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		<title><![CDATA[Latest posts for the thread "Daemonhunters 3rd ed tips and suggestions"]]></title>
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				<title>Daemonhunters 3rd ed tips and suggestions</title>
				<description><![CDATA[ Hullo folks!<br /> <br /> So i recently acquired the 3rd edition Inqiusition codexes, and I'm currently planning out a Daemonhunters army. If possible, i'd appreciate any sort of tips both for playing and list building, (I.E. trap options, particularly bad choices, etc.) and a couple of questions I'd appreciate the answers to.<br /> <br /> 1) Is Smash-Captain Inquisitor Lord possible? My Current loadout is DaemonHammer, Power Weapon, Digital Weapons, Artificer armor, Icon of the Just, Hammerhand and Word of the Emperor, backed up with 3 Power-weapon acolytes and 3 Crusaders.<br /> <br /> 2) Chimera's or Rhinos? Which is more generally useful, which is more specific? Which is better for delivering a nasty melta Stormtroper squad?<br /> <br /> 3) Best Dreadnought loadout for heavy support? I have 2, both with Lascannons and Missile Launchers. <br /> <br /> Thanks so much for the help!]]></description>
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				<pubDate><![CDATA[Sun, 22 May 2022 12:31:00]]> GMT</pubDate>
				<author><![CDATA[ ProfSrlojohn]]></author>
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				<title>Daemonhunters 3rd ed tips and suggestions</title>
				<description><![CDATA[ You're playing what, 3rd edition? Trial assault rules, trial vehicle rules? 4th?<br /> <br /> My main thoughts are, psycannons are the thing you want on everyone, not incinerators. Difficult because the guys with psycannons didn't come in the default squads as far as I remember.<br /> <br /> A fancy lord inquisitor will still be instant-killed by a marine sergeant with power fist.<br /> <br /> Rhinos are probably better with side armor 11 and being smaller and having a top hatch. I don't remember if you could shoot special weapons out of a chimera.<br /> <br /> That's probably the best sort of dreadnought unless you can take some Mortis/ranged weapons on both sides dreadnoughts.]]></description>
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				<pubDate><![CDATA[Sun, 22 May 2022 19:04:01]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
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				<title>Daemonhunters 3rd ed tips and suggestions</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/6c20018b12ceb632e3980adb7ad69a33.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/805184/11368152.page"><b>ph34r wrote:</b></a><br/>You're playing what, 3rd edition? Trial assault rules, trial vehicle rules? 4th?<br /> <br /> My main thoughts are, psycannons are the thing you want on everyone, not incinerators. Difficult because the guys with psycannons didn't come in the default squads as far as I remember.<br /> <br /> A fancy lord inquisitor will still be instant-killed by a marine sergeant with power fist.<br /> <br /> Rhinos are probably better with side armor 11 and being smaller and having a top hatch. I don't remember if you could shoot special weapons out of a chimera.<br /> <br /> That's probably the best sort of dreadnought unless you can take some Mortis/ranged weapons on both sides dreadnoughts.</div></blockquote><br /> <br /> We're playing third only.<br /> <br /> Blast, is there some solid way to prevent this or otherwise accomplish a similar goal? Perhaps investing in terminator armor? I just like the idea of an Inquisitor and co riding around personally smashing things into the ground. Though if I go for termie armor I'd need a Land Raider.<br /> <br /> Got it, and I don't believe you can, though I mainly intended to take one as part of a flamer-bomb of Stormtroopers, with the Rhino for melta.]]></description>
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				<pubDate><![CDATA[Sun, 22 May 2022 20:41:02]]> GMT</pubDate>
				<author><![CDATA[ ProfSrlojohn]]></author>
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				<title>Daemonhunters 3rd ed tips and suggestions</title>
				<description><![CDATA[ I vaguely recall my old army was four squads of 3 Melta Gun Stormtroopers, 3 squads of 5 Terminators, and the Terminator <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>. Was getting near 1500 points I think?]]></description>
