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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ &lt;insert meme of man on gallows looking over and asking “First time?”&gt;<br /> <br /> So between chatting with a younger opponent Sunday and seeing Jidmah”s post in the ork tactics thread I thought it might be a good idea to have a thread to talk about edition change.  Not the rules or models, although I’m sure we’ll touch on those.  We’ve got the news and rumors section to really dig into those.  But more general stuff.  While some of us have done this a few times, for a lot of people out there, it’s their first rodeo.<br /> <br /> Even if you don’t have plans to stick with 10th, you might want to download the rules packets/<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>/Errata.  And if you <b>do</b> plan on sticking with 10th, grab everything you can.  While the internet never truly forgets, <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will purge the old from their web to support the new edition.  Best to have a copy stashed on your hard drive.<br /> <br /> The rules will change.  Some will get better, others worse.  Each edition has it’s pros and cons, and deciding on what goes on what side of the ledger is very subjective.  But the game will still be <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  They said the old codexes will still be valid, so the changes should be minor.  When they reset the codexes and go with index/core book lists things can be shaken up more, but that is not the case this time.<br /> <br /> Most of your models will be fine.  Some may go to legends.  Or need to be counts-as to a more modern dataslate.  But unless you’ve been kitbashing for obscure options, as a newer player this is less of a worry.  Older players with stuff that’s already been in legends for a few editions have a little more to fear.  On the flip side, sometimes things from the past get new kits and a new lease on life.  I won’t say not to worry about this, but it’s not as huge a deal as it’s made out to be.  Sucks hard when it hits some of your favorite minis in your collection.  But the Rule of Cool covers a lot of sins, and unless you are playing in tournaments, you might be able to work something out with the folks at your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.<br /> <br /> If you are building things, consider magnets for major options.  Sometimes options get dropped/added, but often the rules get tweaked to make one the best call.  Today plasma might be the go-to, but tomorrow might be melta.  Magnets help future proof your collection.<br /> <br /> Finish painting old minis.  I was in the middle of working though some old termagants when we started seeing new pics of the gribblies in the Leviathan box.  Nothing will suck the wind out of your motivational sails faster.  Get those guys across the workbench before they become permanent members of the Pile of Shame.<br /> <br /> Try not to jump to conclusions.  We are in the early parts of the “wait and see” timeframe.  With just snippets of facts.  It’s easy to fill in the unknowns with worst case scenarios.  Try not to.  Plenty of time to rage and hate when we have the full picture, or at least less unknowns.  Aim for cautious optimism.  You don’t want to set your sights so high you get disappointed when those loft goals are not met.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will drop the ball on a few points.  But <span class="glossaryitem" onmouseover='gp(3);'>40k</span> will still be <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and you can still push models around and have a good time.<br /> <br /> I’ll post more later, gotta get on with my day.  Hopefully my fellow grognards will add more tips, and we’ll be here to answer what questions we can.]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2026 12:05:15]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>Re:First time?  Edition change and you!</title>
				<description><![CDATA[ Everytime an Edition changes or the next codex for one of my forces approaches I offer up a prayer that it won't F up my army....<br /> (Repeated nowadays every 3 months thanks to <span class="glossaryitem" onmouseover='gp(50);'>GWs</span> "Balance Slates" constant pts tinkering.)<br /> <br /> It didn't completely work for this last time.<br /> For ex:<br /> ●10e was NOT kind to my Drukhari - I went from having a 2k list to losing 1/2 my pts AND having 6 models relegated to the shelf (3 Talos, 3 Cronos)<br /> ●My Grots also got kicked in the balls this edition.<br /> Gretchen lost Battleline. And my Big Gunz (Legends)? were reduced in squad size, lost the ability to be bought together but deployed as separate units, & of all the possible insults were made BS6+.]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2026 17:43:50]]> GMT</pubDate>
				<author><![CDATA[ ccs]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ I am in the process of getting back into the game, just waiting on 11th to drop so I don't go through the trouble of learning and then unlearning the 10th edition rules.<br /> <br /> After many on-again-off-again editions, I'm leaving behind my beloved Imperial Guard, the first army I ever had. Their final expedition taking them past the event horizon of the Segmentum Ebay. The heavy guns of the Steigen 13th rest, having decimated many xenos and traitor forces over the years.<br /> <br /> The 3rd sentinel scout squadron with its heavy flamers was reknowned for its ability to hold the line against waves of Ork and Tyranid infantry assaults. The transport and logistics corps managed to drive their chimeras through hellfire time after time and only ever exploded after their passengers had already disembarked. The Emperor's Word basilisk and her crew's very first shot ever taken destroyed a traitor land raider and the terminator squad within. Commissar Galen lead hundreds of conscripts into the thick of the fight, almost all of them meeting a glorious end against foes who were mostly just annoyed there were so many of them. Colonel Snufflepants, a ratling, usually managed to survive battle, strategically staying behind the lines with the heavy weapons teams. And the army's storm troopers and rough riders usually died having achieved nothing at all.<br /> <br /> I now take up arms for the Tau'va and the Alamai Auxiliary Cadre. My Tau and Kroot combat patrols await assembly.]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2026 17:44:55]]> GMT</pubDate>
				<author><![CDATA[ TheSilo]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ It’s been so long now, that I can’t remember which edition I dropped out on.<br /> <br /> Oh, not because of the game Dear Reader. Oh no. Because of that pox upon all our rumps, Real Life.<br /> <br /> Around 2012 or so I started working up That London, which involved commuting and all the personal time pressures such an activity brings. Something had to give, and it was Hobby Time.<br /> <br /> When the Great Plague arrived? I was hopelessly out of touch, and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> stores had abandoned gaming nights. So that left only the local club, which of course couldn’t go on.<br /> <br /> In the brighter times? Been working from home since. But given said then local club was focussed on Organised Events and that? I was without someone willing to walk me through the latest edition, so I never felt incentivised to relearn the ropes.]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2026 17:51:11]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ Honestly the best advice I would give is Just Stop Buying Stuff<br /> <br /> Yes, the codices and campaign books are still going to be valid, but "Valid" and "Good" are two different things<br /> <br /> Same goes for units. You can be <i>reasonably</i> sure your staples are going to operate in roughly the same way, but the specifics of loadouts might be different. Magnets are good, waiting and seeing is better<br /> <br /> Especially don't buy a codex if you play Space Marines or {Insert new edition enemy faction here}. They're inevitably the first out of the gate for a new book so you're throwing away money on a book that will be valid for a period of months<br /> <br /> If you collect a non-starter-box army? Expect <span class="glossaryitem" onmouseover='gp(36);'>FAQs</span>. Your codex will be "valid" for given values of "valid", which may include "valid with three pages of errata some of which rewrites core aspects of your army"<br /> <br /> A lot of things Doc listed can mitigate the risk, but nothing as well as Just Stop Buying Stuff. The models aren't going anywhere (unless they get replaced with new ones, like the defiler, which you get plenty of notice of), <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> we aren't expecting a price hike before the next edition. Just Stop Buying Stuff does not affect you negatively in any way, and helps you level your Impulse Control and Saving Money stats<br /> <br /> When the new edition hits you can Capitalism to your heart's content, with all the annoying variables stripped away-]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2026 18:11:20]]> GMT</pubDate>
