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		<title><![CDATA[Latest posts for the thread "RIP Crusade"]]></title>
		<link>http://www.dakkadakka.com/dakkaforum/posts/list/69.page</link>
		<description><![CDATA[Latest messages posted in the thread "RIP Crusade"]]></description>
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				<title>RIP Crusade</title>
				<description><![CDATA[ Hey folks. Thought I'd start a "Celebration of Life" thread for Crusade. I knew the writing was on the wall as soon as they announced the edition with talk of bringing narrative to regular play, so I'm not surprised. And this isn't necessarily intended to be an angry post.<br /> <br /> I'm not sure what to do now. I've played since '89 with a break for 6th and 7th. Along the way, I found a way to enjoy every edition... Using whatever narrative tid-bits they gave us. Half baked non-committal skills I could add to a character or whatever. Proto versions of Kill Team and Combat Patrol, and the concept of escalation. Campaign systems for Plant Strike and Cityfight. It was all fun.., but I almost always had to supplement it with house rules, because it never had the depth to go as far as I needed it to.<br /> <br /> But the six years I had Crusade?<br /> <br /> Those were the only years that I didn't have to fill in the blanks myself. That was apex gaming for me. I wish I had played more often and made more of it. I wish <span class="glossaryitem" onmouseover='gp(50);'>GW</span> had given me a Drukhari refresh in an addition that supported Drukharimunda. The grotesques will be beautiful when we get them, but they'll never have a territory in Commorragh just for them, because everything has to be simple now. People don't like rules anymore- that's too complicated. Just say the have a territory, right? It doesn't have to actually  mean anything, right? They're still your dudes.<br /> <br /> I don't know what comes next. Crucible and the new Tank Rules are okay. The campaign stuff in this box looks okay. I might try to enjoy the baseline mediocrity of another non-committal progression system if the models are good enough. I'm not sure it'll satisfy, but I might try, It might also be the end. Even if I try it and squeeze some narrative fun out of it, I don't think I'll forget what I've lost... And even if I don't stop supporting <span class="glossaryitem" onmouseover='gp(50);'>GW</span> by making occasional purchases, I don't think I'll forgive.<br /> <br /> Anyway, pour one out for Crusade! If you have fond memories, this is the place for them. If you want to join me in shaking my fist at the sky in a futile gesture, you can do that too, And if the thread dies without ever being more than my own personal pity party, that's fine too.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2026 22:43:06]]> GMT</pubDate>
				<author><![CDATA[ PenitentJake]]></author>
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				<title>RIP Crusade</title>
				<description><![CDATA[ I have hope that the campaign deck will keep it alive a little bit.  Not going to sing dirges yet.<br /> <br /> Most of my games in 9th were crusade.  It;s a fun system and will be sad to see it go if it does.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2026 23:01:05]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>RIP Crusade</title>
				<description><![CDATA[ As someone who never played 10th and only saw the usual L-shaped boards, did Crusade actually use varied/interesting missions? Because everything I ever saw of normal "balanced" matches was city boards covered in ruins and circle objectives. Not the most narratively stimulating or varied things.]]></description>
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				<pubDate><![CDATA[Fri, 1 May 2026 23:53:27]]> GMT</pubDate>
				<author><![CDATA[ RustyNumber]]></author>
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