockquote><br /> If you want to simplify it to nonsense then yes. In reality, it isn't the case. Phobos isn't Scout Armour, Gravis isn't Terminator armour. They both fill different roles. Same with Intercessors and Tactical Marines, neither do the other's job because they aren't the same unit.<br /> <br /> <br /> <blockquote class="uncited"><div>Oh, and backport Grav Weapons from 5th and open up hand flamers and inferno pistols from just Blood Angels to everyone, because you can't have flanderization without Flanders.</div></blockquote><br /> I keep seeing this brought up and I really don't think people are using it correctly. The trope is taking one trait about a Character (in the namesake's case their religious nature) and turning the entire Character into that trait. Can you explain why you think this process has been applied to Space Marines?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218531.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218531.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 14:09:56]]> GMT</pubDate>
				<author><![CDATA[ Gert]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ "Gravis Captain with Master Crafted Heavy Bolt Rifle" shouldn't be a separate unit entry.<br /> <br /> Gravis Captain as a separate option (rather than a Wargear choice for a Primaris Captain), ok fine, if we must, and from there he can choose different weapons.<br /> <br /> But having that single guy as a whole separate data sheet is daft.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218534.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218534.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 14:12:16]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ @PenitentJake <br /> thanks man that's a lot of food for thought. Not having been through all the editions myself, it's good to get that perspective. I've not really given Crusade a chance but I am one step closer to being persuaded.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218535.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218535.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 14:12:29]]> GMT</pubDate>
				<author><![CDATA[ PaddyMick]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4c1ffcfef7c819fb1c6f7daf71bce72.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218342.page"><b>Da Boss wrote:</b></a><br/>The game being balanced for tournaments is good for tournament players and no skin off the noses of casual or narrative players.</div></blockquote><br /> <br /> As time goes on, I become much less convinced of this. It certainly was a kick in the teeth for casual play when Genestealers got a points hike, because tournament players were successfully using them as Kraken plus the Swarmlord's double-movement ability to make turn 1 charges. Their points cost was adjusted around a very specific combo that showed up in tournament play but couldn't be done if you weren't playing a specific subfaction and taking a specific special character.<br /> <br /> Or take Tau, which got balanced in 8th around the tournament success of triple Riptides and a sea of shield drones, with the result being a completely dysfunctional army for casual play.<br /> <br /> Tournament players look at a codex with 80% brokenly bad units and 20% that can be exploited via specific combos to punch above their weight and give it the thumbs-up. That's not particularly satisfying for casual players. There are different expectations and different goals for balance between the two groups.<br /> <br /> I like the direction <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has been moving with rebalancing armies in 9th, but it feels to me like a more holistic approach than just balancing for tournament results.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218594.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218594.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 15:17:41]]> GMT</pubDate>
				<author><![CDATA[ catbarf]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218594.page"><b>catbarf wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4c1ffcfef7c819fb1c6f7daf71bce72.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218342.page"><b>Da Boss wrote:</b></a><br/>The game being balanced for tournaments is good for tournament players and no skin off the noses of casual or narrative players.</div></blockquote><br /> <br /> As time goes on, I become much less convinced of this. It certainly was a kick in the teeth for casual play when Genestealers got a points hike, because tournament players were successfully using them as Kraken plus the Swarmlord's double-movement ability to make turn 1 charges. Their points cost was adjusted around a very specific combo that showed up in tournament play but couldn't be done if you weren't playing a specific subfaction and taking a specific special character.<br /> <br /> Or take Tau, which got balanced in 8th around the tournament success of triple Riptides and a sea of shield drones, with the result being a completely dysfunctional army for casual play.<br /> <br /> Tournament players look at a codex with 80% brokenly bad units and 20% that can be exploited via specific combos to punch above their weight and give it the thumbs-up. That's not particularly satisfying for casual players. There are different expectations and different goals for balance between the two groups.<br /> <br /> I like the direction <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has been moving with rebalancing armies in 9th, but it feels to me like a more holistic approach than just balancing for tournament results.</div></blockquote><br /> <br /> Judging by how many online games are doing <span class="glossaryitem" onmouseover='gp(289);'>PvE</span> vs <span class="glossaryitem" onmouseover='gp(288);'>PvP</span> versions of items, skills, etc. I do have a feeling that Catbarf's right to be unconvinced/less convinced.<br /> <br /> Granted, the comparison isn't super apt, as <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is "always" <span class="glossaryitem" onmouseover='gp(288);'>PvP</span> and both <span class="glossaryitem" onmouseover='gp(289);'>PvE</span> and <span class="glossaryitem" onmouseover='gp(288);'>PvP</span> can be seen as competitive in MMOs, but in general I think it would be totally fine to have Matched Play/Grand Tournament specific version of datasheets, artefacts, stratagems, points costs (I guess this is *technically* always the case) that are overtuned for tournaments in specific combos but not a problem outside of those specific combos.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218630.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218630.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 16:06:51]]> GMT</pubDate>
				<author><![CDATA[ Rihgu]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218531.page"><b>Gert wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/604995843f08c5193c065506be89918e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218517.page"><b>Unit1126PLL wrote:</b></a><br/><br /> So the actual new ones are:<br /> Captain in scout armor<br /> Terminator with heavy bolter in addition to other weapons<br /> some stuff for the special snowflake chapters<br /> <br /> <br /> nice. So if I went back to 4th and put "Heavy Bolter <i>(Captain in Terminator Armor only)</i>" and "Scout Armor" on the Armory list. I'd've captured everything new that's available.</div></blockquote><br /> If you want to simplify it to nonsense then yes. In reality, it isn't the case. Phobos isn't Scout Armour, Gravis isn't Terminator armour. They both fill different roles. Same with Intercessors and Tactical Marines, neither do the other's job because they aren't the same unit.</div></blockquote><br /> <br /> Right right yes, I forgot. Just like how the Armored Fist squads of the Armageddon Steel Legion (in heavy coats and gas masks) and the Shock Troop squads of the Cadian Imperial Guard (with heavy flak plate armor with no mask) fill totally different roles and therefore couldn't possibly be the same unit entr-<br /> <br /> Oops.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218640.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218640.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 16:23:43]]> GMT</pubDate>
