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		<title><![CDATA[Latest posts for the thread "Modeling Seaweed and Barnacles question "]]></title>
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				<title>Modeling Seaweed and Barnacles question </title>
				<description><![CDATA[ Hey, does anyone have any tips or tricks for modeling seaweed/general ocean wear and tear/barnacles onto models. Thinking of doing a deep sea, Cthulu-themed Nurgle Drowned Dead and I wouldn’t know where to start with effective ocean modeling]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2022 12:50:57]]> GMT</pubDate>
				<author><![CDATA[ BladeofCorn]]></author>
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				<title>Modeling Seaweed and Barnacles question </title>
				<description><![CDATA[ <a href="https://massivevoodoo.blogspot.com/2011/03/tutorial-creating-clam-fouling-on-boat.html" target="_blank" rel="nofollow">https://massivevoodoo.blogspot.com/2011/03/tutorial-creating-clam-fouling-on-boat.html</a>]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2022 17:18:47]]> GMT</pubDate>
				<author><![CDATA[ Juxtimon]]></author>
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				<title>Modeling Seaweed and Barnacles question </title>
				<description><![CDATA[ I can imagine how to make barnacles from green stuff or milliput, depending on your size.<br /> <br /> Sea weed I haven’t seen<br /> <br /> Vallejo and green stuff world both have a host of products for water effects and there should be plenty of guides on YouTube ]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2022 17:28:54]]> GMT</pubDate>
				<author><![CDATA[ mrFickle]]></author>
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				<title>Modeling Seaweed and Barnacles question </title>
				<description><![CDATA[ If you tease out individual strands of modelling lichen you should end up with something pretty kelp-like.]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2022 18:53:56]]> GMT</pubDate>
				<author><![CDATA[ Flinty]]></author>
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				<title>Modeling Seaweed and Barnacles question </title>
				<description><![CDATA[ Awesome! Thanks for the links/suggestions]]></description>
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				<pubDate><![CDATA[Thu, 9 Jun 2022 21:07:06]]> GMT</pubDate>
				<author><![CDATA[ BladeofCorn]]></author>
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