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		<title><![CDATA[Latest posts for the thread "WoC daemon prince tweaks"]]></title>
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				<title>WoC daemon prince tweaks</title>
				<description><![CDATA[ Daemon prince<br /> <br /> So having played the daemon prince for <span class="glossaryitem" onmouseover='gp(385);'>WoC</span> for a while, it feels like it needs some tweaks. Some are for thematic reasons, others are to make it more playable.<br /> <br /> The first major change is that it gains the Infernal Favour (2) rules. The main issue with it is Unstable and essentially crumbling over a banner. Being unable to hide in units, as it’s infantry and unbreakable, makes this especially problematic. Part of me also feels it should have Daemonic Instability simply for consistency reasons.<br /> <br /> The next change is that rather than using marks from the Chaos Warriors book, it should have the same rules as the daemons. This sets it apart from mortal heroes and actually makes the Khorne one playable without making drastic changes. On top of this, I think it would make sense that it used Daemon gifts over the Warrior ones. This follows how Shaggoths work and means they provide something different from Warriors. Generally speaking, a Chaos Lord is a better option unless you want a combi-wizard choice.<br /> <br /> Lastly, it should lose Eye of the Gods. Simply from a thematic standpoint, this makes little sense. It’s already been made a Daemon Prince — it’s received all the boons its god will grant.<br /> <br /> Thoughts? ]]></description>
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				<pubDate><![CDATA[Sat, 11 Apr 2026 14:13:03]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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				<title>WoC daemon prince tweaks</title>
				<description><![CDATA[ I wonder if it should cause terror again too?<br /> <br /> The unstable basically means it needs to stay out of combat, so Infernal Favour would be welcome.<br /> <br /> Good suggestion with losing Eye of the Gods, but maybe it should get higher stats. <br /> <br /> With the mark replacment, because it's a whole other book it would probably be better to give them printed unique options similar to Forsaken and Spawns do instead of having marks.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 14 Apr 2026 10:34:33]]> GMT</pubDate>
				<author><![CDATA[ Daba]]></author>
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				<title>WoC daemon prince tweaks</title>
				<description><![CDATA[ I am certainly off the view terror might be a good idea.<br /> <br /> As a Khorne player and have several models, <span class="glossaryitem" onmouseover='gp(258);'>atm</span>, its very hard to use.<br /> <br /> Well what I am doing is actually writing my own army of Infamy for each good and take inspiration from HoC combined chaos Rules. The main difference is to have one for each god and them another one based on being daemon led, mortal lead and beast led.<br /> <br /> This was the rough draft of the model one<br /> <br /> LEGIONS OF KHORNE — ARMY OF INFAMY <br /> <br /> ARMY COMPOSITION<br /> <br /> Characters<br /> - 0–1 Chaos Lord or Daemon Prince<br /> - 0–1 Exalted Champion per 1,000pts<br /> - Aspiring Champions<br /> - 0–1 Daemonic Herald of Khorne per unit of Bloodletters<br /> <br /> Core (25%+)<br /> - Chaos Warriors (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>)<br /> - Chaos Knights (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>)<br /> - Forsaken (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>)<br /> - Marauders (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span> + 2pts per model)<br /> - Chaos Warhounds<br /> <br /> Special (Up to 50%)<br /> - 0-1 Chosen Knights (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>)<br /> - 0-1 Chosen Warriors (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>)<br /> - Bloodletters<br /> - Flesh Hounds<br /> - Bloodcrushers<br /> - Chaos Furies (<span class="glossaryitem" onmouseover='gp(769);'>DoK</span>)<br /> - Dragon Ogres<br /> - Ogres (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>)<br /> - Minotaurs (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span> +5pts model)<br /> - Chaos spawn (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>, M3D6, uses standard <span class="glossaryitem" onmouseover='gp(99);'>MoK</span>)<br /> - Chaos Chariot (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span>)<br /> <br /> Rare (Up to 25%)<br /> - 0–1 Skullcrushers of Khorne<br /> - 0-1 Chosen Chariot of Khorne per 1,000pts <br /> - 0–1 Dragon Ogre Shaggoth per unit of Dragon Ogres<br /> - 0–1 Skullcannon per 1,000pts<br /> - 0–1 Chaos Giant per 1,000pts<br /> <br /> SPECIAL RULES<br /> Mark of Khorne (Revised)<br /> +1 <span class="glossaryitem" onmouseover='gp(149);'>WS</span>, Immune to Psychology, Impetuous, <br /> <br /> Daemonic (Revised)<br /> 5+ Ward save, Fear, Immune to Psychology, Magical Attacks, Unbreakable, Warp-spawned, Unstable<br /> Characters cannot join non-Daemonic units<br /> Daemon of Khorne<br /> +1 Strength in first round of combat, Magic Resistance (1), Hatred (Slaanesh)<br /> <br /> Hellblade<br /> Range: Combat, S+1, AP1, Cleaving Blow<br /> <br /> Gaze of Khorne<br /> The Gaze of Khorne table replaces the Gaze of the Gods table for this army.