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		<title><![CDATA[Latest posts for the thread "SM techmarine as an assault unit?"]]></title>
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		<description><![CDATA[Latest messages posted in the thread "SM techmarine as an assault unit?"]]></description>
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				<title>SM techmarine as an assault unit?</title>
				<description><![CDATA[ <div align="left">Would a space marine techmarine with a full servo harness, a sm bike,  frag grenades and a close combat weapon (replace bolter) make a good  assault unit?<br>  &nbsp;<br>  It costs 132 points and has two wounds. <br>  Can move 12" or 24" (boosted) and assaults 6".<br>  Has a 2+ <span class="glossaryitem" onmouseover='gp(157);'>sv</span>, which can be invulnerable when boosting. <br>  Has 5 attacks (6 on the charge), all ingore armor saves and two are p-fists<br>  Can fire both a twin-linked plasma pistol and a flamer on the same turn.<br>  <br>  Oh and he's an independent character so he can join another bike unit too.<br>  <br>  Throw in a teleport homer for 5 more points and your termies will land right in the action.<br>  <br>  I checked the points and he comes out cheaper than using an <span class="glossaryitem" onmouseover='gp(56);'>hq</span>  character similarly equipped (artificer armor, p-fist, p-weapon,  p-pistol) and has more attacks. <br>  <br>  He could get a 2nd turn assault without a problem (24" boost + 12"  move+ 6" assault). He would do well against sm squads not equipped with  power weapons, like devastators, scouts, or las-<span class="glossaryitem" onmouseover='gp(166);'>plas</span> squads.</div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 12 Jul 2006 10:44:26]]> GMT</pubDate>
				<author><![CDATA[ base_10]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ Well it's questionable on the legality (not by the <span class="glossaryitem" onmouseover='gp(111);'>RAW</span>) but <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> in game shops and tournaments, but yes even without the full harness and just Artificer Armor and a bolt pistol, he's a <span class="glossaryitem" onmouseover='gp(19);'>CC</span> monster.  And if you can use the full harness on a bike w/o any worries, then yes he's even better.  He works best when you throw out a ton of fast dangerous targets all at once, like a few squads of Assault Marines, some Tornados, etc.  ]]></description>
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				<pubDate><![CDATA[Wed, 12 Jul 2006 14:08:33]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ <div align="left">@ Voodoo boyz what is <span class="glossaryitem" onmouseover='gp(281);'>IRL</span>?<br><br>As to the legality, what would be the problem? It counts as artificier armor. It is not like equipping a character w/ terminator armor and then putting him on a bike.<br><br>Yeah, he'd need some other fast movers to back him up.<br><br>As a side note he'd be an excellent modelling project.... he'd be a part of the bike some sort of machine-man hybrid. perfect for a techmarine.<br></div></blockquote><div align="left">&nbsp;<br></div></blockquote>]]></description>
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				<pubDate><![CDATA[Wed, 12 Jul 2006 19:13:12]]> GMT</pubDate>
				<author><![CDATA[ base_10]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ Well, it depends on how much stock you put in that Pete Haines <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> from 1-2(?) years ago.  In it it was stated that taking a full servo harness and a bike was not allowed.  However, that's not an official ruling.<br><br>Basically, if your opponent read that <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>... be prepared for a hissy fit.]]></description>
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				<pubDate><![CDATA[Wed, 12 Jul 2006 19:21:42]]> GMT</pubDate>
				<author><![CDATA[ KiMonarrez]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ <span class="glossaryitem" onmouseover='gp(281);'>IRL</span> = In Real Life.<br>  <br>  In 3rd Ed it was illegal to have a full harness and be on a Bike.&nbsp;  It's not in the 4th ed codex, but it is in the Unofficial Pete Haines  <span class="glossaryitem" onmouseover='gp(36);'>FAQ</span> on the <span class="glossaryitem" onmouseover='gp(50);'>GW</span> site.&nbsp; As such I can see a tournament organizer or  <span class="glossaryitem" onmouseover='gp(50);'>GW</span> Red shirt ruling against you should your opponent throw a hissy fit  about it.<br>  <br>  I know personally I'd allow it, but most of my gaming buddies won't so  I don't use the combo.&nbsp; Shame that's the way it is since it's  pretty explicit in the fact that he should be allowed to take that  combo but that's the way it is. <br>  ]]></description>
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				<pubDate><![CDATA[Thu, 13 Jul 2006 01:19:41]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ <div align="left">Anyone have a link for that <span class="glossaryitem" onmouseover='gp(36);'>faq</span>? I can't find it on either the US or <span class="glossaryitem" onmouseover='gp(134);'>UK</span> websites. If it is unofficial...<br></div></blockquote>]]></description>
