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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ I'll prolly take this to at least one event, definatly the championship at Adepticon, most likely Vegas unless I can finish up a marine list I'm working on.<br /> <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> <br /> Brother Captain w/psycannon, Sacred Incense<br /> <br /> ELITE<br /> <br /> (7)Grey Knight Terminators-Psycannon, 2xTH/<span class="glossaryitem" onmouseover='gp(221);'>SS</span><br /> -Brother captain with Psycannon<br /> <br /> TROOPS<br /> <br /> (6)<span class="glossaryitem" onmouseover='gp(307);'>PAGK</span><br /> Justicar w/targetter, Psycannon bolts<br /> <br /> (6)<span class="glossaryitem" onmouseover='gp(307);'>PAGK</span><br /> Justicar w/targetter, Psycannon bolts<br /> <br /> (6)<span class="glossaryitem" onmouseover='gp(307);'>PAGK</span><br /> Justicar w/tergetter, Psycannon bolts, Holy Relic<br /> <br /> HEAVY<br /> <br /> Land Raider w/Smoke, Dozer Blade<br /> Land Raider w/Smoke, Dozer Blade<br /> Land Raider w/Smoke<br /> <br /> =1850<br /> <br /> Basically I run this as a shooty list.  Mounting the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s to get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span> isnt the plan unless I'm up against someone like Tau or Guard, even then, I hope for shrouding to keep me safe to soften them up a bit for the most part.<br /> <br /> Targetters allow me to make sure of range so that I'm always firing at maximum range....<span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> especially estimate range to keep the terminators safe.  Sticking to around 32-35" away if possible, good chance of failing shrouding ranges at that distance.<br /> <br /> Nob bikers?  I dont plan on being on the TOP top tables so hopefully I can avoid them.  <img src="/s/i/a/c614b4720f1b7225b0523f616ac30b2f.gif" border="0">  If not...well...Pure Grey Knights dont have much they can do about THAT friggin list...but if the guy is careless (and I have some good lascannon shooting against them) Maybe the Holy Relic and <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 <span class="glossaryitem" onmouseover='gp(19);'>CC</span> can clobber them....I'd rather simply avoid them however.  If they have only one unit....THAT wont be so much a problem.]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 21:07:06]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ Looks like not a bad list.  Hammerhand on the Brother Captain, if he can take it gives you more S8 alongside the Thunderhammers for anti-vehicle work.  Anti-Nobz too, for that matter although they lose their <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to the Power Weapon anyway.]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 21:15:11]]> GMT</pubDate>
				<author><![CDATA[ Tacobake]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ I would drop a raider and get 2 5 man termie squads and put thme in the raiders as counter charge.  You can shoot with them in them in the begining and dash forward if need be.  And you still have the option to put grey knights in a land raider for scoring land raider goodness.  <br /> <br /> With the left over points maybe a 4th grey knight unit?]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 21:15:39]]> GMT</pubDate>
				<author><![CDATA[ yermom]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ <blockquote><div><cite>Tacobake wrote:</cite>Looks like not a bad list.  Hammerhand on the Brother Captain, if he can take it gives you more S8 alongside the Thunderhammers for anti-vehicle work.  Anti-Nobz too, for that matter although they lose their <span class="glossaryitem" onmouseover='gp(265);'>FNP</span> to the Power Weapon anyway.</div></blockquote><br /> Hammerhand is always in the back of my mind to pick up for hero's, but the thing is, I never seem to need it.  <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 power weapon is great against bikers and str8 is garbage against armour 14 but not much better than <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 against rear armour.  Still...I may playtest a couple of times with it.<br /> <br /> <blockquote><div><cite>yermom wrote:</cite>I would drop a raider and get 2 5 man termie squads and put thme in the raiders as counter charge.  You can shoot with them in them in the begining and dash forward if need be.  And you still have the option to put grey knights in a land raider for scoring land raider goodness.  <br /> <br /> With the left over points maybe a 4th grey knight unit?</div></blockquote><br /> <br /> I think this termie unit of 7 is pretty good. (better for kill point missions too!)  The 3rd <span class="glossaryitem" onmouseover='gp(87);'>LR</span> is crucial as well.  6 lascannons is my only anti-armour...no melta here So I need lots of <span class="glossaryitem" onmouseover='gp(80);'>LC</span>'s that are almost guaranteed hits.  3LR's puts just the right amount of cheese in the army that <span class="glossaryitem" onmouseover='gp(87);'>LR</span> haters might hate, but "hey!  