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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ So there's some talk about <span class="glossaryitem" onmouseover='gp(50);'>GW</span> making a 'classic <span class="glossaryitem" onmouseover='gp(3);'>40k</span> game' in the mold of 3rd-8th edition.  <br /> <br /> 30k = Horus Heresy<br /> <span class="glossaryitem" onmouseover='gp(3);'>40k</span> = the game up to like 8th edition<br /> 41k = post great rift, primarchs coming out of the woodwork etc<br /> <br /> So here's an open thread for other Warhammer <span class="glossaryitem" onmouseover='gp(3);'>40k</span> (30k, 41k) eras you'd like to see rules/models/novels whatever for.<br /> <br /> I'd like to see a Warhammer 29k game.  Earth's unification, Thunder Warriors, ancient techno beasts, nomad warrior clans, the Emp, rogue psykers, ghosts and demons, you name it.  Plus, y'know, a planet we've heard of and kind of care about.  Skirmish scale, everything as John Blanche and Grimdark as you can make it.  Basically Ash Wastes Necromunda but with new factions.<br /> <br /> Other thoughts?]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 07:06:53]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ In terms of narrative? I’d like more post-scouring. I am of course aware of War of the Beast. But show us more of the Imperium’s decay. How the other races and great civilisations began to push it back.<br /> <br /> Or, zoom in some. Show us the history of a Hive World, and let us follow its decay. But make it previously unnamed, so unlike Necromunda we can never be sure if it’ll survive.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 08:00:49]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ The Macharian Crusade could be interesting - we get to see the Imperium on the front foot for once, even if only for a little while and only in a small section of space.<br /> <br /> Then, if you're feeling nihilistic, we can see it all fall apart after Macharius perishes.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 08:10:22]]> GMT</pubDate>
				<author><![CDATA[ Dysartes]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ I would welcome the early part of the Great Crusade as that period of time would open up the creative front a LOT to have loads of other factions present who aren't in the lore now.<br /> <br /> We'd lose Tau, Necrons, Tyranids, Genestaler Cults. <br /> <br /> But on the flipside we'd have the potential for loads of otherwise minor factions to arise and populate the battlefields. Even though we know the Imperium would crush them eventually, there'd be huge creative potential outside of "marines marines and more marines" <br /> <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span> could even be really sneaky and any super popular factions could do a sneaky "we got crushed but we went and hid and BOOM we reappear in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> with new evolved designs and a new insight to reconquer all that we lost etc...."]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 09:55:09]]> GMT</pubDate>
				<author><![CDATA[ Overread]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Rather than a game set in Early Crusade?<br /> <br /> I’d want a series of semi-heretical books written by a misguided Remembrancer. Books which document the art, architecture and that of the species defeated. Or pre-Unification Human Worlds.<br /> <br /> Just art, and a whole lot of creativity, and even chances to drop in Easter Eggs.<br /> <br /> For instance? The Ymgarl Genestealers. So far as we know, they were the first encountered. Or at least, the first time anyone bothered to document it.<br /> <br /> A smaller initial incursion by Vanguard Organisms, stymied in their spread by the warp storms rendering their host planets incapable of inter-system flight? Well that’s a way to drop in “wait….was that a Genestealer Cult?”.<br /> <br /> I mean, to the untrained eye, a Hybrid is Just A Mutant. And a Genestealer of any stripe is just another ugly Xenos in dire need of a good stomping.<br /> <br /> And you can do a lot there with just impressionistic art (possibly historical, relating to a cult being uncovered and eradicated in the system’s past) and blurry pict captures of some Xenocryptid.<br /> <br /> With the coming of the Leagues of Votann? You can really mess with heads. See, they traded Ion Tech with the Tau. And even today, there’s a visual resemblance between Kin and Tau Ion Weaponry.<br /> <br /> We know that lineage extends back to the Heresy era at least. Ref?<br /> <br /> <img src="https://assets.warhammer-community.com/articles/8954b38f-7e5b-49da-9322-f295a09311ce/mvzmdrvtgsftqagy.jpg" border="0" /><br /> <br /> So have examples of that family of weapons being wielded by Xenos or Far Flung Humans. Might be enough to get some believing it must therefore be its descendants that created the Tau and so on.<br /> <br /> All sorts of stuff you can hint and mislead about.<br /> ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 10:22:56]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Mid M35 to mid M36<br /> <br /> The Imperium is split by the Nova Terra Interregnum and Moirae Schism (mechanicus civil war) leading to the rise of the Ecclesiarchy in the Cataclysm of Souls and then into the Age of Apostasy itself.<br /> <br /> <br /> It's a more interesting and varied Horus Heresy <span class="glossaryitem" onmouseover='gp(72);'>imo</span>.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 11:30:09]]> GMT</pubDate>
				<author><![CDATA[ A.T.]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ I would like to see continued fleshing out of the universe PRIOR  to 8th edition.  <br /> <br /> 38-<span class="glossaryitem" onmouseover='gp(3);'>40k</span> <br /> Where us grognards can continue to enjoy the <span class="glossaryitem" onmouseover='gp(3);'>40k</span> universe we loved before Primaris Marines and Returning Primarchs started messing everything up.<br /> <br /> The game, or at least the fiction, would really benefit from well defined eras. Similar to Battletech.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 12:01:56]]> GMT</pubDate>
				<author><![CDATA[ Eilif]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ great crusade feels more ripe for new factions and whatnot than any other period,  38k-<span class="glossaryitem" onmouseover='gp(3);'>40k</span> for stability of the setting. ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 12:22:39]]> GMT</pubDate>
