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		<title><![CDATA[Latest posts for the thread "[1500] - ultramarines "]]></title>
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		<description><![CDATA[Latest messages posted in the thread "[1500] - ultramarines "]]></description>
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				<title>[1500] - ultramarines </title>
				<description><![CDATA[ i just wanted some opinions on my army from 10th edition <br /> <br /> captain in terminator armor (95 points)<br /> <br /> Librarian in Terminator Armor (75 points)<br /> <br /> 5 man Desolation Squad (200 points)<br /> <br /> 3 man Inceptor Squad (120 points)<br /> <br /> 10 man Infernus Squad (180 points)<br /> <br /> 5 man Terminator Squad (170 points)<br /> <br /> Redemptor Dreadnought (205 points)<br /> <br /> Stormhawk Interceptor (155 points)<br /> <br /> Razorback (95 points)<br /> <br /> it shall be noted this list used to have the previous version of Marneus Calgar when he had the gravis armor so that is why it is a bit short. <br /> i was just looking for some feedback on stuff i should get or replace<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2026 03:44:14]]> GMT</pubDate>
				<author><![CDATA[ lord marshial thomas]]></author>
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				<title>[1500] - ultramarines </title>
				<description><![CDATA[ Inceptors are Bolt or Plasma?<br /> Terminators have what upgrades?<br /> Redemptor is Gatling or Plasma?<br /> Razorback has which turret and which sponsons?<br /> What detachment are you running?<br /> <br /> Also, with 11th just around the corner, I'd wait a month at least for any rules-based picks.]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2026 03:50:44]]> GMT</pubDate>
				<author><![CDATA[ JNAProductions]]></author>
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				<title>Re:[1500] - ultramarines </title>
				<description><![CDATA[ my inceptors are bolt <br /> <br /> my terminators have default gear <br /> <br /> and my razorback has the bolter turret thing<br /> <br /> Redemptor is Gatling<br /> <br /> and i am running firestorm assault force]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2026 04:18:57]]> GMT</pubDate>
				<author><![CDATA[ lord marshial thomas]]></author>
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				<title>[1500] - ultramarines </title>
				<description><![CDATA[ I’ll second the warning about picking up units based on rules at this point.  Game mechanics come and go, but roles and models tend to stick around.<br /> <br /> <br /> Who rides in the razorback?  It’s got a very short list of firstborn units who can fit these days, and I don’t think you have any in your list.  Probably need to drop it.  <br /> <br /> Who is joining the terminators?  You have one squad, but 2 leaders.<br /> <br /> How do you feel about your anti tank?  You seem a little light, but not horrible.<br /> <br /> You have units that can get places and do things.  Mostly via deep strike.  The Inceptors have speed on the table.  But if you need to pivot mid game and relocate, you might have trouble.  Flyers while fast, are hampered by their size and rules.<br /> <br /> No scouts/infiltrators.  It can be nice to have units with deployment trick to establish a midfield presence, screen, etc.<br /> <br /> You have a decent mix of units.  If I were in your shoes, I’d drop the razor and one of the terminator <span class="glossaryitem" onmouseover='gp(56);'>HQs</span>.  I’d add some anti tank and a phobos unit or some scouts.  Maybe a transport.<br /> <br /> What to add depends a lot on personal taste and what’s in your collection.  The marine range is quite large, so when looking for options we are spoiled for choice.  What unit is “best” changes frequently with point updates.  ]]></description>
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				<pubDate><![CDATA[Thu, 7 May 2026 10:26:45]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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