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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ <a href="http://www.youtube.com/shorts/m2mbqpeghqM" target="_blank" rel="nofollow">www.youtube.com/shorts/m2mbqpeghqM</a><br /> <br /> Didn't show holofields but that's probably a dramatic concession as otherwise there would just be a blur of kaleidoscopic color.<br /> <br /> I count 6 Imperial Thunderbolts and 1 Hydra quad autocannon turret clearly being destroyed and not counting burning wreckage to avoid double counting.  0 Eldar casualties.]]></description>
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				<pubDate><![CDATA[Sun, 31 May 2026 14:32:25]]> GMT</pubDate>
				<author><![CDATA[ Iracundus]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ I watched the episode on W+ and was not impressed but the way the Eldar fighters were handled.  I know they are supposed to be crazy fast and maneuverable, but it was just so massively over the top.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2026 01:47:39]]> GMT</pubDate>
				<author><![CDATA[ Nevelon]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ I think it's fine, mostly because the other option would be to have them move at such high speeds that dogfighting wouldn't be possible and that'd make for really boring viewing.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2026 07:27:12]]> GMT</pubDate>
				<author><![CDATA[ Gert]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ I admit to being amused they used nightwings in this - nothing like a classic but <span class="glossaryitem" onmouseover='gp(277);'>OOP</span> model!]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2026 19:56:27]]> GMT</pubDate>
				<author><![CDATA[ Kale]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ Always fun to watch the Eldar get to show off a little. They deserve it.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2026 20:22:35]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>Re:First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ This is how you do it! You can not just <i>say</i> things are a certain way, but then not <i>show</i> things being that way.<br /> <br /> Makes it the more impressive when they are defeated.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2026 21:39:07]]> GMT</pubDate>
				<author><![CDATA[ Adamantium Dodecahedron]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/342e3cf2a60ec9f2b5c6e11093cdde49.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819034/11824308.page"><b>Gert wrote:</b></a><br/>I think it's fine, mostly because the other option would be to have them move at such high speeds that dogfighting wouldn't be possible and that'd make for really boring viewing.</div></blockquote>I disagree.  You could have built drama without all the flippy showy antics.  You could have many more Imperial fighters launch and listen to the confusion and increasing terror as they all get shot down while they themselves are never quite able to land a shot.   Think Astartes, but from the point of view of the rebels.<br /> <br /> <span class="glossaryitem" onmouseover='gp(72);'>Imo</span> the animation was a bit goofy.]]></description>
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				<pubDate><![CDATA[Mon, 1 Jun 2026 22:11:56]]> GMT</pubDate>
				<author><![CDATA[ Insectum7]]></author>
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				<title>Re:First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ The Nightwing as described in the Imperial Armour books has a gravity dampened field in the cockpit (counteracting any G-forces from maneuvers) and combined with its wraithbone construction is capable of performing maneuvers that Imperial airframes and pilots cannot tolerate. In <span class="glossaryitem" onmouseover='gp(168);'>BFG</span>, Eldar Darkstar fighters are said to have some form of inertial dampening that allows them to turn on the spot, so it is possible that Nightwings have some lesser form of this. I think the whole point is that Eldar aircraft maneuverability and agility look unnatural because it is beyond what human aircraft of today or in <span class="glossaryitem" onmouseover='gp(3);'>40K</span> can do.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 08:30:49]]> GMT</pubDate>
				<author><![CDATA[ Iracundus]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ It definitely all felt very weightless and campy to me.<br /> Also really just seemed like the Eldar were sitting and dodging for dramatic effect, to just warp behind the Imperials and shoot them down as soon as the scene was ended.<br /> <br /> The maneuvers the Eldar pull aren't remotely like anything they can do in the actual Aeronautica Imperialis game. In the game an Eldar fighter is definitely more agile but still on a level where a fight can happen. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 08:42:17]]> GMT</pubDate>