It's only a Grey Knight army!"<br /> <br /> Terminators already suck up tons of points, I'd hate to put more points into them, especially another unit that could give up another kill point.  I rather like having a single hard to reach unit blasting away until you get close (and have been softened up) when they finally get into <span class="glossaryitem" onmouseover='gp(19);'>CC</span>.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 21:26:01]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ <blockquote class="uncited"><div>Hammerhand is always in the back of my mind to pick up for hero's, but the thing is, I never seem to need it. <span class="glossaryitem" onmouseover='gp(123);'>STR</span> 6 power weapon is great against bikers and str8 is garbage against armour 14 but not much better than <span class="glossaryitem" onmouseover='gp(123);'>str</span> 6 against rear armour. Still...I may playtest a couple of times with it. </div></blockquote><br /> <br /> <br /> Same school of thought here.  Hitting rear armor in 5th makes Hammerhand inconsequential.  Another thing to consider is the Crusader.  Strange thing is the Crusader has been more effective for me than a regular Landraider at hunting opposing armor.<br /> ]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 22:39:49]]> GMT</pubDate>
				<author><![CDATA[ Lemartes]]></author>
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				<title>Re:PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ Shane it would be a hoot if I showed up with my all stars and we got paired up the first round. You would have the opportunity to prove you are right about them. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> G]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 22:50:33]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>Shane it would be a hoot if I showed up with my all stars and we got paired up the first round. You would have the opportunity to prove you are right about them. <img src="/s/i/a/5d13fa41280d6fdef786d41bc175d3f6.gif" border="0"><br /> <br /> G</div></blockquote><br /> <br /> Lets attempt to not start all that up again.]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 22:55:21]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ Why do you add an additional brother captain to the list? <br /> <br /> The 91pt psycannon doesn't seem like value when he loses the retinue rule (and as such, can be targeted in close combat. Although, you could argue that doesn't matter much being a 1 wound model).<br /> <br /> If you dropped him, dropped a terminator or two, you could really bulk out each of your <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> squads. Would this be advantagous? Or are additional <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> of no benefit for their role in the force? ]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 23:22:41]]> GMT</pubDate>
				<author><![CDATA[ Lurker]]></author>
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				<description><![CDATA[ Shane what do you feel are the toughest builds for you to face off against? I have found dark eldar to be a big pain against my mech armies. The dark lances really hurt.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Thu, 18 Dec 2008 23:32:32]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ Nob bikers you just need to tank shock over and over again...]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 00:41:59]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ That would be a decent tactic with 3x <span class="glossaryitem" onmouseover='gp(87);'>LR</span> but the boss has a S10 attack. While it might be better to let an <span class="glossaryitem" onmouseover='gp(87);'>LR</span> roll through rather than taking the chance of losing a boss to Death or Glory if push came to shove the auto hit with S10 has a good chance of stopping the mech behemoth in it's tracks.<br /> <br /> I am not sure if Orks have access to an AP1 melta type weapon such as a combi gun but if they do that would be the best bet to stop an <span class="glossaryitem" onmouseover='gp(87);'>LR</span> tank shock.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 00:59:08]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ <blockquote><div><cite>Lurker wrote:</cite>Why do you add an additional brother captain to the list? <br /> <br /> The 91pt psycannon doesn't seem like value when he loses the retinue rule (and as such, can be targeted in close combat. Although, you could argue that doesn't matter much being a 1 wound model).<br /> <br /> If you dropped him, dropped a terminator or two, you could really bulk out each of your <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> squads. Would this be advantagous? Or are additional <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> of no benefit for their role in the force? </div></blockquote><br /> <br /> The 91 pt brother Captain is cheap enough for some creative applications if you need him.