				<author><![CDATA[ Unit1126PLL]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/604995843f08c5193c065506be89918e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218640.page"><b>Unit1126PLL wrote:</b></a><br/><br /> Right right yes, I forgot. Just like how the Armored Fist squads of the Armageddon Steel Legion (in heavy coats and gas masks) and the Shock Troop squads of the Cadian Imperial Guard (with heavy flak plate armor with no mask) fill totally different roles and therefore couldn't possibly be the same unit entr-<br /> <br /> Oops.</div></blockquote><br /> I mean a Cadian Squad in a Chimera and a Steel Legion Squad in a Chimer are the same thing since they both use the Guardsmen and Chimera unit profiles. A Captain with Scout or Terminator Armour is different to a Primaris Captain in Phobos or Gravis Armour. It's OK you can just say you hate Primaris and this discussion can be over.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218683.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218683.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 17:29:11]]> GMT</pubDate>
				<author><![CDATA[ Gert]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218683.page"><b>Gert wrote:</b></a><br/>...A Captain with Scout or Terminator Armour is different to a Primaris Captain in Phobos or Gravis Armour...</div></blockquote><br /> <br /> Why?<br /> <br /> No, seriously. Why? Mk.II-VIII power armour all has identical stats, why does Mk.X power armour need different stats? Ultima boltguns and Phobos boltguns are the same, Mars-pattern and Deimos-pattern Rhinos are the same, what would you lose by making Gravis armour "a pattern of Terminator armour" other than arbitrary stat numbers? Do they fill different roles in the army somehow?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218687.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218687.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 17:35:28]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218594.page"><b>catbarf wrote:</b></a><br/><br /> Tournament players look at a codex with 80% brokenly bad units and 20% that can be exploited via specific combos to punch above their weight and give it the thumbs-up. </div></blockquote><br /> <br /> No they don't, pretty much any competitive-minded article will laud a codex that manages to be strong while having a variety of viable options while bemoaning one that is technically viable but only due to specific skew lists. Goonhammer's article on Grey Knights acknowledged that yeah, the army will probably be viable competitively even in the top tables because of how efficient the power armoured infantry and dreadknights are but still gave the codex heavy criticism for how poor the other options really were and how for a psyker army its ability to actually reliably get their powers off was bizarrely lacking.<br /> <br /> Competitive players will use these skew lists in competitive games because ultimately the goal is to win but it is completely disingenuous to argue being a tournament players mean you only care about the ability to compete in the top tables and don't give a gak about internal balance.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218687.page"><b>AnomanderRake wrote:</b></a><br/><br /> Why?<br /> <br /> No, seriously. Why? Mk.II-VIII power armour all has identical stats, why does Mk.X power armour need different stats? Ultima boltguns and Phobos boltguns are the same, Mars-pattern and Deimos-pattern Rhinos are the same, what would you lose by making Gravis armour "a pattern of Terminator armour" other than arbitrary stat numbers? Do they fill different roles in the army somehow?</div></blockquote><br /> <br /> If you want to complain about how you're big mad about change bad feel free to do so, but you thinking that these profiles shouldn't be different doesn't change the fact that they are which is Gert's actual point.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218699.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218699.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 17:51:51]]> GMT</pubDate>
				<author><![CDATA[ Void__Dragon]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/7b6ea6c39a1ac2407f26ce917c72450e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218699.page"><b>Void__Dragon wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218687.page"><b>AnomanderRake wrote:</b></a><br/><br /> Why?<br /> <br /> No, seriously. Why? Mk.II-VIII power armour all has identical stats, why does Mk.X power armour need different stats? Ultima boltguns and Phobos boltguns are the same, Mars-pattern and Deimos-pattern Rhinos are the same, what would you lose by making Gravis armour "a pattern of Terminator armour" other than arbitrary stat numbers? Do they fill different roles in the army somehow?</div></blockquote><br /> <br /> If you want to complain about how you're big mad about change bad feel free to do so, but you thinking that these profiles shouldn't be different doesn't change the fact that they are which is Gert's actual point.</div></blockquote><br /> <br /> "The units currently have different datasheets" is a pretty trivial point. I'm not particularly "big mad" about anything, I'm just mildly irritated by the tautological suggestion that what <span class="glossaryitem" onmouseover='gp(50);'>GW</span> does is correct because that's the way <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did it. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218703.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218703.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:01:58]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218683.page"><b>Gert wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/604995843f08c5193c065506be89918e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218640.page"><b>Unit1126PLL wrote:</b></a><br/><br /> Right right yes, I forgot. Just like how the Armored Fist squads of the Armageddon Steel Legion (in heavy coats and gas masks) and the Shock Troop squads of the Cadian Imperial Guard (with heavy flak plate armor with no mask) fill totally different roles and therefore couldn't possibly be the same unit entr-<br /> <br /> Oops.</div></blockquote><br /> I mean a Cadian Squad in a Chimera and a Steel Legion Squad in a Chimer are the same thing since they both use the Guardsmen and Chimera unit profiles. A Captain with Scout or Terminator Armour is different to a Primaris Captain in Phobos or Gravis Armour. It's OK you can just say you hate Primaris and this discussion can be over.</div></blockquote><br /> <br /> This is circular logic.<br /> <br /> "The rules are different because they have different roles, and they have different roles because the rules are different!"<br /> <br /> The Steel Legion squad is as, if not more, visually distinct from Cadians as the Gravis Captain is from the Terminator Captain. Yet they use the same unit entry. Clearly "Being visually distinct" isn't enough of a reason to make units have different roles and different entries. Nor is having a different name in the fluff ("Shock Troops vs Armored Fist").<br /> <br /> Why is Phobos different than Scout Armor? Why is Gravis different from Terminator armor? Why do they get to play by different rules than Cadians and Steel Legion?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218704.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218704.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:03:34]]> GMT</pubDate>