				<author><![CDATA[ kirotheavenger]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a9a9e796c545e52c80603929805ba2ed.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819034/11824558.page"><b>kirotheavenger wrote:</b></a><br/>It definitely all felt very weightless and campy to me.<br /> Also really just seemed like the Eldar were sitting and dodging for dramatic effect, to just warp behind the Imperials and shoot them down as soon as the scene was ended.<br /> <br /> The maneuvers the Eldar pull aren't remotely like anything they can do in the actual Aeronautica Imperialis game. In the game an Eldar fighter is definitely more agile but still on a level where a fight can happen. </div></blockquote><br /> <br /> Maybe that is the animation way of showing the holofield effect making shots miss. <span class="glossaryitem" onmouseover='gp(50);'>GW</span> has never showed holofields in action probably because showing a blurred smear of color then doesn't allow showing of the actual Eldar vehicle or Titan.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 08:59:33]]> GMT</pubDate>
				<author><![CDATA[ Iracundus]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ Holofields could easily be depicted with a typical holographical effect type thing. This sort of thing has been depicted in multiple games and shows before. Showing aircraft spinning like a top can't at all represent a holofield.<br /> <br /> Plus there's the Redtails "a little trick I learnt" to just instantly reverse the positions when you want to change up the drama]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 09:11:58]]> GMT</pubDate>
				<author><![CDATA[ kirotheavenger]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a9a9e796c545e52c80603929805ba2ed.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819034/11824561.page"><b>kirotheavenger wrote:</b></a><br/>Holofields could easily be depicted with a typical holographical effect type thing. This sort of thing has been depicted in multiple games and shows before. Showing aircraft spinning like a top can't at all represent a holofield.<br /> <br /> Plus there's the Redtails "a little trick I learnt" to just instantly reverse the positions when you want to change up the drama</div></blockquote><br /> <br /> If you mean showing a blurred image of the Eldar fighter? Then people will criticize why can't the Imperial pilots see through such an obvious fake image or just shoot the center of the whole blurred hologram thing. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 09:32:15]]> GMT</pubDate>
				<author><![CDATA[ Iracundus]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ Why does it have to be a blurred image?<br /> Images flickering about, multiple images, images flickering and jumping away when targeted, etc have all been used to depict holographic defences and stuff.<br /> <br /> And even if that's not good enough for showing holofields... why then depict holofields as something completely and entirely different?<br /> Imagine depicting a Titan as backflipping around bullets because you don't fancy animating void shields. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 09:35:13]]> GMT</pubDate>
				<author><![CDATA[ kirotheavenger]]></author>
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				<title>Re:First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ For dramatic dogfight purposes the trajectory of the Eldar craft has to be clear to the viewer especially when the Eldar shoots and destroys Imperial craft, so if it is multiple images constantly dancing around all over the place, it may not be easily clear where the real Nightwing is. Though that might be closer to what is described for the holofield (a cloud of mulit-colored shards), the viewer has to be able to easily see what is happening in the fight such as when the Nightwing shoots down Imperial aircraft without the need for pausing or replaying. Then the animators also want an opportunity to show Eldar pilot skill so it can't all just be because the Imperials pick the wrong image every time. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 09:54:38]]> GMT</pubDate>
				<author><![CDATA[ Iracundus]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a9a9e796c545e52c80603929805ba2ed.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819034/11824558.page"><b>kirotheavenger wrote:</b></a><br/>It definitely all felt very weightless and campy to me.<br /> Also really just seemed like the Eldar were sitting and dodging for dramatic effect, to just warp behind the Imperials and shoot them down as soon as the scene was ended.</div></blockquote><br /> <br /> That was the intention, no? They were toying with the Imperials. Waiting for them to run out of ammo, then deciding the fun's over and blasting them.