				<author><![CDATA[ Charax]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ I’ll definitely recommend ‘do better’ when it comes to a given army suffering from edition change.<br /> <br /> Before you go spending money to update and refresh and worse (don’t worry, explanation coming) chasing the meta? Relearn your army.  <br /> <br /> The meta is a thing. Sure. And embracing that is a valid part of the hobby, albeit not on to my personal taste.<br /> <br /> But….don’t ever believe the hype. Sure, List X for Army Z might be considered “topperest tier”. Yet it still requires an understanding of the game system and its peculiar maths.<br /> <br /> If that’s all you ever do? Are you really learning and understanding the game? Are you really building your knowledge and skills in that way?<br /> <br /> Hence…at least for a bit, stick with your existing army. To know it sucks now isn’t the same wisdom as knowing <i>why</i> it sucks now.<br /> <br /> This is general good life advice as well, to be honest. ]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2026 18:21:24]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>Re:First time?  Edition change and you!</title>
				<description><![CDATA[ I just spent 217 bucks on the Legio Custodes box.<br /> <br /> I'm all ready for a new edition!<br /> <br /> (Because I've never played Custodes in any edition)<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2026 18:43:31]]> GMT</pubDate>
				<author><![CDATA[ Lathe Biosas]]></author>
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				<title>Re:First time?  Edition change and you!</title>
				<description><![CDATA[ I eagerly await the influx of 2nd hand models at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> as people dump armies. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Related to what Mad Doc was talking about.<br /> If all you've got is 1 army & the new edition gut punches it?<br /> Unless you need about 1/3 of what you paid for it?<br /> Dont sell it off right away.  Keep it & figure out how to make it work while you build army #2.<br /> After you've built enough of army #2?  Then reevaluate army #1.<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2026 20:07:59]]> GMT</pubDate>
				<author><![CDATA[ ccs]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b8febc856ffb4031ba01b2bab065d8fd.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814498.page"><b>Nevelon wrote:</b></a><br/>The rules will change.  Some will get better, others worse.  Each edition has it’s pros and cons, and deciding on what goes on what side of the ledger is very subjective.  But the game will still be <span class="glossaryitem" onmouseover='gp(3);'>40k</span>.  They said the old codexes will still be valid, so the changes should be minor.  When they reset the codexes and go with index/core book lists things can be shaken up more, but that is not the case this time.</div></blockquote><br /> My post on the ork thread was rather short, but since I inspired you to a whole thread on this, I'll go in detail.<br /> <br /> <b>That rules will change is true, but the more important thing to understand is that rules will definitely not stay the same.</b><br /> Sounds like stupid ork logic, but the difference is important.<br /> A new edition usually breaks all the combos and all the clever rules interactions your favorite army list relies on now right now. And most importantly, it will be an upheaval to balance. Things which are well priced now might become horrendously overpriced, while other units are going to be super effective. Datasheets might be combined, split or function completely different. Especially the leader/supporter change will is going to shake up stuff, and that's just the first thing they told us.<br /> Which means your army is going to change. You will bring more of some things and less of others. You might not be able or want to field the units you field today.<br /> So if you feel the urge to buy more stuff, don't buy stuff you already heave. Buy something you don't have - it makes your collection more robust to change. And maybe that model you just bought is the new hot thing next edition and you already have one ready to go while everyone else is waiting for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to restock.<br /> <br /> <blockquote class="uncited"><div>Most of your models will be fine.  Some may go to legends.  Or need to be counts-as to a more modern dataslate.  But unless you’ve been kitbashing for obscure options, as a newer player this is less of a worry.  Older players with stuff that’s already been in legends for a few editions have a little more to fear.  On the flip side, sometimes things from the past get new kits and a new lease on life.  I won’t say not to worry about this, but it’s not as huge a deal as it’s made out to be.  Sucks hard when it hits some of your favorite minis in your collection.  But the Rule of Cool covers a lot of sins, and unless you are playing in tournaments, you might be able to work something out with the folks at your <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span>.</div></blockquote><br /> Especially counts-as is a huge thing. We live in an age where you see 3D printed and 3rd party models/bases bits every other game. No one is going to complain that your 30 year old metal Big Mek with KMB is not the correct Big Mek miniature as long as you have the right base attached to it.<br /> <br /> <blockquote class="uncited"><div>If you are building things, consider magnets for major options.  Sometimes options get dropped/added, but often the rules get tweaked to make one the best call.  Today plasma might be the go-to, but tomorrow might be melta.  Magnets help future proof your collection.</div></blockquote><br /> The best option for any unit has changed with pretty much every codex AND every edition, sometimes even more often. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> models are expensive, spend some extra money and time to magnetize them. For the vast majority of models, magnetizing is super easy once you get the hang of it. You can get a hand drill for super cheap from amazon or chinese dropship stores.<br /> <br /> That said, I never magnetized a single infantry model, I just have extras which I can switch in and out.<br /> <br /> <blockquote class="uncited"><div>Try not to jump to conclusions.  We are in the early parts of the “wait and see” timeframe.  With just snippets of facts.  It’s easy to fill in the unknowns with worst case scenarios.  Try not to.  Plenty of time to rage and hate when we have the full picture, or at least less unknowns.  Aim for cautious optimism.  You don’t want to set your sights so high you get disappointed when those loft goals are not met.  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> will drop the ball on a few points.  But <span class="glossaryitem" onmouseover='gp(3);'>40k</span> will still be <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and you can still push models around and have a good time.</div></blockquote><br /> This is important. Social media channels get money from engagement. For <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, negative news have proven to generate more engagement than positive news, which means many channels are specialized in hating on everything <span class="glossaryitem" onmouseover='gp(3);'>40k</span> related. Big influencers who have never touched a mini in their life hate on <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to farm engagement.