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		<title><![CDATA[Latest posts for the thread "My descent into Blood angels"]]></title>
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				<title>My descent into Blood angels</title>
				<description><![CDATA[ I've forgot what i was saying in this post (it kept erroring a few days ago)<br /> <br /> But yeah Angels of death really got my blood pumping & making me want to progress on my Blood angels successor  chapter<br /> i've got the Indomitus box & 10 Sang guard shamefully waiting for my attention<br /> I'm thinking what can i add to it i'm actually one of the few looking forward to the Space marine battleforce <br /> <br /> So <span class="glossaryitem" onmouseover='gp(258);'>atm</span> i'm debating turning the judcicar into a Librarian <br /> Slapping a Jump pack on the Chaplain <br /> Selling/trading the Outriders for something else not sure what yet<br /> may get a Storm speeder so i have two to play with<br /> <br /> I know its being called a Fail speeder & i know most of my choices aren't the "Meta" thing to do<br /> but i want fluff over curbstomping<br /> Anyhow thoughts & suggestions more than welcome <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"> <br /> <br /> P.s can they hurry up and give Primaris proper jump packs  <img src="/s/i/a/2d02b2a257db456c87907c8cd3a46cc0.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2021 16:29:18]]> GMT</pubDate>
				<author><![CDATA[ Bearded__ninja]]></author>
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				<title>My descent into Blood angels</title>
				<description><![CDATA[ Every space marine army should have a Redemptor Dreadnought and benefit from melee oriented chapter tactics.<br /> <br /> A librarian dreadnought (preferably converted from a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> model) is another fun and unique choice for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2021 20:45:45]]> GMT</pubDate>
				<author><![CDATA[ Sobie]]></author>
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				<title>My descent into Blood angels</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/802205/11263446.page"><b>Sobie wrote:</b></a><br/>Every space marine army should have a Redemptor Dreadnought and benefit from melee oriented chapter tactics.<br /> <br /> A librarian dreadnought (preferably converted from a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> model) is another fun and unique choice for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.</div></blockquote> gaahh i'm so trying to stay away from Dreads even though the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models got me looking at my wallet like  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Just from a "fluff" prospect of gotta go FAST if i could drop pod them, then Deffo get a Redemptor as a priority...is it weird i'm being fluff over meta  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2021 22:42:52]]> GMT</pubDate>
				<author><![CDATA[ Bearded__ninja]]></author>
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				<title>My descent into Blood angels</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/802205/11263487.page"><b>Bearded__ninja wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/802205/11263446.page"><b>Sobie wrote:</b></a><br/>Every space marine army should have a Redemptor Dreadnought and benefit from melee oriented chapter tactics.<br /> <br /> A librarian dreadnought (preferably converted from a <span class="glossaryitem" onmouseover='gp(39);'>FW</span> model) is another fun and unique choice for <span class="glossaryitem" onmouseover='gp(10);'>BA</span>.</div></blockquote> gaahh i'm so trying to stay away from Dreads even though the <span class="glossaryitem" onmouseover='gp(39);'>FW</span> models got me looking at my wallet like  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> Just from a "fluff" prospect of gotta go FAST if i could drop pod them, then Deffo get a Redemptor as a priority...is it weird i'm being fluff over meta  <img src="/s/i/a/053f30f6773034eb25223d86f0e00d8d.gif" border="0"> </div></blockquote><br /> <br /> People play with what they think is cool versus what is good all the time, it's not weird.  Libby Dreads can make themselves fly so you don't need a drop pod for them. I will say that I find it enjoyable to have a collection of models that isn't super one dimensional in play style for casual play which is why I would offer up a Redemptor as a platform that can both shoot and fight well.  You also need something to babysit back objectives anyway.<br /> <br /> In the current competitive meta, most <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list rely exclusively on jump pack units (Van Vets with <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Sang Guard with axes, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>) with some character support so I would say that focusing in on "fluff" jump pack choices isn't going to take you to far from the best units.]]></description>