				<author><![CDATA[ Unit1126PLL]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218687.page"><b>AnomanderRake wrote:</b></a><br/>Why?<br /> <br /> No, seriously. Why? Mk.II-VIII power armour all has identical stats, why does Mk.X power armour need different stats? Ultima boltguns and Phobos boltguns are the same, Mars-pattern and Deimos-pattern Rhinos are the same, what would you lose by making Gravis armour "a pattern of Terminator armour" other than arbitrary stat numbers? Do they fill different roles in the army somehow?</div></blockquote><br /> Because it's different? Gravis is Power Armour, Terminator Armour is Terminator Armour. Gravis gives a Toughness and Wound buff but is still a 3+ save. Terminator Armour gives a 2+ Armour Save, a 5+ Invlun<br /> Why does Carapace Armour need different stats to Flak Armour, it all looks the same. How about Dreadnoughts? They all look the same and use the same chassis, so why does there need to be 3 profiles? Could it be that despite similar appearances they do different things and have different rules?<br /> <br /> Also, you do realise that in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> it was only in 9th Edition that different patterns of Terminator Armour stopped giving different benefits right? And that it's still a thing in 30k?<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/604995843f08c5193c065506be89918e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218704.page"><b>Unit1126PLL wrote:</b></a><br/>This is circular logic.<br /> <br /> "The rules are different because they have different roles, and they have different roles because the rules are different!"<br /> <br /> The Steel Legion squad is as, if not more, visually distinct from Cadians as the Gravis Captain is from the Terminator Captain. Yet they use the same unit entry. Clearly "Being visually distinct" isn't enough of a reason to make units have different roles and different entries. Nor is having a different name in the fluff ("Shock Troops vs Armored Fist").<br /> <br /> Why is Phobos different than Scout Armor? Why is Gravis different from Terminator armor? Why do they get to play by different rules than Cadians and Steel Legion?</div></blockquote><br /> Because Phobos Armour <i>isn't</i> Scout Armour, it's Power Armour, just like Gravis is Power Armour and not Terminator Armour.<br /> Mk.X Power Armour is a modular piece of equipment and each suit can be modified into Tacticus, Phobos or Gravis depending on the situation. At the same time, it is compatible with certain parts of previous armour Marks. The whole point of Mk.X is that it takes the idea of 8 iterations of Power Armour and puts it into one package. Does the mission require stealth? Those Iron Hands in clunky Mk.2/3 aren't going to be useful but Mk.X can be fitted as Phobos.<br /> <br /> I get loads of you still get angry when you see a Primaris but honestly its just sad at this point.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218706.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218706.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:05:52]]> GMT</pubDate>
				<author><![CDATA[ Gert]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ Yes the profusion of profiles for basically the same weapon is a great shame. So many options means it’s impossible to balance and there are obvious better choices. Would be a damn sight easier to remember the stat lines as well. And <span class="glossaryitem" onmouseover='gp(50);'>GW</span> clearly don’t play test this stuff. Look at killteam where the marine missile launcher and heavy bolter are vaguely balanced, except the strat gives two shots with bolt weapons so always going to be better than the missile launcher.<br /> <br /> But a core selling point of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is the whole million options and construction plans. Makes sense they doubled down on it. As someone more into wargame systems]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218711.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218711.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:12:59]]> GMT</pubDate>
				<author><![CDATA[ The_Real_Chris]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ The move to Relic terminators vs Tartaros & Cataphrachtii was and remains an idiotic move.<br /> <br /> They are visually distinct both in bulk & overall silhouette. The rules(previously) had distinct roles for all the variants.<br /> <br /> Now they just blend into eachother and not giving any real benefit to either.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218714.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218714.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:15:44]]> GMT</pubDate>
				<author><![CDATA[ Racerguy180]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218706.page"><b>Gert wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218687.page"><b>AnomanderRake wrote:</b></a><br/>Why?<br /> <br /> No, seriously. Why? Mk.II-VIII power armour all has identical stats, why does Mk.X power armour need different stats? Ultima boltguns and Phobos boltguns are the same, Mars-pattern and Deimos-pattern Rhinos are the same, what would you lose by making Gravis armour "a pattern of Terminator armour" other than arbitrary stat numbers? Do they fill different roles in the army somehow?</div></blockquote><br /> Because it's different? Gravis is Power Armour, Terminator Armour is Terminator Armour. Gravis gives a Toughness and Wound buff but is still a 3+ save. Terminator Armour gives a 2+ Armour Save, a 5+ Invlun<br /> Why does Carapace Armour need different stats to Flak Armour, it all looks the same. How about Dreadnoughts? They all look the same and use the same chassis, so why does there need to be 3 profiles? Could it be that despite similar appearances they do different things and have different rules?<br /> <br /> Also, you do realise that in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> it was only in 9th Edition that different patterns of Terminator Armour stopped giving different benefits right? And that it's still a thing in 30k?<br /> I get loads of you still get angry when you see a Primaris but honestly its just sad at this point.<br /> </div></blockquote><br /> <br /> I don't have a "correct" answer for you here, I just want to make the point that where you draw the line on which things need to have different rules and which things can just be different sculpts of the same thing is fundamentally a subjective question, and when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> makes a decision it's a subjective decision, not a statement of absolute truth.<br /> <br /> (I don't have the energy to be angry at <span class="glossaryitem" onmouseover='gp(50);'>GW</span> doing things I disagree with anymore, and even if I were going to disagree with them about the Primaris it's mostly about the quantity of releases and datasheets, not about Primaris existing. Do them as resculpts, or bite the bullet and say "you know what, old-marines are going to be a 30k thing now", but the sheer number of statlines in the current <span class="glossaryitem" onmouseover='gp(119);'>SM</span> book is just silly.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218717.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218717.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:16:55]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ I am not angry at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. I am angry at my subjective assessment (Phobos is scoutish and Gravis is terminator ish) being declared as "nonsense" because they are OH SO CLEARLY different (apparently in background).<br /> <br /> While the same poster says that Steel Legion Armored Fist units aren't different enough from Cadian Shock Troops (despite being more different from each other than ANY power armor is from Terminator Armor, not to mention Gravis specifically, both in background and in visuals).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218720.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218720.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:20:21]]> GMT</pubDate>