<br /> If you are angry at <span class="glossaryitem" onmouseover='gp(50);'>GW</span>, make sure you have your own reasons  <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <br /> The last thing I wrote is "Don't buy any books with rules in them." and I mean it. If you want a 10th edition codex for the lore, those will be really cheap second hand soon. If you don't have a codex yet, you won't need one for some time anyways. If you plan to start a crusade, maybe wait a few months to do so. Being a campaign master is already one hell of a job, you don't want to add a mid-crusade edition change and having to house rule a whole book on your plate as well.<br /> <br /> History has shown that most editions aren't being played outside of small bubbles of friends. I highly doubt that 10th edition will be one of those editions, as it's biggest achievements is continuedly adapting the game to solve problems players face for the first time in the games history. With no more changes happening and no more new card decks being released, the edition is going to be dull quickly - as one of its biggest criticisms is that missions feel too repetitive.]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2026 20:31:04]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ Playing Deathwatch is kind of like the castle in a swamp joke.  Every edition has destroyed my collection and replaced it with different units.  Like the joke though, I've now got enough wreckage below me to weather the next storm relatively comfortably.<br /> <br /> I think faction hopping in an age where <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is actively patching is pretty foolish in general and doubly so during an edition change.  Whatever is <span class="glossaryitem" onmouseover='gp(280);'>OP</span> is probably going to get an overcompensated reaction (except Eldar).  Don't jump on the first order meta.<br /> <br /> Generally speaking unless you're trying to win Worlds, the best advice is to just add to what you've got without going all in.  Rule of 2 is a pretty safe direction these days.  It's enough to build a strong list but not so much but get destroyed by errata.  Growing a single army into a robust collection will eventually let you start adapting your list by pulling stuff off the shelf rather than always needing to buy something to catch up.  I do find a second faction something worthwhile eventually though as something to fall back on when your main is in a slump or when you just need something different.<br /> <br /> If you're looking to top major tournaments you might need to chase the meta a bit more.  Push the rule of 3 farther and have a few more factions with a lot of repeat units.  Keep in mind that even then, you're better off getting as many reps in than changing your list all the time.  Learning the flow of the game, your rules and how to spend your resources will generally take you farther than anything in the list.]]></description>
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				<pubDate><![CDATA[Tue, 7 Apr 2026 20:53:30]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ Changes be change. And the more <span class="glossaryitem" onmouseover='gp(50);'>GW</span> says the game stays the same, the more it will change. I do wonder about one thing though. The way missions are decided is linked what detachment you run. Which as an idea is interesting. I see a small problem with it though, a lot people in my play group have one army, the army often isn't much over what the avarge sized points game. People like their full infantry <span class="glossaryitem" onmouseover='gp(69);'>IG</span>, swarm <span class="glossaryitem" onmouseover='gp(15);'>BT</span> or no <span class="glossaryitem" onmouseover='gp(433);'>SoS</span> custodes. I worry that with how the games scenarios are decided people will be forced to play the same scenarios over and over again. Even if there are 2-3 to pick from, for  X vs Y match up, this still is 2-3 scenarios for three years of playing. Not a problem for big time tournament players hoping from army to army, but not so good for everyone else. <br /> And yes I know we are wierd, because in pick up games we use tournament rule sets. So the whole "just ask your opponent" is not going to work around here. <br /> <br /> I also worry a bit for my dudes weapons. When they described the Venguard Vets , and maybe I am reading too much in to this, they say something like "relic weapon" describing his sword. I hope this doesn't translate in to <span class="glossaryitem" onmouseover='gp(305);'>GK</span> weapons being the same as they were in 10th. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/344c3eb3d4dd1164c97c6382c96f487e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814643.page"><b>LunarSol wrote:</b></a><br/><br /> <br /> Generally speaking unless you're trying to win Worlds, the best advice is to just add to what you've got without going all in.  Rule of 2 is a pretty safe direction these days.  It's enough to build a strong list but not so much but get destroyed by errata.  Growing a single army into a robust collection will eventually let you start adapting your list by pulling stuff off the shelf rather than always needing to buy something to catch up.  I do find a second faction something worthwhile eventually though as something to fall back on when your main is in a slump or when you just need something different.<br /> <br /> </div></blockquote><br /> I don't think you need to want to win World for army list content to be a problem. I mean you can try, and spend a lot of money, on big chaos knights or try to play <span class="glossaryitem" onmouseover='gp(433);'>SoS</span> , all terminator armies , brood brothers etc and if you do that you are going to have a very bad time. Heck you can play non ultramarines marines and you are going to have nerfs coming your way, because of units your army can't run. There is also the problem with the robust thing. It is true that the optimal way to play <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games is to have 3-4 full armies which content is "everything <span class="glossaryitem" onmouseover='gp(50);'>GW</span> produces times X", but not everyone can afford or likes that. A <span class="glossaryitem" onmouseover='gp(15);'>BT</span> swarm player or an <span class="glossaryitem" onmouseover='gp(69);'>IG</span> who wants just tanks/infantry/cav/etc may not want to buy 3-6 dreadnoughts and 2-4 tanks for his <span class="glossaryitem" onmouseover='gp(15);'>BT</span> army, or the rest of the <span class="glossaryitem" onmouseover='gp(69);'>IG</span> line. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has odd way of writing codex since , I would say, end of 9th. There is a pre build list, maybe two if you are lucky/eldar. And everything else is so bad that the only way to play, lets say First Company Detachment, is if your opponent plays both a bad army, and does not know how to play. And God help you if his army works, because then the game can end turn one, just because of <span class="glossaryitem" onmouseover='gp(140);'>VP</span> math and game mechanics. And again I am not saying that the optimal way to play <span class="glossaryitem" onmouseover='gp(50);'>GW</span> games is not to hav 3-4 6-10k armies. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 08:12:22]]> GMT</pubDate>
				<author><![CDATA[ Karol]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ This might come off as grumpy, but an edition change is the best time for a playing group to decide whether they really want to continue <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s treadmill or jump off to try other more stable rule Systems. My group did the jump when 10th arrived, we now play OPR and haven't looked back, well I do occasionally, to see what's going on or to get Inspiration for our OPR campaigns, but the other guys only follow model releases now. One guy even started a new "<span class="glossaryitem" onmouseover='gp(3);'>40K</span>" group and made them use OPR right from the start. <br /> The upside of this is that, as Real life takes a lot of time the older you get, you save money buying books you do only 3 games with before they're replaced. With fewer changes in the rules it also opens up for adding/rewriting stuff you don't like or find not explored enough, which is quite tough when the rules have changed whenever you get a game on the table (and when people are still not firm in the base tactics because of the many changes). ]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 08:26:53]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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				<title>Re:First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/818696/11814629.page"><b><span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> wrote:</b></a><br/>I eagerly await the influx of 2nd hand models at my <span class="glossaryitem" onmouseover='gp(38);'>FLGS</span> as people dump armies. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0"><br /> <br /> Related to what Mad Doc was talking about.<br /> If all you've got is 1 army & the new edition gut punches it?<br /> Unless you need about 1/3 of what you paid for it?<br /> Dont sell it off right away.  Keep it & figure out how to make it work while you build army #2.<br /> After you've built enough of army #2?  Then reevaluate army #1.<br /> <br /> <br /> </div></blockquote><br /> <br /> Also, just your existing synergies no longer work, doesn’t mean your army is therefore devoid of them. Sit down with your codex and rulebook, and see what (if any to be honest) new synergies might be lying in wait.<br /> <br /> Whilst I think it’s rare a given army collection will just start being good at a new thing? It could be you only need one or two new units to rejig and refresh.<br /> <br /> It’s also worth be aware Not All Codexes Suffer The Same Fate.<br /> <br /> Space Marines for example tend to survive Edition Change pretty nicely. Oh there’ll be new hotness, of course there will. But I’m willing to bet an army collected in say, 4th Edition will still be a viable army in 11th.<br /> <br /> Craftworld Eldar however have a different history. Sure, every single edition they’ve had Horror Combo. But it’s usually been wildly different builds. So yeah, Jetbike Spam was strong for an edition. Then it was Flying Circus. Then Wraith Spam. But crucially here? Whatever the hotness was? You could guarantee it objectively sucked in the next Codex.<br /> <br /> Dark Eldar? Yeeesh.<br /> <br /> It’s also only partially true that the complaints come from those who seek a finely tuned tournament army. Yeah, if you overly rely on the meta? Edition and Codex Change will clobber you. But, ref Craftworlders? If your previous codex only provided one or two builds that stood even a ghost of a chance? The complaints about having to, essentially, shell out for a new army each time, are incredibly valid.<br /> <br /> But…always take some time first to understand the changes, how they apply to you, and what your genuine options are for updating your army.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 09:14:39]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ Personally the rule changes from 2nd to 3rd killed things. Didn't play after that until club had a resurgence with 8th, but then numbers steadily declined and we have gone from several games a club night to 1 a month. Maybe edition change will get people back. No idea.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 12:43:57]]> GMT</pubDate>
				<author><![CDATA[ The_Real_Chris]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ I stopped back in...7th? I just felt they were taking the piss with the incredibly short 6e, and I felt neither 6e or 7e had really improved the game. <br /> <br /> When 8th rolled around, they changed the scale of the miniatures and I wasn't interesting in rebuying my collection so I'm a One Page Rules and Xenos Rampant man nowadays. <br /> <br /> It's an interesting phenomenon that people are always keen to keep going with the most recent edition. Like, looking at Old World, it just looks worse than any other edition of WFB I've seen (and I played from 5th to 8th). I've got no interest in playing a bad game just because it's "supported". ]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 13:17:11]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ Without offering an opinion on what good games are? People just play what’s played.<br /> <br /> OPR isn’t formally published. And I’ve got to say I’ve never heard of Xenos Rampant before. <br /> <br /> <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is formally published, and widely so. It has the greatest reach and interaction online. And so, it’s the most widely played, because it’s the most instantly accessible. Good or bad rules, it’s still the entry point and the dominant rule set.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 13:23:31]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4c1ffcfef7c819fb1c6f7daf71bce72.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814742.page"><b>Da Boss wrote:</b></a><br/><br /> It's an interesting phenomenon that people are always keen to keep going with the most recent edition. Like, looking at Old World, it just looks worse than any other edition of WFB I've seen (and I played from 5th to 8th). I've got no interest in playing a bad game just because it's "supported". </div></blockquote><br /> <br /> It's not that odd.  People are always looking for new experiences.  The primary focus is on new movies, new foods, new music, new ideas and challenges.  It should come as no surprise that people want their minis experience to feel new and fresh regularly as well.<br /> <br /> I also think, for the most part, the game DOES get consistently better on the whole.  Part of that might be from starting at the actual bottom of the pile that was 7th, but 8th, 9th and 10th have all been significant improvements to a game I once wrote off as woefully outdated.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 14:35:18]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ Yeah rules wise I don't have much negative to say about modern <span class="glossaryitem" onmouseover='gp(3);'>40K</span> but I hate scale creep. <br /> <br /> I disagree that newer games are always better though, I think games often peak and then deteriorate over time if they keep fiddling with them.  ]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 14:38:31]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ I've played almost every edition, but I sat out 6th and 7th because of <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s treatment of Sisters. When I returned, 8th and 9th saw me spend more on the hobby than I had since 2nd-3rd.<br /> <br /> But I really slowed down in 10th. I still bought a few Codices and a few models... But nothing like I had in 8th/ 9th.<br /> <br /> And as for 11th, I imagine I'll be spending less. Big boxes (like the recent Eldar Corsairs big box) have now hit prices out of my range, so they're off the table. I probably won't buy any 11th dexes until I know what they're doing with Drukhari.<br /> <br /> And I still haven't received an indication from <span class="glossaryitem" onmouseover='gp(50);'>GW</span> about my most important question: will Crusade survive in 11th.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 15:16:20]]> GMT</pubDate>
				<author><![CDATA[ PenitentJake]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4c1ffcfef7c819fb1c6f7daf71bce72.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814756.page"><b>Da Boss wrote:</b></a><br/><br /> I disagree that newer games are always better though, I think games often peak and then deteriorate over time if they keep fiddling with them.</div></blockquote><br /> <br /> Stagnation is its own form of deterioration though there are definitely editions that miss the mark.  I do agree that both have their own concerns but what I often find is that new editions are often overall a positive change, but they might not be what's really needed.  Like overall I liked 8th for its time more than 9th, but I think a lot of the changes in 9th were improvements to the point where I don't feel like sticking to 8th was the right choice either.  I think part of it is at the core, the experience isn't so radically different that it REALLY matters but I think there's enough competition in the industry now that if you're not improving, something else will.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 15:45:17]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ There is something to say about building collections resistent to change and edition churn. building up to just a 2k list may seem like a good idea, but building up so you can change if need be is important]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 15:52:40]]> GMT</pubDate>
