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		<title><![CDATA[Latest posts for the thread "How risky do you think my app will be"]]></title>
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				<title>How risky do you think my app will be</title>
				<description><![CDATA[ Last year, I spent some time with my family, and they wanted to play some Warhammer. Sadly, after a few rounds, we switched to games the younger family members could enjoy, like Destinies, Oathsworn, and another popular one. I mentioned that next time, I’d make a Python app that explains the rules as you go, with a query tool. A lot of features worked — I built a roster, an armory, an army builder, and a game tutorial. Then I added a second player mode and a pretty rough terrain editor. It was a lot of fun, and we managed about ten games, especially exciting when the CPU controlled the Tyranids and players could handle small detachments. After getting distracted by other work, I recently decided to rebuild it with a nicer user interface and better graphics. I’m wondering how risky this is with Games Workshop’s policy, so I thought I’d ask here rather than on the official forum. Also here the first log i put out on itch Hi, I’m rebuilding my Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40K</span> Combat Calculator project from the ground up in GameMaker.<br /> <br /> The original version started as a Python app, but the new rebuild focuses on a cleaner interface, better visuals, easier controls, and long-term expansion into full battle and campaign systems.<br /> <br /> The app is designed to be:<br /> <br /> Offline-first<br /> <br /> Fast and lightweight<br /> <br /> Easy to understand<br /> <br /> Community driven<br /> <br /> Friendly for players who struggle with complicated rules or interfaces<br /> <br /> Current features in development include:<br /> <br /> Army roster builder<br /> <br /> Armoury for custom weapons<br /> <br /> JSON save/load<br /> <br /> Multiple weapons per unit<br /> <br /> Points tracking and warnings<br /> <br /> Unit stats and validation systems<br /> <br /> Planned future systems include:<br /> <br /> Full battle simulation<br /> <br /> CPU armies<br /> <br /> Crusade progression<br /> <br /> Roguelike campaign mode<br /> <br /> User-made campaigns and missions<br /> <br /> Battle history and progression tracking<br /> <br /> This Patreon helps support:<br /> <br /> Development time<br /> <br /> Art and UI upgrades<br /> <br /> Testing<br /> <br /> Accessibility improvements<br /> <br /> Future content systems<br /> <br /> The original version of the project was built as a working Python prototype, including an early combat system capable of running quick matches against a CPU opponent.<br /> <br /> That prototype proved the core systems could work in practice and helped shape the direction of the full rebuild.<br /> <br /> The new GameMaker version focuses on improving the interface, visuals, usability, accessibility, and long-term expansion into larger battle and campaign systems while keeping the fast quick-match style that made the original prototype fun to experiment with.<br /> <br /> I want the project to stay flexible and community focused while slowly growing into something genuinely useful for tabletop players.]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2026 08:44:48]]> GMT</pubDate>
				<author><![CDATA[ grimwold]]></author>
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				<title>How risky do you think my app will be</title>
				<description><![CDATA[ Would it have to be licenced from <span class="glossaryitem" onmouseover='gp(50);'>GW</span>?]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2026 12:29:09]]> GMT</pubDate>
				<author><![CDATA[ The_Real_Chris]]></author>
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				<title>Re:How risky do you think my app will be</title>
				<description><![CDATA[ I dont know, but....<br /> You should probably be talking to a lawyer sooner rather than later.]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2026 12:56:19]]> GMT</pubDate>
				<author><![CDATA[ ccs]]></author>
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				<title>Re:How risky do you think my app will be</title>
				<description><![CDATA[ The current plan is for it to remain a fan-made companion utility with user-created data rather than an official rules database.<br /> <br /> The original prototype was built in Python, and the new rebuild is mainly focused on roster management, battle simulation, campaign systems, and accessibility features.<br /> <br /> I’m also avoiding official art/assets and building a custom UI style for the project.<br /> <br /> So the data the app uses will be inputed by the user.<br /> <br /> So no using official logos<br /> official art<br /> copied codex text<br /> copyrighted datasheets<br /> paid rules reproduction<br /> selling <span class="glossaryitem" onmouseover='gp(50);'>GW</span> assets.<br /> <br /> But these are allowed.<br /> army builders<br /> calculators<br /> campaign trackers<br /> roster tools<br /> dice apps<br /> fan utilities<br /> <br /> users enter their own data<br /> it’s a utility framework<br /> it’s not distributing rules databases<br /> it’s more of a sandbox/companion app. It combination of apps and features. That all work together using the same input data. Sorry seems messy long day.<br /> ]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2026 16:51:05]]> GMT</pubDate>
				<author><![CDATA[ grimwold]]></author>
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				<title>Re:How risky do you think my app will be</title>
				<description><![CDATA[ Fine, don't talk to a lawyer just in case.]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2026 16:56:40]]> GMT</pubDate>
				<author><![CDATA[ ccs]]></author>
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				<title>Re:How risky do you think my app will be</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/818967/11822260.page"><b><span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span> wrote:</b></a><br/>Fine, don't talk to a lawyer just in case.</div></blockquote> I have asked for some Advice It will just take some time. I iam building to make it one page rules compatible as well.]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2026 17:06:49]]> GMT</pubDate>