				<author><![CDATA[ Unit1126PLL]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/604995843f08c5193c065506be89918e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218720.page"><b>Unit1126PLL wrote:</b></a><br/>I am not angry at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>. I am angry at my subjective assessment (Phobos is scoutish and Gravis is terminator ish) being declared as "nonsense" because they are OH SO CLEARLY different (apparently in background).</div></blockquote><br /> Since it's subjective I can disagree and call it nonsense. Gravis Armour is similar to Terminator Armour in that it is big. That's it. Gravis Armour has a Power Pack, Terminator Armour does not. Gravis Armour is specifically a variation of Mk.X Armour, Terminator Armour is its own thing. Terminator Armour includes a built-in Refractor Field, Gravis Armor does not. You've taken one aspect (size) and decided that it should be the deciding factor in rules.<br /> <br /> <blockquote class="uncited"><div>While the same poster says that Steel Legion Armored Fist units aren't different enough from Cadian Shock Troops (despite being more different from each other than ANY power armor is from Terminator Armor, not 6o mention Gravis specifically).</div></blockquote><br /> To be <b>very</b> specific here, a Cadian Armoured Fist and a Steel Legion Armoured Fist are the exact same thing. An Armoured Fist is a mechanised Infantry Platoon mounted in Chimera's. The only difference is the Regimental Trait and models used. Models which by the way, are armed and armoured the same way, Lasguns and Flak Armour.<br /> If I had said Scions and Guardsmen were the same then you would have a point.<br /> <br /> The Space Marine Codex has waaaay too many things in it but since separate Primaris and Firstborn Codexes would be monumentally dumb, either people need to:<br /> A - Get over it Primaris are here to stay.<br /> B - Go and play 30k where there is only one type of Space Marine.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218725.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218725.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:30:44]]> GMT</pubDate>
				<author><![CDATA[ Gert]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218706.page"><b>Gert wrote:</b></a><br/>Because it's different? Gravis is Power Armour, Terminator Armour is Terminator Armour. Gravis gives a Toughness and Wound buff but is still a 3+ save. Terminator Armour gives a 2+ Armour Save, a 5+ Invlun</div></blockquote><br /> <br /> If your answer to every 'why are X and Y the same on the tabletop, but A and B are different' is going to be 'because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> decided X and Y are the same on the tabletop, but A and B are different', then you can just stop posting and save yourself the effort of typing out the same tautologies.<br /> <br /> There's tons of stuff in the Guard armory where visually and functionally distinct models use identical stats. Why does a Catachan wearing a t-shirt and carrying a lascarbine have the same stats as a Vostroyan wearing full armor and carrying a rifle as tall as he is? It's abstraction, not everything needs a bespoke profile.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218728.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218728.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:31:48]]> GMT</pubDate>
				<author><![CDATA[ catbarf]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218728.page"><b>catbarf wrote:</b></a><br/>If your answer to every 'why are X and Y the same on the tabletop, but A and B are different' is going to be 'because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> decided X and Y are the same on the tabletop, but A and B are different', then you can just stop posting and save yourself the effort of typing out the same tautologies.</div></blockquote><br /> Tell it to the people who get annoyed at multiple weapon profiles every second Tuesday.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218730.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218730.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:33:50]]> GMT</pubDate>
				<author><![CDATA[ Gert]]></author>
			</item>
			<item>
				<title>Re:How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218725.page"><b>Gert wrote:</b></a><br/>Since it's subjective I can disagree and call it nonsense. Gravis Armour is similar to Terminator Armour in that it is big. That's it. Gravis Armour has a Power Pack, Terminator Armour does not. Gravis Armour is specifically a variation of Mk.X Armour, Terminator Armour is its own thing. Terminator Armour includes a built-in Refractor Field, Gravis Armor does not. You've taken one aspect (size) and decided that it should be the deciding factor in rules.</div></blockquote><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218725.page"><b>Gert wrote:</b></a><br/>Models which by the way, are armed and armoured the same way, Lasguns and Flak Armour.</div></blockquote><br /> <br /> So what I'm seeing here is basically:<br /> <br /> -Gravis is different from Terminator armor in the background, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> decided to give them different rules, so they deserve to have different rules.<br /> <br /> -Cadians are equipped differently from Steel Legion in the background, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> decided to give Cadians and Steel Legion the same rules, so they shouldn't have different rules?<br /> <br /> Seems arbitrary, and pretty circular at that- basically boils down to 'because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> said so'.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218746.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218746.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:50:27]]> GMT</pubDate>
				<author><![CDATA[ catbarf]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ The issue is whether or not distinct models get distinct rules is heavily biased towards “Imperial Marines get distinctions, few others do.”<br /> <br /> If <span class="glossaryitem" onmouseover='gp(69);'>IG</span> had three types of lasgun, and four different Infantry Squad troops, there would still be a valid complaint against that, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would at least be consistent across the factions. As-is, Marines get lavished with attention and other factions just don’t.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218750.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218750.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:51:45]]> GMT</pubDate>
