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				<title>What are the margins indies make on wargames and board games?</title>
				<description><![CDATA[ Thought the Dakkanauts might be well-placed to answer my friend’s leftfield question: ‘does anyone know what sort of a mark-up/margin independent retailers make on board games, war games and hobby books?’]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 12:59:27]]> GMT</pubDate>
				<author><![CDATA[ Apologist]]></author>
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				<title>What are the margins indies make on wargames and board games?</title>
				<description><![CDATA[ It’s been a while since I had contacts in the retail world, but <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> they generally bought stuff from distributors at like 50% off.  But that may differ on products, etc.<br /> <br /> From that profit they had some wiggle room for sales, but still needed to cover their overhead.  <br /> <br /> I know we have some actual shop owners who post here occasionally, hopefully you can get a better/more up to date answer.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 13:07:44]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>What are the margins indies make on wargames and board games?</title>
				<description><![CDATA[ Yeah, 50% is the general rule of thumb to buy from distributors.  ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 13:37:04]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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				<title>Re:What are the margins indies make on wargames and board games?</title>
				<description><![CDATA[ We (Oathsworn) don't sell our minis through retail/distribution, but we get asked regularly, so I know the kind of discounts needed - distributors generally require 60% discount, and retailers going direct generally want 40 to 50% discount.<br /> <br /> Both distributors and retailers usually expect shipping to be included in the price, as well.<br /> <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 13:46:27]]> GMT</pubDate>
				<author><![CDATA[ Lovejoy]]></author>
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				<title>What are the margins indies make on wargames and board games?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/344c3eb3d4dd1164c97c6382c96f487e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818936/11820975.page"><b>LunarSol wrote:</b></a><br/>Yeah, 50% is the general rule of thumb to buy from distributors.  </div></blockquote><br /> <br /> Sure, but that is not the profit margin.  From that 50% you have to pay rent, utliities, insurance, wages, subscriptions, marketing, and other expenses.    <br /> <br /> When I ran the numbers about 7 years ago the profits were almost non-existant, and you were putting in long hours for almost no return. <br /> <br /> So my answer would be something like 0-5%.  So if you sold $100K you would "profit" about $0-$5K dollars per annum.  Enough to barely keep going, but one wrong bet and you were screwed.  It was just as likely to lose money any given year.   <br /> <br /> There are a few caveats though. You could pack a lot of "living expenses" into those numbers if you also sold some grocery-style items and had a company vehicle.  Of course, even losing money you could sometimes come out okay due to tax benefits, and possibly get more from tax returns in a year than actual profits. So the best way to make a million dollars in the Hobby Shop industry is to start with 2 million. <br /> <br /> A business like this is all based on how good you are at building relationships/community (which is time and effort intensive) and how well you can absorb losses from year-to-year.  If you want to survive, you have to take the money side extremely seriously, have a strong personality, and it helps to have an outside income stream as well.            <br /> <br />          <br /> <br />   ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 14:09:42]]> GMT</pubDate>
				<author><![CDATA[ Easy E]]></author>
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				<title>What are the margins indies make on wargames and board games?</title>
				<description><![CDATA[ For the hobbyist one off attempt? Normally lose money once your labour is factored in at minimum wage.]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 14:44:59]]> GMT</pubDate>
				<author><![CDATA[ The_Real_Chris]]></author>
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				<title>What are the margins indies make on wargames and board games?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f790b00f6b695820de2647a958fde1ec.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818936/11820991.page"><b>Easy E wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/344c3eb3d4dd1164c97c6382c96f487e.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818936/11820975.page"><b>LunarSol wrote:</b></a><br/>Yeah, 50% is the general rule of thumb to buy from distributors.  </div></blockquote><br /> <br /> Sure, but that is not the profit margin.  From that 50% you have to pay rent, utliities, insurance, wages, subscriptions, marketing, and other expenses.    <br /> <br /> When I ran the numbers about 7 years ago the profits were almost non-existant, and you were putting in long hours for almost no return. <br /> <br /> So my answer would be something like 0-5%.  So if you sold $100K you would "profit" about $0-$5K dollars per annum.  Enough to barely keep going, but one wrong bet and you were screwed.  It was just as likely to lose money any given year.   <br /> <br /> There are a few caveats though. You could pack a lot of "living expenses" into those numbers if you also sold some grocery-style items and had a company vehicle.  Of course, even losing money you could sometimes come out okay due to tax benefits, and possibly get more from tax returns in a year than actual profits. So the best way to make a million dollars in the Hobby Shop industry is to start with 2 million. <br /> <br /> A business like this is all based on how good you are at building relationships/community (which is time and effort intensive) and how well you can absorb losses from year-to-year.  If you want to survive, you have to take the money side extremely seriously, have a strong personality, and it helps to have an outside income stream as well.            <br /> <br />          <br /> <br />   </div></blockquote><br /> <br /> Oh, I'm not in any way suggesting that is a good margin.  Even discounting costs, you're looking at the reality of something that sells low enough volumes that priced at double what paid for from distribution, if you stock 2 and sell 1 you're breaking even.  You are absolutely spending more to stay stocked than you're making back for a while and probably needing to have a few big sales to offload unsold products just to refresh shelves.  ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 14:55:27]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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				<title>What are the margins indies make on wargames and board games?</title>
				<description><![CDATA[ Yeah, you really need a strong business plan that you update every year to stay on top of the business side of things.  <br /> <br /> However, most people interested in a business like this are NOT going to be focused on that side of the equation. ]]></description>
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				<pubDate><![CDATA[Wed, 13 May 2026 15:53:03]]> GMT</pubDate>
				<author><![CDATA[ Easy E]]></author>
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