				<author><![CDATA[ grimwold]]></author>
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				<title>How risky do you think my app will be</title>
				<description><![CDATA[ The following post is not a joke. Nor is meant to be light hearted.<br /> <br /> Don’t.<br /> <br /> Just don’t.  <br /> <br /> Your heart is in the right place, and I commend your efforts to create a playing aid. I think it’s a great idea, and could even help make the game more accessible.<br /> <br /> But.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Is Defensive Of What It Sees As Its IP.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has many many millions of pounds in the bank.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has an actual legal team.<br /> <br /> We could argue about how you can’t actually copyright rules in the same way you can say, a character or what have you.<br /> <br /> But that genuinely doesn’t matter when you’re that badly outgunned in the legal arena.<br /> <br /> Please. For the sake of your own sanity, do not poke that Bear. ]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2026 17:12:14]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>How risky do you think my app will be</title>
				<description><![CDATA[ You can use fan data and have your app just be a vessel for it in order to avoid legal retribution. This is how New Recruit operates, for example.<br /> <br /> But it's probably a good idea to follow <span class="glossaryitem" onmouseover='gp(19);'><span class="glossaryitem" onmouseover='gp(338);'>ccs</span></span>' advice about a lawyer regardless, because it sounds like precarious ground to tread.]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2026 17:13:08]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>How risky do you think my app will be</title>
				<description><![CDATA[ I like the idea, but you lost me at "users enter their own data".]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2026 17:27:32]]> GMT</pubDate>
				<author><![CDATA[ stroller]]></author>
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				<title>How risky do you think my app will be</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a00f106df055e9a8133247b13632ffbf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/818967/11822266.page"><b>Mad Doc Grotsnik wrote:</b></a><br/>The following post is not a joke. Nor is meant to be light hearted.<br /> <br /> Don’t.<br /> <br /> Just don’t.  <br /> <br /> Your heart is in the right place, and I commend your efforts to create a playing aid. I think it’s a great idea, and could even help make the game more accessible.<br /> <br /> But.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Is Defensive Of What It Sees As Its IP.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has many many millions of pounds in the bank.<br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has an actual legal team.<br /> <br /> We could argue about how you can’t actually copyright rules in the same way you can say, a character or what have you.<br /> <br /> But that genuinely doesn’t matter when you’re that badly outgunned in the legal arena.<br /> <br /> Please. For the sake of your own sanity, do not poke that Bear. </div></blockquote> Yes thanks for the info and judging by most people's reaction it isnt a good idea. Iam meeting my friend on Saturday for breakfast who works in copyright. He generally tells me things are a bad idea. Also i am not going to give up on the concept, Maybe not for <span class="glossaryitem" onmouseover='gp(3);'>40k</span>. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><a href="/dakkaforum/posts/preList/818967/11822276.page"><b>stroller wrote:</b></a><br/>I like the idea, but you lost me at "users enter their own data".</div></blockquote> The best way to explain how it’s structured is like this: you start by going to the roster and creating a Race, a Faction, and a Soldier. Then you set up boxes for movement and other actions. Next, you head to the armoury to create as many weapons with stats as you like. After that, you equip the soldier with a weapon from the armoury and save. It might sound complicated, but it’s really not. All the data is user-inputted, and what you can do with it is actually quite interesting—like simulated battles, campaigns, and co-<span class="glossaryitem" onmouseover='gp(280);'>op</span> against the CPU. I’m starting to rethink some of this, though. As what's discussed above.]]></description>
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				<pubDate><![CDATA[Tue, 19 May 2026 21:29:08]]> GMT</pubDate>
				<author><![CDATA[ grimwold]]></author>
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				<title>How risky do you think my app will be</title>
				<description><![CDATA[ I would love something like this so that I could get a good grasp and learn the rules basics before heading to a game store feeling like a complete noob.<br /> <br /> Would also be a good way to test out some strategies and new units you want to field but not sure how best to use them.]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2026 01:11:24]]> GMT</pubDate>
				<author><![CDATA[ kaotkbliss]]></author>
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				<title>How risky do you think my app will be</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/818967/11822380.page"><b>kaotkbliss wrote:</b></a><br/>I would love something like this so that I could get a good grasp and learn the rules basics before heading to a game store feeling like a complete noob.<br /> <br /> Would also be a good way to test out some strategies and new units you want to field but not sure how best to use them.</div></blockquote> I’m completely revising my ideas so I don’t lose a lot of code. What you described is similar to what the app partially did before. It’s not dead, but I’ve had the same honest, not negative, reactions in many places—and if it succeeds, that could actually make things more complicated. So I’m reworking everything, including the rules I’m using. It’ll be its own unique thing, and you’ll be able to use models from any game you want.]]></description>
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				<pubDate><![CDATA[Wed, 20 May 2026 12:01:22]]> GMT</pubDate>
				<author><![CDATA[ grimwold]]></author>
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