				<author><![CDATA[ hotsauceman1]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70d7c8f2935a2e253c557967ba74b315.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814777.page"><b>hotsauceman1 wrote:</b></a><br/>There is something to say about building collections resistent to change and edition churn. building up to just a 2k list may seem like a good idea, but building up so you can change if need be is important</div></blockquote><br /> <br /> I'd say this has sort of been the weakness of 10th's detachment rules.<br /> <br /> "Balance" has got better, so there are far fewer trap units than back in the day. In 10th I'd argue that if you built a soft-highlander list with no more of 2 of any datasheet and a general mix of units then with most factions you'll probably "fine" at a casual level. Even frankly in a tournament unless you are aiming to win the whole thing.<br /> <br /> But... at least 2/3rds or more of detachments are clearly about skewed lists. Only having 2-3 playable detachments that "work" with such a collection isn't all that fun.<br /> I can't work out if <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s new system of detachments is sort of doubling down on that invitation towards skew. On the one hand its nice to know those detachments are (presumably) sticking around for another 3 years. But equally you have to know the risks of building a really skewed army that could be either nerfed, or just made illegal down the line.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 16:15:39]]> GMT</pubDate>
				<author><![CDATA[ Tyel]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ The weird thing about 10th is all the skew detachments have been largely just bad.  A few do enough to be a problem but for the most part the generic toolboxes have rules the edition.  I think that's overall been a positive and I'm really glad that the detachment systems don't have build requirements behind them as much as carrots but its super weird how poorly the skew designs actually worked.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 16:20:52]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ I played 2nd, and for me I felt a part of that universe. I felt like I was in the battle. Then life happened and I was out for a while, lost all my rules and minis. Later tried to get back in and grabbed a new box of the rules. Imagine my surprise when it wasn't the same game I had played before. This new boxed set came with a crashed ship, marines vs tyranids, and new rules that changed how I could equip my troops. <br /> I always thought that was 3rd edition, but recently I was searching for resources for different editions and saw that it was 4th edition that came with the wrecked ship... <br /> At any rate, whatever edition it was had completely lost that feel I had before. It was more like that feeling when I play chess, nothing more than moving pieces on a checkered board and now, nearly my entire collection is now legends and I've always hated "counts-as", at least for my own army.<br /> So I guess my advice, try the new edition. Try it a few times. If it feels it's lost something, stick with the edition you love and find others willing to play that edition. If the feeling's still there, enjoy the new edition and adapt your collection.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 17:54:18]]> GMT</pubDate>
				<author><![CDATA[ kaotkbliss]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ I feel like there is also an issue with a disconnect from younger more modern gamers andolder gamers. middle millenials and younger want a game with a tight ruleset where you can face off and prove her is better. competition is a way to socializing. <br /> Older gamers really see it was just a way to kill time and play a game. ]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 18:15:02]]> GMT</pubDate>
				<author><![CDATA[ hotsauceman1]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/344c3eb3d4dd1164c97c6382c96f487e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814784.page"><b>LunarSol wrote:</b></a><br/>The weird thing about 10th is all the skew detachments have been largely just bad.  A few do enough to be a problem but for the most part the generic toolboxes have rules the edition.  I think that's overall been a positive and I'm really glad that the detachment systems don't have build requirements behind them as much as carrots but its super weird how poorly the skew designs actually worked.</div></blockquote><br /> <br /> I guess I'm a bit out of the competitive meta - so maybe this is true.<br /> My reading is that while you occasionally see a list dominate, it often does so for all of 3-4 weeks. Rather than say 9-12~ months (8th) or 3-4 years (earlier). (I guess you could argue Eldar for the first 6 months or something of 10th.)<br /> (This is also why 10th is probably the most "balanced" edition. There's such a range of placing lists and factions.)<br /> <br /> In some respects I wonder if this trend towards "generic toolbox" is a result of the rules churn. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is so quick (relatively) with buffs/nerf/change for change's sake - that investing and playing/learning a skew isn't worth it if you are competitive.<br /> <br /> I'm convinced for instance that the <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> all Jetbike detachment has competitive legs. But I'm never going to spend the money and time buying, building, painting and then practicing with it to find out. And without someone blazing the way, why would competitive players try?<br /> <br /> But then you saw things like the Chaos Cult detachment which were widely mocked on release. Then some people clearly decided "we are going to make this work". And eventually it did to the point of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> nerfing it.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 18:30:42]]> GMT</pubDate>
				<author><![CDATA[ Tyel]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70d7c8f2935a2e253c557967ba74b315.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814816.page"><b>hotsauceman1 wrote:</b></a><br/>I feel like there is also an issue with a disconnect from younger more modern gamers andolder gamers. middle millenials and younger want a game with a tight ruleset where you can face off and prove her is better. competition is a way to socializing. <br /> Older gamers really see it was just a way to kill time and play a game. </div></blockquote><br /> <br /> I think that's broadly true, though I think you characterise the older gamers in a bit of a dismissive way. I spend a lot of time thinking about my games, painting miniatures for them, making custom scenery, thinking through scenarios - they're not a trivial investment for me in terms of time, love and attention. As I've gotten older, honestly this hobby has become more and more important to me.<br /> <br /> But when I play, I try to win, sure, but I don't really care if I do or I don't. I like a close game, and I like some interesting tactical decisions. But I am totally disinterested in list building - I want to play with my collection and I want to only use units I think are cool and fit the scenario I have in mind. I don't want weird skew armies unless that's the entire point of the scenario. I want a system that has enough simulation in it to give me the feeling of something that makes sense - what "would" happen. I want the system to be light enough that I can teach it to non-gamers and get them up and running.<br /> <br /> And given all the effort I'm putting into all these different aspects, if a rules system asks me to compromise on any of it, I'll just look for another system. Like if your rule system requires boring terrain set ups because it doesn't balance shooting any other way, I'm looking for something else. If it doesn't let me play with models from my collection, I'm going to look for something that will. If it doesn't provide interesting, relatively simulationist gameplay and I can't teach it to my friends easily, it's a non-starter. <br /> <br /> I'd be up for a tournament, as a way to hang out, play a bunch of games, see a bunch of armies and meet new people. I'll even happily play a competitive game with someone in their preferred system if they seem cool. But what I'm really dreaming about is that curated experience where everything is just right, because I've sorted it all out myself.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 18:53:45]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/818696/11814824.page"><b>Tyel wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/344c3eb3d4dd1164c97c6382c96f487e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814784.page"><b>LunarSol wrote:</b></a><br/>The weird thing about 10th is all the skew detachments have been largely just bad.  