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				<title>Inquisitor meets Paranoia?  Could this work...</title>
				<description><![CDATA[ (If you don't know what I mean by Paranoia read this first)<br /> <a href="https://en.wikipedia.org/wiki/Paranoia_(role-playing_game" target="_blank" rel="nofollow">https://en.wikipedia.org/wiki/Paranoia_(role-playing_game</a>)<br /> <br /> I wonder has anyone seen or tried a mix of Paranoia and Inquistor/Dark Heresy/Wrath and Glory/GURPS <span class="glossaryitem" onmouseover='gp(3);'>40k</span> whatever?<br /> <br /> Basically an Inquisition Warband where the <span class="glossaryitem" onmouseover='gp(348);'>NPC</span> Inquisitor is insane, and every member is a mutant/cultist/heretic BUT they have to work together before the Big Bad kills them all.<br /> <br /> If nothing else it could be fun story if it skirted the line between satire and playing it all straight.<br /> <br /> Play us out The Kinks!<br /> <br /> <iframe type="text/html" width="640" height="390" src="https://www.youtube.com/embed/wRpAANsoG8I?autoplay=0&origin=http://www.dakkadakka.com&fs=1" frameborder="0"></iframe><br/>]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2022 18:28:44]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>Inquisitor meets Paranoia?  Could this work...</title>
				<description><![CDATA[ Every time I’ve played Paranoia it’s always been for gags, jokes, and laughs.  It has the potential to be played straight, where everyone knows everyone else is a mutant/part of a secret society/etc, and just collectively looks the other way as you go along with the missions.  But it always ends up with lasers out as the first whiff of treason.<br /> <br /> One big difference between Paranoia and <span class="glossaryitem" onmouseover='gp(3);'>40k</span> is all the treasonous stuff in the former is pretty harmless.  In <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, it’s a gateway to universe ending horrors.  Now the setting is full of those, so you could have them all working together to stop  the necrons from awakening for example.<br /> <br /> I think it might be fun to try.  It’s a campaign that would need everyone to sit down and be on the same page for the tone of the game.  If you don’t have that, and people are all over the place for how serious/slapstick/grimdark they are, it’s going to implode.]]></description>
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				<pubDate><![CDATA[Sat, 9 Apr 2022 19:03:36]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:Inquisitor meets Paranoia?  Could this work...</title>
				<description><![CDATA[ Maybe best as a fanfic unless you have a group that's really good at subtlety and dark humor.  Basically it would be constant mind-screws and betrayals and plots, and an "anyone can die anytime" mentality.  <br /> <br /> <blockquote class="uncited"><div>"Tell me what you know" Said Bartholomew the Scholar to the hive thug.  His jowls bounced up and down as he spoke.  He was not a small man, a lifetime of good food and a job that rarely required moving further than from his desk to his bookshelf had given Bartholomew's body the shape of an aubergine, swelling to a plump belly and well-cushioned bottom.  He was, in short, hardly the sort of man who could intimidate a hard-bitten street thug.  <br /> <br /> And he did not.<br /> <br /> "Or else what scrivener?  You'll poke me with your quill?"<br /> <br /> Bartholomew sighed.  It would be easier if one of the more active members of the warband were here, but sometimes circumstances required a direct hand.  He let out a long breath, the air in the filthy alleyway cooled, blue sparks flew from his eyes and fingertips as he seized the thug's head.  "TELL ME NOW!"  he bellowed, in a voice not his own.  <br /> <br /> The thug let out a gurgle, then his flesh began to smoke and then to char until only a blackened skull remained.  Bartholomew dropped the now headless corpse and sighed.  He closed his eyes and digested the new thoughts flowing through his mind.  <br /> <br /> Distracted, he did not notice the newcomer, not until he heard the click of a shotgun against his temple.<br /> <br /> "Hello Bartholomew."  Castigator Lexa said.  "I always thought there was more to you than there seemed.  But then again there would have to be.  An unregistered psyker in an Inquisitor's retinue?  Quite a discovery I think."<br /> <br /> Bartholomew turned slowly and faced Lexa's mirrored visor.  Her shotgun was still an inch from his bulbus head.  "Oh I think you will forget this entirely."  He replied.  Blue sparks danced around his eyes.<br /> <br /> "Don't even think it psy-witch.  My helm was blessed against your foul sorceries."<br /> <br /> "Oh I don't need those."  From his robes he produced a data crystal it glittered in the glow of the streetlights.  "You see on this crystal is incontrovertible evidence that-"<br /> <br /> The shotgun twitched, knocking the crystal from his fingers, it fell to the flagstones and shattered.  Before it even hit the ground the shotgun was again an inch from his face.<br /> <br /> "You were saying?"<br /> <br /> "I was saying I have several crystals like that one, secreted in various locales, ready to be sent to your superiors and our Inquisitive master.  Each one with incontrovertible evidence that you are in the pay of the Orion Syndicate and selling Xenos artifacts to them.  So long as I live a happy and healthy life, those data crystals stay where they are."<br /> <br /> Lexa lowered her shotgun.  "I think we can make an arrangement."<br /> <br /> Bartholomew relaxed as well.  Having the Arbitor under his thumb would make things much easier.  And if she was troublesome, well she would have to take off her helmet sometime.<br /> <br /> The scrivener could not see it under her full face helm, but Lexa was smiling.  It was a shame he'd caught on to her lucrative sideline, but also a relief.  She'd worried that he had evidence of her other extracurricular activities.  But apparently he did not.  It was just as well.  Sacrificing Bartholomew on the altar of the Cult of the Bloodflame would be so much more satisfying than blowing his brains out in an alleyway.  Especially now that he was revealed as a hated psyker.  The Lord of Skulls would be especially pleased.<br /> <br /> </div></blockquote><br /> <br /> Rinse and repeat with a half dozen more characters and then start the bloodshed.]]></description>