<br /> <br /> Enemy has a basilisk that you need to be rid of and are rather afraid of?  He deepstrikes in alone and fires his psycannon into side or rear armour.  May not do anything, but he's cheap enough to risk it without endangering your force or changing your battle plan.<br /> <br /> <blockquote><div><cite>Green Blow Fly wrote:</cite>Shane what do you feel are the toughest builds for you to face off against? I have found dark eldar to be a big pain against my mech armies. The dark lances really hurt.<br /> <br /> G</div></blockquote><br /> <br /> With Grey Knights there are RARELY armies you can walk all over.  They're all tough assuming the general is skilled.  If you're familiar with water warrior (or as someone put it, adaptive) tactics, you've got a game for just about anyone.  The problem with Water Warrior tactics is actually sticking to the plan.<br /> <br /> I dont think I can stop duel Nob Biker lists...I'm hoping to avoid them.  I think its the worst matchup, and I know the playing feild will be rife with them next year, but I wanna play these guys anyway to see how well I do.<br /> ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 02:51:07]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ <blockquote><div><cite>Green Blow Fly wrote:</cite>That would be a decent tactic with 3x <span class="glossaryitem" onmouseover='gp(87);'>LR</span> but the boss has a S10 attack. While it might be better to let an <span class="glossaryitem" onmouseover='gp(87);'>LR</span> roll through rather than taking the chance of losing a boss to Death or Glory if push came to shove the auto hit with S10 has a good chance of stopping the mech behemoth in it's tracks.<br /> <br /> I am not sure if Orks have access to an AP1 melta type weapon such as a combi gun but if they do that would be the best bet to stop an <span class="glossaryitem" onmouseover='gp(87);'>LR</span> tank shock.<br /> <br /> G</div></blockquote><br /> <br /> Give your <span class="glossaryitem" onmouseover='gp(87);'>LR</span> extra armor.  He needs a 4 to glance, so 50% of the time he will die.  Then he needs a 6 to stop you if he glances  Odds are pretty bad here for the boss. <img src="/s/i/a/c944477abc92c1c101da485e07ff06d8.gif" border="0">  <br /> <br /> 33% of the time he will pen and then he has only a 50% chance to stop you also.  Most likely the boss will die, the unit will be weaker and you will successfully tankshock the unit.  ]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 02:54:44]]> GMT</pubDate>
				<author><![CDATA[ frgsinwntr]]></author>
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				<description><![CDATA[ And the Thunderhammers on the 2 Termies? Stun a <span class="glossaryitem" onmouseover='gp(93);'>MC</span> and nemesis it to death before it strikes again next turn?]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 06:27:06]]> GMT</pubDate>
				<author><![CDATA[ Lurker]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ @ fry<br /> <br /> That's why I said a melta is better if Oris have access to them. I can do the math... But thanks anyways.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Fri, 19 Dec 2008 13:34:18]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>Re:PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ I just finished my 2 Dozer blades on the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s and they look friggin' awesome!!!!<br /> <br /> Its definatly the best 'conversion' job I've ever done to a model.<br /> <br /> Full size dozer blades that swing up and over the tank in order for models to charge out of the front.  All you need are clippers, hobby drill (or dremel),  1 pack of 'Gale force Nine" plasticard (or equivalent), a wire hanger, Zap-a-gap and some zip-kicker (makes the connections look welded!)<br /> <br /> I'll see if I can get some pics up tonight, I'm not much for posting modelling pics but these should be inspected.....]]></description>
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				<pubDate><![CDATA[Sat, 20 Dec 2008 19:42:40]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<description><![CDATA[ Sounds very hard core! That is part of what the hobby is all about.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 03:14:50]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ When you say Land Raider, are you referring to the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> psycannon <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or just a regular one?]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 06:07:07]]> GMT</pubDate>
				<author><![CDATA[ captain.gordino]]></author>