A few do enough to be a problem but for the most part the generic toolboxes have rules the edition.  I think that's overall been a positive and I'm really glad that the detachment systems don't have build requirements behind them as much as carrots but its super weird how poorly the skew designs actually worked.</div></blockquote><br /> <br /> I guess I'm a bit out of the competitive meta - so maybe this is true.<br /> My reading is that while you occasionally see a list dominate, it often does so for all of 3-4 weeks. Rather than say 9-12~ months (8th) or 3-4 years (earlier). (I guess you could argue Eldar for the first 6 months or something of 10th.)<br /> (This is also why 10th is probably the most "balanced" edition. There's such a range of placing lists and factions.)<br /> <br /> In some respects I wonder if this trend towards "generic toolbox" is a result of the rules churn. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is so quick (relatively) with buffs/nerf/change for change's sake - that investing and playing/learning a skew isn't worth it if you are competitive.<br /> <br /> I'm convinced for instance that the <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> all Jetbike detachment has competitive legs. But I'm never going to spend the money and time buying, building, painting and then practicing with it to find out. And without someone blazing the way, why would competitive players try?<br /> <br /> But then you saw things like the Chaos Cult detachment which were widely mocked on release. Then some people clearly decided "we are going to make this work". And eventually it did to the point of <span class="glossaryitem" onmouseover='gp(50);'>GW</span> nerfing it.</div></blockquote><br /> <br /> I think some of it is and I am loathe to say this... honestly just good game design.  I'm am very positive of 10th where I have traditionally at best tolerated <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and a lot of that is <span class="glossaryitem" onmouseover='gp(50);'>GW</span> making units that have real roles and win games via things other than points efficiency.  It is useful to have units that deploy upfield for the purpose of controlling space.  It is useful to have units that move in and out of reserves to grab objectives.  Units do things and that has created a game where you really don't benefit from taking the maximum number of the most efficient thing nearly as much as <span class="glossaryitem" onmouseover='gp(3);'>40k</span> has traditionally rewarded.<br /> <br /> In truth, a lot of the more skew focused detachments are fine for most players.  Where they fall down is in tournament play where some gap in their toolset might cost you a game and where that's just not acceptable.  For example, while Gladius is definitely power, a lot of why its ubiquitous is just because it has a way to advance and charge or fall back and shoot/action on command that can counter a lot of scenarios to turn a game around.  A lot of the more focused detachments either have gaps like this or restrict them to specific units that means if you NEED some non-combat unit to use it you're out of luck.<br /> <br /> It'll be interesting to see how the new detachments work.  It's possible they allow for a sort of "core" 2 pointer and then a more focused single that gets around this.  It's certainly got potential, but its entirely up to the execution.<br /> <br />  ]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 19:15:28]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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				<title>Re:First time?  Edition change and you!</title>
				<description><![CDATA[ I've been playing since early 7th, so this will be the fourth edition change I've experienced. I've also been taking a hiatus from <span class="glossaryitem" onmouseover='gp(3);'>40k</span> since late 2024 so I'm a little out of touch these days, but I do plan to come back once 11th drops. Having experienced edition changes, best thing I can say is (to quote the Hitchhiker's Guide), <font color='orange'>DON'T PANIC</font>. The game will still be recognizably <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and most of your models will still be perfectly fine even if the meta changes so that some are no longer as powerful. I for one have a very deep bench of Dark Angels models to draw from so maybe I shouldn't talk, but honestly even if you only have 3k worth of models you should still be able to field a workable list in a new edition, if not an overly competitive one. As far as avoiding crap rules, this is where having multiple armies can actually help. I currently have four, and they are somewhat varied in style (Dark Angels, Imperial Knights, Astra Militarum, and Leagues of Votann). With that many armies, chances are slim that all of them will have crap rules when a new edition hits. Now, having four armies or more is not an option for some, so sometimes you will just have to roll with the punches, but remember that we live in a time where <span class="glossaryitem" onmouseover='gp(50);'>GW</span> publishes Balance Dataslates every quarter so what is underperforming today could be the new hotness in a few months. And speaking of competitiveness, most players aren't going to be playing a ton of tournaments and so shouldn't worry too much about "the meta". Just put together some awesome models and go roll some dice with your buddies.<br /> <br /> I will echo others' advice about being careful about buying stuff right now, although if you're newer go ahead and buy models you think you'll enjoy painting. However, do some research and try not to buy anything that's older, as those models will be first against the wall when the edition change comes. It does suck if your favorite models get sunsetted, but that's one of the ways <span class="glossaryitem" onmouseover='gp(50);'>GW</span> tries to combat datasheet bloat. If this happens to models you have, see if you can proxy them as something else; don't just immediately sell them. Reasonable proxies should never be a problem unless you have a fairly anal group (or tournament organizer). Plus, if you're just playing casually and the models get Legends rules, they are still playable as what they are.]]></description>
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				<pubDate><![CDATA[Wed, 8 Apr 2026 19:28:39]]> GMT</pubDate>
				<author><![CDATA[ ZergSmasher]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/818696/11814824.page"><b>Tyel wrote:</b></a><br/>In some respects I wonder if this trend towards "generic toolbox" is a result of the rules churn. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> is so quick (relatively) with buffs/nerf/change for change's sake - that investing and playing/learning a skew isn't worth it if you are competitive.<br /> <br /> I'm convinced for instance that the <span class="glossaryitem" onmouseover='gp(808);'>CWE</span> all Jetbike detachment has competitive legs. But I'm never going to spend the money and time buying, building, painting and then practicing with it to find out. And without someone blazing the way, why would competitive players try?</div></blockquote><br /> Top competitive players either have teams or complete collections with 3 of everything. If something was overpowered, it usually became the standard within a week or so. Sometimes an overpowered thing was something everyone already head from previous editions, like the <span class="glossaryitem" onmouseover='gp(528);'>DG</span> demon engines. Then it's everywhere immediately.<br /> <br /> The reason why wide toolbox lists tend to win out is because the game needs much more stuff to win reliably. Scouts and infiltrators are mandatory, otherwise might face a 15+ <span class="glossaryitem" onmouseover='gp(140);'>VP</span> handicap on your very first turn. You need stuff that can reliably enter your opponent's backfield, and stuff that prevents your opponent from doing so. You need something that kills tanks and monsters, something that kills terminators, something that can kill a horde unit off an objective.<br /> Few niche archetypes manage to cover all those bases efficiently, so it's usually better to bring a list that can do everything and a detachment that benefits every/most units in it.