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		<title><![CDATA[Latest posts for the thread "How many turns in a Warhammer 40k game?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "How many turns in a Warhammer 40k game?"]]></description>
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				<title>How many turns in a Warhammer 40k game?</title>
				<description><![CDATA[ What do you think about the number of turns in a Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> games?<br /> <br /> Should a game have more than 5 turns? Many more?<br /> <br /> To have room to do manoeuvres? To build up pressure?<br /> <br /> Should a single turn be extremely important?<br /> <br /> Is the time length of a game evenly important?<br /> <br /> Of course, compared to five turns, speed and damage could change to match another number of turns.<br /> <br /> <br /> ]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/818719/11815362.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/818719/11815362.page</link>
				<pubDate><![CDATA[Sat, 11 Apr 2026 08:44:53]]> GMT</pubDate>
				<author><![CDATA[ Chaospling]]></author>
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				<title>How many turns in a Warhammer 40k game?</title>
				<description><![CDATA[ 5 seems reasonable enough. With how long ranges are and how fast units move, extra turns doesn't really change anything. The game is also quite slow to play in general (and some players I've played against are also painfully slow!) so adding more turns doesn't seem like a great idea.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/818719/11815367.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/818719/11815367.page</link>
				<pubDate><![CDATA[Sat, 11 Apr 2026 09:13:47]]> GMT</pubDate>
				<author><![CDATA[ Slipspace]]></author>
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