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		<title><![CDATA[Latest posts for the thread "White scars alpha strike combo"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "White scars alpha strike combo"]]></description>
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				<title>White scars alpha strike combo</title>
				<description><![CDATA[ <b>basics of the strat</b><br /> <br /> -2 devastator units in a rhino.<br /> <br /> -Turn 1 move 12" then use the strategem "wind swift" to move an additional 12" plus <span class="glossaryitem" onmouseover='gp(24);'>d6</span> for the advance move from the strategem. Total 24"+<span class="glossaryitem" onmouseover='gp(24);'>d6</span>".<br /> <br /> -Use lightning debarkation on the 2 devastator units inside, and move or advance with the units.<br /> <br /> -Fire everything and use the cherubs to double shoot 1 guy. Dont forget 1 guy each squad hits on 2+ from the sgt.<br /> <br /> <b>Additional things to improve the units performance could include;</b><br /> <br /> -Have a captain and or a lieutenant in a drop pod to drop near them for the aura or rerolls.<br /> <br /> -you can steady stance one of the <span class="glossaryitem" onmouseover='gp(29);'>dev</span> squad for 2 <span class="glossaryitem" onmouseover='gp(707);'>cp</span> to count as stationary so you hit on 3s with 1 unit.<br /> <br /> -if you advanced with 1 it can hunters fullisade to count its weapons as assault and not take penalties for advancing and firing.<br /> <br /> -also if you have retrieve data or any other actions secondary you can steady advance them to do the action and still fire.<br /> <br /> -you could have all multimeltas and get in "melta" range so every weapon is <span class="glossaryitem" onmouseover='gp(24);'>d6</span>+2 <span class="glossaryitem" onmouseover='gp(198);'>dmg</span>.<br /> <br /> -you could have 1 hvy bolter so you can use the strategem "hellfire shells" and get a reliable 3 mortal wounds off by making that devastator hit on 2+ and have a captain nearby to rerol 1s.<br /> <br /> <b>synergies not boosting unit performance could include;</b><br /> <br /> -drop pod units and bolster the whole attack. <br /> <br /> -Have bikes, speeders, and/or flyers back them up.<br /> <br /> -Have foward deployers in the area they are going to, to have the area "clear" of enemy units.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 18 Jun 2022 04:36:24]]> GMT</pubDate>
				<author><![CDATA[ FunkAztec]]></author>
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