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		<title><![CDATA[Latest posts for the thread "Something I noticed."]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Something I noticed."]]></description>
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				<title>Something I noticed.</title>
				<description><![CDATA[ What In morks name did they do to Makari?<br /> Why in the Zog did <span class="glossaryitem" onmouseover='gp(50);'>GW</span> think a 2+ invuln was too powerful on a 4 wound grot, to the point they made it a shadow field. I know it’s the 9th ork codex, where fun goes to die but just reading the rules this was completely unexpected.<br /> I guess you could throw him in front of a big model, but it’s not like he’s t6 and 10 wounds or something.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/804568/11345277.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/804568/11345277.page</link>
				<pubDate><![CDATA[Wed, 13 Apr 2022 19:11:37]]> GMT</pubDate>
				<author><![CDATA[ Some_Call_Me_Tim]]></author>
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				<title>Something I noticed.</title>
				<description><![CDATA[ I think unfortunately it's just a general trend towards nerfing invulns in 9th ed. That's why 3+ invuln saves are pretty rare outside of a few characters and one-use abilities. Makari is no exception, and unfortunately they thought that taking away his perma-2++ save was necessary. Ironically, on the initial Ork release, the thing that was broken about Makari was how you could use him for Grot Shields originally, not his invuln. <br /> <br /> Either way, it is pretty dumb, but just be glad we even kept it to begin with, versus something else that's more useless.]]></description>
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				<pubDate><![CDATA[Wed, 13 Apr 2022 19:52:14]]> GMT</pubDate>
				<author><![CDATA[ Grimskul]]></author>
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				<title>Something I noticed.</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1c77305543fc8b936c134e54064e7058.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/804568/11345277.page"><b>Some_Call_Me_Tim wrote:</b></a><br/>What In morks name did they do to Makari?<br /> Why in the Zog did <span class="glossaryitem" onmouseover='gp(50);'>GW</span> think a 2+ invuln was too powerful on a 4 wound grot, to the point they made it a shadow field. I know it’s the 9th ork codex, where fun goes to die but just reading the rules this was completely unexpected.<br /> I guess you could throw him in front of a big model, but it’s not like he’s t6 and 10 wounds or something.</div></blockquote><br /> <br /> Having a 2++ character perform actions and occupy table quarters or deployment zones could have caused problems in the long run. He got a 10 point drop for the troubles, so I think he is better off now.]]></description>
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				<pubDate><![CDATA[Thu, 14 Apr 2022 07:39:56]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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