				<author><![CDATA[ BanjoJohn]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ I'm currently reading the Taros campaign, Imperial Armour 3, before that I read the Doom of Mymeara. <br /> My stance is: I don't care which era you write about, as long as it's written like these Imperial Armour books which are all kinds of awesome and might be the best and most plausible/ realistic(?) depiction of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>'s grimdark setting. <br /> You really get a feeling of operational and strategic problems and well written battle plans and so on, all making a small campaign on a backwater  planet extremely interesting to read.<br /> <br /> Meanwhile you have <span class="glossaryitem" onmouseover='gp(50);'>GW</span> campaign books that read like a script of a Michael Bay Film and are just as interesting. Ooh, there are Gorkanauts incoming, let's scream for the emprah and slay them, oh no, it's not working, but ah, Deus Ex Machina, the Knights have arrived! But oh no, now there's a gargant out of nowhere, let's scream for the emprah again! Oh good, we screamed it long enough for the airstike to arrive. But oh no, the Orks have aircrafts, too...<br /> <br /> This is probably a tangent to this thread, but my point stands: we don’t really need books about other eras, we just need more good books...<br /> Write an Imperial Armour Book in The Beast arises setting of 32K and make one of these annoying final battles more plausible or explain why the Orks didn't just death star Terra.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 12:44:02]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><a href="/dakkaforum/posts/preList/819008/11823572.page"><b>Sgt. Cortez wrote:</b></a><br/>I'm currently reading the Taros campaign, Imperial Armour 3, before that I read the Doom of Mymeara. <br /> My stance is: I don't care which era you write about, as long as it's written like these Imperial Armour books which are all kinds of awesome and might be the best and most plausible/ realistic(?) depiction of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>'s grimdark setting. <br /> You really get a feeling of operational and strategic problems and well written battle plans and so on, all making a small campaign on a backwater  planet extremely interesting to read.</div></blockquote><br /> <br /> This is probably the <i>least</i> realistic hope in this thread, sadly. Look at how 30k book quality went downhill from second edition on.<br /> <br /> Not because the second edition books like Beta-Garmon were awful or anything, but because the first edition ones were as awesome as you describe, which is a tall height to fall from.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 13:10:22]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/34ee7daab1a43d92d2efb4d1a30cff9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823574.page"><b>Ashiraya wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/819008/11823572.page"><b>Sgt. Cortez wrote:</b></a><br/>I'm currently reading the Taros campaign, Imperial Armour 3, before that I read the Doom of Mymeara. <br /> My stance is: I don't care which era you write about, as long as it's written like these Imperial Armour books which are all kinds of awesome and might be the best and most plausible/ realistic(?) depiction of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>'s grimdark setting. <br /> You really get a feeling of operational and strategic problems and well written battle plans and so on, all making a small campaign on a backwater  planet extremely interesting to read.</div></blockquote><br /> <br /> This is probably the <i>least</i> realistic hope in this thread, sadly. Look at how 30k book quality went downhill from second edition on.<br /> <br /> Not because the second edition books like Beta-Garmon were awful or anything, but because the first edition ones were as awesome as you describe, which is a tall height to fall from.</div></blockquote><br /> <br /> Yeah, I've been reading the first 4 or 5 red 30K <span class="glossaryitem" onmouseover='gp(39);'>FW</span> books back in the day. They were that awesome I'd pull them out while sipping wine with my gaming buddy, and we both never touched the 30K game. <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> <br /> As a <span class="glossaryitem" onmouseover='gp(528);'>DG</span> Fan I also listened to Flight of the Eisenstein and was like... this is not as awesome as it sounded when Alan Bligh wrote about it...]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 13:23:17]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/34ee7daab1a43d92d2efb4d1a30cff9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823574.page"><b>Ashiraya wrote:</b></a><br/><blockquote><div><a href="/dakkaforum/posts/preList/819008/11823572.page"><b>Sgt. Cortez wrote:</b></a><br/>I'm currently reading the Taros campaign, Imperial Armour 3, before that I read the Doom of Mymeara. <br /> My stance is: I don't care which era you write about, as long as it's written like these Imperial Armour books which are all kinds of awesome and might be the best and most plausible/ realistic(?) depiction of <span class="glossaryitem" onmouseover='gp(3);'>40K</span>'s grimdark setting. <br /> You really get a feeling of operational and strategic problems and well written battle plans and so on, all making a small campaign on a backwater  planet extremely interesting to read.</div></blockquote><br /> <br /> This is probably the <i>least</i> realistic hope in this thread, sadly. Look at how 30k book quality went downhill from second edition on.<br /> <br /> Not because the second edition books like Beta-Garmon were awful or anything, but because the first edition ones were as awesome as you describe, which is a tall height to fall from.</div></blockquote><br /> The degradation is a great tragedy.<br /> Forgeworld gave such a realistic and gritty impression of the universe, you could taste it. <br /> <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s newer books meanwhile feel little better than a showcase of their newest models with some vague and shallow lore. <br /> Like the newest Tallarn book, which takes a planet apparently characterised by an atmosphere so toxic and caustic that basically only heavily armoured vehicles can be used, and depicted large numbers of forces fighting exposed even without helmets. Just because that's the kit they sell and they didn't bother taking out the unhelmeted men from the studio, let alone converting anything. ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 13:36:29]]> GMT</pubDate>
				<author><![CDATA[ kirotheavenger]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ How about the War In Heaven?<br /> <br /> You'd have Necrons, Eldar, and Orks. All at their strongest. You'd also get to see what a fully intact C'tan can do or what the Old Ones could do before they left the galaxy. <br /> <br /> Might be a harder to sell without any humans involved, but still a great era.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 14:01:03]]> GMT</pubDate>
				<author><![CDATA[ Calbear]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Thinking about an old, old idea.  <br /> <br /> Warhammer 50k.<br /> <br /> After the Tyranids ate 90% of the galaxy.  <br /> After the Nids were lured into the Eye of Terror creating something even worse.<br /> After everything...<br /> <br /> <a href="https://www.dakkadakka.com/dakkaforum/posts/list/232494.page" target="_blank" rel="nofollow">https://www.dakkadakka.com/dakkaforum/posts/list/232494.page</a><br /> <br /> A pitch from back in 2008]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 17:00:59]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e3fbbf81b7767af6cd44a4e0ac98ed92.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823565.page"><b>Eilif wrote:</b></a><br/><br /> <br /> The game, or at least the fiction, would really benefit from well defined eras. Similar to Battletech.</div></blockquote><br /> <br /> I really like this idea. It could be a move away from Legends to an Era style of game. <br /> <br /> One unifying ruleset, but one where the only usable units where those in 7th or earlier (with the possible inclusion of characters from that setting even if the model was made later, like Ciaphas Cain.) This version would also allow for custom and converted models as many of the models no longer exist. <br /> <br /> Then you have the current version which is basically as is with Legends and whatnot. Or only to some extent as some tech no longer exists.