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2026 00:21:49]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e4c1ffcfef7c819fb1c6f7daf71bce72.jpeg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814831.page"><b>Da Boss wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70d7c8f2935a2e253c557967ba74b315.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814816.page"><b>hotsauceman1 wrote:</b></a><br/>I feel like there is also an issue with a disconnect from younger more modern gamers andolder gamers. middle millenials and younger want a game with a tight ruleset where you can face off and prove her is better. competition is a way to socializing. <br /> Older gamers really see it was just a way to kill time and play a game. </div></blockquote><br /> <br /> I think that's broadly true, though I think you characterise the older gamers in a bit of a dismissive way. I spend a lot of time thinking about my games, painting miniatures for them, making custom scenery, thinking through scenarios - they're not a trivial investment for me in terms of time, love and attention. As I've gotten older, honestly this hobby has become more and more important to me.<br /> <br /> But when I play, I try to win, sure, but I don't really care if I do or I don't. I like a close game, and I like some interesting tactical decisions. But I am totally disinterested in list building - I want to play with my collection and I want to only use units I think are cool and fit the scenario I have in mind. I don't want weird skew armies unless that's the entire point of the scenario. I want a system that has enough simulation in it to give me the feeling of something that makes sense - what "would" happen. I want the system to be light enough that I can teach it to non-gamers and get them up and running.<br /> <br /> And given all the effort I'm putting into all these different aspects, if a rules system asks me to compromise on any of it, I'll just look for another system. Like if your rule system requires boring terrain set ups because it doesn't balance shooting any other way, I'm looking for something else. If it doesn't let me play with models from my collection, I'm going to look for something that will. If it doesn't provide interesting, relatively simulationist gameplay and I can't teach it to my friends easily, it's a non-starter. <br /> <br /> I'd be up for a tournament, as a way to hang out, play a bunch of games, see a bunch of armies and meet new people. I'll even happily play a competitive game with someone in their preferred system if they seem cool. But what I'm really dreaming about is that curated experience where everything is just right, because I've sorted it all out myself.</div></blockquote><br /> I didnt mean so sound dismissive, my mistake its just a way I see games vs how older generations do. I think alot of older generations are more than ok just playing games with the same people, or something. are ok with using the same minis again and again, nothing wrong with. i think the changes In how games are played, constant growth and new units, new things and new ways to play, things that drive growth in the hobby. people wasnt to feel like a game is alive so constant units makes it feel like it is.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2026 00:36:27]]> GMT</pubDate>
				<author><![CDATA[ hotsauceman1]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70d7c8f2935a2e253c557967ba74b315.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814910.page"><b>hotsauceman1 wrote:</b></a><br/>...i think the changes In how games are played, constant growth and new units, new things and new ways to play, things that drive growth in the hobby. people wasnt to feel like a game is alive so constant units makes it feel like it is.</div></blockquote><br /> <br /> Speaking as a grouchy old person, I'm not even slightly annoyed by the addition of new units. I <i>am</i> annoyed by the release of units that invalidate existing units and the deletion of old units. If I wanted to play a game where the pieces I needed to play the game could be casually deleted because the writers would prefer I bought different units I'd be playing games where I didn't have to spend time and energy building and painting them first.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2026 02:20:55]]> GMT</pubDate>
				<author><![CDATA[ AnomanderRake]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814913.page"><b>AnomanderRake wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70d7c8f2935a2e253c557967ba74b315.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814910.page"><b>hotsauceman1 wrote:</b></a><br/>...i think the changes In how games are played, constant growth and new units, new things and new ways to play, things that drive growth in the hobby. people wasnt to feel like a game is alive so constant units makes it feel like it is.</div></blockquote><br /> <br /> Speaking as a grouchy old person, I'm not even slightly annoyed by the addition of new units. I <i>am</i> annoyed by the release of units that invalidate existing units and the deletion of old units. If I wanted to play a game where the pieces I needed to play the game could be casually deleted because the writers would prefer I bought different units I'd be playing games where I didn't have to spend time and energy building and painting them first.</div></blockquote><br /> <br /> You'd be a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span> player!<br /> <br /> Speaking of the <span class="glossaryitem" onmouseover='gp(200);'>CCG</span> players....  It always amuses some of at the shop when the card players are watching us play a minis game.  They comment on how cool it looks, etc etc etc.  And then say something dumb like "I could never afford to play a minis game".  (we last heard this the other day from people watching a couple of <i>Bushido</i> games - a skirmish game requiring around 7-10 models <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">)<br /> They are then amazed when they learn that some of us are using models older than they are.  Meanwhile the cards they bought just a year or so ago?  Are out of rotation, banned, have been sold off & replaced twice over....<br /> We've also joked about how many of them would instantly become minis players if One Piece had a minis game.  ]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2026 04:18:07]]> GMT</pubDate>
				<author><![CDATA[ ccs]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ I dont have much positive to say to this thread to be honest. By now, <span class="glossaryitem" onmouseover='gp(3);'>40K</span> is only about the miniatures for me, only so much churn one can take..<br /> <br /> The best thing about 11th edition releasing is the fact that it will forever "freeze" the 10th edition rules and points values. So one can now complete collecting everything ever released for 10th edition and keep playing it indefinitely. in fact, I'd wager that the first few months of 11th edition would be the best possible timing for completing a 10th edition book collection from the second hand markets..<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2026 07:59:18]]> GMT</pubDate>
				<author><![CDATA[ tauist]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/818696/11814919.page"><b><span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814913.page"><b>AnomanderRake wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70d7c8f2935a2e253c557967ba74b315.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814910.page"><b>hotsauceman1 wrote:</b></a><br/>...i think the changes In how games are played, constant growth and new units, new things and new ways to play, things that drive growth in the hobby. people wasnt to feel like a game is alive so constant units makes it feel like it is.</div></blockquote><br /> <br /> Speaking as a grouchy old person, I'm not even slightly annoyed by the addition of new units. I <i>am</i> annoyed by the release of units that invalidate existing units and the deletion of old units. If I wanted to play a game where the pieces I needed to play the game could be casually deleted because the writers would prefer I bought different units I'd be playing games where I didn't have to spend time and energy building and painting them first.</div></blockquote><br /> <br /> You'd be a <span class="glossaryitem" onmouseover='gp(200);'>CCG</span> player!<br /> <br /> Speaking of the <span class="glossaryitem" onmouseover='gp(200);'>CCG</span> players....  It always amuses some of at the shop when the card players are watching us play a minis game.  