				<author><![CDATA[ JNAProductions]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218730.page"><b>Gert wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218728.page"><b>catbarf wrote:</b></a><br/>If your answer to every 'why are X and Y the same on the tabletop, but A and B are different' is going to be 'because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> decided X and Y are the same on the tabletop, but A and B are different', then you can just stop posting and save yourself the effort of typing out the same tautologies.</div></blockquote><br /> Tell it to the people who get annoyed at multiple weapon profiles every second Tuesday.</div></blockquote><br /> <br /> Except that the proliferation of weapon profiles can actually be reasonably seen as a problem, while saying "it's different because it's different" is unhelpful.<br /> <br /> Yes, thank you for pointing out that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made them different by making them different. That doesn't serve any purpose nor does it refute the point.<br /> <br /> And, for the record, you can <i>say</i> it is nonsense, but nonsense is an objective term (i.e. "doesn't make sense"). What I have said makes sense, you just don't think it does because you think as <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, and by golly they are different because you (<span class="glossaryitem" onmouseover='gp(50);'>GW</span>) say they are!!!]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218752.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218752.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 18:52:23]]> GMT</pubDate>
				<author><![CDATA[ Unit1126PLL]]></author>
			</item>
			<item>
				<title>Re:How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218746.page"><b>catbarf wrote:</b></a><br/>-Gravis is different from Terminator armor in the background, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> decided to give them different rules, so they deserve to have different rules.</div></blockquote><br /> Yes. Not just a little bit different, very different.<br /> <br /> <blockquote class="uncited"><div>-Cadians are equipped differently from Steel Legion in the background, but <span class="glossaryitem" onmouseover='gp(50);'>GW</span> decided to give Cadians and Steel Legion the same rules, so they shouldn't have different rules?</div></blockquote><br /> No, they have the same equipment. Lasguns and Flak Armour.<br /> <br /> <blockquote class="uncited"><div>Seems arbitrary, and pretty circular at that- basically boils down to 'because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> said so'.</div></blockquote><br /> And the arguments about Space Marines having X units or options are also always the same circular argument. Do you also tell the people who complain non-stop about Primaris or profile options to stop?<br /> <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/604995843f08c5193c065506be89918e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218752.page"><b>Unit1126PLL wrote:</b></a><br/>Except that the proliferation of weapon profiles can actually be reasonably seen as a problem, while saying "it's different because it's different" is unhelpful.</div></blockquote><br /> Sure, if there were tiny insignificant differences between said weapons. Which there isn't.<br /> <br /> <blockquote class="uncited"><div>Yes, thank you for pointing out that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> made them different by making them different. That doesn't serve any purpose nor does it refute the point.</div></blockquote><br /> The point being what exactly? That you think Gravis Armour should be Terminator Armour because its big?]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218759.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218759.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 19:01:25]]> GMT</pubDate>
				<author><![CDATA[ Gert]]></author>
			</item>
			<item>
				<title>Re:How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218759.page"><b>Gert wrote:</b></a><br/>No, they have the same equipment. Lasguns and Flak Armour.</div></blockquote><br /> <br /> In the <i>rules</i>, yes. In the <i>background</i>, no.<br /> <br /> In the background, Cadians are equipped with helmets, chest plates, shoulder pads, and greaves with some of the most advanced materials science in the Imperium. Their lasguns are optimized for long-range fire and are fully-automatic with a high rate of fire.<br /> <br /> Steel Legionaries are equipped with steel helmets and that's it for protection, but they have closed-cycle respirator systems to fight through gas and smoke. Their lascarbines are powerful, semi-auto weapons designed to blow chunks out of Orks at close range.<br /> <br /> Meanwhile Catachans have <i>literal t-shirts</i>- no flak armor at all- while Vostroyans have carapace armor and long-range, high-power lasguns passed down from generation to generation.<br /> <br /> All of these have the same stats on the table despite massive differences in the background.<br /> <br /> Once again you're quoting lore differences to justify rules differences for Marines, but rules equivalence to downplay lore differences for Guard.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218766.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218766.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 19:09:17]]> GMT</pubDate>
				<author><![CDATA[ catbarf]]></author>
			</item>
			<item>
				<title>Re:How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218759.page"><b>Gert wrote:</b></a><br/>The point being what exactly? That you think Gravis Armour should be Terminator Armour because its big?</div></blockquote><br /> The point being that the same differences one can cite for Gravis Armor being different from Terminator Armor (i.e. either "Visually Distinct" or "Lore Distinct") are also reasons for Cadians and Steel Legion to be different from one another.<br /> <br /> The difference you have chosen to cite ("they are different because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> said they are different, but has not said they are different for Cadians and Steel Legion") is unconvincing to someone who doesn't find "because <span class="glossaryitem" onmouseover='gp(50);'>GW</span> says" to be a compelling reason.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218784.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218784.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 19:24:27]]> GMT</pubDate>