<br /> <br /> You could have a Unification Wars Era too that has rules for Aeldari and Orks, but doesn't step on <span class="glossaryitem" onmouseover='gp(320);'>HH</span>'s toes while not preventing you from doing <span class="glossaryitem" onmouseover='gp(320);'>HH</span> stuff if you want to. <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2400291b0c4a13ef7ad2de9c3bb8565d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823608.page"><b>Kid_Kyoto wrote:</b></a><br/>Thinking about an old, old idea.  <br /> <br /> Warhammer 50k.<br /> <br /> After the Tyranids ate 90% of the galaxy.  <br /> After the Nids were lured into the Eye of Terror creating something even worse.<br /> After everything...<br /> <br /> <a href="https://www.dakkadakka.com/dakkaforum/posts/list/232494.page" target="_blank" rel="nofollow">https://www.dakkadakka.com/dakkaforum/posts/list/232494.page</a><br /> <br /> A pitch from back in 2008</div></blockquote><br /> <br /> This would be cool as a one off campaign book or something. Like a vision of a possible future and rules to modify current <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to play in it. <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2400291b0c4a13ef7ad2de9c3bb8565d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823535.page"><b>Kid_Kyoto wrote:</b></a><br/><br /> I'd like to see a Warhammer 29k game.  Earth's unification, Thunder Warriors, ancient techno beasts, nomad warrior clans, the Emp, rogue psykers, ghosts and demons, you name it.  Plus, y'know, a planet we've heard of and kind of care about.  Skirmish scale, everything as John Blanche and Grimdark as you can make it.  Basically Ash Wastes Necromunda but with new factions.<br /> </div></blockquote><br /> <br /> I would love a game like this, but I don't think the setting is popular enough to ever get an actual tabletop release. <br /> <br /> That being said, I would love it if they made a dudes on a map board game where you play as the various Warlords of Terra trying to conquer the world. <br /> <br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> Lastly. I think it would be pretty interesting to have something based on the War In Heaven. Both pre and post transformation Necrons, Krork, ancient Aeldari, C'Tan and old ones abound. <br /> <br /> Not sure the best way to go about this one, again, probably far too niche of a setting for a tabletop game, and too large for a skirmish game. Maybe a space conquest fleet style game? Though at that point, it would have to be pretty damn amazing to want to make me play it over something like Twilight Imperium. <br /> <br /> Hmm... not sure what to do with that one, but it would be cool. Maybe just a book or something would be better? ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 17:13:09]]> GMT</pubDate>
				<author><![CDATA[ Tawnis]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ I don't see much appeal in different time periods.  If I want to limit myself to what existed during a specific time period, I can just do that using the most modern set of rules either way.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 17:32:01]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ For me if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did a different time period I want to see creativity and originality within the line. I don't just want to see Space Marines, Imperial Guard, Mechanicus and MAYBE Chaos in different styles. <br /> <br /> We've got that - we've got mountains of that. <br /> <br /> I want to see what <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> has in a sci-fi setting - more variety; creativity; original ideas within the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ecosystem]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 19:45:41]]> GMT</pubDate>
				<author><![CDATA[ Overread]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><cite>Calbear wrote:</cite>How about the War In Heaven?<br /> <br /> You'd have Necrons, Eldar, and Orks. All at their strongest. You'd also get to see what a fully intact C'tan can do or what the Old Ones could do before they left the galaxy. <br /> <br /> Might be a harder to sell without any humans involved, but still a great era.</div></blockquote><br /> <br /> <blockquote><div><cite>Overread wrote:</cite>For me if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did a different time period I want to see creativity and originality within the line. I don't just want to see Space Marines, Imperial Guard, Mechanicus and MAYBE Chaos in different styles. <br /> <br /> We've got that - we've got mountains of that. <br /> <br /> I want to see what <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> has in a sci-fi setting - more variety; creativity; original ideas within the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ecosystem</div></blockquote><br /> I also think a game set in the War in Heaven would be a great idea and it would allow the creative team to go all out as the time difference is so vast there is now way one would effect the other.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 19:58:17]]> GMT</pubDate>
				<author><![CDATA[ KingGarland]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ True, though its kind of a bit like when <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did that whole alliances push one edition where everyone got loads of allies and Tyranids were on their own. <br /> <br /> Only in that case of the War in Heaven its Necrons VS loads of Old One created factions. <br /> <br /> <br /> <br /> That's why I favoured the idea of the Imperium shattering in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> and letting other races get their heads up for once. It's a means to telling stories about other factoins that aren't bound to a single alliance/powerbase. <br /> <br /> <br /> <br /> War i Heaven also has potential at filling gaps in the story that honestly the story is stronger for in not filling in. ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 20:09:37]]> GMT</pubDate>
