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		<title><![CDATA[Latest posts for the thread "A recent returner looking for some army choice advise. "]]></title>
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				<title>A recent returner looking for some army choice advise. </title>
				<description><![CDATA[ Hi folks.<br /> <br /> I wasn't sure what forum section to put this in so went here to be safe.<br /> <br /> So as the title says I'm looking for a little advice. My intention with this thread is not to choose an army from it per say but to narrow my scope of choices to the most viable for my particular tastes. Just a note before I start I haven't collected since about 2008 and I collected Orks in the past, just assume I know nothing (which is mostly true) and we can go from there.<br /> <br /> So my tastes in any game whether it be strategy or <span class="glossaryitem" onmouseover='gp(345);'>rpg</span> is I prefer two things and that is a slow and slower but heavier hit over rapid light attacks and I always prefer small reliable and elite force that is more of a core than a force than shear weight of numbers numbers, or a mid sized force that is middle of the road.<br /> <br /> As far as ascetics go I could honestly collect just about any faction and have no issue look wise. <br /> <br /> To this end from browsing around I assume the Custodes would be a good fit but have no idea of the rules or how they play. I assume you could built most factions to fit this particular scope. Anyhow all suggestions of who to look into will be most welcome along with any pros/cons of the armies you yourselves collect.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2021 13:54:10]]> GMT</pubDate>
				<author><![CDATA[ Clearchus]]></author>
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				<title>Re:A recent returner looking for some army choice advise. </title>
				<description><![CDATA[ Pick Imperial Knights. Just a couple of models to assemble and paint. Will be ready for tabletop in a jiffy.]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2021 14:38:43]]> GMT</pubDate>
				<author><![CDATA[ Strg Alt]]></author>
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				<title>A recent returner looking for some army choice advise. </title>
				<description><![CDATA[ I have seen the knights and thought they were quite interesting. However I have heard from a friend that many people refuse to play them because they're a pain to play against. ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2021 15:04:56]]> GMT</pubDate>
				<author><![CDATA[ Clearchus]]></author>
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				<title>A recent returner looking for some army choice advise. </title>
				<description><![CDATA[ With Vanguard Detachements, most Armies can be hard hitting. <br /> <br /> Knights, Custodes, Death Guard, Necrons might fit the description. <br /> <br /> Tyranids got a new army of renown called "Crusher Stampede" which might hit hard.<br /> <br /> Dark Angels still has Deathwing. <br /> <br /> <br /> <br /> <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> I asked auspex and he said this: <a href="https://www.youtube.com/watch?v=BEbbQtlSFh4" target="_blank" rel="nofollow">https://www.youtube.com/watch?v=BEbbQtlSFh4</a> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Dec 2021 15:54:13]]> GMT</pubDate>
				<author><![CDATA[ Manchild 1984]]></author>
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				<title>A recent returner looking for some army choice advise. </title>
				<description><![CDATA[ Used to be that a Marine Dreadnought army was a thing, not sure about now?<br /> <br /> Daemon Prince army? Should be do-able with Supreme <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> detachment.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 19 Dec 2021 08:26:22]]> GMT</pubDate>
				<author><![CDATA[ Moriarty]]></author>
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				<title>A recent returner looking for some army choice advise. </title>
				<description><![CDATA[ Some good Ideas, thanks. I'll get looking into them, especially the Death Guard as I always loved the lore around them. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Dec 2021 13:01:22]]> GMT</pubDate>
				<author><![CDATA[ Clearchus]]></author>
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				<title>A recent returner looking for some army choice advise. </title>
				<description><![CDATA[ There is regular <span class="glossaryitem" onmouseover='gp(528);'>DG</span> and Terminus Est which has no vehicles and no Mortarion. ]]></description>
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				<pubDate><![CDATA[Sun, 19 Dec 2021 13:19:54]]> GMT</pubDate>
				<author><![CDATA[ Manchild 1984]]></author>
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				<title>A recent returner looking for some army choice advise. </title>
				<description><![CDATA[ Terminus Est is essentially just enabling you to play the old plague zombie horde from before <span class="glossaryitem" onmouseover='gp(528);'>DG</span> were a codex.<br /> <br /> If you like the slow wrecking ball approach <span class="glossaryitem" onmouseover='gp(528);'>DG</span> is definitely an army you should look at - most of the heavy lifting is done by terminators, daemon princes and heavy artillery tanks.]]></description>
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				<pubDate><![CDATA[Mon, 20 Dec 2021 14:16:01]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>A recent returner looking for some army choice advise. </title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/802571/11274473.page"><b>Clearchus wrote:</b></a><br/>I have seen the knights and thought they were quite interesting. However I have heard from a friend that many people refuse to play them because they're a pain to play against. </div></blockquote><br /> <br /> The excuse "a pain to play against" can be applied for any other factions as well. However I can understand beginners struggle against IKs because of a lack of wide-ranged army collection. You would need veterans of the hobby as opponents who have access to multiple units. Heavy emphasis would be obviously on <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons.<br /> <br /> Another solution to fix this is to think outside the box. Take a look what the opponent brings to the table and create either a scenario or implement SR to even the odds, if he is lacking <span class="glossaryitem" onmouseover='gp(482);'>AT</span> weapons. Examples could be granting extra points for army creation, respawning of destroyed core units or allowing the opponent´s support units (tanks, inf. with heavy weapons, etc.) to have the Tank Hunter SR. There are many possibilities to ensure a good game experience.]]></description>
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				<pubDate><![CDATA[Tue, 21 Dec 2021 15:42:16]]> GMT</pubDate>
				<author><![CDATA[ Strg Alt]]></author>
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