<br /> <br /> <br /> <br /> <blockquote class="uncited"><div>The maneuvers the Eldar pull aren't remotely like anything they can do in the actual Aeronautica Imperialis game. In the game an Eldar fighter is definitely more agile but still on a level where a fight can happen. </div></blockquote><br /> <br /> To quote Lexicanum (which itself quotes a variety of sources):<br /> <br /> <blockquote class="uncited"><div>Simply put the Nightwing is capable of aerobatic feats which would be physically impossible in lesser craft thanks to the Eldar's mastery of anti-gravity technology, such as a gravity-dampened cockpit to protect the pilot. Its multi-geometric wings can shift in flight to improve the craft's performance: Nightwings have been recorded at speeds of 3,600 kph by Imperial forces with wings fully swept back, and though only capable of 2,300 kph when fully extended, this allows the craft to perform high speed, high-g turns and easily out-manoeuvre the enemy in a dogfight. Nightwing pilots will master this ability to switch between the two settings, suddenly breaking to throw off a pursuit and gain an edge during dogfighting. This performance is further enhanced by the fact that Nightwings, like all Eldar aircraft, are constructed of advanced psycho-plastics, including Wraithbone, which are attuned to the pilot's psychic abilities, improving response time</div></blockquote><br /> <br /> I feel like this episode was inspired by this very text.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 13:11:26]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/34ee7daab1a43d92d2efb4d1a30cff9e.png" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819034/11824593.page"><b>Ashiraya wrote:</b></a><br/><blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a9a9e796c545e52c80603929805ba2ed.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819034/11824558.page"><b>kirotheavenger wrote:</b></a><br/>It definitely all felt very weightless and campy to me.<br /> Also really just seemed like the Eldar were sitting and dodging for dramatic effect, to just warp behind the Imperials and shoot them down as soon as the scene was ended.</div></blockquote><br /> <br /> That was the intention, no? They were toying with the Imperials. Waiting for them to run out of ammo, then deciding the fun's over and blasting them.</div></blockquote><br /> I never got the sense that that was intended, and such arrogance seems out of character of the Craftworld Eldar. It's what I'd expect from a Harlequin or something. <br /> Rather it just really felt like the author had written a scene for the Imperials to enact and the Eldar perform their role in the scene, then just leap to whatever position they need to be in for the Imperials to perform the next scene. Without any underlying reality smoothly dictating those scenes. <br /> <br /> <br /> <br /> <blockquote class="uncited"><div><blockquote class="uncited"><div>The maneuvers the Eldar pull aren't remotely like anything they can do in the actual Aeronautica Imperialis game. In the game an Eldar fighter is definitely more agile but still on a level where a fight can happen. </div></blockquote><br /> <br /> To quote Lexicanum (which itself quotes a variety of sources):<br /> <br /> <blockquote class="uncited"><div>Simply put the Nightwing is capable of aerobatic feats which would be physically impossible in lesser craft thanks to the Eldar's mastery of anti-gravity technology, such as a gravity-dampened cockpit to protect the pilot. Its multi-geometric wings can shift in flight to improve the craft's performance: Nightwings have been recorded at speeds of 3,600 kph by Imperial forces with wings fully swept back, and though only capable of 2,300 kph when fully extended, this allows the craft to perform high speed, high-g turns and easily out-manoeuvre the enemy in a dogfight. Nightwing pilots will master this ability to switch between the two settings, suddenly breaking to throw off a pursuit and gain an edge during dogfighting. This performance is further enhanced by the fact that Nightwings, like all Eldar aircraft, are constructed of advanced psycho-plastics, including Wraithbone, which are attuned to the pilot's psychic abilities, improving response time</div></blockquote><br /> <br /> I feel like this episode was inspired by this very text.</div></blockquote><br /> I don't disagree that the Eldar craft should be agile compared to the Imperials - just not to the extent visible here. It doesn't even feel like they're flying planes, it feels like they're just warping around the sky on a whim. Quite literally just appearing behind the dude tailing them in a split second.<br /> Are you familiar with Aeronautica Imperialis the game? None of this would make any sense in the context of the game]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 13:47:53]]> GMT</pubDate>
				<author><![CDATA[ kirotheavenger]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ The phrase "impossible manouevre" can mean a huge variety of things too. I agree a somewhat more grounded approach would've been preferable.<br /> <br /> It is impossible for me to jump 60m high without any kind of mechanical aid. It is also impossible for me to jump 60000m high, but the latter is quite literally a bigger leap than the former, and feels markedly less plausible for someone to do with advanced tech.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 17:00:28]]> GMT</pubDate>