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				<title>Re:PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ Hey deathshane! I would love to see your dozer blades, i've toyed with the idea alot.<br /> Onto your List. <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> You might want a Pyschic hood, it'll help protect you even further against Lash.<br /> You also might want to consider Hammerhand for walkers.<br /> Troops<br /> Pyscannon bolts are really cool, but jumping out the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and burning Eldar with Incinerators is much more fun! It'll also help punch through enemies that are low armoured but better in close combat i.e. Harlequins, Genestealers.<br /> I'd also add a frag grenade for good measure.<br /> Heavy Support<br /> Extra armour is cool too, it'll throw all the enemies "can't move next turn" results down the pan.<br /> <br /> Remember Holy Relic can be used if you <b>didn't</b> move, which means the enemy is taking the iniative away from you (not literally) <br /> I do like Holy Relic but I prefer taking the iniative and making use of Incinerators and generally having more control of the game.<br /> <br /> Also competitively jumping inside the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> can stop Lash, Harlequin death, Oblit Death and possibly Nob Biker death.<br /> <br /> Last thing, do you think 8 GKT are enough to deny someone an objective?<br /> <br /> Also maybe you can work on that point, "If they have only one unit....THAT wont be so much a problem." I.e. Bait, Isolate (mind pun)<br /> Either way bearing in mind 2 Nob Biker squads? You will be able to outmanuvere with at least one <span class="glossaryitem" onmouseover='gp(87);'>LR</span> (if he bunches)<br /> <br /> I haven't been to a Grand tournament before so do pardon me if you view my points newbish, i'll be going to one 2009 hopefully!<br /> Anyway sorry for the ramble, Good Luck!<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 16:46:37]]> GMT</pubDate>
				<author><![CDATA[ storm knight]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ <blockquote><div><cite>captain.gordino wrote:</cite>When you say Land Raider, are you referring to the <span class="glossaryitem" onmouseover='gp(305);'>GK</span> psycannon <span class="glossaryitem" onmouseover='gp(87);'>LR</span> or just a regular one?</div></blockquote><br /> <br /> This is a tournement list, so forgeworld isnt really included.  I'm using the regular <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> <blockquote><div><cite>storm knight wrote:</cite>Hey deathshane! I would love to see your dozer blades, i've toyed with the idea alot.<br /> Onto your List. <br /> <span class="glossaryitem" onmouseover='gp(56);'>HQ</span><br /> You might want a Pyschic hood, it'll help protect you even further against Lash.</div></blockquote> Don't really need psychic hoods against lash when you have Aegis.  Might be useful against other psychics however....its still something I'm considering.<br /> <blockquote class="uncited"><div><br /> You also might want to consider Hammerhand for walkers.</div></blockquote> As I mentioned above, I've never felt that I was missing it with the new rules to attack vehicles....and since most monstrous creatures are affected often enough by nemesis weapons (which have the added bonus of being a power weapon on terminators) I havent felt like I've missed out on much.<br /> <blockquote class="uncited"><div><br /> Troops<br /> Pyscannon bolts are really cool, but jumping out the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> and burning Eldar with Incinerators is much more fun! It'll also help punch through enemies that are low armoured but better in close combat i.e. Harlequins, Genestealers.</div></blockquote> I do my best to maintain distance.  I avoid scrapping nemesis weapons, stormbolters, and true grit for special weapons...especially since you pay out the nose to do so.<br /> <blockquote class="uncited"><div><br /> I'd also add a frag grenade for good measure.</div></blockquote>  Not so helpful when you're getting charged....I dont engage in <span class="glossaryitem" onmouseover='gp(58);'>hth</span> unless I absolutely HAVE to.  I usually dont charge since there is rarely any bonus to doing so with Grey Knights.  Sure you can deny an enemy +1 attack by charging him first, but oftentimes this includes moving forward toward his forces, often putting yourself within charge range of his secondary charge or reinforcements.  I prefer to GET charged, having his forward assault reach out to kill me...extending themselves beyond the support of troops behind....then I can counterattack an assault already underway...perhaps within terrain.  For this you dont need frag grenades.  Targetters are still useful though using these sort of tactics, and for the same points.<br /> <blockquote class="uncited"><div><br /> Heavy Support<br /> Extra armour is cool too, it'll throw all the enemies "can't move next turn" results down the pan.