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				<pubDate><![CDATA[Sun, 22 May 2022 22:02:43]]> GMT</pubDate>
				<author><![CDATA[ EviscerationPlague]]></author>
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				<title>Daemonhunters 3rd ed tips and suggestions</title>
				<description><![CDATA[ <b>Kyoto-Pattern Fireteams</b><br /> <br /> Inquisitor w/Psycannon<br /> Mystic<br /> 2 Sages (or the other way around... it's been a while)<br /> 2 Combat Servitors w/Heavy Bolters<br /> 1 Combat Servitor w/Plasma Cannon<br /> <br /> Always had fun with that unit.<br /> <br /> Other than that, Sacred Incense to drive your Chaos player friends insane. And Icons of the Just whereever you can fit them. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/95c4d02cc6f3028cfbc5277a5e47c518.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/805184/11368181.page"><b>ProfSrlojohn wrote:</b></a><br/>We're playing third only.</div></blockquote>You should use the Trial Assault Rules. They're vitally important.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2022 00:37:26]]> GMT</pubDate>
				<author><![CDATA[ H.B.M.C.]]></author>
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				<title>Daemonhunters 3rd ed tips and suggestions</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/805184/11368233.page"><b>H.B.M.C. wrote:</b></a><br/><b>Kyoto-Pattern Fireteams</b><br /> <br /> Inquisitor w/Psycannon<br /> Mystic<br /> 2 Sages (or the other way around... it's been a while)<br /> 2 Combat Servitors w/Heavy Bolters<br /> 1 Combat Servitor w/Plasma Cannon<br /> <br /> Always had fun with that unit.</div></blockquote>Oh yes, two sages gave you a reroll to hit for a shooting attack in the unit. That was a good setup, I started building one for my Imperial Guard but I built and painted slower than the editions rolled around.<br /> <br /> Looks like I was wrong about rhinos/chimeras, chimera can shoot two guns out the top and rhinos can only do one. Chimera costs a fair bit more though.]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2022 01:38:37]]> GMT</pubDate>
				<author><![CDATA[ ph34r]]></author>
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				<title>Daemonhunters 3rd ed tips and suggestions</title>
				<description><![CDATA[ Thanks everyone, I'll make sure to take note of these. <br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/69fd93fef43dad71d9229651fa31a195.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/805184/11368233.page"><b>H.B.M.C. wrote:</b></a><br/><br /> <br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/95c4d02cc6f3028cfbc5277a5e47c518.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/805184/11368181.page"><b>ProfSrlojohn wrote:</b></a><br/>We're playing third only.</div></blockquote>You should use the Trial Assault Rules. They're vitally important.<br /> <br /> </div></blockquote><br /> <br /> Any idea where we could find these? We started trying 3rd because we found the corebook for cheap, and I can't find Trial Assault rules anywhere. I did find the vehicles but they were on a questionable site. (Be questionable I don't mean pirated i mean the site itself seemed like a virus trap)<br /> <br /> <br /> EDIT:<br /> <br /> Okay, so here's my working list. I *am* trying to go for the smash Inquisitor as viable as it can be.<br /> <br /> +++ Lord Hariggan's Strike Force (Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> 3rd Edition) [2,000pts] +++<br /> ++ Standard Missions (Daemon Hunters (2003)) [2,000pts] ++<br /> + <span class="glossaryitem" onmouseover='gp(56);'>HQ</span> [495pts] +<br /> <br /> Grey Knight Brother-Captain [131pts]: Anointed Weapon [20pts], Psycannon Bolts [10pts], Purity Seals [5pts], Thunder Hammer [25pts], Word of the Emperor [10pts]<br /> . Categories: <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Grey Knight<br /> <br /> Ordo Malleus Inquisitor Lord [364pts]: Artificer Armour [15pts], Daemonhammer [30pts], Digital Weapons [10pts], Frag Grenades [1pts], Hammerhand [10pts], Icon of the Just [25pts], Power Weapon [15pts], Word of the Emperor [10pts]<br /> . Categories: <span class="glossaryitem" onmouseover='gp(56);'>HQ</span>, Independent Character<br /> . Daemon Hunter Rhino [68pts]: Extra Armor [5pts], Pintle-mounted Storm Bolter [10pts], Smoke Launchers [3pts]<br /> . . Categories: Dedicated Transport<br /> . Crusader [20pts]<br /> . Crusader [20pts]<br /> . Crusader [20pts]<br /> . The Acolyte [23pts]: Power Weapon [15pts]<br /> . The Acolyte [23pts]: Power Weapon [15pts]<br /> . The Acolyte [23pts]: Power Weapon [15pts]<br /> . The Familiar [6pts]<br /> <br /> + Elites [574pts] +<br /> <br /> Grey Knight Terminators [274pts]<br /> . Categories: Elites, Grey Knight<br /> . Brother-Captain [121pts]: Anointed Weapon [20pts], Purity Seals [5pts], Teleport Homer [10pts], Thunder Hammer [25pts]<br /> . Grey Knight Terminator [61pts]: Incinerator and Nemesis Force Weapon [15pts]<br /> . Grey Knight Terminator [46pts]: Storm Bolter and Nemesis Force Weapon<br /> . Grey Knight Terminator [46pts]: Storm Bolter and Nemesis Force Weapon<br /> <br /> Ordo Malleus Inquisitor [300pts]: Artificer Armour [15pts], Emperor's Tarot [15pts], Holocaust [20pts], Icon of the Just [25pts], Psycannon [30pts], Purity Seals [5pts], The Mystic [12pts], 2x The Sage [20pts]<br /> . Categories: Independent Character, Elites<br /> . Daemon Hunter Rhino [68pts]: Extra Armor [5pts], Pintle-mounted Storm Bolter [10pts], Smoke Launchers [3pts]<br /> . . Categories: Dedicated Transport<br /> . Gun Servitor [45pts]: Plasma Cannon [35pts]<br /> . Gun Servitor [25pts]: Heavy Bolter [15pts]<br /> <br /> + Troops [487pts] +<br /> <br /> Inquisitorial Storm Troopers [246pts]: Combi-Flamer [10pts], 2x Flamer [10pts], Krak Grenades [22pts], 10x Storm Trooper [100pts], Targeter [1pts], Veteran [10pts]<br /> . Categories: Troops<br /> . Daemon Hunter Chimera [93pts]: Extra Armor [5pts], Heavy Flamer [10pts], Heavy Flamer [5pts], Smoke Launchers [3pts]<br /> . . Categories: Vehicle<br /> <br /> Inquisitorial Storm Troopers [241pts]: Combi-Melta [15pts], Krak Grenades [22pts], Melta Bombs [5pts], 2x Meltagun [20pts], 10x Storm Trooper [100pts], Targeter [1pts], Veteran [10pts]<br /> . Categories: Troops<br /> . Daemon Hunter Rhino [68pts]: Extra Armor [5pts], Pintle-mounted Storm Bolter [10pts], Smoke Launchers [3pts]<br /> . . Categories: Dedicated Transport<br /> <br /> + Fast Attack [301pts] +<br /> <br /> Grey Knights [301pts]: 9x Grey Knight [225pts]<br /> . Categories: Grey Knight, Fast Attack<br /> . Justicar [76pts]: Artificer Armour [15pts], Targeter [1pts], Teleport Homer [10pts]<br /> <br /> + Heavy Support [143pts] +<br /> <br /> Grey Knights Dreadnought [143pts]: Blessed [10pts], Extra Armor [5pts], Missile Launcher [10pts], Smoke Launchers [3pts], Twin-linked Autocannon [35pts]<br /> . Categories: Heavy Support, Grey Knight<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2022 11:20:51]]> GMT</pubDate>
				<author><![CDATA[ ProfSrlojohn]]></author>
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				<title>Daemonhunters 3rd ed tips and suggestions</title>
				<description><![CDATA[ Note that an Ordo Malleus Inquisitor (/Lord) can't take Crusaders in their retinue (Only Ordo Hereticus).]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2022 16:18:30]]> GMT</pubDate>
				<author><![CDATA[ Lord Damocles]]></author>
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				<title>Daemonhunters 3rd ed tips and suggestions</title>
				<description><![CDATA[ You don't need both the Power Weapon and Daemonhammer on the Inquisitor. ]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2022 16:32:59]]> GMT</pubDate>
				<author><![CDATA[ EviscerationPlague]]></author>
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				<title>Daemonhunters 3rd ed tips and suggestions</title>
				<description><![CDATA[ <blockquote><div><cite>Lord Damocles wrote:</cite>Note that an Ordo Malleus Inquisitor (/Lord) can't take Crusaders in their retinue (Only Ordo Hereticus).</div></blockquote><br /> <br /> That is oddly specific, must have imagined it. Probably because the book literally shows a crusader next to the Warrior info in the book.<br /> <br /> <blockquote><div><cite>EviscerationPlague wrote:</cite>You don't need both the Power Weapon and Daemonhammer on the Inquisitor. </div></blockquote><br /> <br /> Noted.<br /> ]]></description>
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				<pubDate><![CDATA[Mon, 23 May 2022 17:08:46]]> GMT</pubDate>
				<author><![CDATA[ ProfSrlojohn]]></author>
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