				<author><![CDATA[ Overread]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/5dc92a60c64dbd639833b8c0d66aa259.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823640.page"><b>KingGarland wrote:</b></a><br/><blockquote><div><cite>Calbear wrote:</cite>How about the War In Heaven?<br /> <br /> You'd have Necrons, Eldar, and Orks. All at their strongest. You'd also get to see what a fully intact C'tan can do or what the Old Ones could do before they left the galaxy. <br /> <br /> Might be a harder to sell without any humans involved, but still a great era.</div></blockquote><br /> <br /> <blockquote><div><cite>Overread wrote:</cite>For me if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> did a different time period I want to see creativity and originality within the line. I don't just want to see Space Marines, Imperial Guard, Mechanicus and MAYBE Chaos in different styles. <br /> <br /> We've got that - we've got mountains of that. <br /> <br /> I want to see what <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> has in a sci-fi setting - more variety; creativity; original ideas within the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ecosystem</div></blockquote><br /> I also think a game set in the War in Heaven would be a great idea and it would allow the creative team to go all out as the time difference is so vast there is now way one would effect the other.</div></blockquote><br /> I think you'd end up with a lot of the same downsides as the Horus Heresy, but arguably worse.  In addition to stealing some cool mystery from the setting, you'd have to pin down enough details about the conflict that you'd risk raising a lot of new questions or just creating contradictions.  <br /> <br /> The scope and scale of the War in Heaven is also so crazy that I'm not sure it lends itself to a particularly exciting/interesting story.  It's the space fantasy equivalent of final season anime nonsense where everyone is so powerful it's impossible to have tangible stakes or for anything to have weight.  In M41, you can have a story about dudes sneaking around in the mud so they can try to plant a bomb on an ammo depot.  In the War In Heaven, you can't really tell the equivalent of that story because everyone is too busy throwing suns at eachother and using Mephiston level psychic feats as standard attacks.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 20:42:33]]> GMT</pubDate>
				<author><![CDATA[ Wyldhunt]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Eh <span class="glossaryitem" onmouseover='gp(3);'>40K</span> setting has insane scale also. 30K too for that matter<br /> <br /> At some point the numbers just become a backdrop of a concept as they are so far outside of our regular experiences and understanding that they can't be related too directly.<br /> <br /> So I'm sure you could find loads of stories within the setting that don't involve worlds being shattered apart by godlike powers. Consider that the Necrons in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> are the same Necrons that won the war - a bit rustier and worn out; but the same ones and they've clearly got regular armies and armed forces to fight with. <br /> <br /> If it was all god-like war engines and such the the Necrons wouldn't have bothered with transferance. Why convert your people if the only reliable weapons are god-scale. <br /> <br /> <br /> My impression is that there were insane scale weapons, but also lots of regular "boots on ground combat". I think likely promoted by the fact that the Old Ones tactic seemed to mostly rely on uplifting other races to fight for them. ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 21:01:09]]> GMT</pubDate>
				<author><![CDATA[ Overread]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/fefbacf8b8d505fb260123f415b49bdd.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823649.page"><b>Wyldhunt wrote:</b></a><br/><br /> The scope and scale of the War in Heaven is also so crazy that I'm not sure it lends itself to a particularly exciting/interesting story.  It's the space fantasy equivalent of final season anime nonsense where everyone is so powerful it's impossible to have tangible stakes or for anything to have weight.  In M41, you can have a story about dudes sneaking around in the mud so they can try to plant a bomb on an ammo depot.  In the War In Heaven, you can't really tell the equivalent of that story because everyone is too busy throwing suns at eachother and using Mephiston level psychic feats as standard attacks.</div></blockquote><br /> <br /> You could possibly make an interesting card game around it as long as you committed to the idea that things like Shahrazad were the kind of baseline effects you designed the game around.  Use Worlds in place of Lands and make their destruction a core element and we're getting somewhere.]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 21:05:56]]> GMT</pubDate>
				<author><![CDATA[ LunarSol]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1628bc470e0cbbd1ce537d119082130d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823654.page"><b>Overread wrote:</b></a><br/>If it was all god-like war engines and such the the Necrons wouldn't have bothered with transferance. Why convert your people if the only reliable weapons are god-scale. </div></blockquote><br /> <br /> Because it was sold to them as a way to escape their extremely fragile, short-lived and cancer-ridden biological bodies. (And the C'tan did it to get the Necrons to let them eat their souls freely). ]]></description>
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				<pubDate><![CDATA[Wed, 27 May 2026 21:06:24]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/b11f60852486a243e0785b2e04f9f129.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823614.page"><b>Tawnis wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/e3fbbf81b7767af6cd44a4e0ac98ed92.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823565.page"><b>Eilif wrote:</b></a><br/><br /> <br /> The game, or at least the fiction, would really benefit from well defined eras. Similar to Battletech.</div></blockquote><br /> <br /> I really like this idea. It could be a move away from Legends to an Era style of game. <br /> <br /> One unifying ruleset, but one where the only usable units where those in 7th or earlier (with the possible inclusion of characters from that setting even if the model was made later, like Ciaphas Cain.) This version would also allow for custom and converted models as many of the models no longer exist. <br /> <br /> Then you have the current version which is basically as is with Legends and whatnot. Or only to some extent as some tech no longer exists.<br /> <br /> You could have a Unification Wars Era too that has rules for Aeldari and Orks, but doesn't step on <span class="glossaryitem" onmouseover='gp(320);'>HH</span>'s toes while not preventing you from doing <span class="glossaryitem" onmouseover='gp(320);'>HH</span> stuff if you want to. <br /> <br /> </div></blockquote><br /> <br /> Indeed. I don't think <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would go for it since it's the date and state of the game are so attached to the miniatures they have in current production, but it's a nice idea and it would give <span class="glossaryitem" onmouseover='gp(50);'>GW</span> a reason to revisit various eras in <span class="glossaryitem" onmouseover='gp(3);'>40k</span>'s past.   <br /> <br /> We kind of have a bit of precedence for this in the <span class="glossaryitem" onmouseover='gp(694);'>AoS</span> and Old World split and in the 30k/<span class="glossaryitem" onmouseover='gp(3);'>40k</span> split, but those are all separate games with currently-produced miniatures.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 00:51:41]]> GMT</pubDate>
				<author><![CDATA[ Eilif]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Something without even a hint of a Space Marine. War in Heaven?]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 06:17:29]]> GMT</pubDate>
				<author><![CDATA[ Cyel]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ I wonder if War in Heaven could work as a campaign book with existing models?]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 07:01:10]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2400291b0c4a13ef7ad2de9c3bb8565d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823686.page"><b>Kid_Kyoto wrote:</b></a><br/>I wonder if War in Heaven could work as a campaign book with existing models?</div></blockquote><br /> <br /> Necrons are the only ones' that do have models for that era though, no? We don't even really know if Krorks are actually orks and if they are, they should look very different. <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 07:21:27]]> GMT</pubDate>
