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		<title><![CDATA[Latest posts for the thread "Terminators, why?"]]></title>
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				<title>Terminators, why?</title>
				<description><![CDATA[ What is it with people running full 10x + attached character squads, loyalist or heretic, of Terminators?<br /> <br /> For the 5th game (all different opponents) in a row now I've faced these huge point sink units that generally just don't put out enough damage.<br /> 1 UM player used them well & held a key objective/area of the board.<br /> The other 4 (<span class="glossaryitem" onmouseover='gp(25);'>DA</span>, Iron Hand, & <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> x2)?  All went offensive, <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them, often into sub-optimal areas thanks to being screened (its not easy to place 11 40mm bases) or just poor target selection, largely failed to cause enough damage wether shooting or melee, & then I simply ran away from them. <br /> <br /> I don't see the draw of investing that many pts into such huge & generally lackluster units.<br /> <br /> Now if any of my opponents were doing so because either A) Theme!, B) "Termies are my favorite units/models"?<br /> Then I'd get it.  I'm all for playing models for those reasons.  I do it all the time.<br /> But I know that's not the case.... <br /> So why?<br /> <br /> Anyone else noticing people doing this?    ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 06:41:46]]> GMT</pubDate>
				<author><![CDATA[ ccs]]></author>
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				<title>Re:Terminators, why?</title>
				<description><![CDATA[ No. <br /> <br /> Don't think I've seen a single Terminator on the opposite side of the table all of 10th Edition (Custode Termies sometimes, I guess, but even those rarely).<br /> <br /> Edit: Maybe some Wrath of the Lion DWKs. But even the last of those like 6+ months ago. ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 07:47:12]]> GMT</pubDate>
				<author><![CDATA[ Sunny Side Up]]></author>
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				<title>Terminators, why?</title>
				<description><![CDATA[ A big brick of 10 paladins is how you play <span class="glossaryitem" onmouseover='gp(305);'>GK</span> nowadays. But in general, I can imagine people really like and want to use terminators. I had friends who tried to play full terminator <span class="glossaryitem" onmouseover='gp(412);'>DW</span> armies as late as the <span class="glossaryitem" onmouseover='gp(25);'>DA</span> codex release.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 08:03:42]]> GMT</pubDate>
				<author><![CDATA[ Karol]]></author>
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				<title>Terminators, why?</title>
				<description><![CDATA[ Deathwing Knights are one of the toughest nuts to crack, with 4 wounds and damage reduction, and then some extra stuff depending on detachment. So, they're good.<br /> <br /> Scarab Occult Terminators will likely vaporize whatever they target since, with an almost-requisite attached character, will be able to cast two spells before they even start shooting. So, they're pretty good, too.<br /> <br /> Honestly, like many things in the game, it's not the unit that's bad, it's how you use them.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 08:11:57]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>Terminators, why?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/818932/11820918.page"><b><span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> wrote:</b></a><br/>What is it with people running full 10x + attached character squads, loyalist or heretic, of Terminators?<br /> <br /> For the 5th game (all different opponents) in a row now I've faced these huge point sink units that generally just don't put out enough damage.<br /> 1 UM player used them well & held a key objective/area of the board.<br /> The other 4 (<span class="glossaryitem" onmouseover='gp(25);'>DA</span>, Iron Hand, & <span class="glossaryitem" onmouseover='gp(22);'>CSM</span> x2)?  All went offensive, <span class="glossaryitem" onmouseover='gp(471);'>DS</span> them, often into sub-optimal areas thanks to being screened (its not easy to place 11 40mm bases) or just poor target selection, largely failed to cause enough damage wether shooting or melee, & then I simply ran away from them. <br /> <br /> I don't see the draw of investing that many pts into such huge & generally lackluster units.<br /> <br /> Now if any of my opponents were doing so because either A) Theme!, B) "Termies are my favorite units/models"?<br /> Then I'd get it.  I'm all for playing models for those reasons.  I do it all the time.<br /> But I know that's not the case.... <br /> So why?<br /> <br /> Anyone else noticing people doing this?    </div></blockquote><br /> <br /> The part you are not seeing is that durability has a value. Terminators are great for holding objectives, closing choke points and denying parts of the board. They can also deep strike into your opponent's deployment zone, clearing out all the usual objective holders and score extra <span class="glossaryitem" onmouseover='gp(140);'>VP</span> secondaries/agendas while there. A brick of terminators with a decent character and a defensive stratagem usually is sufficient to take and hold the middle objective for a turn or two unless the opponent is well equipped to kill them.<br /> Judging from the experiences you share of your game group, it's fairly safe to assume that these players just lack the skills to properly utilize terminators.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 08:24:37]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Terminators, why?</title>
				<description><![CDATA[ Nah, terminators. Especialy the regular ones are bad. a <span class="glossaryitem" onmouseover='gp(123);'>str</span> 4 ap0 basic weapon and low number of A is not good. The good terminators in 10th, always were a combination of too cheap for what they do, or rules stacking uppon rules stacking. <span class="glossaryitem" onmouseover='gp(528);'>DG</span> terminators were extremly oppresive at a point. 1ks terminators aren't just dude with a bolter and power weapon. Paladins, the same. And sometimes, if someone plays the 1st company or <span class="glossaryitem" onmouseover='gp(412);'>DW</span>, it is what you have so you play with it. But even in a "wing" heavy force after the obligatory sm stuff, I don't think there would be space for something like 5 regular <span class="glossaryitem" onmouseover='gp(412);'>DW</span> terminators. Even assault ones are pushing it, because if you take them this means you need a 4th storm shield terminator units. At that point we are beyond 2000pts and entering the fables "narrative play" zone. I would not dare weighting most units/play styles in those type of games. ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 08:27:28]]> GMT</pubDate>
				<author><![CDATA[ Karol]]></author>
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				<title>Terminators, why?</title>
				<description><![CDATA[ I am aiming to run 10x chaos termies with a lord, in a Warpstrike Champions detachment with the Eye of the Warp on the lord.<br /> <br /> My plan is to deepstrike in, get bonuses to charge rolls, then disappear again to do it all over again. I am now rejiggering the list to change it to Ashkar's Binding Runes, to allow them to Deepstrike in on turn 1, because I think an entire turn of additional damage is better than a re-rollable 9" charge every turn.<br /> <br /> Why 10 of them? Because I'm making a Highlander list and can only have 1 unit. If I were making this list for another type of game, I would have 2 units of 5, for the flexibility in holding objectives. There's the useful buff of reducing the <span class="glossaryitem" onmouseover='gp(707);'>CP</span> of a stratagem on the entire unit by 1 from the lord, which significantly improves things which affect the whole squad, but the lord doesn't give any unit-wide buffs (like an Ork Warboss does) which promotes having the huge unit. Time will tell if they just end up being a blast-magnet!]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 08:54:10]]> GMT</pubDate>
				<author><![CDATA[ some bloke]]></author>
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