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		<title><![CDATA[Latest posts for the thread "Large Deathguard power up for 11th"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "Large Deathguard power up for 11th"]]></description>
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				<title>Large Deathguard power up for 11th</title>
				<description><![CDATA[ The Virulent Vectorium detachment rule says:<br /> <blockquote class="uncited"><div>If you control an objective marker at the end of your Command phase and a DEATH GUARD unit from your army (excluding Battle-shocked units) is within range of that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Nurgle’s Gift ability as if it were a DEATH GUARD model from your army.</div></blockquote><br /> <br /> Now in 10th the part about objectives gaining Nurgle's Gift wasn't too strong as objective markers were 40mm circles as by the time you were closes enough to be effected by this the enemy was likely in range or your own models or able to take the objective and turn it off.<br /> <br /> In 11th this has changed now that objectives are terrain foot prints, often four 7" x 11.5" rectangles and either two 8" x 11.5" polygons or them combined together into a huge 10ish" x 11.5" rectangle right in the middle. That means that by the third round when Nurgle's Gift has a range of 9" you can have gigantic bubbles of it; 25" x 29.5" on the smaller ones and 28" x 29.5" on the big one.<br /> <br /> Of course this is assuming you can control the objectives and that the rules work the same in 11th but from what I can see it will.<br /> ]]></description>
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				<pubDate><![CDATA[Sat, 13 Jun 2026 22:17:26]]> GMT</pubDate>
				<author><![CDATA[ KingGarland]]></author>
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				<title>Large Deathguard power up for 11th</title>
				<description><![CDATA[ Gotta keep Nurgle stronger than everyone else, right?]]></description>
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				<pubDate><![CDATA[Sun, 14 Jun 2026 12:01:57]]> GMT</pubDate>
				<author><![CDATA[ BorderCountess]]></author>
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				<title>Large Deathguard power up for 11th</title>
				<description><![CDATA[ oooh hadn't noticed that. I imagine that will be patched after the first 11th tournament]]></description>
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				<pubDate><![CDATA[Sun, 14 Jun 2026 12:16:17]]> GMT</pubDate>
				<author><![CDATA[ Charax]]></author>
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				<title>Large Deathguard power up for 11th</title>
				<description><![CDATA[ The gift was already nerfed to longer affect ranged weapons. When affected by contagion, plague marines and terminators should be slightly easier to kill than in 10th edition when sitting on objectives.]]></description>
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				<pubDate><![CDATA[Sun, 14 Jun 2026 12:57:46]]> GMT</pubDate>
				<author><![CDATA[ Jidmah]]></author>
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				<title>Large Deathguard power up for 11th</title>
				<description><![CDATA[ I'd have thought the more interesting one is whether things like Scabarous Soulrot are better in this edition.<br /> <br /> Its probably not amazing - because why worry about Battleshock when you can just kill units - but I wonder if Battleshock not auto-passing is going to produce something of a culture shock.<br /> <br /> Probably not something you want to rely on in a tournament - but I can imagine a variety of casual games where people fluff the rolls and then just can't un-shock for the rest of the game.]]></description>
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				<pubDate><![CDATA[Sun, 14 Jun 2026 22:44:41]]> GMT</pubDate>
				<author><![CDATA[ Tyel]]></author>
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				<title>Large Deathguard power up for 11th</title>
				<description><![CDATA[ <blockquote><div><cite>Jidmah wrote:</cite>The gift was already nerfed to longer affect ranged weapons. When affected by contagion, plague marines and terminators should be slightly easier to kill than in 10th edition when sitting on objectives.</div></blockquote><br /> The nerfing of Skullsquirm Blight will likely result in Rattlejoint Ague being taken more leading likely to a more aggressive playstyle which works well with this detachment especially with the boosted range of Nurgle's Gift on objectives<br /> <br /> <blockquote><div><cite>Tyel wrote:</cite>I'd have thought the more interesting one is whether things like Scabarous Soulrot are better in this edition.<br /> <br /> Its probably not amazing - because why worry about Battleshock when you can just kill units - but I wonder if Battleshock not auto-passing is going to produce something of a culture shock.<br /> <br /> Probably not something you want to rely on in a tournament - but I can imagine a variety of casual games where people fluff the rolls and then just can't un-shock for the rest of the game.</div></blockquote><br /> That is a good point, with the boosted power of battleshock decreasing the leadership when in range will force the opponent to decide if it is better to stay in range to try and remove the Deathguard from the objectives for to fall back out of the range to try and get out of battleshock easier. I will have to try this out sometime. ]]></description>
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				<pubDate><![CDATA[Mon, 15 Jun 2026 00:30:16]]> GMT</pubDate>
				<author><![CDATA[ KingGarland]]></author>
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