<br /> A model with the Gaze of the Gods special rule instead uses the Gaze of Khorne table.<br /> <br /> A model may roll on this table once per turn if it:<br /> - removes the last Wound from an enemy Character, Monster, or Unit Champion, or<br /> - destroys an enemy unit with Unit Strength 10 or more<br /> <br /> <br /> Gaze of Khorne Table (<span class="glossaryitem" onmouseover='gp(1);'>2D6</span>)<br /> <br /> <br /> 2 — Khorne’s Disdain<br /> Stupidity. If already has it, -1 Leadership<br /> 3 — Blood Hunger<br /> +1 Initiative<br /> 4 — Crushing Hooves<br /> Stomp (1), stacks<br /> 5 — Relentless Killer<br /> +1 Weapon Skill<br /> 6 — Slaughter’s Momentum<br /> Impact Hits (1), stacks<br /> 7 — Khorne’s Favour<br /> +1 Attack<br /> 8 — Blood-Forged Body<br /> +1 Wound<br /> 9 — Collar of Khorne<br /> Magic Resistance (1), increases<br /> 10 — Slaughterer’s Strength<br /> +1 Strength and +1 Armour Piercing<br /> 11 — Blood Executioner<br /> Killing Blow, or +1 Attack<br /> 12 — Favoured of Khorne<br /> Monster Slayer, or +1 to Monster Slayer rolls<br /> <br /> <br /> <br /> <br /> CHAOS GIFTS<br /> Spell-Eater — 50 pts (<span class="glossaryitem" onmouseover='gp(99);'>MoK</span> only)<br /> The character may attempt to Dispel enemy spells as if it were a Level 2 Wizard.<br /> <br /> UNITS<br /> <br /> Chosen Chariot of Khorne: 150pts<br /> <br /> Chariot<br /> M – | <span class="glossaryitem" onmouseover='gp(149);'>WS</span> – | <span class="glossaryitem" onmouseover='gp(14);'>BS</span> – | S 5 | T 5 | W 4 | I – | A – | <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> –<br /> <br /> Charioteers<br /> M 4 | <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 | <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 | S 4 | T – | W – | I 5 | A 2 | <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> <br /> Chaos Steeds<br /> M 7 | <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 3 | <span class="glossaryitem" onmouseover='gp(14);'>BS</span> – | S 3 | T – | W – | I 3 | A 1 | <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> –<br /> <br /> Equipment<br /> Hand Weapons, Halberds, Heavy Armour, Shield<br /> <br /> Special Rules<br /> Mark of Khorne, Impact Hits, First Charge<br /> <br /> Options<br /> May replace Chaos Steeds with Juggernaut of Khorne + 50pts<br /> <br /> Juggernaut of Khorne<br /> <br /> Profile<br /> M 7 | <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 | <span class="glossaryitem" onmouseover='gp(14);'>BS</span> – | S 5 | T – | W +1 | I 2 | A 2 | <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> –<br /> <br /> Equipment<br /> Brass-bound hooves, Barding<br /> <br /> Special Rules<br /> Armoured Hide (1), Daemon of Khorne, First Charge, Stomp (1)<br /> <br /> Skullcrushers of Khorne<br /> <br /> Points / Type<br /> 75 points per model<br /> Monstrous Cavalry<br /> Base Size: 50 x 75 <span class="glossaryitem" onmouseover='gp(330);'>mm</span><br /> Unit Size: 3+<br /> <br /> Skullcrusher<br /> M 4 | <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 | <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 | S 4 | T 4 | W 3 | I 4 | A 2 | <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> <br /> Crusher Champion<br /> M 4 | <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 6 | <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 3 | S 4 | T 4 | W 3 | I 4 | A 3 | <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 8<br /> <br /> Juggernaut<br /> M 7 | <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 4 | <span class="glossaryitem" onmouseover='gp(14);'>BS</span> – | S 5 | T – | W – | I 2 | A 2 | <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> –<br /> <br /> Equipment<br /> Heavy Armour, Shield, Hand Weapon<br /> <br /> Special Rules<br /> Mark of Khorne (Rider), First Charge, Fear, Armoured Hide (1) (Juggernauts), Magical Attacks (Juggernauts), Daemons of Khorne (Juggernauts), swiftstride, Ensorcelled Weapons (Rider) <br /> <br /> Options<br /> May upgrade to Full Plate (+12 pts per model)<br /> May take Lances (+5 pts per model)<br /> May take Hellblades (+10 pts per model)<br /> <br /> Command Options<br /> One Skullcrusher may be upgraded to a Crusher Champion (+7 pts)<br /> May include a Standard Bearer (+7 pts)<br /> The Standard Bearer may carry a Magic Standard worth up to 75 points<br /> May include a Musician (+7 pts)<br /> <br /> Daemon Prince of Khorne<br /> <br /> Profile<br /> M 6 | <span class="glossaryitem" onmouseover='gp(149);'>WS</span> 8 | <span class="glossaryitem" onmouseover='gp(14);'>BS</span> 5 | S 6 | T 5 | W 4 | I 7 | A 5 | <span class="glossaryitem" onmouseover='gp(82);'>Ld</span> 9<br /> <br /> Type<br /> Monstrous Infantry (Character)<br /> <br /> Equipment<br /> Hand Weapon. <br /> <br /> Special Rules<br /> Chaos Armour (4+), Regeneration (5+), Causes Terror, Daemonic, Daemon of Khorne, Infernal Favour (2)<br /> <br /> Options<br /> Fly (9) + 30pts <br /> Magic Items (100 pts)<br /> Daemonic Gifts (50 pts)<br /> <br /> I think ideally that daemons do need an update, but I think I'll keep an eye on what square base do before making massive changes.]]></description>
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				<pubDate><![CDATA[Thu, 16 Apr 2026 13:56:23]]> GMT</pubDate>
				<author><![CDATA[ itsonlyme]]></author>
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