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				<pubDate><![CDATA[Sun, 10 Apr 2022 10:20:10]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>Inquisitor meets Paranoia?  Could this work...</title>
				<description><![CDATA[ Sounds awesome, done well.<br /> <br /> and that’s the rub.<br /> <br /> It’s hard enough with the cat herding that a normal game group requires.  When you pre-seed that with tons of potential inter-party strife, you have the potential for game ending explosions.<br /> <br /> Not that it can’t happen.  I’ve played in games were characters wanted to kill each other, but a strong external threat was enough to keep thing in line.]]></description>
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				<pubDate><![CDATA[Sun, 10 Apr 2022 10:32:35]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:Inquisitor meets Paranoia?  Could this work...</title>
				<description><![CDATA[ Well, frankly, that "potential fr game ending explosions" seems to be the point for some people.  So it's really, really important for everyone to be on the same page as far as pacing and how quickly the in fighting is supposed to escalate.<br /> <br /> I mean, it's the same sort of issue that Call of Cthulhu has--going insane or getting killed in the middle of a session for no reason (or because of some random minion) isn't very satisfying; but at the story climax it can be a satisfying dramatic ending for a character.<br /> <br /> I think you'd pretty much have to arrange thresholds for when the players were allowed to do something... <i>irreversible</i> and be willing to apply vetoes (the killing blow won't land, or some third party intervenes at the last second, etc., or even just "No, you can't yet") if the situation gets out of hand without the appropriate build up.  ]]></description>
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				<pubDate><![CDATA[Sun, 10 Apr 2022 12:16:47]]> GMT</pubDate>
				<author><![CDATA[ solkan]]></author>
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				<title>Inquisitor meets Paranoia?  Could this work...</title>
				<description><![CDATA[ Since the Paranoia mechanic of 5 clones per person wouldn't really work, maybe 3 Fate Points?  Which not only save you from the immediate death, but keep you safe for the rest of the session?<br /> <br /> This would be especially work if everyone is on the same page: Bartholomew uses a fate point, Lexa changes her mind about killing him.  Otherwise a <span class="glossaryitem" onmouseover='gp(524);'>GM</span> has to be more overt, a street gang suddenly jumps in, the shotgun jams, etc.<br /> <br /> Or incentivize it otherwise, experience is not awarded for killing party members but for doing dramatically appropriate and interesting things.  Maybe it's even deducted for killing party members, after all no one got this far without knowing the importance friends who have your back. <br />  Or at least friends you have blackmail material on.   <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> <br /> Other things, like being exposed as a mutant/psyker/heretic and the consequences thereof keep people in the game and give it a cost without resorting to 'roll up a new character'.]]></description>
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				<pubDate><![CDATA[Sun, 10 Apr 2022 12:44:13]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>Inquisitor meets Paranoia?  Could this work...</title>
				<description><![CDATA[ Or maybe this would work as a coop skirmish game.  Players are after a common threat but each has a secret agenda and advantage.<br /> <br /> If they use their hidden psy power/mutant gift/xeno tech or fulfil their secret agenda then they are outed and everyone can target them too.  <br /> <br /> IE-Inquisition band are exploring a Space Hulk and fighting cultists/genestealers etc as they try to find the MacGuffin.  Each player has a card with a secret agenda (kill 10 in hand to hand to summon a daemon, get to the comm room can call the Tau fleet, kill that henchman) and a secret weapon appropriate to their role.  If anyone sees you use it (line of sight rules) you're a target too.  ]]></description>
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				<pubDate><![CDATA[Wed, 13 Apr 2022 09:32:06]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>Inquisitor meets Paranoia?  Could this work...</title>
				<description><![CDATA[ For a coop game with differing objectives I can recommend the nemesis board game. Each player has two objectives, sand discards one. Three way they work allows for some pavers with mutual/compatible goals to team up, but they never know if one of them might betray them later ...]]></description>
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				<pubDate><![CDATA[Wed, 13 Apr 2022 18:13:39]]> GMT</pubDate>
				<author><![CDATA[ Brickfix]]></author>
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