</div></blockquote><br /> So does machine spirit....and for free!<br /> <blockquote class="uncited"><div><br /> Remember Holy Relic can be used if you <b>didn't</b> move, which means the enemy is taking the iniative away from you (not literally) <br /> I do like Holy Relic but I prefer taking the iniative and making use of Incinerators and generally having more control of the game.</div></blockquote><br /> The reason I put it with a <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> squad is so that the best assaulters in my army (the terminators) CAN charge using its benefits.  It's fabulous when GETTING charged as well.  Also, as I pointed out above, takeing the initiative against me the way I play these guys isnt always all its cracked up to be, Holy Relic assists in that.<br /> <blockquote class="uncited"><div><br /> <br /> Last thing, do you think 8 GKT are enough to deny someone an objective?</div></blockquote>  If you're lucky, with good maneuvering, 8 GKT can deny someone THREE objectives..... <img src="/s/i/a/3280d57d913d8178fb42a55db16d1e89.gif" border="0"> <br /> <blockquote class="uncited"><div><br /> Also maybe you can work on that point, "If they have only one unit....THAT wont be so much a problem." I.e. Bait, Isolate (mind pun)<br /> Either way bearing in mind 2 Nob Biker squads? You will be able to outmanuvere with at least one <span class="glossaryitem" onmouseover='gp(87);'>LR</span> (if he bunches)</div></blockquote> <br /> Nob Biker armies remain a problem regardless, its understandable.  They're the flavor of the {whatever} right now, argueably the strongest army build out right now.  I dont expect to spank them.<br /> <blockquote class="uncited"><div><br /> I haven't been to a Grand tournament before so do pardon me if you view my points newbish, i'll be going to one 2009 hopefully!<br /> Anyway sorry for the ramble, Good Luck!<br /> </div></blockquote><br /> <br /> Not at all, discussion such as this give people Ideas on how to play grey knights, you often have to think "outside the box" to get it right.  It's not a normal army with normal <span class="glossaryitem" onmouseover='gp(123);'>STR</span>'s and weaknesses.  You gotta think about what you're doing moreso than other lists.  Incinerators might be able to blast a unit of harlequins dead, but if its only a 6 man unit, and your grey knights are a 8 man unit with two incinerators, you'll come out on the losing end after his counterattack wipes out your 8 Hard-to-come-by Grey Knights.<br /> <br /> I've always thought that you need to kill as many troops as possible without reprisals with the Grey Knight army.  Even if you can kill only 4 space marines out of a <span class="glossaryitem" onmouseover='gp(167);'>tac</span> squad by shooting from a safe position, its better to do that then wipe them out but put your own troopers in danger.<br /> ]]></description>
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				<pubDate><![CDATA[Sun, 21 Dec 2008 17:41:28]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ I would try to split the termie squad into two squads of 4 with two psycannons each, fits in with the water theme, and gives you alot more dakka.<br /> <br /> It does, however, offer up one more <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.  I'm thinkin' the Holy Relic doesn't really help you all that much on this list, but Hammerhand would let you punk a dread or soulgrinder before getting pinched.]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 03:50:38]]> GMT</pubDate>
				<author><![CDATA[ whitedragon]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ <blockquote><div><cite>whitedragon wrote:</cite>I would try to split the termie squad into two squads of 4 with two psycannons each, fits in with the water theme, and gives you alot more dakka.<br /> <br /> It does, however, offer up one more <span class="glossaryitem" onmouseover='gp(316);'>KP</span>.  I'm thinkin' the Holy Relic doesn't really help you all that much on this list, but Hammerhand would let you punk a dread or soulgrinder before getting pinched.</div></blockquote><br /> <br /> After having a game yesterday, and killing 45 Necron warriors DEAD without <span class="glossaryitem" onmouseover='gp(142);'>WBB</span> rolls even WITH an Orb Lord closeby, no way.<br /> <br /> The Relic Stays.<br /> <br /> (popped holy relic, enhancing terminators and two squads within <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s.  Terminators make it to combat a squad between two others while two <span class="glossaryitem" onmouseover='gp(87);'>LR</span> mounted <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> squads connect two other large units within the combat.  Terminators assault with 26 power weapon attacks and 8 Thunderhammer attacks easily wiping out the middle unit, other two units add in some less impressive numbers.  Lose 1 Grey Knight in combat.  All necron warriors beaten by around 15 for combat res.  Survivors run and get swept by <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>.  Ouch!  45 Necron Warriors WONT be back for the cost of a single 25pt model.)]]></description>