They comment on how cool it looks, etc etc etc.  And then say something dumb like "I could never afford to play a minis game".  (we last heard this the other day from people watching a couple of <i>Bushido</i> games - a skirmish game requiring around 7-10 models <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">)<br /> They are then amazed when they learn that some of us are using models older than they are.  Meanwhile the cards they bought just a year or so ago?  Are out of rotation, banned, have been sold off & replaced twice over....<br /> We've also joked about how many of them would instantly become minis players if One Piece had a minis game.  </div></blockquote><br /> <br /> A friend of mine switched from <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> tournament Player (doing International championships and stuff) to magic because of <span class="glossaryitem" onmouseover='gp(694);'>AoS</span>. He said Magic is much more expensive if you want to play competitive due to the Rotation you mentioned, cards going for 1000€ and other madness...]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2026 09:43:09]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c9befceba99b8513348859bc6e9f2f49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814913.page"><b>AnomanderRake wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/70d7c8f2935a2e253c557967ba74b315.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814910.page"><b>hotsauceman1 wrote:</b></a><br/>...i think the changes In how games are played, constant growth and new units, new things and new ways to play, things that drive growth in the hobby. people wasnt to feel like a game is alive so constant units makes it feel like it is.</div></blockquote><br /> <br /> Speaking as a grouchy old person, I'm not even slightly annoyed by the addition of new units. I <i>am</i> annoyed by the release of units that invalidate existing units and the deletion of old units. If I wanted to play a game where the pieces I needed to play the game could be casually deleted because the writers would prefer I bought different units I'd be playing games where I didn't have to spend time and energy building and painting them first.</div></blockquote><br /> <br /> I’m also a Sad Old Git, and whilst new units are nice? New Units For The Sake Of New Units irk me.<br /> <br /> I’m not against Primaris as a thing. Background wise I’m rather fond of them. But <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has gone overboard with adding new units and arms. There’s a part of me resentful a modern Marine army doesn’t really look like a classic Marine army. But then, I don’t play <span class="glossaryitem" onmouseover='gp(3);'>40K</span> these days, let alone Marines so my opinion there is of extremely limited value to be honest.<br /> <br /> And the backdrop of course is other lines not getting anything like fair treatment. Now, I will gratefully acknowledge that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> are better with Xenos armies than perhaps ever before. Orks, Eldar, Nids, and Necrons have all had hefty updates and editions which, crucially for me, haven’t changed the Shape of the army. <br /> <br /> But Dark Eldar? Yeesh. And Chaos remains a weird hodge podge of half imagined ideas and overly separated forces. Sure, the models that both have are pretty damned good. And I don’t think they’ve many lagging behind in the aesthetic stakes.<br /> <br /> Let’s consider World Eaters. What’s there, I like. But where the blinking flip is the rest of it? And where oh where are the god dedicated Daemon Engines? Those have been a thing since Titan Legions. If you’re going to make playing <span class="glossaryitem" onmouseover='gp(411);'>WE</span>, <span class="glossaryitem" onmouseover='gp(32);'>EC</span>, <span class="glossaryitem" onmouseover='gp(130);'>TS</span> and <span class="glossaryitem" onmouseover='gp(528);'>DG</span> unique experiences with very different units and strategies? OK fine. But do it right, yeah? Make them feel like sizable and varied forces within their own ranks.<br /> <br /> For instance? With World Eaters to carry the origin of this critique’s theme? OK you’ve the Astartes units. But why doesn’t the army also offer Stimmed Up Mortal Gladiators as a viable army without having to repeat That One Unit six times? Where are the Khornate Terminators? You’ve got the perfectly good and ultimately horrifying Red Butchers from Heresy. Those are <i>ace</i>. Veteran Brothers lost to their rage with remotely deactivated suits of Terminator Plate. What might they have evolved into over the past 10,000 years? What about Blood Slaughtereds, Tower of Skulls, the Deathdealer, Brass Scorpion and so on? <br /> <br /> Of course I can’t speak for everyone, but I’d imagine most gamers would prefer to wait for their army a little longer than be in receipt of something distinctly half arsed and incomplete.<br /> <br /> And, especially where Chaos is concerned? Just bite the bloody bullet and let Chaos players a pretty free choice in which Codex they draw their units from. That way, you can go purist, or reflect the mental approach where each unit is essentially a Warband unto itself, temporarily allied to others.<br /> <br /> Perhaps have God Alignment as the dominant restriction. So you could have Khorne and Tzeentch and Khorne and Nurgle, but not Khorne and Slaanesh etc.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2026 10:24:49]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>First time?  Edition change and you!</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/acfb63c610de5533dc3227eaa9d300e7.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818696/11814908.page"><b>Jidmah wrote:</b></a><br/>Top competitive players either have teams or complete collections with 3 of everything. If something was overpowered, it usually became the standard within a week or so. Sometimes an overpowered thing was something everyone already head from previous editions, like the <span class="glossaryitem" onmouseover='gp(528);'>DG</span> demon engines. Then it's everywhere immediately.<br /> </div></blockquote><br /> <br /> I agree that a competitive list needs most of the abilities in the game to work. As LunarSol said, if you don't have any advance and charge in your list, then you are playing with one hand behind your back. As you say, you usually want some infiltrators/scout otherwise you potentially lose the game from deployment. Some uppy-downy is extremely useful etc.<br /> <br /> I also agree if something appears explicitly overpowered then its tried and upon success gets everywhere very quickly. <br /> I guess what I'm talking about is detachments which the "competitive meta discussers" (which is a rather niche area of the game) think are weaker, but I think are playable. <br /> I'd argue that not everything can be tested all the time. And if you accept there's quite a bit of skill in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, something being tested by someone who constantly makes mistakes that cost them games isn't really a fair test.<br /> <br /> How "good" for example is the Kroot detachment? I'd argue its quite capable - and occasionally has runs in tournaments. But equally its played about about 5% of Tau players. Most just don't have the models or any interest in getting them.<br /> <br /> I guess I also have a slight bias in playing Dark Eldar. Right now competitively the best detachment is Spectacle of Spite, which tends to be a Wych/Hellion skew with supporting pieces.<br /> I don't think anyone is really playing Realspace Raiders - which I'd argue is our "generalist" detachment. Very few are playing the Covenite Coterie either - presumably due to thinking it sucks. (Skared went 3-1 with it about 6 weeks ago, but I don't think it was run in a recorded tournament in March.) But do we "know" it sucks? How can we, if no one is trying it? (I guess you can play games at home which don't get recorded, but still.)<br /> But with a relative lack of overlap (some near obligatory scourge and mandrakes and transports I guess), to be able to play Kabals/Covens/Cults detachments "properly", I'd need about 4-5k~ points of Dark Eldar. Which I don't have.]]></description>
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				<pubDate><![CDATA[Thu, 9 Apr 2026 10:36:21]]> GMT</pubDate>
				<author><![CDATA[ Tyel]]></author>
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