				<author><![CDATA[ Unit1126PLL]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218594.page"><b>catbarf wrote:</b></a><br/>As time goes on, I become much less convinced of this. It certainly was a kick in the teeth for casual play when Genestealers got a points hike, because tournament players were successfully using them as Kraken plus the Swarmlord's double-movement ability to make turn 1 charges. Their points cost was adjusted around a very specific combo that showed up in tournament play but couldn't be done if you weren't playing a specific subfaction and taking a specific special character.<br /> <br /> Or take Tau, which got balanced in 8th around the tournament success of triple Riptides and a sea of shield drones, with the result being a completely dysfunctional army for casual play.</div></blockquote>That sounds like less a problem with tournament play balancing (or over-balancing) casual play, and more like <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s inability to get things right.<br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218706.page"><b>Gert wrote:</b></a><br/>Because Phobos Armour <i>isn't</i> Scout Armour, it's Power Armour, just like Gravis is Power Armour and not Terminator Armour.<br /> <br /> Mk.X Power Armour is a modular piece of equipment and each suit can be modified into Tacticus, Phobos or Gravis depending on the situation. At the same time, it is compatible with certain parts of previous armour Marks. The whole point of Mk.X is that it takes the idea of 8 iterations of Power Armour and puts it into one package. Does the mission require stealth? Those Iron Hands in clunky Mk.2/3 aren't going to be useful but Mk.X can be fitted as Phobos.<br /> <br /> I get loads of you still get angry when you see a Primaris but honestly its just sad at this point.</div></blockquote>You're not addressing his points at all, and that last line about "still get angry" and "just sad" is a dishonest deflection. Don't do that.  <img src="/s/i/a/c1f54002789bba812b7255ca0516c659.gif" border="0"> <br /> <br /> Or, to repeat Catbarf as he put it so perfectly: You are quoting lore differences to justify rules differences for Marines, but rules equivalence to downplay lore differences for Guard. And, to add to that, you're then falling back on tired <i>"stop being angry!"</i> <i>"just accept Primaris Marines"</i> and other irrelevant lines that have zero bearing on the conversation at hand. Do better.<br /> <br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218986.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218986.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 23:40:35]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218986.page"><b>H.B.M.C. wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218594.page"><b>catbarf wrote:</b></a><br/>As time goes on, I become much less convinced of this. It certainly was a kick in the teeth for casual play when Genestealers got a points hike, because tournament players were successfully using them as Kraken plus the Swarmlord's double-movement ability to make turn 1 charges. Their points cost was adjusted around a very specific combo that showed up in tournament play but couldn't be done if you weren't playing a specific subfaction and taking a specific special character.<br /> <br /> Or take Tau, which got balanced in 8th around the tournament success of triple Riptides and a sea of shield drones, with the result being a completely dysfunctional army for casual play.</div></blockquote>That sounds like less a problem with tournament play balancing (or over-balancing) casual play, and more like <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s inability to get things right.</div></blockquote><br /> <br /> Or possibly an effect of 9th's wombo-combo mechanics?<br /> <br /> If you have a unit that's normally fine but can become insane if you combine subfaction X's bonus with the effect of stratagem Y (neither of which are paid for in the conventional manner of points), then that creates a lot of issues when it comes to pricing/balancing that unit. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218989.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218989.page</link>
				<pubDate><![CDATA[Wed, 15 Sep 2021 23:45:07]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ Then you fix the cause of problem. You don't increase the cost of the unit people are using to make the best use of the combination. That just makes the unit useless everywhere else <i>except</i> that specific combo, further incentivising the combo that you're trying to fix!<br /> <br /> I'm always reminded of the days of 3rd/4th when Guard had 6 point plasma guns. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> eventually put their cost up to 10 points, the argument being that plasma guns were rare compared to Grenade Launchers and Flamers. As Janthkin so perfectly put it at the time, the change to 10 points didn't mean we were going to take fewer plasma guns. Rather, it meant we were going to take fewer <i>other things</i> so that we could pay for the same amount of plasma guns. My argument was that if you want something to be rare, then <b>make it rare</b>, don't make it cost more.<br /> <br /> Points, despite what many people believe, are <i>not</i> the great leveller. They cannot be used to solve all the problems in the game, and the Genestealer/Swarmlord issue is a great example of that. This is even more true in a world with so many "free" abilities, like strats and warlord traits and relic wombo-combos. Changing the points of a unit because free abilities make them powerful seems punitive, not to mention an ass-backwards way of writing rules.<br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218995.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11218995.page</link>
				<pubDate><![CDATA[Thu, 16 Sep 2021 00:00:44]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218995.page"><b>H.B.M.C. wrote:</b></a><br/>Then you fix the cause of problem. You don't increase the cost of the unit people are using to make the best use of the combination. That just makes the unit useless everywhere else <i>except</i> that specific combo, further incentivising the combo that you're trying to fix!</div></blockquote><br /> <br /> Oh I don't disagree at all.<br /> <br /> My point was simply that 9th's mechanics (stratagems especially) don't exactly lend themselves to good unit balance at the best of times. Especially in the hands of a company that has never regarded balance as a high priority in the first place.  <img src="/s/i/a/39ea8e0dbfb45dcc6b802cd0e198dba3.gif" border="0"> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219000.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219000.page</link>
				<pubDate><![CDATA[Thu, 16 Sep 2021 00:07:47]]> GMT</pubDate>
				<author><![CDATA[ vipoid]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218687.page"><b>AnomanderRake wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218683.page"><b>Gert wrote:</b></a><br/>...A Captain with Scout or Terminator Armour is different to a Primaris Captain in Phobos or Gravis Armour...</div></blockquote><br /> <br /> Why?<br /> <br /> No, seriously. Why? Mk.II-VIII power armour all has identical stats, why does Mk.X power armour need different stats? Ultima boltguns and Phobos boltguns are the same, Mars-pattern and Deimos-pattern Rhinos are the same, what would you lose by making Gravis armour "a pattern of Terminator armour" other than arbitrary stat numbers? Do they fill different roles in the army somehow?</div></blockquote><br /> <br /> Why do we need a different datasheet for each Predator variant? When we can just put them into a single datasheet like the Hellhound or Leman Russ. Is it to allow for rule of 3? If so, why not combine them and add the vehicle squadron rules Hellhounds and Leman Russes have? <br /> <br /> There's just so much datasheet bloat in the marine codex. <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote class="uncited"><div>I'm always reminded of the days of 3rd/4th when Guard had 6 point plasma guns. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> eventually put their cost up to 10 points, the argument being that plasma guns were rare compared to Grenade Launchers and Flamers. As Janthkin so perfectly put it at the time, the change to 10 points didn't mean we were going to take fewer plasma guns. Rather, it meant we were going to take fewer <i>other things</i> so that we could pay for the same amount of plasma guns. My argument was that if you want something to be rare, then <b>make it rare</b>, don't make it cost more.</div></blockquote><br /> <br /> The problem here is that they didn't also bring Grenade Launcher and Flamer costs down as well. Most people would instantly justify a points increase as a nerf or balance adjustment, if they had also dropped the points of the other special weapons even by as little as 1 point then the intention becomes much more clear. "We want you to try taking these weapons instead."]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219001.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219001.page</link>