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				<pubDate><![CDATA[Mon, 22 Dec 2008 12:01:09]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ But the guy with the Holy relic jumped out the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> which counts as moving. Otherwise how do you get your Justicar and squad so close without moving? I still don't think Pyscannon bolts is competitive.]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 17:10:26]]> GMT</pubDate>
				<author><![CDATA[ storm knight]]></author>
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				<description><![CDATA[ I have never been a big fan of psycannon bolts.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Tue, 23 Dec 2008 23:21:21]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ I would rather use more Psycannons.  Great weapon.<br /> <br /> I am also finding no reason to not use the "Word of the Emperor" psychic power against most armies.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 01:48:35]]> GMT</pubDate>
				<author><![CDATA[ Mattlov]]></author>
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				<description><![CDATA[ I have never used Word of the Emperor.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 12:47:50]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ Thats because he doesn't talk to you.]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 13:17:38]]> GMT</pubDate>
				<author><![CDATA[ MJThurston]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ <blockquote><div><cite>storm knight wrote:</cite>But the guy with the Holy relic jumped out the <span class="glossaryitem" onmouseover='gp(87);'>LR</span> which counts as moving. Otherwise how do you get your Justicar and squad so close without moving? I still don't think Pyscannon bolts is competitive.</div></blockquote><br />  <br /> The Relic Bearer never even HAS to get out of the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.<br /> <br /> <span class="glossaryitem" onmouseover='gp(30);'>DH</span> Holy Relic has no "Line of sight" restrictions.  In fact, it seems better if he DOESNT even get out of the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>.  With the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s footprint, the <span class="glossaryitem" onmouseover='gp(4);'>4d6</span> range on the item is even better.<br /> <br /> <blockquote><div><cite>Green Blow Fly wrote:</cite>I have never been a big fan of psycannon bolts.<br /> <br /> G</div></blockquote><br /> <br /> Now that statement is just silly, unless you're a harlequin, Daemon, Archon, Warlock, assassin,  or anything else with anything less than power armour.<br /> <br /> If you arent a fan of them, you havent used them.<br /> <br /> <blockquote><div><cite>Mattlov wrote:</cite>I would rather use more Psycannons.  Great weapon.<br /> <br /> I am also finding no reason to not use the "Word of the Emperor" psychic power against most armies.</div></blockquote><br /> <br /> Honestly, that psychic power isnt all that very useful. <br /> ]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 13:37:18]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<description><![CDATA[ <blockquote><div><cite>MauleedlovesYakeface wrote:</cite>Thats because he doesn't talk to you.</div></blockquote><br /> <br /> And that is because I am not listening.<br /> <br /> G]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 13:52:06]]> GMT</pubDate>
				<author><![CDATA[ Black Blow Fly]]></author>
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				<description><![CDATA[ Actually, the emperor hit the "ignore" button on GBF!  <img src="/s/i/a/baf5f2e54c6b17d5c5d39aecadfa1272.gif" border="0">]]></description>
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				<pubDate><![CDATA[Wed, 24 Dec 2008 14:01:32]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ Are you willing to look at options or are you going ahead with just straight <span class="glossaryitem" onmouseover='gp(305);'>GK</span>?]]></description>
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				<pubDate><![CDATA[Thu, 25 Dec 2008 03:57:42]]> GMT</pubDate>
				<author><![CDATA[ Tarval]]></author>
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				<description><![CDATA[ Sticking with straight <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.  It's just a little Quirk I have (that I share with other purists).  There <i>might</i> be a possiblity of an Inquisitor joining up, but I doubt it.<br /> <br /> It's basically just seeing how well you can do in a <span class="glossaryitem" onmouseover='gp(48);'>GT</span> situation with an army that's considered so weak.]]></description>