				<author><![CDATA[ Haighus]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a9a9e796c545e52c80603929805ba2ed.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819034/11824598.page"><b>kirotheavenger wrote:</b></a><br/><br /> Are you familiar with Aeronautica Imperialis the game? None of this would make any sense in the context of the game</div></blockquote><br /> <br /> I have seen Guardsmen using Move! Move! Move! to outrun literal jetbikes enough times in <span class="glossaryitem" onmouseover='gp(3);'>40k</span> to not pay too much heed to the movement mechanics of the games. Distances and movement feels like one of the most abstracted part of the games, by necessity. Even more tight and ""realistic"" games like Battletech concede that distances and movement are heavily abstracted and handwaved for the sake of a tactical game, at the cost of actual realism.]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 18:12:00]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ This seems like a pretty fine depiction of Eldar aircraft to me.<br /> <br /> Yeah, they're super agile and imperials lose, but it does not seem to me that they're completely invincible and that with greater numbers the imperials wouldn't have a chance. ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 18:38:32]]> GMT</pubDate>
				<author><![CDATA[ Crimson]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ <blockquote><div><img src="https://www.dakkadakka.com/s/i/a/a9a9e796c545e52c80603929805ba2ed.jpg" height="20" border="0">&nbsp;<a href="/dakkaforum/posts/preList/819034/11824598.page"><b>kirotheavenger wrote:</b></a><br/><br /> I never got the sense that that was intended, and such arrogance seems out of character of the Craftworld Eldar. It's what I'd expect from a Harlequin or something. <br /> </div></blockquote><br /> <br /> Nightwings are often piloted by young Eldar who go on to become Outcasts, so a maverick streak is definitely not unexpected.<br /> <br /> Nor is a bit of arrogance with such relatively evenly matched numbers. Nightwings are apparently designed to establish air superiority even when outnumbered:<br /> <br /> <blockquote class="uncited"><div>The Nightwing is the primary fighter craft of the Eldar, combining a speed and manoeuvrability that no Imperial or any other aircraft can match, along with considerable firepower and sophisticated energy field protection. An exceptional fighter-interceptor, Nightwings are expected to go into combat outnumbered by the enemy and still establish air superiority, performing maneuvers which would send lesser craft in an uncontrollable plummet and achieve speeds which would tear them apart.</div></blockquote><br /> <br /> <blockquote class="uncited"><div>It is not uncommon for Imperial Navy Wings operating in airspace contested by Nightwings to suffer losses of 75% in just a few days of combat. During the Chagris Incusion an Eldar sky host known as Lileath's Blade, despite numbering only four Nightwings, accounted for sixty-six destroyed Hell Talons in just the first week without suffering a single loss.</div></blockquote><br /> <br /> More Lexicanum quotes. <br /> ]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 19:01:04]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ The problem with Eldar in general is lorewise we're told that they're capable of all kinds of feats of stealth and acrobatics and evasion that far surpass most other races but in order to keep them an actual competitive force on the tabletop they're required to be toned down so that your entire force isn't a handful of models.<br /> <br /> This means you have fans of the lore disappointed by their tabletop performance, and fans of the tabletop thinking the lore is exaggerated and unrealistic.<br /> <br /> Eldar flyers have always been capable of some insane feats, and should rightfully win almost all dogfights they get into, but "Eldar show up, everyone else is clowned on and then dies" doesn't make a compelling narrative *or* game]]></description>
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				<pubDate><![CDATA[Tue, 2 Jun 2026 19:07:20]]> GMT</pubDate>
				<author><![CDATA[ Charax]]></author>
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				<title>First GW animated depiction of Eldar aircraft</title>
				<description><![CDATA[ At least the narrative is somewhat balanced by the Eldar being a dying race who use prophecy to manipulate events so they won't have to fight at all, with wars being those occasions where this fails and they're forced to fight on someone else's terms, whereas humanity is the Skaven of <span class="glossaryitem" onmouseover='gp(3);'>40k</span> with inexhaustible manpower.]]></description>
				<guid isPermaLink="true">http://www.dakkadakka.com/dakkaforum/posts/preList/819034/11824665.page</guid>
				<link>http://www.dakkadakka.com/dakkaforum/posts/preList/819034/11824665.page</link>
				<pubDate><![CDATA[Tue, 2 Jun 2026 19:09:43]]> GMT</pubDate>
				<author><![CDATA[ Ashiraya]]></author>
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