				<author><![CDATA[ Sgt. Cortez]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Krorks would basically be Ork Space Marines from what I can recall - organised, smart, brutal and efficient. No ramshackle football hooligans. Oh and much bigger took. <br /> <br /> Also Necrons would depend on when in the War in Heaven you set it; plus the issue that even if you set it after the Transferance, the Necrons should look shiny and new; not half damaged which most of them are now. You'd also likely lose some forms. Destroyers and Flayed Ones appear to be errors that arise much later as a result of their minds going insane after so long being a machine without a soul. <br /> <br /> So even Necrons would need a whole new model line. ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 07:59:55]]> GMT</pubDate>
				<author><![CDATA[ Overread]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Unification Wars on Terra could be awesome, though I wonder if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> still has the artistic chops for that. But some of the necromunda stuff gives me hope.<br /> <br /> I'd also like really good books like the old Forgeworld books for the Great Crusade itself, with plenty of wacky new Xenos and all the old favourites too, along with some of the human civilisations crushed by the crusade. Amazing scope for a game there.<br /> But again, I'm skeptical that <span class="glossaryitem" onmouseover='gp(50);'>GW</span> exploring that would produce stuff I actually like, and I'm sure it'd be way too focused on Primarchs for my liking.<br /> <br /> So I think what I like the best is the pre-Great Rift "classic" setting and possibly also something in the middle between the Heresy and the classic, where you can have fun with a new status quo.<br /> <br /> But for most of these, I believe we as players would be better off exploring it ourselves and being creative than waiting for <span class="glossaryitem" onmouseover='gp(50);'>GW</span> to feed stuff to us.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 08:10:27]]> GMT</pubDate>
				<author><![CDATA[ Da Boss]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ re the idea of 50k, honestly I don't believe the idea that the tyranids are inevitable to have consumed the galaxy, 2-3 hive fleets have been stopped, at least in the era of lore i'm familiar with, if they've added anything after 6e that makes them "inevitable" then that is just a silly idea that needs scrubbed. <br /> <br /> 50k might still be an interesting idea but I don't know how you'd make it work. ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 13:08:18]]> GMT</pubDate>
				<author><![CDATA[ BanjoJohn]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ I think the big question would be if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> would evolve the main players in the setting and how that would change the design language of factions.<br /> <br /> You can tell whatever story you want, but visually what are you telling. <br /> <br /> 30K already has issues in that a LOT of its range basically is just alternative sculpts of concepts we have in <span class="glossaryitem" onmouseover='gp(3);'>40K</span>. Heck the Custodes still directly share models and a good many of the 30K Imperial vehicles are things stolen from <span class="glossaryitem" onmouseover='gp(3);'>40K</span> forgeworld releases that have been on the market for decades. <br /> A lot of the Mechanicum models would work perfectly with the Mechanicus etc..<br /> <br /> <br /> <br /> There are subtle differences, but its not a big design language nor even army composition change up. <br /> <br /> <br /> <br /> That I think is the big issue - would <span class="glossaryitem" onmouseover='gp(50);'>GW</span> be able to make it part of the setting whilst at the same time changing enough to make it stand out on its own. <br /> <br /> That's why I always lean toward the idea of a setting change that lets there be new factions within the game. That easily allows there to be  a fresh new design language without just taking an existing faction and changing everything about them "just because". ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 13:21:46]]> GMT</pubDate>
				<author><![CDATA[ Overread]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/1628bc470e0cbbd1ce537d119082130d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823689.page"><b>Overread wrote:</b></a><br/>Krorks would basically be Ork Space Marines from what I can recall - organised, smart, brutal and efficient. No ramshackle football hooligans. Oh and much bigger took. </div></blockquote><br /> <br /> We have basically no lore on Krorks. 99% of what I can find out about them online is memefests from r/grimdank and the like where people hype each other to the clouds imagining how <span class="glossaryitem" onmouseover='gp(280);'>OP</span> they surely must be. What little lore we even have about them is far from certain (for example, it's not at all confirmed that the Orkoid monstrosity Fabius found was a Krork, only that Fabius speculated it may have been).<br /> <br /> Considering how awful the Beast novels were and how damaging I think they were on Ork lore, I kind of am not very excited about the notion of seeing anything more about the Krork. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 14:17:53]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ I'd like to see the Age of Apostasy, which could be done as a campaign setting )I think) rather than a stand-alone game.<br /> <br /> The six Sororitas Matriarchs, Sebastian Thor, Vandire, Bucharris and maybe a Daughters unit and a Brides unit.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 14:20:09]]> GMT</pubDate>
				<author><![CDATA[ PenitentJake]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ There were rumors years and years ago of Battlefleet Heresy set during well the Horus Heresy.  Which always seemed really boring to me.<br /> <br /> But Battlefleet Great Crusade... with Crusade Fleets, Orks, Eldar, other funky Xenos that might be a lot of fun and way to do the that era with a fairly light lift (compared to launching a 28mm game).<br /> <br /> Epic Great Crusade might also be a good direction.<br /> <br /> <br /> <span style="font-size: 9px; line-height: normal;">Automatically Appended Next Post:</span><br /> <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/c76dd013460c28f01bced6a14f0d9b65.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823731.page"><b>PenitentJake wrote:</b></a><br/>I'd like to see the Age of Apostasy, which could be done as a campaign setting )I think) rather than a stand-alone game.<br /> <br /> The six Sororitas Matriarchs, Sebastian Thor, Vandire, Bucharris and maybe a Daughters unit and a Brides unit.</div></blockquote><br /> <br /> <span class="glossaryitem" onmouseover='gp(70);'>IIRC</span> they were were originally the Daughters of the Emperor then changed to the Brides, which may indicate other changes in their roles as well.<br /> <br /> But yeah, could work as a campaign, especially if set on Terra.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 18:05:22]]> GMT</pubDate>