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				<pubDate><![CDATA[Sat, 27 Dec 2008 16:20:57]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>Re:PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ Finally posted my Dozer Blade conversion, check it out here..<br /> <br /> <a href="http://www.dakkadakka.com/dakkaforum/posts/list/225766.page" target="_blank" rel="nofollow">http://www.dakkadakka.com/dakkaforum/posts/list/225766.page</a><br /> <br /> or in my gallery!]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 13:56:19]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ Dead shane, I'm designing a 1750 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list, and wanted to ask a question or two:<br /> <br /> -You make a comment about using the shrouding to prevent shooting, yet all your units are mounted. Does shrouding apply to <span class="glossaryitem" onmouseover='gp(305);'>GK</span> vehicles since they have <span class="glossaryitem" onmouseover='gp(305);'>GK</span> crew? I guess its still a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> unit, but I've never played it that way over the last few years of playing <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.<br /> <br /> Edit: corrected a bit of bad grammar<br /> <br /> <br /> ]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 17:14:00]]> GMT</pubDate>
				<author><![CDATA[ Target]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ <blockquote><div><cite>targetawg wrote:</cite>Dead shane, I'm designing a 1750 <span class="glossaryitem" onmouseover='gp(305);'>GK</span> list, and wanted to ask a question or two:<br /> <br /> -You make comment about using the shrouding to prevent shooting, yet all your units are mounted. Does shrouding apply to <span class="glossaryitem" onmouseover='gp(305);'>GK</span> vehicles since they have <span class="glossaryitem" onmouseover='gp(305);'>GK</span> crew? I guess its still a <span class="glossaryitem" onmouseover='gp(305);'>GK</span> unit, but I've never played it that way over the last few years of playing <span class="glossaryitem" onmouseover='gp(305);'>GK</span>.<br /> <br /> <br /> </div></blockquote><br /> <br /> Shrouding DOES NOT apply to Grey Knight Vehicles...this includes Dreadnoughts.<br /> <br /> Normally, I take advantage of shrouding with Psycannon armed Terminators...firing at max ranges after <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span> units measure range for me with targetters.  <span class="glossaryitem" onmouseover='gp(307);'>PAGK</span>'s also use their targeters and shrouding with limited effect due to their 24" ranges on stormbolters. (24" is a bit too close to take advantage of shrouding...but sometimes it works out)<br /> <br /> I typically keep firing with land raiders in the meantime and when the enemy gets close enough to decimate my small squads of <span class="glossaryitem" onmouseover='gp(305);'>GK</span>'s...they then mount the <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s for protection until they're able to consolidate onto a single enemy unit.<br /> <br /> In effect, my land raiders are simple armoured and armed bunkers for my troops to hide in until the time is right......<br /> <br /> (however, when at extreme ranges, the amount of things that can take out your landraider are significantly lowered.  This is part of the reason that I personally prefer basic raiders over the crusader.  Crusaders need to be much closer to be effective, <span class="glossaryitem" onmouseover='gp(87);'>LR</span>'s are effective all the way out at 4' away from the enemy...and not many things can reliably take them out at that range.)]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 17:21:00]]> GMT</pubDate>
				<author><![CDATA[ Deadshane1]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ Personally I'd ditch the Psycannon bolts on 2 of the Justicars to get one of the Brother Captains a Psychic Hood.<br /> <br /> Might help out with the duel lash or eldar you encounter.]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 18:59:18]]> GMT</pubDate>
				<author><![CDATA[ asugradinwa]]></author>
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				<title>PURE Grey Knight list for this years circuit/Adepticon/GT's</title>
				<description><![CDATA[ Posted up the list I've been testing/working on since fifth edition came out while working on my eldar. As my eldar are going to take me longer to finish and get ready, the first event of my season will be with this <span class="glossaryitem" onmouseover='gp(305);'>GK</span> army.<br /> <br /> Would appreciate some experienced <span class="glossaryitem" onmouseover='gp(305);'>GK</span> comments from ya Deadshane if you're up for it. It's similar to your list, although I use an inquisitor.]]></description>
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				<pubDate><![CDATA[Mon, 29 Dec 2008 23:31:46]]> GMT</pubDate>
				<author><![CDATA[ Target]]></author>
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