				<pubDate><![CDATA[Thu, 16 Sep 2021 00:08:24]]> GMT</pubDate>
				<author><![CDATA[ Jarms48]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/800911/11219001.page"><b>Jarms48 wrote:</b></a><br/>Why do we need a different datasheet for each Predator variant? When we can just put them into a single datasheet like the Hellhound or Leman Russ. Is it to allow for rule of 3? If so, why not combine them and add the vehicle squadron rules Hellhounds and Leman Russes have? <br /> <br /> There's just so much datasheet bloat in the marine codex.</div></blockquote>Thank you for bringing this up, as it's another example of why Rule of 3 is a complete joke.<br /> <br /> First <span class="glossaryitem" onmouseover='gp(50);'>GW</span> destroyed the <span class="glossaryitem" onmouseover='gp(187);'>FOC</span> with formations in 7th. Then they kept it meaningless with limitless detachments in 8th. Then they realised that that might not be the best idea (Loyal 32!) to put an actual cost for taking more detachments into the game. Good baby steps. And Rule of 3 became an actual rule in 9th* (rather than just a suggested guideline for organised play like it was in 8th)... but it only affects a small group of units because there are so. Many. Datasheets.<br /> <br /> Why have a Rule of 3 when there are two Predator Datasheets? Why have a Rule of 3 when you can bring, I think, 11 Leman Russes in a standard list (no doubt 'only' 10 come the new Codex when Tank Commanders get the '1 per army' treatment)? I don't understand what Rule of 3 is even meant to do in this game.<br /> <br /> <blockquote><div><a href="/dakkaforum/posts/preList/800911/11219001.page"><b>Jarms48 wrote:</b></a><br/>The problem here is that they didn't also bring Grenade Launcher and Flamer costs down as well. Most people would instantly justify a points increase as a nerf or balance adjustment, if they had also dropped the points of the other special weapons even by as little as 1 point then the intention becomes much more clear. "We want you to try taking these weapons instead."</div></blockquote>I hadn't looked at that side of it before. You're right, they should have done that as well. But their aim was to make plasma guns rare, but failed at making them rare and, in effect, made the chances of seeing non-plasma guns even more rare! <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> <br /> *Oh look! Another tournament rule becomes a core rule... and this isn't Tournament Edition <span class="glossaryitem" onmouseover='gp(3);'>40k</span>?  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219008.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219008.page</link>
				<pubDate><![CDATA[Thu, 16 Sep 2021 00:20:37]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11219008.page"><b>H.B.M.C. wrote:</b></a><br/>...I don't understand what Rule of 3 is even meant to do in this game...</div></blockquote><br /> <br /> Restrict the spamming of <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>/Flyrants/Shield-Captains/Tau Commanders. (I won't say it <i>worked</i>, just that that was what it was originally for.)]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219024.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219024.page</link>
				<pubDate><![CDATA[Thu, 16 Sep 2021 01:06:08]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11219024.page"><b>AnomanderRake wrote:</b></a><br/>Restrict the spamming of <span class="glossaryitem" onmouseover='gp(262);'>DPs</span>/Flyrants/Shield-Captains/Tau Commanders. (I won't say it <i>worked</i>, just that that was what it was originally for.)</div></blockquote>I know why it originated, but those reasons aren't valid anymore. You can still bring 3 Flyrants... but do people do that?<br /> <br /> Seems like a solution looking for a problem, a problem that got patched out the moment Supreme Command Detachments with 5 <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> slots went the way of the Dodo.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219034.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219034.page</link>
				<pubDate><![CDATA[Thu, 16 Sep 2021 01:29:54]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ The second complicating factor is that Plasma Guns back in the day were at least partially so good because of the metagame. There were so many 3+ saves, being AP2  Rapid Fire is so much more valuable than anything the Grenade Launcher or Flamer could add. <br /> <br /> If the meta had been full of orks and small tyranids, or even other guard, it would have changed the calculation.<br /> <br /> Same thing seems to happen when you need multiple damage weapons to take on space marines these days. They always skew the game balance hugely due to their numbers.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219210.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219210.page</link>
				<pubDate><![CDATA[Thu, 16 Sep 2021 09:55:58]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ Yeah, very true.<br /> <br /> Whatever the weapon to kill Marines is becomes the "default" weapon, because Marines are the "default" <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> foe.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219265.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219265.page</link>
				<pubDate><![CDATA[Thu, 16 Sep 2021 11:46:03]]> GMT</pubDate>
				<author><![CDATA[ Unit1126PLL]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ Which in turn creates a number of feels-bad scenarios- Marines feel like they're at a disadvantage because <span class="glossaryitem" onmouseover='gp(167);'>TAC</span> lists are set up to hard-counter them, while <span class="glossaryitem" onmouseover='gp(45);'>GEQ</span> hordes can achieve victory by putting down more bodies than an anti-<span class="glossaryitem" onmouseover='gp(95);'>MEQ</span> list can handle.<br /> <br /> Can't see that changing as long as the Marine favoritism continues, so in the meantime I load up on heavy bolters.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219324.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11219324.page</link>
				<pubDate><![CDATA[Thu, 16 Sep 2021 13:58:48]]> GMT</pubDate>
				<author><![CDATA[ catbarf]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4c1ffcfef7c819fb1c6f7daf71bce72.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218415.page"><b>Da Boss wrote:</b></a><br/>My impression is that I'm in the vast minority about the 32mm bases to be fair!</div></blockquote><br /> <br /> I'm actually with you on the scale creep, I personally don't like it. It really makes it all take up more space, which is an issue with a large collection and for me I don't think it adds anything. I also didn't rebase my guys though so there is that. I just have one force that uses all the updated base sizes and my larger collection does not. In the end of the day all the bloat and creep and direction has made me have to take it way more casual than I used to. I just don't have the care to stay on the edge, costs way too much and takes way too much time. I'm just in it have what fun I can at this point.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11221037.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11221037.page</link>