				<author><![CDATA[ Kid_Kyoto]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/2400291b0c4a13ef7ad2de9c3bb8565d.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823788.page"><b>Kid_Kyoto wrote:</b></a><br/>There were rumors years and years ago of Battlefleet Heresy set during well the Horus Heresy.  Which always seemed really boring to me.</div></blockquote><br /> <br /> It's my one big fear if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> brings <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> back because they've locked their specialist team outside of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> and the other other setting they've formally got is 30K; and I just don't see <span class="glossaryitem" onmouseover='gp(50);'>GW</span> starting a 3rd "age" of the setting for a specialist side game. Heck even the new Epic game suffers from being locked to 30K. Fantastic models, but we know there will never be a single xenos appear ]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 18:30:45]]> GMT</pubDate>
				<author><![CDATA[ Overread]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Battlefleet Heresy does feel more plausible, for the same reason <span class="glossaryitem" onmouseover='gp(611);'>LI</span> is Heresy instead of <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, and indeed the same reason the original Titanicus was also set in 30k.<br /> <br /> It's cheaper to have 2 or 3 factions fight themselves than to make a dozen of them.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 18:32:47]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ After seeing both Epic and <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> brought back as fiddlier, more complex adaptations of their former selves that eschew streamlining in favor of a 'more is more' approach, I can't get all that excited about a possible <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> reboot.<br /> <br /> The original <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> is still a great game, well supported in the modern era via 3D printing and third-party casts, that makes up for a few dated design elements through an efficient and evocative design-for-effect ethos that modern <span class="glossaryitem" onmouseover='gp(50);'>GW</span> just does not understand or appreciate at all.<br /> <br /> If <span class="glossaryitem" onmouseover='gp(50);'>GW</span> brings back <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> as Battlefleet Heresy, dollars to donuts that means a minutiae-focused ruleset with bigger models all locked to the heresy setting and I can't help but see that as a net negative.]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 21:56:14]]> GMT</pubDate>
				<author><![CDATA[ catbarf]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823836.page"><b>catbarf wrote:</b></a><br/>The original <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> is still a great game, well supported in the modern era via 3D printing and third-party casts, <b>that makes up for a few dated design elements through an efficient and evocative design-for-effect ethos that modern <span class="glossaryitem" onmouseover='gp(50);'>GW</span> just does not understand or appreciate at all.</b></div></blockquote><br /> <br /> Can you explain more what you mean by this in detail, if you forgive me imposing?]]></description>
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				<pubDate><![CDATA[Thu, 28 May 2026 22:07:34]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823836.page"><b>catbarf wrote:</b></a><br/>After seeing both Epic and <span class="glossaryitem" onmouseover='gp(147);'>WHFB</span> brought back as fiddlier, more complex adaptations of their former selves...</div></blockquote><br /> <br /> Necromunda also...<br /> <br /> I really wanted to like Necromunda, but by the 4th "Gang War" supplement I saw where things were going and bailed. <br /> <br /> Now we're having a summer campaign of the old rules (NCE version).]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2026 02:25:30]]> GMT</pubDate>
				<author><![CDATA[ Eilif]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> uses lookuo tables for attack resolution  it's practically the most outdated game <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has ever produced <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"> <br /> Still fun though<br /> <br /> Especially Necromunda I think suffered from its own success. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has wanted to capitalis and turn that popularity into profit, and that's meant printing more and more expansion books for it. Which has over time driven the game into ridiculous heights of nonsense. <br /> <br /> Titanicus is still a smooth and great game, largely because I'm sure it didn't sell as well and <span class="glossaryitem" onmouseover='gp(50);'>GW</span> didn't bother writing a million supplements.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2026 07:27:19]]> GMT</pubDate>
				<author><![CDATA[ kirotheavenger]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Gonna disagree on Necromunda.<br /> <br /> The original was a well received and is still a well regarded game. And indeed gaming experience. But, with only one expansion and very sporadic releases after that, it floundered.<br /> <br /> When the current version launched? It was clear the release schedule was intended to maintain ongoing interest, and of course purchases. I said at the time that whilst a bit <span class="glossaryitem" onmouseover='gp(3);'>40K</span>? If each book came with sufficient content? I’d be cool with it.<br /> <br /> And they certainly did that. Not just expanding mission and campaign types, but creating loads and loads and loads of new background. And so it’s stayed in production for nearly a decade. <br /> <br /> The volume of books always seems to have been the plan this time around,]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2026 07:58:29]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><cite>Ashiraya wrote:</cite><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/493e3914c3c1b175bb040d2385783e49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823836.page"><b>catbarf wrote:</b></a><br/>The original <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> is still a great game, well supported in the modern era via 3D printing and third-party casts, <b>that makes up for a few dated design elements through an efficient and evocative design-for-effect ethos that modern <span class="glossaryitem" onmouseover='gp(50);'>GW</span> just does not understand or appreciate at all.</b></div></blockquote><br /> <br /> Can you explain more what you mean by this in detail, if you forgive me imposing?</div></blockquote><br /> <br /> Take gunnery as an example.<br /> <br /> Battlefleet Gothic is a game where lore-wise an Imperial cruiser could be armed with varying assortments of missiles, macro-cannons, plasma batteries, and other big guns, but because the underlying identity is that they fling a thing from A to B they are simply given a range and firepower rating and covered under the mechanics for 'weapons batteries'. To actually shoot them, you look at a simple table and find the row for your weapon battery strength, then go across to the column for the aspect (closing, moving away, moving abeam) of your target class (capital ship, escort), and the result is how many dice you roll against the target's armor. If you're within 15cm you shift left one column, which is good. If you're beyond 30cm you shift right, which is bad. If you're under Lock-On orders you get to re-roll failures, and if you're crippled or under other special orders you roll half dice.