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				<pubDate><![CDATA[Thu, 13 Jul 2006 10:02:50]]> GMT</pubDate>
				<author><![CDATA[ base_10]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ I didn't know there was something like a servo-harness in the 3rd edition.<br>and I have problem imagining a full armord Techmarine sitting on a bike. I mean he's already totaly overloaded but still manages to look damn cool. and rulewise...he would undoubtetly rock]]></description>
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				<pubDate><![CDATA[Thu, 13 Jul 2006 11:17:50]]> GMT</pubDate>
				<author><![CDATA[ Anung Un Rama]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ <P>I would totally do it, just so I could make a techmarine riding a mech contraption.</P>  <P>&nbsp;</P>  <P>Thoughts of converting a sentinel dizzy me.</P>]]></description>
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				<pubDate><![CDATA[Thu, 13 Jul 2006 15:08:46]]> GMT</pubDate>
				<author><![CDATA[ celticpride4246]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ It's (The Pete Haines demi-<span class="glossaryitem" onmouseover='gp(36);'>FAQ</span>) in <span class="glossaryitem" onmouseover='gp(50);'>GW</span>'s official forum.<br><br><a target="_blank" href="http://us.games-workshop.com/community/forums/40kforum.htm">Here's a link</a><br><br>It's one of the sticky topics.]]></description>
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				<pubDate><![CDATA[Thu, 13 Jul 2006 17:05:45]]> GMT</pubDate>
				<author><![CDATA[ KiMonarrez]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ However forums aren't at official. Unless it's published as an official <span class="glossaryitem" onmouseover='gp(36);'>faq</span> its not a rule.]]></description>
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				<pubDate><![CDATA[Thu, 13 Jul 2006 17:33:09]]> GMT</pubDate>
				<author><![CDATA[ celticpride4246]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Posted By base_10 on 07/13/2006 12:13 <span class="glossaryitem" onmouseover='gp(682);'>AM</span><BR>As a side note he'd be an excellent modelling project.... he'd be a part of the bike some sort of machine-man hybrid. perfect for a techmarine.</div></blockquote><BR><BR>  <P>And that alone is enough to warrant building the guy. I'd suggest making two versions, only if you have the resources of course. One with the fully integrated bike-hybrid, and one as the standard un-mounted one.</P>  <P>Conversions can be their own reward, there is no need to actually use him if the figure is cool enough. Bring both with you when you play and if your opponent objects simply swap out the footslogger.</P>  <P>&nbsp;</P>  <P>Oh, and we want pics in the modelling forum when you're done!  <img src="/s/i/a/6d3c0a908a3861135dfaebde91c0ecf6.gif" border="0"> </P>]]></description>
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				<pubDate><![CDATA[Fri, 14 Jul 2006 05:14:04]]> GMT</pubDate>
				<author><![CDATA[ blue loki]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ Would a flying <span class="glossaryitem" onmouseover='gp(448);'>TM</span> be as useful?]]></description>
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				<pubDate><![CDATA[Fri, 14 Jul 2006 09:48:48]]> GMT</pubDate>
				<author><![CDATA[ Niccolo]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ I think there was a errata that he can't take a Servoarm when using a jetpack. and it would be in common sense]]></description>
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				<pubDate><![CDATA[Sat, 15 Jul 2006 12:23:14]]> GMT</pubDate>
				<author><![CDATA[ Anung Un Rama]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ Same one I linked to about 3-4 posts above.]]></description>
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				<pubDate><![CDATA[Sat, 15 Jul 2006 16:02:16]]> GMT</pubDate>
				<author><![CDATA[ KiMonarrez]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ <P>What about a Tech-marine with Sero-harness on bike for ravenwing? Because everyone must ride and the codex says he can buy additonal wargear from the armory. He comes out point-wise like a Chappy on bike. </P>  <P>Would he be a scoring unit? </P>]]></description>
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				<pubDate><![CDATA[Tue, 18 Jul 2006 03:14:32]]> GMT</pubDate>
				<author><![CDATA[ Gsm3Koth]]></author>
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				<title>RE: SM techmarine as an assault unit?</title>
				<description><![CDATA[ If the techmarine does not have any servitors, then no he is not and will never be a scoring unit.]]></description>
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				<pubDate><![CDATA[Tue, 18 Jul 2006 04:13:39]]> GMT</pubDate>
				<author><![CDATA[ Voodoo Boyz]]></author>
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