				<pubDate><![CDATA[Sun, 19 Sep 2021 08:06:33]]> GMT</pubDate>
				<author><![CDATA[ AngryAngel80]]></author>
			</item>
			<item>
				<title>Re:How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218766.page"><b>catbarf wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218759.page"><b>Gert wrote:</b></a><br/>No, they have the same equipment. Lasguns and Flak Armour.</div></blockquote><br /> <br /> In the <i>rules</i>, yes. In the <i>background</i>, no.<br /> <br /> In the background, Cadians are equipped with helmets, chest plates, shoulder pads, and greaves with some of the most advanced materials science in the Imperium. Their lasguns are optimized for long-range fire and are fully-automatic with a high rate of fire.<br /> <br /> Steel Legionaries are equipped with steel helmets and that's it for protection, but they have closed-cycle respirator systems to fight through gas and smoke. Their lascarbines are powerful, semi-auto weapons designed to blow chunks out of Orks at close range.<br /> <br /> Meanwhile Catachans have <i>literal t-shirts</i>- no flak armor at all- while Vostroyans have carapace armor and long-range, high-power lasguns passed down from generation to generation.<br /> <br /> All of these have the same stats on the table despite massive differences in the background.<br /> <br /> Once again you're quoting lore differences to justify rules differences for Marines, but rules equivalence to downplay lore differences for Guard.</div></blockquote><br /> <br /> Catachans are 80s action heroes. They can get away with anything so t-shirts aren't an issue. Hell, they don't even need lasguns as manly one-liners are usually enough to remove models from the table. ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11223323.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11223323.page</link>
				<pubDate><![CDATA[Wed, 22 Sep 2021 17:48:29]]> GMT</pubDate>
				<author><![CDATA[ Strg Alt]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0d3203a1d7323fcd3a09be6ee9c37c6f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11221037.page"><b>AngryAngel80 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4c1ffcfef7c819fb1c6f7daf71bce72.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218415.page"><b>Da Boss wrote:</b></a><br/>My impression is that I'm in the vast minority about the 32mm bases to be fair!</div></blockquote><br /> <br /> I'm actually with you on the scale creep, I personally don't like it. It really makes it all take up more space, which is an issue with a large collection and for me I don't think it adds anything. I also didn't rebase my guys though so there is that. I just have one force that uses all the updated base sizes and my larger collection does not. In the end of the day all the bloat and creep and direction has made me have to take it way more casual than I used to. I just don't have the care to stay on the edge, costs way too much and takes way too much time. I'm just in it have what fun I can at this point.</div></blockquote><br /> <br /> Same here.  My Necrons, Orks, and most of my Space Marines are still on older 25mm bases (some heroes and terminators on larger bases).  They still look fine to me, fit more easily into my older storage cases, and don't impact the casual games I play.  But then I started at a time when the only <span class="glossaryitem" onmouseover='gp(3);'>40k</span> bases sizes were 25mm rounds, 25mmx50mm rectangular (cavalry/bikes), and 40mm (squares!).]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11223370.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11223370.page</link>
				<pubDate><![CDATA[Wed, 22 Sep 2021 19:21:08]]> GMT</pubDate>
				<author><![CDATA[ Gnarlly]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ I have no problem with differing base sizes and use my RTB-01's quite often alongside my Primaris.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11223410.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11223410.page</link>
				<pubDate><![CDATA[Wed, 22 Sep 2021 20:06:27]]> GMT</pubDate>
				<author><![CDATA[ Racerguy180]]></author>
			</item>
			<item>
				<title>How 40K has changed and why it doesn't matter...</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a948690c106b19132bcfc068478a7e6d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11223370.page"><b>Gnarlly wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/0d3203a1d7323fcd3a09be6ee9c37c6f.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11221037.page"><b>AngryAngel80 wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4c1ffcfef7c819fb1c6f7daf71bce72.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/800911/11218415.page"><b>Da Boss wrote:</b></a><br/>My impression is that I'm in the vast minority about the 32mm bases to be fair!</div></blockquote><br /> <br /> I'm actually with you on the scale creep, I personally don't like it. It really makes it all take up more space, which is an issue with a large collection and for me I don't think it adds anything. I also didn't rebase my guys though so there is that. I just have one force that uses all the updated base sizes and my larger collection does not. In the end of the day all the bloat and creep and direction has made me have to take it way more casual than I used to. I just don't have the care to stay on the edge, costs way too much and takes way too much time. I'm just in it have what fun I can at this point.</div></blockquote><br /> <br /> Same here.  My Necrons, Orks, and most of my Space Marines are still on older 25mm bases (some heroes and terminators on larger bases).  They still look fine to me, fit more easily into my older storage cases, and don't impact the casual games I play.  But then I started at a time when the only <span class="glossaryitem" onmouseover='gp(3);'>40k</span> bases sizes were 25mm rounds, 25mmx50mm rectangular (cavalry/bikes), and 40mm (squares!).</div></blockquote><br /> <br /> Same here.  In general the only things on new size bases are, well, new things.  Because that's the bases that come in the kits....  <br /> There's a few exceptions though:<br /> *My genestealers - they're all on....  32s?  Whatever size termies started coming on when their plastic kit came along  3rd (or was it 4th?)  Because on their original bases they were top heavy & always got their arms tangled up.  Using a slightly larger base solved both problems.<br /> *My Juggernauts of Khorne - because my units were a mish-mash of ancient lead, new metal, & current plastics.  Most picked up 2nd hand out of cheap EBay lots.  I had current ovals, squares, circles, rectangles...  Not all the same company/style, & some not even plastic.  And my oldest original Juggernaut that I bought during the <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> v.3/<span class="glossaryitem" onmouseover='gp(115);'>RT</span> days?  He's on a cavalry base!  <br /> Passable if only using a few juggernauts, but fielded en-masse?  It looked pretty dire.  So I rebased them all to current ovals (and made them rectangle movement trays for <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> purposes).  My OG juggernaut though is still on his cav base - just magnetized to an oval. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11223544.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/800911/11223544.page</link>
				<pubDate><![CDATA[Thu, 23 Sep 2021 02:38:44]]> GMT</pubDate>
				<author><![CDATA[ ccs]]></author>
			</item>
	</channel>
</rss>