<br /> <br /> It sounds like a lot, and from what I gather people hear 'table' and imagine <a href="https://asl-players.net/downloads/charts/TH-Neal.png" target="_new" rel="nofollow">Avalon Hill CRTs of old</a>. But it's <a href="https://yaktribe.games/community/attachments/t-com-2fwp-content-2fuploads-2f2017-2f11-2fgunnery-jpg.128991/" target="_new" rel="nofollow">not like that at all</a>. In practice, you spend no more than ten seconds assessing the situation, five seconds to look up how many dice you need to roll with no brainpower involved, and then make <i>one roll</i> of rarely more than 10 dice, and you're done. It makes combat heavily dependent on positioning and maneuver, without requiring a lot of stacking +1/-1s or re-rolling 1s. And it also provides a lot of levers that the designers can work with to differentiate the factions without tons of bespoke weapon profiles or special rules. A Tyranid pyro-acid battery is a weapons battery that is short-ranged but causes extra fire critical hits. Eldar weapons batteries always get a left shift. Chaos weapons batteries are older and more sophisticated than their Imperial counterparts so typically have longer range on the profile. Space Marine bombardment cannons determine their dice like weapons batteries, but do damage on a 4+ regardless of the target's armor. Simple and effective.<br /> <br /> Then when ships take damage, first the hits get applied to shields. But you don't have to track shield state, you just place a physical blast marker in contact with the target's base for each hit that gets absorbed by shields. Each blast marker in contact consequently reduces the currently active shields by 1. A ship thus regenerates its shields by flying out of the blast markers on its own turn. Flying into areas of residual explosions reduces your effective shield strength, and ships in close proximity to one another risk mutual shield loss from incoming fire (if the market touches both bases). No explicit rules are needed for any of these things, they're natural consequences of shield damage being represented by persistent two-dimensional tokens on the table.<br /> <br /> The whole game is like this. <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> employs a lot of clever 'shortcuts' that might seem unintuitive or simplistic at first, but keep the game moving while still translating a complex game state into appropriate outcomes. It's about the big picture, about what happens when you out-predict your opponent and your point-blank raking broadside down the throat of their flagship triggers a warp core detonation, not about the caliber of the guns that do it.<br /> <br /> Meanwhile, Legions Imperialis individually models each sponson-mounted heavy bolter on a Predator with its own stat profile, subject to several special rules in addition to any provided by the choice of faction. The Old World requires you to keep track of the result of your charge roll since it produces an initiative bonus in the subsequent combat phase, and every basic infantry unit has 3-5 <span class="glossaryitem" onmouseover='gp(136);'>USRs</span>. Horus Heresy has brought back multiple psychology types and a whole slew of both <span class="glossaryitem" onmouseover='gp(136);'>USRs</span> and bespoke special rules on top of its <span class="glossaryitem" onmouseover='gp(3);'>40K</span> 7th Ed core. These are games that work and are fun in their own right, but are undeniably more complicated, fiddly, and detail-focused than Epic/<span class="glossaryitem" onmouseover='gp(147);'>WHFB</span>/<span class="glossaryitem" onmouseover='gp(3);'>40K</span> that preceded them.<br /> <br /> So if <span class="glossaryitem" onmouseover='gp(50);'>GW</span> ever brought <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> back, I would expect it to be another special-rule-driven experience where each ship has multiple special rules and/or <span class="glossaryitem" onmouseover='gp(136);'>USRs</span>, where combat is the more familiar but significantly slower roll to hit -&gt; roll to penetrate armor -&gt; roll for damage paradigm, and the areas where this detail-driven approach gets unwieldy (like trying to model those range/size/aspect factors as modifiers to a single to-hit roll) would be simplified at the cost of tactical depth. I would expect a game that downplays maneuver, and derives its tactics from weapon-target pairing and employment of layers of rules and special abilities instead. In short, <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s current design philosophy for its specialist games is the opposite of what made <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> good in the first place, and consequently I'd have low hopes for a reboot.<br /> <br /> That's my essay, thanks for coming, I would also like to see a Badab War classic-<span class="glossaryitem" onmouseover='gp(3);'>40K</span> but for similar reasons would be wary of the implementation.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2026 11:24:14]]> GMT</pubDate>
				<author><![CDATA[ catbarf]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Thank you! Good post.<br /> <br /> I am a big fan of Horus Heresy in general (though admittedly less so its current edition) but I think <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> is very elegant for what it is and is better served that way.<br /> <br /> I agree if <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> was revived it would also be altered like you describe, because I think it's just what the rules writers are used to now, and they feel it gives them more room to differentiate small, well, differences in the model they sell. <br /> <br /> I still would want <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> back if only for the 2026-quality miniatures!]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2026 12:43:58]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ The differentiation came from varying Range, Firepower and Placement. This included Dorsal Mounts, which could fire either side to boost that Batteries total for calculating its number of dice.<br /> <br /> You also had Lance Batteries, which were a straight 1D6 per point, hitting on a 4+.<br /> <br /> Torpedoes were launched from the front, and unless Eldar Torpedoes, would travel in a straight line until shot down, they hit something, or moved off the board. Also, not every Torpedo in a salvo would hit. So the salvo would deduct the number of hits, and keep on trucking.<br /> <br /> The game really centred on maintaining your line, planning manoeuvres well in advance and the strict limits on how nimble a ship was as they got larger.<br /> <br /> This allowed the comparatively undergunned but incredibly slippery Eldar to compete against even the biggest, slabbiest of ships.