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				<pubDate><![CDATA[Sun, 28 Nov 2021 22:58:08]]> GMT</pubDate>
				<author><![CDATA[ Sobie]]></author>
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				<title>My descent into Blood angels</title>
				<description><![CDATA[ <blockquote class="uncited"><div> People play with what they think is cool versus what is good all the time, it's not weird.  Libby Dreads can make themselves fly so you don't need a drop pod for them. I will say that I find it enjoyable to have a collection of models that isn't super one dimensional in play style for casual play which is why I would offer up a Redemptor as a platform that can both shoot and fight well.  You also need something to babysit back objectives anyway.<br /> <br /> In the current competitive meta, most <span class="glossaryitem" onmouseover='gp(10);'>BA</span> list rely exclusively on jump pack units (Van Vets with <span class="glossaryitem" onmouseover='gp(221);'>SS</span>/<span class="glossaryitem" onmouseover='gp(80);'>LC</span>, Sang Guard with axes, <span class="glossaryitem" onmouseover='gp(349);'>DC</span> with <span class="glossaryitem" onmouseover='gp(224);'>TH</span>) with some character support so I would say that focusing in on "fluff" jump pack choices isn't going to take you to far from the best units.</div></blockquote> Thank you, this was a far more balanced response than i was getting when i said i kinda wanted the Christmas battlebox (On the Blood angels <span class="glossaryitem" onmouseover='gp(153);'>FB</span> group) i know it has a fair bit of shooting in the box but i was going to upgrade the normal intersessors unit into Vanguard vets anyhow.<br /> <br /> My fluff idea is..its a Primaris born chapter..with limited First born Blood angels (in the traditional red) but for game purposes those will still count as my successor chapter <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2021 10:51:54]]> GMT</pubDate>
				<author><![CDATA[ Bearded__ninja]]></author>
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				<title>My descent into Blood angels</title>
				<description><![CDATA[ Sounds like a fun idea.  Similar to that,, I've seen folks build "Sons of Baal" combined forces of <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and successors inspired by the invasion of Baal and play them with the standard <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rules.  It's a fun hobby project and looks awesome on the table.<br /> <br /> The Christmas box is an awesome starting point for rounding out your troop options.  A box of phobos troops wouldn't be a bad investment either.  All of the space marine troops can serve a useful function.  Heavy intercessors are probably the hardest to justify in a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> build but hey, you are going to have opportunities to set up games where they can contribute effectively. Not all your opponents will be running strong meta lists and it's nice to have the ability to power up and down your own list to produce a fun game for both players.]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2021 17:28:09]]> GMT</pubDate>
				<author><![CDATA[ Sobie]]></author>
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				<title>My descent into Blood angels</title>
				<description><![CDATA[ With the stuff from the Battleforce you'll have about half a Company of units to choose from which will be a lot to paint but in the end means you can swap out units every few games and try a load of different lists.]]></description>
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				<pubDate><![CDATA[Mon, 29 Nov 2021 17:36:04]]> GMT</pubDate>
				<author><![CDATA[ Gert]]></author>
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				<title>My descent into Blood angels</title>
				<description><![CDATA[ <blockquote><div><cite>Sobie wrote:</cite>Sounds like a fun idea.  Similar to that,, I've seen folks build "Sons of Baal" combined forces of <span class="glossaryitem" onmouseover='gp(10);'>BA</span> and successors inspired by the invasion of Baal and play them with the standard <span class="glossaryitem" onmouseover='gp(10);'>BA</span> rules.  It's a fun hobby project and looks awesome on the table.<br /> <br /> The Christmas box is an awesome starting point for rounding out your troop options.  A box of phobos troops wouldn't be a bad investment either.  All of the space marine troops can serve a useful function.  Heavy intercessors are probably the hardest to justify in a <span class="glossaryitem" onmouseover='gp(10);'>BA</span> build but hey, you are going to have opportunities to set up games where they can contribute effectively. Not all your opponents will be running strong meta lists and it's nice to have the ability to power up and down your own list to produce a fun game for both players.</div></blockquote> Aye thats the general jist of my idea..though i have lost all the fluff i'd made from random generators so that'll be a fun hour or two re-doing all that.