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2026 13:17:50]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Didn't Eldar also get a magical 2+ save against all the best weapons, so were pretty <span class="glossaryitem" onmouseover='gp(280);'>OP</span> by dint of being the "counter-meta" faction. <br /> Next to Necrons who broke the meta by just being faster, more maneuverable, more durable, and more heavily armed than any other ships of comparable points <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0"><br /> <br /> Personally I think I do prefer a system of modifiers to <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>'s table system. I just like the ability to memorise half a dozen modifiers (which I'm good at doing) followed by some Qwik Maffs (which I'm also good at doing) and being able to know what's up. <br /> VS having to keep a look-up table to hand to refer to replace the Qwik Maffs, and perhaps a few fewer modifiers. <br /> <br /> But I'd have to sit down and work map out the comparative maths perhaps of what could be achieved with some modifiers. Certainly you couldn't just replace the column shifts with +/- 1 as modifiers skew weirdly depending on the to-hit score (which in <span class="glossaryitem" onmouseover='gp(168);'>BFG</span> is normally the target's armour value).<br /> <br /> Certainly <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s approach of giving every particular weapon mount it's own specific statline is massive overbloat. Although they have been backing off of that in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> now. <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2026 13:47:42]]> GMT</pubDate>
				<author><![CDATA[ kirotheavenger]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ The gunnery table is essentially an averaging of a to-hit roll. The four main columns are the average result of a 3+, 4+, 5+, and 6+ roll against that row's firepower.<br /> <br /> The use of the table simply (1) resolves that calculation faster than it would take to gather up all the dice, determine the required value, roll them, and count the results, and (2) normalizes the outcome to an average value, limiting the randomness to the damage roll, so that you are much less likely to get an extreme result from shooting than if both components were fully random. This matters a lot at long range and bad angles, where an 8-firepower broadside being reduced to 2 dice means it isn't possible to cripple a cruiser with a lucky roll.<br /> <br /> You can very easily replace the gunnery table with a to-hit roll. It just makes the game worse. I'd expect a modern reinterpretation would ditch the gunnery table, but I do think it's unfair that some folks write the game off entirely because it actually uses an intelligently designed set of play aids, as if we've all Stockholm Syndromed ourselves into preferring gakky convoluted rules that we just have to memorize.<br /> <br /> The holofield rule on the other hand is a known problem, because a single right column shift against weapon batteries is way less impactful than a flat 2+ save against lances. I am partial to the community-made Remastered list that gives Eldar conventional shields in addition to a weakened holofield rule, but <span class="glossaryitem" onmouseover='gp(274);'>YMMV</span>.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2026 15:16:15]]> GMT</pubDate>
				<author><![CDATA[ catbarf]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ I don’t recall Holofields giving a save against Lances at all?]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2026 15:29:32]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a00f106df055e9a8133247b13632ffbf.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11823937.page"><b>Mad Doc Grotsnik wrote:</b></a><br/>I don’t recall Holofields giving a save against Lances at all?</div></blockquote><br /> Yep, 2+ save versus everything except Batteries.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2026 15:53:20]]> GMT</pubDate>
				<author><![CDATA[ Lovejoy]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ My recollection from back in the day was Eldar were almost immune to them, but if you got lucky, it was real bad news.  Massed batterys was the better option.<br /> <br /> I should re read the rulebook.]]></description>
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				<pubDate><![CDATA[Fri, 29 May 2026 16:00:00]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Wait, dim recollection coming back. Yeah, Batteries were definitely the way forward, thanks to I think a universal 4+ Hull on all Eldar Ships? So there was no advantage in using Lances in the first place, as you always needed a 4+ to hit.<br /> <br /> Puts me in mind of <span class="glossaryitem" onmouseover='gp(595);'>BSG</span>’s magnificent flak screen.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/819008/11823950.page</link>
				<pubDate><![CDATA[Fri, 29 May 2026 16:06:30]]> GMT</pubDate>
				<author><![CDATA[ Mad Doc Grotsnik]]></author>
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				<title>Re:30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ the 1980"s.  Bring back real Epic, Epic Space Marine and Titan Legions.<br /> ]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/819008/11824005.page</link>
				<pubDate><![CDATA[Fri, 29 May 2026 22:56:49]]> GMT</pubDate>
				<author><![CDATA[ CommodorePerry]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Hoping <span class="glossaryitem" onmouseover='gp(50);'>GW</span> eventually takes legends and does something like they did with warhammer the old world.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/819008/11824014.page</link>
				<pubDate><![CDATA[Sat, 30 May 2026 04:02:24]]> GMT</pubDate>
				<author><![CDATA[ kaotkbliss]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ Is no one going to say things like the Dark Age of Technology?<br /> <br /> Pre-Imperium humans, pre-Fall Eldar. Men of Iron. All sorts of crazy new aliens to potentially work with.<br /> <br /> If you're looking to expand the setting as a whole, late Dark Age of Technology has a lot of space to work with.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/819008/11824040.page</link>
				<pubDate><![CDATA[Sat, 30 May 2026 14:18:09]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>30k, 40k 41k, what other eras would you like to see GW cover?</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/f082d130c48d7db04313896cbf686f55.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819008/11824040.page"><b>BorderCountess wrote:</b></a><br/>Is no one going to say things like the Dark Age of Technology?<br /> <br /> Pre-Imperium humans, pre-Fall Eldar. Men of Iron. All sorts of crazy new aliens to potentially work with.<br /> <br /> If you're looking to expand the setting as a whole, late Dark Age of Technology has a lot of space to work with.</div></blockquote><br /> <br /> People already complain that 30k explores stuff that they'd rather want unexplored (I prefer 30k to <span class="glossaryitem" onmouseover='gp(3);'>40k</span>, so I definitely shake my head at it, but those people do exist).<br /> <br /> Imagine how much that would explode if they delved into DAoT.]]></description>
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				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/819008/11824045.page</link>
				<pubDate><![CDATA[Sat, 30 May 2026 14:44:53]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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