<br /> & ontop of that i'll be using IMPcat to mess around with some paint schemes as a bonus<br /> <br /> <blockquote><div><cite>Gert wrote:</cite>With the stuff from the Battleforce you'll have about half a Company of units to choose from which will be a lot to paint but in the end means you can swap out units every few games and try a load of different lists.</div></blockquote> haha that's my arch nemesis..PAINTING gaahh haha but options is always good to have than have an army shoe horned into one play style that can't adapt<br /> <br /> <br /> oh and as a added bonus..i found the old model lamp bought for me years ago<br /> & it Still works  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0">  so now i got two lamps to set up..so deffo not lacking in things to do while i wait for the Battlebox to drop  <img src="/s/i/a/d1a282cf9307fc8e3b99e887b01ca012.gif" border="0">  <img src="/s/i/a/cdb8a0f97be9f0014a560fed92c81cad.gif" border="0">  <img src="/s/i/a/d1a282cf9307fc8e3b99e887b01ca012.gif" border="0"> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Nov 2021 12:16:04]]> GMT</pubDate>
				<author><![CDATA[ Bearded__ninja]]></author>
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				<title>My descent into Blood angels</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/802205/11264517.page"><b>Bearded__ninja wrote:</b></a><br/> haha that's my arch nemesis..PAINTING gaahh haha but options is always good to have than have an army shoe horned into one play style that can't adapt</div></blockquote><br /> Having a set list can be fine if you know exactly what you're doing with it but at some point something will come along that will be a hard counter.<br /> Case in point my friends 8th Ed Daemons and 9th Ed Necrons. The Daemons by all intents and purposes had a solid list with a good split between Infantry for control and Monsters for smashing but when it came up against a Guard list that had lots of armour and artillery it evaporated and I won nearly every single game against them. The Necron list is equally solid and I struggle against it with my Deathwatch, however, another friends Thousand Sons might not struggle so much with their ability to spam mortal wounds and shrug off Damage (1) weapons more easily thanks to <i>All is dust</i>.]]></description>
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				<pubDate><![CDATA[Tue, 30 Nov 2021 12:21:15]]> GMT</pubDate>
				<author><![CDATA[ Gert]]></author>
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				<title>My descent into Blood angels</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/802205/11264520.page"><b>Gert wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/802205/11264517.page"><b>Bearded__ninja wrote:</b></a><br/> haha that's my arch nemesis..PAINTING gaahh haha but options is always good to have than have an army shoe horned into one play style that can't adapt</div></blockquote><br /> Having a set list can be fine if you know exactly what you're doing with it but at some point something will come along that will be a hard counter.<br /> Case in point my friends 8th Ed Daemons and 9th Ed Necrons. The Daemons by all intents and purposes had a solid list with a good split between Infantry for control and Monsters for smashing but when it came up against a Guard list that had lots of armour and artillery it evaporated and I won nearly every single game against them. The Necron list is equally solid and I struggle against it with my Deathwatch, however, another friends Thousand Sons might not struggle so much with their ability to spam mortal wounds and shrug off Damage (1) weapons more easily thanks to <i>All is dust</i>.</div></blockquote> & this is why i miss playing warhammer, haha can't wait and if i'm lucky i'll take my first trip to Warhammerworld next year...well once they unclogged the shitters  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> ]]></description>
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				<pubDate><![CDATA[Tue, 30 Nov 2021 17:21:21]]> GMT</pubDate>
				<author><![CDATA[ Bearded__ninja]]></author>
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				<title>My descent into Blood angels</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/802205/11264517.page"><b>Bearded__ninja wrote:</b></a><br/><br /> <blockquote><div><cite>Gert wrote:</cite>With the stuff from the Battleforce you'll have about half a Company of units to choose from which will be a lot to paint but in the end means you can swap out units every few games and try a load of different lists.</div></blockquote> haha that's my arch nemesis..PAINTING gaahh haha but options is always good to have than have an army shoe horned into one play style that can't adapt</div></blockquote><br /> <br /> A decent airbrush helps immensely as far as getting the priming & basecoats done.  <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> After that it's just detail work.]]></description>
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				<pubDate><![CDATA[Mon, 6 Dec 2021 08:41:19]]> GMT</pubDate>
				<author><![CDATA[ ccs]]></author>
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